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MattII
Legendary Hero
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posted February 19, 2020 03:39 AM |
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In random maps, towns don't generate on towns on which they'll have a movement penalty. I just created an XL sized (double level) random map which had an Inferno on Sand, a Necropolis on Rough, another on Lava, and yet another one on Swamp, plus a Tower on Lava. All random towns of course, but seriously, 5 towns on a terrain on which a recruiting hero will have a movement penalty?
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Promising
Supreme Hero
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posted February 19, 2020 07:22 AM |
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Just change (default) template into better.
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bloodsucker
Legendary Hero
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posted February 19, 2020 09:14 AM |
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Yeah! The template editor is quite easy to use, create a template that suits your preferences.
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Cip016
Tavern Dweller
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posted February 20, 2020 08:18 PM |
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Hota Map
Hy
does anyone know how to transform or convert a wog map to a hota map ?
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Promising
Supreme Hero
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posted February 20, 2020 09:04 PM |
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Impossible. WoG maps contain graphics not available and understandable by HotA.
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Doomforge
Admirable
Undefeatable Hero
Retired Hero
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posted February 21, 2020 12:30 PM |
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Weilan said: From what I've seen in Heroes 3 since starting in 1999, each town has like 2 good creatures, and the rest are so-so and cannon fodder. For Cove it's the Sea Dogs and Sea Witches, but as both are archer units, there are various ways of incapacitating them and preventing them from shooting, so I don't see the issue.
Are you aware that a full pop of Ayssids deals tier 7 damage (actually outdamaging the majority of Level 7 populations), flies and has acceptable EHP for a tier 4 (better than Crusaders who deal less damage, are slower and can't fly) ?
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We reached to the stars and everything is now ours
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FirePaladin
Legendary Hero
DoR Modder
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posted February 22, 2020 11:08 PM |
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Doomforge said:
Weilan said: From what I've seen in Heroes 3 since starting in 1999, each town has like 2 good creatures, and the rest are so-so and cannon fodder. For Cove it's the Sea Dogs and Sea Witches, but as both are archer units, there are various ways of incapacitating them and preventing them from shooting, so I don't see the issue.
Are you aware that a full pop of Ayssids deals tier 7 damage (actually outdamaging the majority of Level 7 populations), flies and has acceptable EHP for a tier 4 (better than Crusaders who deal less damage, are slower and can't fly) ?
Let's not forget the Haspids that usually deal ~50% more damage after getting injured, which basically raises their damage output to 45-82, and they also have poison ability, 29 attack and 300 HP. And also the hardly destructible Nixes, but they are pretty balanced anyway, since their offense is relatively low.
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted February 22, 2020 11:22 PM |
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I feel kinda bad for the Wyvern Monarchs, you need 2 or more to compare them to a Nix Warrior or Dread Knight. Why they so damn fragile... Gorgons are more durable than wyverns and come in higher numbers, gorgons also have a much better ability.
Wyverns are cool, but dies way too easy.
Was the idea just to get tons of them from Dragonfly Hives but be fragile as Peasants?...
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Weilan
Known Hero
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posted February 23, 2020 01:02 AM |
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Doomforge said:
Weilan said: From what I've seen in Heroes 3 since starting in 1999, each town has like 2 good creatures, and the rest are so-so and cannon fodder. For Cove it's the Sea Dogs and Sea Witches, but as both are archer units, there are various ways of incapacitating them and preventing them from shooting, so I don't see the issue.
Are you aware that a full pop of Ayssids deals tier 7 damage (actually outdamaging the majority of Level 7 populations), flies and has acceptable EHP for a tier 4 (better than Crusaders who deal less damage, are slower and can't fly) ?
Ayssids have high attack, yes, but their problem is like the Pegasi in Rampart, which if used incorrectly work as a one-time damage dealer - they fly very far, deal some heavy damage, then someone hits them once and half of them are gone. This is their drawback.
Haspids are good when you fight in the open, if you're attacking a town with them, the walls and moat really prevent them from doing much unless you have Teleport or whatever.
