Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
New Server | HOMM1: info forum | HOMM2: info forum | HOMM3: info forum | HOMM4: info forum | HOMM5: info forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 5 - Modders Workshop > Thread: [Mod] Heroes 5: New Order
Thread: [Mod] Heroes 5: New Order This thread is 2 pages long: 1 2 · NEXT»
vulcancolak
vulcancolak


Known Hero
posted May 08, 2017 10:43 PM bonus applied by Galaad on 23 Nov 2017.
Edited by vulcancolak at 13:16, 20 Jun 2018.

[MOD] Heroes 5: New Order

Edit: Huge update coming in few days, i will re-present mod again. I have removed old presentation. I will release it in few days.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
dredknight
dredknight


Promising
Supreme Hero
disrupting the moding industry
posted May 08, 2017 11:15 PM

Use linking to make your URLs look better and go around once or twice the thread to format it properly.

Good job and enjoy modding!

____________
Find an opponent at HoMM55 Tavern! | NCF Utility Alpha

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
vulcancolak
vulcancolak


Known Hero
posted May 08, 2017 11:31 PM

lol i have just realized thanks to you

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Mario
Mario


Known Hero
posted May 09, 2017 12:35 AM

Hi vulcancolak!
You wrote:
"Frenzy duration for expert mastery lowered from 2 to 1". Is it really work? I heard that it was hardcoded.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
vulcancolak
vulcancolak


Known Hero
posted May 09, 2017 12:47 AM

Mario said:
Hi vulcancolak!
You wrote:
"Frenzy duration for expert mastery lowered from 2 to 1". Is it really work? I heard that it was hardcoded.


I don't know because i was found it's settings and changed. It it is not, i will make changes on it instead of lowering it's duration. But of course first we need player/players -.-

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
vulcancolak
vulcancolak


Known Hero
posted May 14, 2017 12:14 AM

Sorry for the problem about creatures stats. Actually nobody gave feedback about this problem. Nobody interests with it actually. I have realized that, creatures stats and some of the text files was not working. I have solved this issue and uploaded 1.1 version.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Alone in the Forest
posted May 15, 2017 08:22 AM
Edited by Elvin at 08:22, 15 May 2017.

Some very basic feedback from taking a glance.

20 crystal requirement for thanes was one of my personal worst decisions H5 ever made so I wouldn't be happy if all t6 units got the same treatment. If memory serves that was too much for t7 even and such cases were revised in patch 1.3.

Frenzy on expert is hardcoded, it will still work for 2 turns even if you edited the file. Add 6% per sp and it is pretty broken.

I think you are too liberal with the extra luck/morale effects. You greatly increase the price but that doesn't matter when utopias are in play.

2-2 dmg skeleton archers is a lot, esp with battle frenzy and/or necklace of bloody claw.
____________
Mind the gap between your mind and reality.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
vulcancolak
vulcancolak


Known Hero
posted May 15, 2017 06:12 PM

Thank you for your feedback Elvin. First of all, i wanted to make something different for my 2 friends (they've recently started) and i have simplified T6 and T7 costs for them. After a few games we realized it is fun and rare resources now more precious and i have decided to work on this system. I have changed these costs 4 times and now we think it is stable.

Actually playes now can conserve gold and can build their own magic guilds, t6 and t7. And players can now build T6 in the second week (if they want to do, they can do) or they can wait for the T7. We find this system is nice and cool. But of course it does not mean everyone will like it.

Yes i have realized frenzy is hardcored, so i decided to change it on 1.2 version.

About the luck and morale and utopias. As you know, this game based on map. We are not playing on standard maps. So that means i am creating our own maps (making edit actually) and making it balanced.

About the skeleton archers. At the beginning i was thinking the same. But now players can build some of the buildings easily when compared with vanilla, and that gives only the first 3 week advantage to skeleton archers. Theory and practice is totally different believe me. This is why i am not prejudiced person.

Thank you again for your feedback. I will check every post before i update the mod.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
vulcancolak
vulcancolak


Known Hero
posted May 21, 2017 06:33 AM

Still no one tried to my mod? I am waiting for good or bad feedbacks or any suggestions that will improves this mod.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Tieruh
Tieruh

Tavern Dweller
posted June 01, 2017 02:27 AM

Interesting

As a Sylvan player , i think u really understand the problem with Sylvan buildings wood problem. I really liked the ideas behind your changes. I am still testing but as far as i did ITS GOOD MAN !
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
vulcancolak
vulcancolak


Known Hero
posted June 01, 2017 03:49 AM

Tieruh said:
As a Sylvan player , i think u really understand the problem with Sylvan buildings wood problem. I really liked the ideas behind your changes. I am still testing but as far as i did ITS GOOD MAN !


Ah it seems you are the first one who tried my mod . I wish to see you in my lobby as soon as possible. I am working on 1.1 with my friend. I am testing it with him. And also i have few maps i will upload them. Wait for the 1.1 changes. And thank you.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
vulcancolak
vulcancolak


Known Hero
posted June 09, 2017 10:32 AM

Version 1.2 is ready.

