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gatecrasher

 
   
Famous Hero
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posted December 13, 2024 08:36 PM |
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Juas said: With complex concepts, in games, it is best to stay simple.
Just: Add X amount of Growth to X Creature, to all X Player Towns.
What you call simple sounds like a precarious proposal. So the idea is you fight 96 Gremlins ONCE and in return you irreversibly get +X Gremlin growth in any Tower town you'll ever control for the remainder of the game?
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Juas

 
 
Adventuring Hero
Dragón Rojo
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posted December 13, 2024 08:55 PM |
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gatecrasher said: What you call simple sounds like a precarious proposal. So the idea is you fight 96 Gremlins ONCE and in return you irreversibly get +X Gremlin growth in any Tower town you'll ever control for the remainder of the game?
Yes, I do. And you wait a minute before taking conclusions.
The proposal of the prior User was getting complex about it's core mechanic, and that, over there, is my way of simplifying. Now that the core of the mechanic is simple to handle, you can add branches. For example, a branch that another User proposed a moment ago, is that you have to re-fight when another faction steals the bank from you.
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bloodsucker

 
     
Legendary Hero
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posted December 13, 2024 10:30 PM |
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gatecrasher said: So the idea is you fight 96 Gremlins ONCE and in return you irreversibly get +X Gremlin growth in any Tower town you'll ever control for the remainder of the game?
Exactly, but you can lose it as easily as you lose a dwelling.
Juas said: Add X amount of Growth to X Creature, to all X Player Towns.
I meant exactly this. I thought it was clear.
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Juas

 
 
Adventuring Hero
Dragón Rojo
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posted December 13, 2024 11:11 PM |
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Edited by Juas at 23:12, 13 Dec 2024.
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bloodsucker said:
Juas said: Add X amount of Growth to X Creature, to all X Player Towns.
I meant exactly this. I thought it was clear.
I was responding to gatecrasher, saying the same you thought, with a "proggraming" approach
I just realized he is the same person I quoted as "other User", I'm sorry
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bloodsucker

 
     
Legendary Hero
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posted December 14, 2024 01:20 PM |
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@gatecrasher Look at it like this: you fight to get a level 1 dwelling that doesn't force you to add 12 skeletons to your Rampart army but it might be useful anyway, cause it adds a significant growth to the Necropolis towns you might have. It also doesn't affect the Portal of Summoning, so you can flag them without losing probabilities for level 7 and special dragons dwellings that might exist on the map.
I don't see why you think this is so overpowered, any level 7 dwelling adds 100% to basic growth.
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gatecrasher

 
   
Famous Hero
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posted December 14, 2024 02:13 PM |
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Effectively this will be an external dwelling without the need to have a hero pick the creatures up. Sure, it is quite a QoL/convenience improvement but even with the current +1 growth mechanics there is some kind of lore issue with creatures getting "teleported" into your cities (from the other side of the map).
The more cities you command, the more growth you get.
So I'm not sure Hota would consider this without additional restrictions. At least not as object which is activated by default for random maps.
In case you lose command of one of this "new dwellings" I suppose the "non recruited growth" will remain allocated to your towns?
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bloodsucker

 
     
Legendary Hero
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posted December 14, 2024 02:23 PM |
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As I said: it's like a dwelling.
If it has your flag day 7, you get the bonus, if other player has it flagged, he gets the bonus.
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Juas

 
 
Adventuring Hero
Dragón Rojo
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posted December 15, 2024 10:14 PM |
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Edited by Juas at 22:19, 15 Dec 2024.
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gatecrasher said: (...) there is some kind of lore issue with creatures getting "teleported" into your cities (from the other side of the map).
The more cities you command, the more growth you get. (...)
Well, in that I am with you.. a middle ground for this issue, could maybe be, what they did en Heroes 4, with the caravans.. and it would be nice, I liked that from 4
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Juas

 
 
Adventuring Hero
Dragón Rojo
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posted December 15, 2024 10:18 PM |
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Edited by Juas at 22:57, 15 Dec 2024.
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I have a VERY big improvement that can be done.
I suppose somewhat easily, but I don't know.
Imagine, you could flip the World Map Objects on the X, and be able to make much more ways of presenting worlds.
It allows to structure the maps ina a more complex way, enabling more strategic, challenging, and interesting maps.
And it would refresh the visuals as you don't imagine, and be able to create way better looking worlds as well, because the cartographer can be much more precise, and free to express.. ergo making the world feel better for the players.
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phoenix4ever

 
     
Legendary Hero
Heroes is love, Heroes is life
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posted December 16, 2024 04:10 PM |
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I gotta say my biggest wish for HotA, right now, is some way to remove unwanted skills from heroes.
I don't care if I have to pay 2000 gold in universities to remove a specific skill or find a Witch Hut or Adventure Map Scholar to remove a skill or it could be some completely new way.
Or maybe just let me cast Forgetfulness on my own hero, so he forgets a skill. (That last one was a joke ...probably.)
You should not be allowed to forget a skill you specialise in however.
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Ghost

 
      
Undefeatable Hero
Therefore I am
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posted December 16, 2024 06:46 PM |
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Go to WoG.. In there many things what you spoke and hoped.. HotA wouldn't copy a WoG.. And HotA is a medium difficulty to everyone players, I think so.. I'm playing TUM with Difficulty MOD.. AIs grew stronger dragons and monsters.. You know that Faerie Dragon, Crystal Dragon, Azure Dragon and Rust Dragon gets still two update.. TUM = Third Upgrade Mod.. I've a 1k of Supreme Arch Magi, but 33 Lord of Thunders, 17 neutral nagas.. I still learn new lexes, sorry..

