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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Anyone for a faction recreation contest?
Thread: Anyone for a faction recreation contest? This thread is 7 pages long: 1 2 3 4 5 6 7 · «PREV / NEXT»
Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted June 29, 2017 08:54 PM

I will probably not be able to finish the faction, at least not today. :/

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Rimgrabber
Rimgrabber


Hired Hero
Wearer of Fedoras
posted June 30, 2017 10:53 AM
Edited by Rimgrabber at 12:03, 06 Jul 2017.

Well it's summer break for me, which means I have completely transitioned into being nocturnal! I know it's really late (early?) so I'm sorry if there's any last minute edits I miss here, I'll adjust my scores accordingly when/if they're made.


Panda: 9/10

I really like how this line-up shows that there is more to nature than just earth magic. The Boitata and Suzaku show that fire, too, is part of nature and the Kirin with water. The Psyche is also a very cool unit and I like the idea of having Lycanthropes as a Hero class.


MattII: 6/10

I don't dislike this line-up, but I sorta feel like it's too probable. I could see this being an actual line-up for Sylvan, and while that's certainly not a bad thing, I don't think it really works for this competition. I do have one other minor nitpick: some of the tiering is a little weird. Like the fact that wolverines and gryphons are weaker than boar and deer, respectively. No big deal though.

Methven: 6/10

I feel bad scoring your line-up this low, because it is a really cool and creative one. The thing is though, I feel like I'm reading a proposal for Fortress rather than Sylvan.

Varnoc: 7/10

Cool line-up. I like how it shakes up some of the traditional aspects of sylvan (like having a construct) while still maintaining some classics like the pegasus riders and dryads.

markmasters: 5/10

Again, not a bad line-up at all but still feels a bit too fortressy to me

Jiriki: 7.5/10

I love the detail put in with the Hero classes and faction skill, but unfortunately I feel like the line-up is somewhat lacking.

leiah: 6.5/10

The Peryton and Enfield are cool but other than that feels pretty vanilla. Some extra points though for the nice amount of details on the heroes.

Sorry if some of my judging seemed a bit harsh. I hope no hard feelings from anyone. Edit: It seems some people want to postpone voting. I'll keep this post here if nobody minds and I'll edit it when people finish their proposals.
____________
http://heroescommunity.com/viewthread.php3?TID=44170

^ my proposal thread. I likely won't update it much while LizardWarrior's faction creating contest is going on tho

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Articun
Articun


Supreme Hero
As i dream, so shall it be!
posted June 30, 2017 07:39 PM

Can we maybe postpone the voting until Monday? Is it even possible?

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markmasters
markmasters


Famous Hero
Dragon of justice
posted June 30, 2017 09:27 PM

Articun said:
Can we maybe postpone the voting until Monday? Is it even possible?


I second this motion if nobody minds, I'm gonna continue my own work right now so hopefully it's not too late

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Varnoc
Varnoc


Hired Hero
posted July 01, 2017 07:48 AM
Edited by Varnoc at 18:23, 10 Jul 2017.

A crap-ton of stuff has been going on for me these last two weeks, so I haven't had much time to really gather images for this faction like I wanted to. Despite that, I hope the idea gets across clearly enough without them though.


Rampart



Nestled within the vales and valleys of the forest lie the Rampart, home to the Elves and the Ludine.

Possessing the longest life of any mortal race, the Elves hold a unique perspective on the world around them, constructing their dwellings in a manner that flows with the land. This has led to a style of architecture that is difficult to discern without specifically looking for it, and more than once have hunters carelessly wandered into Rampart villages unawares. It is because of this same lifespan that the Elves have come to live with the Ludine; a race of humanoids that possess the traits of wolves, foxes, or similar creatures.

The Ludine as a race suffer from what is known among them as "The Beast Within", where they succumb to their feral instincts when faced with intense emotion, often harming or killing anything around them indiscriminately. Where all other cultures shunned them, the Elves long ago accepted them into their homes and cities, working with them to control their inner demons.



Hero Classes


Might Hero - Ranger Lord

Masters of bow and blade, the Ranger Lords of the Rampart are crowned with the title by the Council after performing acts of great valor in service to the realm. Ranger Lords serve as stewards of the various fortresses and fortifications maintained by the Rampart, and are called upon to lead armies in behalf of their nation when war arises.

