Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions This Popular Thread is 196 pages long: 1 20 40 60 80 100 120 140 ... 153 154 155 156 157 ... 160 180 196 · «PREV / NEXT»
Hourglass
Hourglass


Famous Hero
posted October 18, 2020 11:04 AM

excalibur said:
I though this topic was somehow "official" for their work and they would  examine every possible suggestion. In that case, most of the ideas posted here are just wasted?


It's official and to my knowledge they do read it, but this should be taken as "Hota fantasy thread", as even the best ideas may not become reality. There are many reasons for this, but the main one is clearly their own vision (it's their mod lol), I think it's also that sometimes they have to focus on certain things to get anything done, for example currently they have used more or less all of their resources for the last 2 years to create Factory.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted October 18, 2020 11:16 AM

excalibur said:
I though this topic was somehow "official" for their work and they would  examine every possible suggestion. In that case, most of the ideas posted here are just wasted?


No they are not wasted in a sense that these suggestions can still be a "nice read", they can be refreshing and they keep the communication and the community active. They can also be an inspiration for other modders, I for example, have taken several of the suggestions made in this thread and used them in my game.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
excalibur
excalibur


Known Hero
posted October 18, 2020 12:44 PM

Ok, thank you guys.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
excalibur
excalibur


Known Hero
posted October 28, 2020 05:56 PM

Suggestion:
How about the first aid apart from the tent granting also extra hit points to creatures? Something like:

Basic: +1 HP
Advanced: +2 HP
Expert: +3 HP

Or

Basic: +1% HP
Advanced: +2% HP
Expert: +3% HP

I am pretty sure it will become quite a useful secondary skill.
Btw, is there any hotkey to upgrade creatures?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Hourglass
Hourglass


Famous Hero
posted October 29, 2020 09:47 PM

excalibur said:
Suggestion:
How about the first aid apart from the tent granting also extra hit points to creatures? Something like:

Basic: +1 HP
Advanced: +2 HP
Expert: +3 HP

Or

Basic: +1% HP
Advanced: +2% HP
Expert: +3% HP

I am pretty sure it will become quite a useful secondary skill.
Btw, is there any hotkey to upgrade creatures?


It's possible the 1/2/3 extra hp skill would indeed be highly picked. At that point thou, it would be probably a good idea to remove the first aid tent part from it for clarity reasons, as the extra HP would be the sole reason the player would pick the skill.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Sparrow_Jack
Sparrow_Jack

Tavern Dweller
posted October 31, 2020 10:52 AM

Orb of elements

What do you guys think about a new combination artefact:

Orb of elements created by all 4 orbs that give +50%dmg

effects:
- 100% to all spell damage (or 75% if too powerful)
- gives the user all spells that deal damage (in similar way that Tomes give all elemental spells)

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
P4R4D0X0N
P4R4D0X0N


Famous Hero
posted October 31, 2020 10:01 PM

P4R4D0X0N said:

Orb of Elemental Supremacy (Orb of Rain, Orb of Fire, Orb of Silt, Orb of Firmament) - adds another additional 25-50% damage and lowers all enemy resistances by additional -10%



Already posted that some years ago

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted October 31, 2020 10:48 PM

Too imba in PvP rich popular maps, maybe just if it's disabled.
____________
"Goblins use pistols because a shotgun recoil would kick them off the ground flying."
The Reckoning.... it's drawing near....

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted October 31, 2020 10:56 PM

Getting all 4 orbs at least seems pretty tough to assemble, especially in HotA.
Unlike Cloak of the Undead King and Wizard's Well and other OP stuff that is very easy to assemble.

Could make a combo out of the Eagle Eye artifacts as well, but then we have to finally do something about Eagle Eye in the first place.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Rimgrabber
Rimgrabber


Promising
Famous Hero
Voice in Gelu's Head
posted November 01, 2020 12:11 AM

Maybe with an Eagle Eye combination artifact, you could cast spells out of an enemy hero's spellbook directly? Actually, maybe the Eagle Eye skill itself could give you a 10/20/30% chance to cast the same spell directly after your opponent casts it? Suddenly we have a really decent pick. It might cause a pretty drastic meta shift away from mass spells though.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Hourglass
Hourglass


Famous Hero
posted November 01, 2020 01:19 AM

Sparrow_Jack said:
What do you guys think about a new combination artefact:

Orb of elements created by all 4 orbs that give +50%dmg

effects:
- 100% to all spell damage (or 75% if too powerful)
- gives the user all spells that deal damage (in similar way that Tomes give all elemental spells)


I think such artifact could easily exist, but I would probably only do the +50% more damage part, mainly because I think it's a bit more fitting, and as this would really hard to assemble, you would likely have all the spells you would in the point you finally find the last piece anyway.

