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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Anyone for a faction recreation contest?
Thread: Anyone for a faction recreation contest? This thread is 8 pages long: 1 2 3 4 5 6 7 8 · «PREV / NEXT»
Articun
Articun


Supreme Hero
As i dream, so shall it be!
posted June 06, 2017 10:21 AM

Castle

Motto: “We do what we do to survive”
Terrain: Dirt and Grasslands
Architecture: Stone and wood as the main materials with a bit of iron and steel

Description: In a harsh world with Minotaurs and other powerful beings, humans, frail and weak by birth had to come up with other means to persevere. Poisons, enhancements and tamed beasts along with war machines are their main form of offense and survival.

Might Hero: Knight (upgrade – Paladin)
Knights are basically warriors trained to use the sword. They are oath-bound to a set of laws or code as it is known to protect and to help. Thus, they can be brutal in battle and extremely gentle in peace. One of their characteristics though is their stoic approach to life. All the death they know can only be fought with that much…
Magic Hero: Inventor (upgrade – Engineerer)
Inventors excel in war machines and their construction/enhancements. Magic is scarce in humans and those that do wield it cannot call upon powerful forces. So, technology and inventing has been the main alternative for humans to adapt. Inventors are often lost in thought, calculating and visionaries, often making good tacticians, seeing the flow of battle as a working machine.

Faction Skill: One for All
During combat, units under the command of the hero can share damage as long as they are standing on adjacent tiles. Higher level of this skill also decreases the total damage dealt by a percentage and allows units to gain a retaliation when an adjacent friendly unit is hit.

Units
-NOTICE:
1. Units come in the form of 2/1/2/1/1
2. When an ability says that something is increased by a percentage, that percentage is calculated by the hero level, the hero attribute most appropriate to the ability explanation and the unit stack number unless otherwise specified.

Tier 1: Wolf and Squire
(Melee) Wolf/Dire wolf: One of the first beasts to be tamed by humans, they have interbred variations of wolves found in forests and mountain areas to create a more docile and loyal breed that can also be extremely fierce in combat.
Abilities: Pack-Mind: As the numbers of the stack increases so does their attack stat and range. (This effect stops when the attribute is tripled) / Predating (Upgrade): When the battle starts an enemy is chosen in random. When this unit attack that specific enemy unit, it has increased chance to inflict full damage.
(Melee) Squire / Militia: The backbone of the human armies. Male and females are trained to be battle ready and form basic tactical formations and battle plans. The best among them are chosen for knighthood.
Abilities: Turtle Formation or Panther Formation: Only one of the two can be active but they can be changed once every turn. Turtle formation increases defense by a percentage (up to double the initial attribute number) and enhanced protection from ranged attacks. Panther formation offers increased offence (up to double the initial attribute number) and critical damage to enemy cavalry or flyer units / Stun (upgrade): The unit has a chance to stun the enemy when attacking. Stun enemies cannot retaliate.

Tier 2: (Ranged) Marksman / Crossbowman
Trained to aim with precision and speed, they differ from other ranged warriors by using a crossbow, an invention of the dwarves but enhanced by the humans. Marksmen can use two smaller versions of the original while Crossbowmen use a bigger one that can shoot multiple arrows at once.
Abilities: Precise Shot: When shooting at close less than 3 tiles from target, creatures inflict heavier damage because the target's defense is not effective / Scatter shot (upgrade): Creature can barrage a 3x3 area with multiple arrows and the total damage that would be inflicted is distributed evenly to all creatures in that area.
-  Marksman attack is executed two times each doing half the damage it would have done but also allowing for a Fortune strike to happen.
-  Crossbowman’s’ attack is always the Scatter Shot version. If only one enemy unit is within the range of the attack it inflicts the total damage to it.