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FirePaladin
Legendary Hero
DoR Modder
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posted February 23, 2020 01:25 AM |
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Weilan said:
Doomforge said:
Weilan said: From what I've seen in Heroes 3 since starting in 1999, each town has like 2 good creatures, and the rest are so-so and cannon fodder. For Cove it's the Sea Dogs and Sea Witches, but as both are archer units, there are various ways of incapacitating them and preventing them from shooting, so I don't see the issue.
Are you aware that a full pop of Ayssids deals tier 7 damage (actually outdamaging the majority of Level 7 populations), flies and has acceptable EHP for a tier 4 (better than Crusaders who deal less damage, are slower and can't fly) ?
Ayssids have high attack, yes, but their problem is like the Pegasi in Rampart, which if used incorrectly work as a one-time damage dealer - they fly very far, deal some heavy damage, then someone hits them once and half of them are gone. This is their drawback.
Haspids are good when you fight in the open, if you're attacking a town with them, the walls and moat really prevent them from doing much unless you have Teleport or whatever.
You're right, but let's not forget that Cove has relatively high chances for teleport (see here: https://heroes.thelazy.net/index.php/Teleport) and also for water magic, for that teleport over walls, having the highest chance for it and a hero who starts with water magic (see here: https://heroes.thelazy.net/index.php/Water_Magic). But anyway, Haspids are basically Behemoths++, especially because of the poison and their revenge ability.
Ayssids do die like flies, that's true. They can hardly bear late game fights, unlike crusaders.
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Hourglass
Famous Hero
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posted February 23, 2020 11:27 AM |
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Weilan said: Ayssids have high attack, yes, but their problem is like the Pegasi in Rampart, which if used incorrectly work as a one-time damage dealer - they fly very far, deal some heavy damage, then someone hits them once and half of them are gone. This is their drawback.
Haspids are good when you fight in the open, if you're attacking a town with them, the walls and moat really prevent them from doing much unless you have Teleport or whatever.
IMO Ayssids are mby the second best lvl 4 creature. They're not even close of being as crazy as Vampire lords, but I think in general are better than Crusaders. The Crusaders have great attack and defence skill, but they lack the speed and do not fly, making Ayssids more aggressive and possibly more impacting to the battle. They can wait their strike, then dive to the battle from the other side of the field and deal significant damage to the shooters for example. After that, new round begins, and you're capable of flying them elsewhere, and thus likely avoid any real revenge strikes towards them. What's also important that because they're so fast, you're likely to go first, and get the first (or the last) cast with them, which is totally a selling point. They sure are not the most defensive unit, but no level 4 creature is meant to be a Swiss army knife. Important thing is that they definetly have their strong areas, unlikely for example the named (Silver) Pegasi, who don't really excel at anything.
Haspids sure would not be to most ideal choice for siege combat, and maybe are not the most memorable lvl 7 creauture. However, they're really capable of dishing great damage, possibly dealing even more damage than the mighty Archangels.
Overall, Cove is pretty avarage. It doesn't have any of the top 1 creatures, but then again, they doensn't really have bad creatures either. Also, Cove lacks things that would make it somehow "unfair." Their town doesn't really provide anything too special, and they don't have access to crazy things such as necromancery.
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felicidy
Tavern Dweller
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posted February 24, 2020 12:56 PM |
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Edited by felicidy at 13:00, 24 Feb 2020.
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Achieve Secondary Skill Quests
Hi folks,
I am a big HOTA - fan and a was a silent forum reader.
Now I have an idea for a new feature:
Can you add a new quest type for the seer's hut and for the quest guard?
The new quest type would be "Achieve secondary skill (level)".
This would open many new opportunities for mapmaking. Still its in the classical spirit of the game.
Maybe its technical possible and you consider implementing the feature.
I could help by writing quest texts for all secondary skills. My wife is an English native and yould translate my texts in best English.
[url=https://www.directupload.net/file/d/5739/bqg7e6sj_jpg][/url]
Best regards
felicidy
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FirePaladin
Legendary Hero
DoR Modder
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posted February 24, 2020 03:10 PM |
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NPCs, etc.
Should I release a guide on how to create NPC-like quest guards (also seer huts and other stuff) and custom objects for original HoMM3 and HotA (and also have them in editor)? Maybe there is someone interested in this kind of thing, especially mapmakers.