In balance perspective I think it's quite avarage, actually. Finding 4 spesific major artifacts is not an easy task to accomplish, and in normal cases, player isn't really advised to go after some of the orbs: fire orb is worth only if you got arma with spesific setup, and water orb is pretty much never good. I think this would be rarely to be seen artifact, and not always worth it. Still, I would love taking one phoenix and run around with this while burning every enemy down with few armageddons.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Sparrow_Jack
Sparrow_Jack

Tavern Dweller
posted November 01, 2020 08:32 AM
Edited by Sparrow_Jack at 13:02, 01 Nov 2020.

Hmmm, right. In most games you really can get most important damaging spells quite fast and usually it's better to use Tome of Earth and Orb of Silt than 4 orbs... That's why some new water spell should be introduced, my idea:

Crushing Wave - level 5 (as there are too many lvl4 great spells and water magic has just 1 5th level)

a 3hex wide spell that damages all creatures through whole battlefield. It also deals damage to walls.

Damage is 40 * spell power + 40/80/160

Mana cost - 30/25

Spell inspired by https://icewinddale.fandom.com/wiki/Smashing_Wave
I think that a strong AoE spell is something that water magic lacks and with this spell we get something new in terms of strategy as players will have to position his troops in a way that the spell doesn't damage them, but affects as many enemy troops as possible. Damage done to walls should be 1, so you can't destroy enemy drawbridge in 1st turn.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
excalibur
excalibur


Known Hero
posted November 02, 2020 01:34 AM
Edited by excalibur at 01:50, 02 Nov 2020.

Hey guys,

Reading some different topics I can see that most players have trouble finding a good way to improve bad secondary skills. Below is a list with some ideas, hopefully to inspire any talented modder.
I think the problem rises from the fact that most can't imagine a better way of improving a secondary skill apart from just changing the values.
For the most part, this will never work. First Aid will barely become useful even it heals 1000 points each round and eagle Eye will remain useless even if it's 100% at level one so my suggestion is to implement extra stuff to those skills.
-------------------------------------------------------------

First Aid
As I stated above the first aid could also passively improve the health of your creatures in battle.
Basic: +1 HP
Advanced: +2 HP
Expert:  +3 HP

Mysticism
There is no way (or barely any way) to recover mana during a battle. So Mysticism apart from recovering mana each day in the adventure map could also recover mana during battle when the round changes.
Basic: +1 Mana
Advanced: +3 Mana
Expert:  +5 Mana

Estates
It could grant extra gold just like the treasury in Rampart. The values could change of course on what you think could work better.
Basic: 100 Gold +1% Gold
Advanced: 200 Gold +1% Gold
Expert: 300 +1% Gold

Learning
Apart from the extra experience it could also grant extra stats.
Basic: +1 to all stats.
Advanced: +2 to all stats.
Expert:  +3 to all stats.

Sorcery
The only skills which I believe will become good by simply changing the values. 15% is very poor and damage spells lose their value as the game progresses.
Basic: +10% extra damage
Advanced: +25% extra damage
Expert:  +40% extra damage

Artillery and Ballistics.
No changes here apart from the fact that those skills will become one.
If you choose it you will have control both of Ballista and Catapult.
This instantly erases the useless of Ballistics in regular battle and defended towns since you will have at least the benefit of Ballista. When attacking a Town you will have control of both Ballista and the Catapult.

Scouting
Apart from the extra radius it could also reveal creature's intentions and numbers.
Basic: radius is increased by 1 square
Advanced: radius +2 plus Displays number of monsters
Expert:  radius +3  plus whether or not the troop will offer to join

Eagle Eye
Apart from the stealing part, Eagle eye could allow a hero to cast the same spell that the opponent used as an extra cast (always in basic level) in the same round.

Basic: Allows extra cast only for LVL 1 spells.
Advanced:  Allows extra cast only for LVL 1-2 spells.
Expert:  Allows extra cast only for LVL 1-3 spells.


The limit of Basic level, probability of the enemy to cast a lvl 1-3 spells and the chance for the opponent to cast a fitting spell will keep Eagle eye at a balanced level.