Tier 3: Bear and Alchemist
(Melee) Bear / Battle Bear: Once tamed for entertainment, the use of these creatures soon was established for war as well. The taming process took years and casualties but the bears become accustomed to humans and loyal companions to them in and out of battle.
Abilities: Enrage: This creature's Attack increases during combat when any stack of friendly units dies (except resurrected creatures or creatures summoned on battlefield by magic) / Bear Roar (upgrade) - This creature has a chance to frighten a target and its neighbors by the attack (small creatures are more disposed to fear). In the event of success the attacker gets +1 to its Morale and +10% to its Health back / Paw Strike (upgrade): This creature has a chance of pushing the target one tile aside and lowering its Initiative. The chance depends on the number of tiles this creature moved to attack
(Ranged) Alchemist / Plague Doctor: Inventors do not only tinker with machinery but also with concoctions and substances, giving rise to the art of alchemy. Sometimes used alongside magic, mostly, this art has to do with understanding maladies, plagues, acids and their properties, how they harm and how they benefit others. Plague doctors in particular are respected and feared in equal measure.
Abilities: Acid Shot: This unit attacks with an acid that causes damage and also lowers the target defense / Salve: This unit can restore a percentage of an ally unit / Grand Work (Activated): The alchemist changes the properties of the land causing random pools of acid to form each turn for 3 turns / Precise Cut (Upgrade): This unit goes for the critical parts of the enemy and always lands critical damage when attacking in melee / Stun (Upgrade): The unit has a chance to stun the enemy when attacking. Stun enemies cannot retaliate.

Tier 4: (Melee) Porcupine / Ram Porcupine
This slow machine is built for intense battles. Armed with spikes all around it, it causes damage to any trying to attack it. The spikes can also be launched to hit flying enemies. Although slow, it is like a moving fortress. The expert design of the Inventors have also made it able to ram walls and knock enemies back.
Abilities: Spiked Body: Each melee attack to this unit causes a portion of the damage dealt to be inflicted to the attacking unit / Turtle Formation: increases defense by a percentage (up to double the initial attribute number) and enhanced protection from ranged attacks / Push Strike (Upgrade): The attack of this unit always pushes the enemy one tile back cancelling its retaliation. It can also cause siege damage to walls and gates / Scatter shot (Upgrade): Creature can barrage a 3x3 area with multiple arrows and the total damage that would be inflicted is distributed evenly to all creatures in that area.

Tier 5: (Flyer) Pegasus Rider / Champion
It isn’t easy to tame a Pegasus. It isn’t easy to find one. But once you do manage to capture a pair and breed them, you can replace any horse. Humans were lucky this way. Horses and Pegasi are clever beasts and can understand loyalty and respect. They do not form a bond of servitude but rather one of companionship and thus they are acknowledged not as possessions but as partners by their handlers.
Abilities: Charge: Increases the Damage by 10% for each square crossed during its attack / Inspiring Presence: The creature and neighboring friendly creatures have +20 Morale and Luck / Champion Charge (Upgrade): If this creature has walked more than 2 tiles when attacking, it also inflicts half-damage on the stack standing in the line of attack immediately behind the primary target

Special Buildings
Monument of the Fallen: For the next 3 battles, each time the faction ability is used in battle, the units participating also gain +10 morale.
Thinkers’ Cabins: All constructs, war machines and mechanical units in the visiting heroes’ army gain a 5% increase to their health for the next 3 battles.
(Grail) Faith Unyielding: This golden Statue of a winged warrior ornate with gems and metals provides 5000 gold and 2 random rare resources each week and also doubles the effects of the faction ability. Growth of tier 5 units is also doubled.


Hello all! So, this was made on the fly and might seem a bit conservative. Still, if i manage to continue posting factions in this contest i intent to make them into one world so i might keep using this motif. Abilities are mostly used by older heroes games but i enter some extra ones for spice. You may also see some abilities overlapping in this faction. This is also intentional. Humans by comparison to other races are among the weakest and under constant duress, so it makes sense to use the best they can in as many ways they can. Hope you like this scaled down version of castle.


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Mediczero
Mediczero


Famous Hero
Warlord of the sea
posted June 07, 2017 06:38 PM

Decided to sit out the first round. My idea was kinda... meh and Haven is not that interesting of a faction to be honest.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted June 07, 2017 11:16 PM

Awesome entry Panda
____________

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PandaTar
PandaTar


Responsible
Legendary Hero
Celestial Heavens Mascot
posted June 08, 2017 04:38 PM

Thanks.
____________
"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS – Portal 2

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MattII
MattII


Legendary Hero
posted June 09, 2017 10:38 AM

So, uh, when do we start judging?