Magic Hero - Warden Individuals of great mystic power and understanding, Wardens are recognized as the foremost Magi of the College of Kilin. Wardens serve alongside Ranger Lords in their stewardship of the Rampart's many holdings, and act to subvert any magical incursions or aberrations that manifest.



Creatures

Quote:
Tier 1 - Automaton / Legionnaire Image


First created an age ago, the Automaton is a construct that has become commonplace within the Rampart. Functioning as peacekeepers and town guards, Automaton are tireless, restless defenders of Rampart society. Animated by the well kept secrets of the Elves, Automatons are given shape by any number of materials, but most commonly are constructed of stone.

Legionnaires are more uniformly constructed Automata specifically designed with war in mind. Capable of mysically sewing one another back together, even after their bodies have been destroyed, just a single Legionnaire can eventually restore the Legion, allowing them to renew their forces when others would long since have given out. This ability even extends to foreign constructs, allowing the Rampart forces to turn defeated forces against themselves.

- Walker / Melee
- Construct: Immune to Illusion, Morale, and Healing effects
- (Upgrade) Legion: Legionnaires may repair a nearby construct unit, healing them and reviving fallen units, if possible. This ability may be cast upon fallen enemy constructs, causing them to turn to your side for the duration of the battle.
Quote:
Tier 2 - Dendroid (Image)/ Dryad (Image)


Fledgling nature spirits, Dendroids are beings not yet capable of leaving their host like Elder Spirits do. As such, they are bound to the form they are currently in, normally resembling a small bush or tree. Slow moving and rather physically weak, Dendroids possess powerful magic that shapes the land around them.

Elder nature spirits that have shed their physical form, Dryads are deeply connected with the land and will furiously defend their homes when threatened. By the same token however, Dryads will champion those that protect it, and can be powerful allies in combat. Dryads often appear in vaguely humanoid forms, and tend to mirror the state of the land in which they reside.


Walker / Ranged --> Flier / Melee
- Camouflage - When defending, Dendroids and Dryads become camouflaged, hiding from enemy sight unless they enter an tile adjacent to them, or their current location.
- Spellcaster - This unit can cast the following spells: Regeneration, Stoneskin, and Entangle. Can also cast Bless and Healing Touch when
- (Upgraded)
- (Upgrade) Ethereal - Dryads have no physical form, and as such are unaffected by terrain and obstacles.
- (Upgrade) Strike and Return - Dryads move so swiftly that their opponent has no opportunity to retaliate before they return to their original position.
Quote:
Tier 3 - Sylvan / Sylvan Thaumaturge (Image)


A Sylvan, or Elven Bowman, is a fairly common sight throughout the world; and for good reason. Their physical frailty and slow population growth causes Elves to tend to shy away from the risky prospects of melee combat, causing the majority of Elven warriors to prefer the bow as their standard weapon; even in situations where a regular sword would be better.

Sylvan Thaumaturges are warrior mages that have perfected the difficult task of imbuing their arrows with spells are they're loosed, creating devastating effects when they find their marks. Like all spells, the energy necessary to enact magic increases with range, but by binding the spell to the arrow before it's loosed, Sylvan Thaumaturges circumvent this problem; of course it doesn't help if you miss your target entirely, so it's nice to have a hundred years of practice.


Walker / Ranged
- (Upgraded) Spellbook - Lightning Arrow (Lightning strike next turn, damages units in the surrounding area), Fire Arrow (Explodes on contact)
Quote:
Tier 4 - Outrunner / Feralis (Image)


Outrunners are Ludine warriors trained in extreme endurance. Swift and precise, the Outrunners keep pace with all but the fastest breed of horse in a day and are still ready to fight upon arrival. Like all Ludine, Outrunners resemble humanoid wolves, foxes, or hounds, and share the traits of the creatures they share characteristics with. Outrunners in particular are equipped with knife or sword, making the most of their speed.

While difficult, it is not impossible for a Ludine to gain control of the Beast Within, though normally not until after long years of meditation and practice. Those that achieve such a feat are known as the Feralis, or Breserkers. Such individuals are uncommon, but fearsome to behold when they release the beast. Feralis predominantly wield weapons in the form of claws; as they requiring little finesse to wield when they lose their faculties.