Let me also give you an example.
Battle starts and I cast mass Haste.
Opponent casts Mass slow.
Now that it is my turn again I can cast slow once at basic level.
Round 2 begins
I cast Bless
Opponent casts Dispel
I can now cast Dispel but it's quite useless to me since none of his troops have any buffs and won't have till the next round (unless a creature casts some-kind of buff like the Ogre magi)

-------------------------------------------------------------
If extra stuff can't be implemented I guess we have to deal with the fact that these skills will remain just bad and it's pointless discussing for an improvement.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted November 02, 2020 10:18 AM

excalibur said:
Hey guys,

Reading some different topics I can see that most players have trouble finding a good way to improve bad secondary skills. Below is a list with some ideas, hopefully to inspire any talented modder.


Good suggestions. 80% of it can be found in ERA, ready to be played.
I even made the Eagle Eye change you suggested, it is a mod called
"Eagle Eye Spell Absorb".

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
excalibur
excalibur


Known Hero
posted November 03, 2020 05:33 PM

RerryR said:
excalibur said:
Hey guys,

Reading some different topics I can see that most players have trouble finding a good way to improve bad secondary skills. Below is a list with some ideas, hopefully to inspire any talented modder.


Good suggestions. 80% of it can be found in ERA, ready to be played.
I even made the Eagle Eye change you suggested, it is a mod called
"Eagle Eye Spell Absorb".


Great, happy to see some ideas are approved.
May I ask what is "ERA". I am not familiar with anything besides Hota.
Thanks!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted November 03, 2020 07:22 PM
Edited by RerryR at 19:24, 03 Nov 2020.

excalibur said:
Great, happy to see some ideas are approved.
May I ask what is "ERA". I am not familiar with anything besides Hota.
Thanks!


Sure sure, ERA is a modding platform that allows us to easily create and distribute modifications for Heroes 3 SoD and share it with other people. I wont go into detail because I think this forum offers enough information on its own (see sticky posts). I also recommend this site http://heroes3wog.net/
If you are going to try it I recommend creating a separate H3 installation besides HotA, so you can use both safely.


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
excalibur
excalibur


Known Hero
posted November 03, 2020 08:10 PM
Edited by excalibur at 17:57, 05 Nov 2020.

Quote:
Sure sure, ERA is a modding platform that allows us to easily create and distribute modifications for Heroes 3 SoD and share it with other people. I wont go into detail because I think this forum offers enough information on its own (see sticky posts). I also recommend this site http://heroes3wog.net/
If you are going to try it I recommend creating a separate H3 installation besides HotA, so you can use both safely.


Awesome, thank you!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Hourglass
Hourglass


Famous Hero
posted November 04, 2020 10:21 PM

excalibur said:


Mysticism
There is no way (or barely any way) to recover mana during a battle. So Mysticism apart from recovering mana each day in the adventure map could also recover mana during battle when the round changes.
Basic: +1 Mana
Advanced: +3 Mana
Expert:  +5 Mana


Learning
Apart from the extra experience it could also grant extra stats.
Basic: +1 to all stats.
Advanced: +2 to all stats.
Expert:  +3 to all stats.





Few things I would like to note:

Mysticism: While the idea of having in-battle mana regeneration sounds like it would totally make sense, the problem here is that the battles could become quite tedious: player could endlessly kite by casting a dmg spell and then moving, and he would likely only need only a slightly faster troop to continue doing this. Also, if the player has access to ressurrection, he could simply leave one weakened stack, slow or blind it, and then cast ressurrection as long as he needs to get everything back... And probably after that it could be in player intrests to regain all the mana after the battle, so he could have everything he needs to cast town portal, DD and fly in the map.

Learning: Yours is a simple solution, and as an idea I really support it - but +3 all stats is a really big deal. To put it in perspective, expert Offence and Armorer are kinda comperable to +6 of attack or defence. So this would - kinda - give the halfway of both, while still increasing magic capabilites (and experience). In the early game, having +3 sp and knowledge is probably all you need anyway, so yeah, it would probably be a bit too much.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted November 04, 2020 11:56 PM

Similar to Mystical Garden and Prospector I would like a map object that gives 500 gold/5 crystal or 500 gold/5 mercury.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
MattII
MattII


Legendary Hero
posted November 05, 2020 09:06 AM

Guys, instead of attempting to rebalance the existing skills via various modifications, why not come up with some new ones? It's what they did with Resistance/interference.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: Next Thread » This Popular Thread is 196 pages long: 1 20 40 60 80 100 120 140 ... 153 154 155 156 157 ... 160 180 196 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.1323 seconds