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PandaTar
PandaTar


Responsible
Legendary Hero
Celestial Heavens Mascot
posted June 09, 2017 01:01 PM

LizardWarrior said:
I find 10th of the next month a fair deadline, then we also get 3-4 days of voting. Glad to see how many people are taking part in this contest


Tomorrow?
____________
"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS – Portal 2

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MattII
MattII


Legendary Hero
posted June 09, 2017 01:29 PM

Stupid question I suppose.

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted June 09, 2017 06:42 PM

PandaTar said:
LizardWarrior said:
I find 10th of the next month a fair deadline, then we also get 3-4 days of voting. Glad to see how many people are taking part in this contest


Tomorrow?


Yes.
____________

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted June 10, 2017 09:17 AM

*****VOTING STAGE*****

Rules:
- rate every faction with a score from 1 (very lame) to 10 (very awesome)
- you can't rate your own faction
- creativity should come first, not detail or conservationism (for example a faction that is very similar to one present in a previous heroes game would yield a very low score, while a more creative take would score higher)
- you have until 14th June to vote, the winner will be announced on 15th when the next round will start
____________

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Articun
Articun


Supreme Hero
As i dream, so shall it be!
posted June 10, 2017 01:45 PM

So, if this is not meant to go here but as a PM to someone do tell me Although it might be too late.

From Greece this is my results. A bit long, but do enjoy

So let’s begin with PandaTar’s entry.

Well, I must say… Panda has always been very creative with his proposals. They feel organic and structured. This is no different. There are subtle reminders of Heroes III, IV and even king’s Bounty in his proposal.
The idea of Dark and White or Yin & Yang archetype is prominent in his iteration of Castle. In previous entries of this faction there was never a balance between them. Panda makes them more pronounced and even gives both sides a viable cause.  Ofc, while having two edicts (Life and Death) can make interesting changes to the faction and its replay ability is proving a bit difficult to implement into a game imo.
Aside from that though, the lineup is interesting enough, familiar enough with a human centric faction while with the right amount of diversification. This department is not much changed from previous lineups but has been colored in different attire enough to make it feel new, with new visuals, names and abilities.  A new take on Vampires is interesting and Castle has always lacked the brute force to battle other entities of a fantasy world (something I point out in my proposal as well and I like that Panda subtlety implemented that) and seeing how they can use siege machines or focus on many things like land and sea or use more ranged or flying units feel more well established.

As for my final Verdict, I will give an 9/10
Final thoughts: A bit hard to balance hero classes and faction in its two modes / Feels a bit overwhelmed but not in a bad way / Overall, a very good approach and presentation

Following to MattII entry.

It is an amalgamation of Heroes V/VI lineup with shuffling a bit the tiers. I can understand that using a good set of abilities (in this case from Heroes V) is a good way to portray your ideas but still, I would prefer a bit more thinking into something new but also viable, or even tinkering with said abilities. So, this is my first remark.
Although not much background it does give an idea of how this faction works organically. But to be honest I find myself wanting something more. I know it was never mandatory but a bit more info on the units even as a flavor would have made things easier to understand the faction. Why are Sisters so high up in the lineup? How do they contribute to the faction skill and so on?
Again, like with PandaTar and myself, the lineup is not that much different from previous games, just a bit tad different.

Overall, I will give this faction a 5/10 but only because I believe it could have been much more with just a little bit of working into it.
Final Thoughts: Needs a little more creativity / Lacks in flavor / Very minimalistic but still organic enough

Going on to Jiriki9 now.

I will begin by saying DARN IT!!! I thought we were following the basic 7 tier system without alterations like choosing units or alternative upgrades!!! By mad for that.
This is a theocratic faction much like the Heroes V/VI/VII Haven but more pronounced. It follows the archetype of wanting the Human-centric faction being “Good guys”. This, although being an idea that has been tried many times, still provides a true medieval approach to the faction and also embraces more races, making the faction more diverse.
As far as the lineup goes, I like that Jiriki has added small descriptions of the aptitudes of the units as well as the dwellings. Still, I find the lineup rather anthropomorphic in its entirety, which contradicts with the diversity promised in the description of the faction. Yeah, there are halflings and also centaurs but still, they both replace the same units, a human farmer and a human on a horse. I liked the idea of falconers though as I find it a very interesting unit. I also liked the idea of alternate upgrades which provides with more diversity to the faction.