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bloodsucker
Legendary Hero
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posted February 24, 2020 04:33 PM |
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Well, I made a remark about Dungeon being the only of the Top cities whose grail doesn't give any general bonus, just an increase to Power for the defending hero.
OTOH, I think Lodstar is the worst, cause the bonus applies to all creatures, friend or foe, so in the end it can be a major shot in the foot, if there is another Cove player that has more troops.
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted February 24, 2020 05:18 PM |
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Tower and Conflux clearly has the best grails, revealing the ENTIRE map + additional Knowledge for defending hero, it even somehow reveals terrain in the underground if located above ground or opposite or Conflux giving (nearly) ALL spells.
Stronghold, Fortress and Dungeon are at least tougher to fight against, but I don't feel the other grails are especially good except for +5000 gold and + 50% growth, which is common to all grails.
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Hourglass
Famous Hero
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posted February 24, 2020 07:44 PM |
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It's commonly known thing that the grail building aren't really "balanced." I think they don't bother changing them, because they don't affect that much to the game. In multiplayer, they're not really build, and in single player it's quite rare as well.
Tower and Conflux grails are obviosly the best ones, I myself pretty much always try to build the Tower one, as it makes it very easy to hunt down all AI players, and finish the maps as quickly as possible.
When trying to rank how good the grail buildings are in general, there are two ways to look this case:
1) How good your own (home) towns grail building is
2) How good the grail is, if you don't build it to you "home" town.
For example, Necro, Inferno and Cove are all exellent "grail targets" if you start with one them. But they would be bad if you would for example, start as Rampart, find Necro town, and for a reason or another, decice to build your Grail to the Necro town - you wouldn't really get much out of it, only the gold, really.
However, something such as castle paradoxally have somewhat not ideal bonus for theirselves: +2 morale. As all Knights start with Leadership, and Angels also give morale, it's likely that you have already enough morale, and the +2 from grail is an overkill.
However, it can be benefictical for other factions to build their grail into the castle town. To some extend, the same logic goes for Rampart.
The Dungeon, Stronghold and Fortress grails can be are somewhat disapointing, if one of them is your starting faction. I would still rather build the grail to one these, instead to the inferno/necro/cove towns, if my army isn't coming from them.
I think it's always important to always give some thougt where it would be most ideal to build grail. More often than not it might not be your main town. If the game is going to end soon anyway, the 50% more creatures means nothing. Also, if you take 4 days to deliver the grail to your home town, instead of building it the same day you found it, you kinda lose 20,000 worth of gold.
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bloodsucker
Legendary Hero
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posted February 24, 2020 07:52 PM |
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@Pheonix4ever Talking from experience cause I already got both early in game, +2 morale or luck can be quite useful. And Necropolis is everything but neglectable, too.
Hourglass said: I think it's always important to always give some thougt where it would be most ideal to build grail... Also, if you take 4 days to deliver the grail to your home town, instead of building it the same day you found it, you kinda lose 20,000 worth of gold.
Well, I always build it on Tower, if there is one, and I prefer to wait until I get one, if I know there is.
You can always use Poorman's TP to get it there in the same day.
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Hourglass
Famous Hero
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posted February 24, 2020 08:42 PM |
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bloodsucker said:
You can always use Poorman's TP to get it there in the same day.
Not true, you lose the grail by doing so
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bloodsucker
Legendary Hero
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posted February 24, 2020 10:17 PM |
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Hourglass said: Not true, you lose the grail by doing so
Didn't knew that but it's probably true cause I'm pretty sure I've killed a guy who had it, got him in tavern and he wasn't with it. But I thought that was just for different players.
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pizdabol
Bad-mannered
Hired Hero
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posted February 25, 2020 01:11 AM |
- penalty applied by Maurice on 01 Mar 2020. |
Edited by pizdabol at 01:21, 25 Feb 2020.
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Jesus snowing Christ, that's like 5 post disquised as being on que but really totally missing the point, WHAT THE snow IS WRONG WITH YOU PEOPLE.
I say "those and those things need a change" and instead of some snowing arguments I get a general snowing exposition of how grails work, and "this and that in that situation, blah, blah, balh" and "you dont build grails in multi so it dont matter" YOU CONTRIBUTE AMOUNTS TO snowING ZERO
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