New Order 1.2 changes

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
vulcancolak
vulcancolak


Known Hero
posted July 01, 2017 09:24 PM
Edited by vulcancolak at 11:16, 07 Oct 2017.

1.6 version is ready
Edit: I cannot post no more because of unsufficent replies.

Still i am looking at least 1 player yes still i don't have any players (except of my friends) and we need someone.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Auron1st
Auron1st

Tavern Dweller
posted October 07, 2017 01:03 PM

From full changelog:

Seraph: Crystal requirement increased from 2 to 30

Is that supposed to be that much or it's a typo (should be 3 instead of 30)?

And Altar of Light 40 gem?

I hope that some of the features here (especially from the spells) will end up in Heroes 5.5 (though I barely play that either due to free time constraints :/ )

Best of luck

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
vulcancolak
vulcancolak


Known Hero
posted October 08, 2017 03:57 PM

Auron1st said:
From full changelog:

Seraph: Crystal requirement increased from 2 to 30

Is that supposed to be that much or it's a typo (should be 3 instead of 30)?

And Altar of Light 40 gem?

I hope that some of the features here (especially from the spells) will end up in Heroes 5.5 (though I barely play that either due to free time constraints :/ )

Best of luck


Ah yes it was 3 and not just for altar of light. All factions Tier 7 buildings cost requirement is 40 (their own rare resource)

And about new features, i put much effort to my mod and i have tried to change hardcoded settings but after 1 week work, i cannot succeed. I cannot change hardcoded things. Me and my 2 or 3 friends are playing together. That is all. We think it is "Balanced" but we need more players for the learn new strategies or we need to see imbalanced things from them.

And another reason is, putting effort on your work, release lot of versions and make changes and if you will see nobody cares, it demoralizes you. 2 of my friends stopped play games for a while and i am alone now but still i am trying to think "how can i improve" i am working with excel tables for the re-configure everything and analyzing deeply.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Elvin
Elvin


Admirable
Omnipresent Hero
Alone in the Forest
posted October 16, 2017 04:32 PM

If you want to see new strategies and experience diverse gameplay, look no further!
____________
Mind the gap between your mind and reality.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
vulcancolak
vulcancolak


Known Hero
posted October 28, 2017 08:38 PM

I just wanted to see "1 player" but. Anyway it seems my mod is dead.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
vulcancolak
vulcancolak


Known Hero
posted November 21, 2017 07:30 PM

Guide is updated. Added screenshots for the this mod what exactly does.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
tihi85
tihi85

Tavern Dweller
posted November 23, 2017 07:35 PM

Ok, I made an account on this forum just so I can make a reply to you =p
I been playing Heroes for many years, ever since heroes 2. I have been coming to this forum and website for many years but I never made an account till now. And I assume there are more people like me.

I havent tried your mode yet but I have been looking for something like this. Been playing Heroes 5 for so long, I was looking for a mod to make the game fresh. I only play heroes with 2 of my friends but we only see each other once or twice a month. But I been reading all the changes you made and i tlooks interesting. I like the buffs you gave to summoning, summoning needs more love =p I would wish if you could balance more spells and give some buff/debuff spells a spellpower boost to its bonuses not just how long it lasts. Also I looking forward to seeing more creatures balances especially to alternative upgrades. Also love how u made some artifacts more useful.

I am sure there is more people out there that would like this mode to be updated they are maybe just too shy or too passive to say anything.
So please dont stop working on it, and thank you

Oh and also yea, Frenzy doesnt need a buff, that spell is already good =p
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
vulcancolak
vulcancolak


Known Hero
posted November 23, 2017 09:26 PM

tihi85 said:
Ok, I made an account on this forum just so I can make a reply to you =p
I been playing Heroes for many years, ever since heroes 2. I have been coming to this forum and website for many years but I never made an account till now. And I assume there are more people like me.

I havent tried your mode yet but I have been looking for something like this. Been playing Heroes 5 for so long, I was looking for a mod to make the game fresh. I only play heroes with 2 of my friends but we only see each other once or twice a month. But I been reading all the changes you made and i tlooks interesting. I like the buffs you gave to summoning, summoning needs more love =p I would wish if you could balance more spells and give some buff/debuff spells a spellpower boost to its bonuses not just how long it lasts. Also I looking forward to seeing more creatures balances especially to alternative upgrades. Also love how u made some artifacts more useful.

I am sure there is more people out there that would like this mode to be updated they are maybe just too shy or too passive to say anything.
So please dont stop working on it, and thank you

Oh and also yea, Frenzy doesnt need a buff, that spell is already good =p


Thank you so much for your words. I was already decided to make changes on creatures (i have been said in the description for future plans) because i want to change game. My plans is add new abilities to creatures and provide new and different strategies. And about the part of people not post and say about that mod. If nobody says anything, of course i don't know how many people play it i have need few players for discuss about strategy. Specially for future plans because adding different abilities on creatures, makes the game different. Some of the spells and artifacts becomes useful and some of them becomes less useful. And thank you for your interest.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 2 pages long: 1 2 · NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0424 seconds