In the end, I will give this faction a 7/10
Final thoughts: Would like more beasts or other creatures in the faction / A little shade of grey in its overall presentation might have made it more realistic / Overall a good and thorough presentation

Onwards then to Rimgrabber’s proposition!

I will say… This is… interesting. I like the idea of a less organized faction and of humans being “on the wind” per se. Still, the proposition is lacking in the sense that it is very minimalistic. I want to say that the lineup is interesting enough but I keep imagining human units all around with 5/7 being humans of one sort or the other. Still, it gives the faction a whole new look, a more savage and opportunistic take that doesn’t blend with the barbarian faction.

I wish I had more to go on with this faction, but as it stands, I will give it a 6/10
Final thoughts: Another pure beast or something non-human in the lineup would have been better / I wish there were some more info in the form of flavor for the units / Overall a nice take on the castle faction, making it look fresh

Marching to leiah2’s place

This proposition unfortunately scores a 3/10 just because it is clearly incomplete. It feels like it was just left there. There is no description, no abilities, no who’s or why’s… The lineup also lacks in creativity and just shuffles older units just adding one smaller angel to the mix.

Final thoughts: Incomplete / More originality to the lineup needed

Next stop on the map is… markmasters’s lands.

Although this faction offers a darker side to the Castle archetype and makes it more interesting, it is highly populated by humans in its lineup. Although this is not bad per se and I have said this in previous evaluations, it still kills a bit the diversity of the faction.

Overall a 6/10 is due here.
Final thoughts: A bit of a better writing structure would have been better as some ideas feel scattered / Nice approach, would have liked it a more expanded / Less human in lineup would be appreciated

Up the mountain? Really… Varnoc?

Ok, this is not a bad proposal. A good balance between beast and human, a good background, although it still doesn’t hold on its promise of more races being there. It still maintains the general outlet of previous castle/haven factions but I did like the idea of the Wyrm rider as the champion and not an angel.
All in all, the proposal will score a 6/10 by me because I would prefer abilities being clearer and because I would have liked to see some more info regarding the overall of the faction.
Final thoughts: Good lineup although somewhat conservative / Some flavor would have been appreciated

I think I hear a buzzing… weird… I though humans were supposed to live here… Wait... what? Methven!!!???

So, I really like the idea of this faction. I always flirted with the idea of an insectoid faction that would be called Hive or something, but reinventing Castle/Haven in this way is very interesting, fresh and innovative. The units are also nice, not one looking too much like the other with a nice diversity between them, especially while moving up to the higher tiers. Abilities are also nice and to the point.
Overall, not much to say, I think this is one of the most creative ideas of the round, giving a complete redesign to the faction which from me deserves a 9/10

Oooof, that is all I think. Sorry for the long post but it helps me narrower down the results of my voting and also, I feel it better point out my thoughts in doing so, just in case someone wants to take advice for the next rounds.

It is important to know I did not mean to offend anyone and that all opinions are subjective but I did try to be harsh but fair. I know that this might affect other people in voting my entry but this is welcome as long as there are suggestions/propositions/explanations
Thanx guys for the opportunity to visit so many factions. It was exhausting but worth it.


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leiah2
leiah2


Known Hero
posted June 10, 2017 06:27 PM
Edited by leiah2 at 18:33, 10 Jun 2017.

Hello everyone! Sorry for disappearing like that and not finishing my faction at all (the lineup is not even finished so you don't even need to score it xD, I can sit out on the first round), I've been really busy with school stuff as of late. So I just got done with all my assignments and tests but now that school is over I'll be able to be more active and I'll definitely make an actual entry for the next round xD. I'll take a look through the factions and update this post with my points for everyone later today probably (if you still want me to vote?).

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PandaTar
PandaTar


Responsible
Legendary Hero
Celestial Heavens Mascot
posted June 13, 2017 05:39 PM

Whee! Ty, Articun. ^_^

My turn to judge, then. My time is a bit short these days, so I'll have to make it a bit short too. I'll try to be terse and I don't mean to sound harsh. I apologize in advance, if it looks so. My scores are similar to those given by Articun, as he said, many things are very subjective. I'm usually demanding and like details, but I'll try using a more holistic and balanced eye.