But neutral Nagas have 300hp, in there many skeleton races.. One strong and darkness neutral skeleton has rebirth ability, so it rised many times again.. But if you find a artifact, so you can choose skeleton types.. But you can't always get them, when so many artifacts.. A very recommend TUM + Difficulty Mod + ACM + AmerAI..
Phoenix4ever goes to WoG, and you get a rule.. And then you edit monsters.. In there HotA objects..
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Fight MWMs - stand teach
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Phoenix4ever

 
     
Legendary Hero
Heroes is love, Heroes is life
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posted December 16, 2024 06:54 PM |
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Yuck, WoG.
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MattII

 
     
Legendary Hero
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posted December 28, 2024 11:01 AM |
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More options for the Quest Guards/Gates:
Return with artifacts option - Allow you to set banned artifacts, which will see the guard/gate stop the hero.
Return with creatures option - Allow you to set banned creatures, which will see the guard/gate stop the hero.
Return not before a date option (Quest gate only, obviously) - Once the gate has reached the time limit, you should have an option to choose which days the gate is open.
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Imbiron

 
Tavern Dweller
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posted January 01, 2025 05:39 PM |
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It would be nice if there was a building in which you can change each type of an elemental to another by paying resources. So for very big cost you can make tough powerstack
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gatecrasher

 
   
Famous Hero
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posted January 01, 2025 11:11 PM |
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I suggest to consider LiquidValor's remastered hero portraits for inclusion:
https://www.youtube.com/@LiquidValor/videos
Some in-game portraits need a bit of retouching due to details lost in the course of (scripted) downscaling. Other than that I think they're in line with the artwork updates HotA introduced.
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MattII

 
     
Legendary Hero
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posted January 02, 2025 05:06 AM |
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Edited by MattII at 05:10, 02 Jan 2025.
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gatecrasher said: I suggest to consider LiquidValor's remastered hero portraits for inclusion:
https://www.youtube.com/@LiquidValor/videos
Some in-game portraits need a bit of retouching due to details lost in the course of (scripted) downscaling. Other than that I think they're in line with the artwork updates HotA introduced.
I'll second this. I have some minor issues with a few of the images, but most of them are spot-on. Unfortunately, the series isn't quite complete just yet.
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gatecrasher

 
   
Famous Hero
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posted January 02, 2025 10:02 AM |
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Copying from the Olden Era (which I won't touch due to the unbearable Warcraft graphics) community feedback thread:
TrueMefista said: If AI can not be made too clever, atleast make it get morale extra turn after destroying our unit stack, so it can not be fooled with 1 unit.
Disruptive change if possible, especially for PvP as it will prolong fights vs Neutrals but I'd still love to see THE EXPLOIT fixed/mitigated.
- Buffing Mirth/Sorrow/Fortune/Misfortune spells: Make those spells capable of (de)buffing up/down to a +4/-4 Morale/Luck state during battle. Maybe only at Expert level.
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Etharil


Shaper of Lore
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posted January 02, 2025 01:23 PM |
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gatecrasher said: Copying from the Olden Era (which I won't touch due to the unbearable Warcraft graphics) community feedback thread:
TrueMefista said: If AI can not be made too clever, atleast make it get morale extra turn after destroying our unit stack, so it can not be fooled with 1 unit.
Disruptive change if possible, especially for PvP as it will prolong fights vs Neutrals but I'd still love to see THE EXPLOIT fixed/mitigated.
- Buffing Mirth/Sorrow/Fortune/Misfortune spells: Make those spells capable of (de)buffing up/down to a +4/-4 Morale/Luck state during battle. Maybe only at Expert level.
You're still welcome to hang around our servers and watch our progress though. ^^
Personally, I'd like to see a few more specialist heroes for each existing town - e.g. a pikeman specialist or more spell specialists. Would be fun to see!
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Etharil


Shaper of Lore
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posted January 02, 2025 01:23 PM |
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gatecrasher said: Copying from the Olden Era (which I won't touch due to the unbearable Warcraft graphics) community feedback thread:
TrueMefista said: If AI can not be made too clever, atleast make it get morale extra turn after destroying our unit stack, so it can not be fooled with 1 unit.
Disruptive change if possible, especially for PvP as it will prolong fights vs Neutrals but I'd still love to see THE EXPLOIT fixed/mitigated.
- Buffing Mirth/Sorrow/Fortune/Misfortune spells: Make those spells capable of (de)buffing up/down to a +4/-4 Morale/Luck state during battle. Maybe only at Expert level.
You're still welcome to hang around our servers and watch our progress though. ^^
Personally, I'd like to see a few more specialist heroes for each existing town - e.g. a pikeman specialist or more spell specialists. Would be fun to see!
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okrane

 
   
Famous Hero
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posted January 02, 2025 03:24 PM |
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+2 skill slots
We need 2 more secondary skill slots.
With addition of Interference and making more skills be good, it becomes clear that 8 skills is just not enough. Especially given how many of them are "must have"
Pls add 2 more skill slots.
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