Walker / Melee
- Tireless - Outrunners and Feralis receive no fatigue damage penalty when attacking after moving.
- (Upgrade) The Beast Within - Feralis may activate this ability to enter an enraged state for up to 3 turns once per combat encounter, increasing attack, movement, initiative, and granting unlimited retaliations for the duration, but losing defense in the process.
Quote:
Tier 5 - Sky Knight / Dawnguard (Image)

While many Elves prefer to stay as far away from their enemies as possible, a few exist that dare cross blades with their foes alongside the Ludine. Astride the Silver Pegasus native to the Elven lands, the Sky Knights serve as protectors and escorts to members of the Rampart's ruling Council members.

The Dawnguard serve as direct personal Guardians to the Council, and serve as advisers and couriers between Council members. They are often trusted friends of the members they serve, and work to create strong ties with local lords to ensure that the needs of the people are always before the attention of the Council.
Flier / Melee
Quote:
Tier 6 - Drakkin / Draccus (Image)

The Drakkin are a curious sort of beast. While they are indeed related in some manner to Wyrms (Drakes, Dragons, and Wyverns), they possess no wings with which to achieve flight, and thus resemble a snake the size of a cow, with legs. As such, the Drakkin spend the entirety of their lives on the ground, and entertain themselves by munching on whichever boulder happens to catch it's eye. Interestingly, the Drakkin is a docile creature, and prefers to be left alone to it's boulders, but can become fiercely loyal to those kind to it.

As the Drakkin ages, it becomes considered a Draccus. As the Draccus ages, the iron it consumes from all those boulders it was eating make their way into the scales of the beast, making them nigh impervious to most normal weapons. Additionally, the Draccus seems to remember that it is, in fact, some sort of dragon, and seems to be able to produce a gout of acid upon provocation that has a nasty habit of melting most anything. How this was discerned, please do not inquire.


Walker / Melee
- (Upgrade) Acid Gout The Draccus may unleash a gout of acid in the target direction after charging up for a round. Enemies struck by the acid take a large amount of damage and have their armor reduced for the rest of the match. Can be used once every 5 rounds.
Quote:
Tier 7 - Arcane Eagle (Image) / Phoenix (Image)

Beautiful blue-winged birds, Arcane Eagles are widely regarded as good omens. A spirit manifesting in physical form, the Arcane eagle is a benevolent creature by nature, and has a habit of lending aid to other creatures at random. It's reasoning and method of selection is sporadic, and has confused more than one scholar attempting to unravel it's secrets. One thing is certain, however; when an Arcane Eagle joins an army, the morale of all involved is lifted.

When an Arcane Eagle absorbs enough magic, it consumes the energy it's stored to become a Phoenix. The quills of the Phoenix are said to blaze like the sun, and while the death of such a noble and beautiful creature is a great loss for the world, the new Arcane Eagle born from the ashes serves to remind of the cyclical nature of life.


Flier / Melee
- Magic Siphon - Arcane Eagles naturally siphon hostile magical effects, reducing their potencty against nearby allies.
- Inspiration - The mere presence of the Arcane Eagle is enough to lift the spirits of allied units, boosting their morale.
- (Upgrade) Sunfire Feathers - The Phoenix deals fire damage each second to enemies near it.
- (Upgrade) Funeral Pyre - When a stack of Phoenix dies, they are reborn, in the same number, as Arcane Eagles.

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MattII
MattII


Legendary Hero
posted July 01, 2017 11:16 AM

markmasters said:
Articun said:
Can we maybe postpone the voting until Monday? Is it even possible?


I second this motion if nobody minds, I'm gonna continue my own work right now so hopefully it's not too late
I support that motion.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted July 02, 2017 02:37 PM

MattII said:
markmasters said:
Articun said:
Can we maybe postpone the voting until Monday? Is it even possible?


I second this motion if nobody minds, I'm gonna continue my own work right now so hopefully it's not too late
I support that motion.

So Do I and will try to finish my faction today.

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leiah2
leiah2


Known Hero
posted July 02, 2017 04:07 PM

MattII said:
markmasters said:
Articun said:
Can we maybe postpone the voting until Monday? Is it even possible?