MattII's Haven – 6 | 10
POS
    • Nice setting mixing Phoenix and Eaglewarrior to the human line up, also using the life symbolism of the phoenix for it
    • Apparent balance between units role and hero classes
    • Buildings are simple, but clear in their purposes
CONS
    • In spite of the addition of those two exotic units, Haven ended up being not diverse or that creative with the usual humans and chosen abilities
    • Missing that special, personal touch


Jiriki9's Haven – 8 | 10
POS
    • Very complete and detailed setting, well-structured and with the special, personal touch I like seeing in proposals
    • I gather red and blue is something like H5 duo upgrade. Units abilities seem to work well in and outside battle
    • Although there are the usual human and angel units, the other complementary units made it feel somewhat refreshed, most of it due units abilities and renewed role
    • Special buildings seem very synergic with town uniqueness and faction skill, bonus for the Defense explanation
CONS
    • Not a con per se, just the feeling of good vs evil that ended up modelling the whole conception is already overdone


Rimgrabber's Haven – 7 | 10
POS
    • Interesting take on a less civilized human faction, untied from religious affairs
    • There's a bold combination of less exotic units, mingled with usual human units, which brings back the feeling of H2, where humans were humans
    • Faction skill and units make it feel like a rushing, offensive and creeping faction, getting stronger as long as able to fight
CONS
    • Could have been a bit more illustrated, as one of the judging points requests
    • Lacks a bonus cake, that could improve the appeal of the whole conception


Leiah2's Haven – as she requested, won't score


markmasters's Haven – 5 | 10
POS
    • In spite of having means to summon angels temporarily, the overall feeling of humans on their own lingers
    • Units have defined and unique roles
CONS
    • Setting of humans being good vs evil used again. Could be a bit more diverse, imho
    • The most interesting units seem to be the low level ones. Some that could have been expected to shine more, didn't
    • Lacks other bonus settings, buildings or so, hero classes seem a bit bland


Varnoc's Haven – 6 | 10
POS
    • A different setting of humans, with an interesting mixture of units
    • Care in explaining units lore and role in the overall setting, which helps giving them some immersion without overdoing anything
    • For balance purposes, gives humans a strong kind of top tier unit
CONS
    • Could have been a bit more illustrated, as one of the judging points requests
    • Lacks other bonus and diverse settings, faction skill, buildings or so
    • Although it's interesting reading how units fit in the lore and role, I felt the need to have abilities discernible in that context, sometimes getting blurry what to make of them or when


Methven's Haven – 9 | 10
POS
    • A bold and unique proposal shifting the viewpoint of civilization, to the other, more ordered and perfected civilization of insects
    • Interesting classes and units abilities, which seems to work well together
    • Although units have a 'human' vibe about them, they still feel insectoidishly (is this even a word?). I would like seeing them more insectoid-like, if possible
CONS
    • Not really a Con per se, but thought it would be better naming units such as Priest and lancer and gladiator differently, to help giving the unique setting a unique composition
    • In face of all the interesting ideas, Royal Gallery came a bit forlorn


Articun's Haven – 8 | 10
POS
    • Very complete and detailed setting, expected of Articun, with a mix of originality and traditional on the set up and line up
    • Nice description of ambiance and lore and role of units, giving a fair sense of immersion and cohesion
    • I personally like the Faction Skill, although I quite don't feel like the line up quite fits with it, with few exceptions
    • There's a nice balance between old and new on hero classes and the unique buildings have a diversified effect (although temporary)
CONS
    • Could have been a bit more illustrated, as one of the judging points requests
    • Not really a CON, but feels like too many units can pass by being not retaliated (by pushing, damaging as moving, stunning etc). Thinking on balanced matters, might be a bit overwhelming


I think that's that.
____________
"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS – Portal 2

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted June 15, 2017 12:02 AM

Sorry but I manage only the scores in  time.  Comments come later.

PandaTar: 9
MattII: 6
Rimgrabber: 5
Markmasters: 6
Varnoc: 7
Methven: 8
Articun: 7

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Markmasters
Markmasters


Famous Hero
Dragon of justice
posted June 15, 2017 12:25 AM

I wanna give scores tomorrow if we can postpone one day *puppyeyes*

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Varnoc
Varnoc


Hired Hero
posted June 15, 2017 06:02 AM
Edited by Varnoc at 22:40, 15 Jun 2017.

My point of view is rather skewed towards worldbuilding and cohesion of theme, so my scoring will be centralized around that for the most part.




PandaTar - 7/10

What I like:

- In particular, I love your take on the Vampire. It hearkens back to the origins of the myth in a way, rather than serving popular culture, and it really stands out to me.

- Additionally, both the Roc Rider and the Valkyrie stand out to me due to the thought that appears to be put into the physical limitations of the creatures in question (Weight limit for the Roc, and the question of flight for the Valkyrie [Pegasus?]).

- Just the overall effort that obviously went into the creation of this Faction, it's staggering how much is here, and I can't help but be impressed.

---

What nicks the overall score:

- Overabundance of information. I only need a general idea of what the creatures do, the numbers just make my head swim and detract from the rest of the effort put into the post, because it's obvious you're put a ton of thought into it.

- Tying into the previous point, you have a lot of text and technicalities, but you've provided very little insight of the culture or the landscape in which your Faction is located, and I'm left wondring "how do they all fit together?". I have a hard time imagining these creatures together with the images you've presented me, but a bit of flavor text would go a long way into molding my imagination to your desire.




MattII - 8 / 10

What I like:

- Strong theme. Just with the little flavor text given with the Hero classes and the faction description let me imagine the culture and society to which your faction is a part of.

- Sensible faction skill that lines up with the theme strongly.

What nicks the overall score:

- The lineup ordering bugs me a tad. Generally, the more numerous creatures are lower tiered, and I would think that the Militia would be the most common creature available to you, certainly more so than the Tenka (unless there's a whole lot of them, but it's not told me otherwise anywhere in the post). Militia being ranged makes some sense however, as a massed group of inexperienced bowmen would be much more effective than a massed group of inexperienced melee combatants. What gets me, then, is that there's then another ranged unit (I'm assuming a sort of specialist archer) immediately after the first one that fills the same role. The Legionnaire unit is a solid unit, but would only ever really be used to protect the archers and Sisters, as the Tenka, Cavaliers, and Phenoix would likely outpace them to such a degree as to making their shield ability far less useful. If that's the goal of the unit though, it does that perfectly. ; Obviously, with this scoring a 9/10 despite this, it's not that big a deal, just something I was thinking about.




Jiriki9 - 6 / 10

What I like:

- The setting and theme are both tried and true, and I feel comfortable here. The parallels to Ancient Rome do not detract from the interesting twists this has put on the culture that once existed historically, and as a history nerd I find it entertaining.

- The faction skill makes a lot of sense to me, given the worldbuilding done around it, and it feels organic.

- A lot of variance in upgrade paths leads for many opportunities to expand your fiction, and you wasted no time in seizing it.

- Falconers, they're cool.

What nicks the overall score:

- While comfortable, I do have to question the role of the Angels in this faction. To me,the Gryphon seems to embody the faction based on what you wrote here (while also giving a nice nod to ye' olden HoMM), but upon reaching the Angels, your champion creatures, I'm left a little confused. No flavor text is provided for them to help me understand their role in the faction, and it leaves the lineup feeling a little broken as a result.  




Rimgrabber - 5 / 10

What I like:

- Interesting take on a historically noble and static faction

- Solid mix of human and non-human units.

- Heroes have a strong identity to them within the faction

What nicks the score:

- I'd like to know more about each of the creatures and what their role in this society is. To me, a successful faction is one that I can picture a functional society forming as, and while I can certainly imagine most of these units being part of a larger whole, I'd really love some flavor text to really bring them together.





Markmasters - 7 / 10

What I like:

- "Purify evil and be holy" taken about as far as it will go, and with humor to boot.

- Hound Master unit is interesting and unique, while also being thematically appropriate.

- Sufficient fluff text to give me a good idea of the society this faction has formed inside of.

What nicks the score:

- Harpoon/Ballista unit seems a bit out of place, are they hunting occultists or giants? Such a thing wouldn't be very useful against human sized targets unless there was an awful lot of them all grouped up. For a culture centered around "burn the witch!", it doesn't make very much sense.