I second this motion if nobody minds, I'm gonna continue my own work right now so hopefully it's not too late
I support that motion.


I agree, finally got some time to work on my faction and at least I have a real lineup this time

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
Age of erwins is over
posted July 02, 2017 04:30 PM

Yeah, I guess we can postpone the deadline by a few days. Is 5th enough to finish?
____________

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Articun
Articun


Supreme Hero
As i dream, so shall it be!
posted July 02, 2017 06:13 PM

Very good for me!

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Markmasters
Markmasters


Famous Hero
Dragon of justice
posted July 02, 2017 06:27 PM

LizardWarrior said:
Yeah, I guess we can postpone the deadline by a few days. Is 5th enough to finish?


Thanks for postponing meanwhile I submitted my idea

Why don't you join yourself btw?

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
Age of erwins is over
posted July 02, 2017 06:40 PM

Wanted to, but unfortunately got no time atm
____________

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted July 02, 2017 08:23 PM

Thanks for giving us more time.

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markmasters
markmasters


Famous Hero
Dragon of justice
posted July 03, 2017 10:41 AM
Edited by markmasters at 15:54, 07 Jul 2017.

So I went ahead and started to give scores to some of the submitted proposals already
Pandatar: 8/10
This time I really like your ideas and synergies using a good mix of classic creatures and fresh ideas combined. The idea of a dendroid hero is very appealing. The only thing that bothers me is the Boitata. A flaming being living in a forest doesn't sound like a great thing to me . And the ultimate artefact sounds very powerful (maybe even overpowered) but that's what an ultimate artefact is for I assume

RImgrabber: 8,5/10
A surprising line-up and I really like the idea of the normally goody-2-shoes rampart being an evil thing, but thinking their one cause is just. At first I was skeptical about Zomoks becoming Coatl¡¦s but you justified that, and hey I learned what an Alicorn is, yay . One thing seems counter-productive. This town seems VERY slow, and only viable in large maps. Their *airforce* are the last creatures in the line-up and only when upgraded. And I truly think this is a great idea, but the totem of fury somewhat encourages the town to quickly expand and try obtain towns more quickly (again only very useful at big maps). But not having access to flying creatures quickly, this strategy would be hard to obtain (probably you had this in mind for balance? Or am I overthinking this). Extra point for originality!

Jiriki: 7/10
Well, I instantly fell in love with the Wolf Blood town theme . some pro's and cons :
Pro:
- Hero skills very detailed and original
- Creatures altering on ground is awesome

Con's:
- I'm kinda confused with the Nature's hunt ability?
-       Very difficult to understand all the mechanics for newer players, but for experienced this town seems like a lot of fun


Leiah2: 8/10
Like stated before your proposal was finished: Really liking the line-up of creatures(enfield is cute)and the town naturally gives a sylvan feeling. tier 2/3/4 all being elves might be a bit boring but tier 5 and 6 are pretty cool and diverse again and fit there tier scores more then when you should mix those things up. The bonus creatures work like HoMM 4's extra building nature had but randomly generate creatures? Seems like a VERY powerfull building to me but hard to Judge by that on it's own, but I will take this into account with your opcoming proposals  

MattII: 7/10
I see you went for a mainly animal approach and I have to admit, I had a similar thought at first but then something hit me, who builds a town when mainly animals are in charge? As seen in your line-up the only sort-of humanoids are the heroes (just a few) and the satyrs. Who¡¦s gonna build that castle wall for a defence? I hope you can enlighten me here ƒº. As for the creatures and abilities: Just like with Panda, I like the mix of old and new creatures combined, and gryphon is certain nice to see in the nature line-up instead of haven for once.

Methven: 8/10
Interesting creatures although with veeeeery unfamiliar names for me, but seeing the pictures ring a bell (veo?!?!?!.....oooooh, pangolin! ). Town pictures looks charming and fitting for a Sylvan themed town but to many 'houses' for the creatures in my opinion
Not much not to be liked, except Dreamcatchers starting with a 'random' blessing, I assume this is a tier one spell, random can mess your strategy completely, but good for replayability I guess.

Varnoc 6,5/10
While your line-up is great it just does not have that appealing compared to other proposals because of the lack of pictures...not sure if it is fair to rate based on this (you said before you had a busy schedule so I understand) so I think potentially it could have been something like an 8,5. Feralis and Drakkins seem like awesome creatures.