Methven - 6 / 10

What I like:

- Certainly original, major points for that from me

- Concise and informative flavor text, I get a good sense of where everything fits into the lineup

- Ultimate creature nods to Egyptian mythology without beating you over the head with it.

- Genuinely interesting concept

What nicks the score:

- This faction, though it is certainly creative and draws from the Haven for inspiration, is a bit too different from the standard for me.




Articun - 7 / 10

What I like:

- Militia unit formations offer the potential for interesting combat decisions.

- Interesting yet logical approach to a faction consisting of ordinary humans placed in a world of fierce monsters and magical forces.

- Interesting flavor text

What nicks the score:

- Porcupine unit is a little odd, how are you supposed to fight it? I'd imagine ranged attacks would be worthless against any reasonably built thing of such a nature (It's like a spiked tortisenshell, right?), and melee attacks will just get yourself hurt, so it seems like you just kinda lose unless magic.




Quick Edit: New to formatting here so I just used Quotes to divide the thing up, but does anyone know how to do a plain horizontal line?
Less Quick Edit: Revised the scores a little, I was really tired typing this up last night

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markmasters
markmasters


Famous Hero
Dragon of justice
posted June 15, 2017 12:37 PM
Edited by markmasters at 12:41, 15 Jun 2017.

Okay going to try make a fair judgement about the suggestions, I think all participators did a great job in their own way.

First of all I want to say that concerning haven my view is a bit biased. I've Always loved the standard 'good guys' theme and the fact that humans can survive on their own in a world with powerfull mythical monsters is very cool to me. A prime example is HOMM 2, a town where only humans could be recruited, and while they were weak compared to creatures of similair tiers from other races, they were numerous, easy to rally and thus powerfull in their own way. This has significantly resulted in my scoring: working of the list in order from posts in this topic:

Pandatar: 5/10
I'm the odd one out here because everyone else seems to love the theme, but based on my judgement above, the look on 'vampires' is unique but completely misses here in my opinion.

Your setup and the used artwork are amazing, but for a town that is absed on humans and works with water it makes little sense to me.

A lot of big flying creatures, I can't imagine they fly for days straight when sailing around the globe, and they take way to much space on ships with their wings. If i compare this with cove from HoMM3 HOTA, They have one small sized flying creature, lots of humanoid creatures that that don't take to much place on a ship and a huge sea serpent that can swim trough the water....makes much more sense.

The nail on the coffin is the gargoyles concerning the theme are gargoyles animated by the vampires. A cool idea, but once again impossible on a ship. Let's load the ship with giant stone statues? sounds like a bad idea to me.

Pro's:
- amazing lay-out, very clear descriptions
- cool creatures on their own
- Many cool war machines

Con's:
- Sea theme and creatures are like water and fire, they don't mix in my opinion!
- Vampire is far off the town (but thats just me I guess)

MattII 6,5/10
I feel like I got to elaborate less on this one then the previous to justify my opinion. It's what I'd expect of a haven town and I do think Phoenix fits the bill. Little bit mixed about mediëval italian theme but overall nice. Could have increased some points by thinking out some new abilities for creatures, thats what I would like if i'd buy a new HoMM game

Pro's:
- sticks to the old theme
- Phoenix fits haven perfectly fine

Con's:
- Fresh abilities are welcome

Jiriki9: 8/10
I like the diviersity of units although I am a traditional fan when it comes to haven but it does not bother me here. It sticks to the good theme and noble creatures that aid that theme. The falconer is especially a unit I like.

Pro's:
- Falconer
- Diversity of good creatures still sticks to the theme

Cons:
ot really a con but another opinion: Although I like the centaurs, They are powerfull beings that I don't see directly in line with the theme, I guess it could be possible, but as they are elite they play a main role in the town...Is that justified?

Rimgrabber 4/10
Now that does not sound very kind, but like said before: Opinions, and this town does not live up to that expectation. A haven is a safe place, a refugee for all that seek shelter from the darkness to me, not a hideout for bandits and bad guys. Not sure if proud units as the gryphon would like this town of bandits.