Seeing Articun has not completely finished his proposal, I don't want to give a definitive mark. but right now it would be 5/10 since abilities are quite a big deal yet lacking. Especially since the line-up is fitting, but sort of looks standard, creatures could be unique by their abilities but thats a question for now. Jubokko is one scary tree though, I like that ^^

Just want to give a shoutout to all participants, seeing a lot of improvement over the previous round, I am impressed and all the effort by people keeps me interested in this contest. lovely to see so much divsersity in similair types of towns

Edited: rated the other proposals as well.


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Articun
Articun


Supreme Hero
As i dream, so shall it be!
posted July 04, 2017 02:31 PM

I really do hope i will be able to finish this faction but my time is limited... so very limited :'(

Sylvan

Motto: “Life and Death, circle unending”
Terrain: Forest and Jungle
Architecture: Mainly altered natural objects such as trees and caves or wooden and leafy houses that blend into their surroundings
Townscreen/Landscape:TS1 TS2
Description:
Quote:
It is now known that what is called “Sylvan” and understood as a faction of various forest folk creatures, consist of all entities associated with nature, form beasts, to plants, to insects in one way or the other. There is an unwritten balance in nature which intertwines with all other races and civilizations and of course, all living beings. After all, everything is part of nature, everything is life, and everything end with death. The folk of those lands are known to us as Fae or the Tuatha and are the so called ambassadors of nature. These beings are so attuned with nature that not only can they hear it whisper but also communicate with plants and animals. They appear as emotionless observers, only interfering when they deem worthy or necessary. Although, what is a necessity for those people is very different from the point of view of other beings

-From the introductory tome regarding nature beings “Lands of the Wild” by scholar Erdinal Von Kathar

Hero Classes:
Quote:
The Tuatha can be divided to two major categories with variation in between. There are those that follow the path of Magic and those following the path of the Wild as they are called. As with many other civilizations, these two distinctions offer a different path of growth and give rise to social status with different effects in their society.
Magic oriented individuals begin by the name of Bard. As such they are tasked with the weaving of stories, based in fact or otherwise, paired with appropriate music. One to experience such a telling will find oneself spirited away into the story as if living it through the words of the bard. The most successful ones, as eye witnesses suggest, can even conjure phantoms of the heroes and beasts that perform the story. As time passes and they perfect their craft, bards undergo some kind of initiation. After that ritual, unknown to outsiders, they are given the title of Druid. Druids are among the warmest of the Tuatha to outsiders. Curious, kind and silver tongued. They have vast knowledge of things and the ways things work. Even so, their very nature makes them a compelling companion for although they seem warm and kind, when one looks deeper, they can see the same indifference of their people

-From the third tome of “Lands of the Wild” titled “Social Norms in the Forest” by scholar Erdinal Von Kathar

Magic Hero: Bard(upgrade – Druid)
Nature bestows upon those that attune to it magic that enable communication with trees and animals and mainly focusing on healing and empowerment. Bards and Druids come from all races, given that they have an innate ability to understand nature and are trained to summon beasts, use healing magic and enhancements to their allies.

Quote:
[…]As for food, the Tuatha prefer vegetables and plant produce, while they have also the ability to sustain themselves through the sun. This is not tested or proven of course but it is what they insist upon. On this regard another strange phenomenon of their culture can be observed. The fae have no regard for death. They don’t fear it, but rather accept it or even embrace it. There have been many theories regarding their stance on death but one observing the Rangers, the base title given to those following the path of the wild can come to some conclusions. Some of those can be surmised as follows: 1. All is nature and all is returned to nature, 2. When the balance shifts the balance must prevail, 3. A swift kill, a swift end. You may understand that the idea of death is almost as if a habit for their culture. Even more curious is the “generals” of these people, called wardens. A warden is the one that is given the task to protect and safeguard a place or area but for the Tuatha, the warden takes the role of the Protector of Balance and as such he or she has the grim task (as we see it) to say when and if one dies, be it another Tuatha, beast or plant


Might Hero: Ranger(upgrade – Warden)
Rangers are proficient in ranged weaponry, preferring mainly the bow and longbow. They are also renowned for their deadly accuracy which is said to never miss. They are expert trackers and make for excellent hunters. It is not uncommon to find bounty hunters from this class as many thirst for the thrill of the hunt.