Pro's:
- A fresh look for a human themed town

Con's:
- It's no haven town to me
- Bunch of thugs that control gryphons sounds out of line to me (unless gryphons are forced to and oppressed but still...)

Varnoc 8/10 (If i had tio pick a winner it would be this)
Haven as I like to see it, mainly populated by humans, but under the assistance of animals/creatures. I think it's cool that the town hardly focuses on magic but depend on faith and power, even the magic orientated hero is more like a warrior then a spellcaster.

The cherry on top is the drake rider, Wish we would have seen these before in the games. Although this will be taken into account by me by your other town suggestions, As I don't want to see a draconic type as tier 7 in every town

Pro's:
- Classic but yet diverse lineup
- Doesn't emphasise on magic (except for one unit) which fits haven nicely just like in HoMM 2
- Champions have an interesting skill of drifting the enemy lines apart, Would love to see some way to open a path to ranged units more easily in the game

Cons:
- Would have loved to see some pictures (can't really distract points from this as pictures are far away from the actual design often)
- Some building suggestions might have been nice (but meh, I forgot to add those too in the end).

Methven 7/10
I had trouble finding out if this was a human or insect themed town but I guess it's both right? I now see you added pictures but I'm having my lunch break at work and a lot of the pictures I can't open due to 'security' reasons so that asked a lot of my imagination concerning the town. I like the theme especially since a lot of terms are used in both the insect world as the human world (workers, soldiers, queens etc). Even Hive and Haven sounds a little bit the same and they both serve as a place to find refugee in....scary

That being said, I have some trouble seeing insects and humans working together. If I have time I might take a look at the pictures at home and see if that changes my opinion about it but for now it's 7 out of 10 points.

Pro's:
- Original yet fitting theme
- refreshing names for units

Cons:
- Not sure if insects and humans fit
- Morale is a weird tool in this kind of town as the loyal subjects are more of mindless slaves instead of inspired soldiers to me

Articun 6/10
I see some resemblance with previous suggestions and while a lot of that is good I think there are too many odd creatures like the porcupine. While a cool unit by design, I don't think it fits the haven theme (yeah here I am again with my classic jabber jabber)

Pro's:
- Once again, humans and animals is a great combination
- The faction skill is fitting and sounds awesome

Cons:
- Some creatures don't fit in the theme
- Even though I like the faction skill a lot, I think it would be insanely overpowered or insanely useless

Hopefully I have offended nobody and I think everyone did a great job and looking forward to the next round




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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted June 15, 2017 09:27 PM

Markmasters said:
I wanna give scores tomorrow if we can postpone one day *puppyeyes*


I guess we can do that
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PandaTar
PandaTar


Responsible
Legendary Hero
Celestial Heavens Mascot
posted June 15, 2017 09:57 PM
Edited by PandaTar at 22:05, 15 Jun 2017.

Quote:

Quick Edit: New to formatting here so I just used Quotes to divide the thing up, but does anyone know how to do a plain horizontal line?



Use only the closing code of the quote. Like this:


You can try to quote me and check.



And yes, and thanks for the scores and feedback. What I can improve, I will. What I can't help it, I will not. hohohoho

When does Round 2 begin?
____________
"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS – Portal 2

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MattII
MattII


Legendary Hero
posted June 15, 2017 10:03 PM
Edited by MattII at 22:13, 15 Jun 2017.

Well since Markmasters has now voted, can we average the scores and get on with Sylvan? Please?

Yes, I know I haven't voted, but I just really dislike doing it.

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Markmasters
Markmasters


Famous Hero
Dragon of justice
posted June 15, 2017 11:32 PM

MattII said:
Well since Markmasters has now voted, can we average the scores and get on with Sylvan? Please?

Yes, I know I haven't voted, but I just really dislike doing it.


I think nobody has voting as their favorite part. But it's very important...if nobody would do it..... So I would urge you and others to vote next time so it brings more numbers in the pool instead of a few possible biased votes.

Anyway i went ahead and did a breakdown (but don't get excited yet, maybe lizardwarrior has a surprise up his sleeve )

1. Metven 7.8 (congrats!)
2. Panda (7.5)
3. Jiriki (7.25)
4. Articun (7)
5. Varnac (6.8)
6. Matt (6.3)
7. Mark (6)
8 rim (5.4)

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