Faction Skill: Symbiosis/Wild Hunt
This factions must choose perks between two branches of the Skills available to them:

Wild Hunt focuses more on giving battle perks to units such as enhanced morale for various acts (killing enemy stacks, landing critical strikes, taking full cover in map objects and so on) and also allowing them to camouflage themselves in certain instances (such as when they are standing next to specific battle map objects) or granting one more retaliation or attack to the next friendly unit after an enemy stack is killed.
-Info: Wild hunt comes from the idea of a very aggressive parade of elven or fae people. They march in the forest reveling and hunting. Their glamor is so strong that any non fae watching is in danger of being drawn into the parade where he is killed one way or the other.

Symbiosis works almost like a summoning magic school, unlocking neutral creatures that can randomly appear at the end of each battle turn to help the armies of Sylvan or spells like wasp swarm and entangle being cast randomly at the beginning of combat or sometimes some creatures getting random passive abilities for 1-2 turns.
-Info: Symbiosis builds upon the idea that there is a neural or psychic network between all beings of the forest (or nature), acting as if a beehive or of one mind. Just like trees communicate from their roots or flowers with their pollen, symbiosis shows that there is always a connection with nature no matter the landscape or terrain.

Units
-NOTICE:
1. Units come in the form of 2/1/2/1/1
2. When an ability says that something is increased by a percentage, that percentage is calculated by the hero level, the hero attribute most appropriate to the ability explanation and the unit stack number unless otherwise specified.

Tier 1: Pixie and Faun
(Flyer) Pixie / Sprite: Among the fae, pixies are the smallest, plant like beings, usually associated with leaves and flowers. They are said to help trees grow and flowers bloom. They live and die with the plant associated with them. If a pixie dies the tree will produce a new one maintaining a balance. Only when the plant dies, will the pixie of that plant die.
Abilities:

(Melee) Faun/Satyr: Mysterious figures that are said to be wild and spontaneous in a way that makes them unpredictable. They are said to play music, revel around trees and fires and even rape other races. They are equally calm and ferocious, kind and savage, making them an enigma to all that encounter them, which prefer to avoid them and endure the blank stare they endure as they pass them by…
Abilities:

Tier 2: (Melee/Ranged)Lamia / Lamia Huntress: Lamias are female Centaurs. Like other races, the male and female create separate populations only meeting for breeding. Both sexes are adept at archery with females preferring the art more than the males. Lamias live near waters and in lush vegetations and are considered shy creatures. Although, as with all the tribes of the forest, they are not without a darker side. Lamias will prey on unsuspecting prey trying to bathe or drink water from the ponds or rivers they reside.
Abilities:

Tier 3: Archer and Unicorn
(Ranged) Archer / Sharpshooter: The Tuatha age very slowly but their bodies are not as sturdy as other races. In this regard, they are akin to the human race, but with very heightened reflexes, senses and speed. Thus, they excel in ranged or stealth combat, preferring roles such as rogues and archers. Archers in particular are exceptionally deadly, able to kill with a single blow. Not to mention the famous fae death of multiple arrows being fired so fast, your whole party might be dead in a blink of an eye.
Abilities:

(Melee) Unicorn / Alicorn: Forests are places for the adaptable and the strongest but that doesn’t mean they are without beauty or grace. Nature embraces all. This is what Unicorns portray: grace, beauty and purity. They represent the balance and coexistence, the light emanating from life. No other beast will attack a Unicorn to harm it intentionally. No one impure will come across a Unicorn. Very few magic will be able to break the balance in its magical energies. It is said that Pegasi are a snow breed from Unicorns and Alicorns that has long since lost this magical presence of purity and became a rather common horse with wings. Some hypothesize that the horn is the essence of the Unicorns and Alicorns magic and they hunt him for it… That is, if they find one.
Abilities:

Tier 4: (melee) Treant / Jubokko: One of the oldest races to walk upon this plane, Treants have lived and seen a lot. They were there when the other races were born and they will be here when this plane will cease to exist. No one knows how a tree is awakened to become a Treant but it is thought that there are specific spirits of treants that once destroyed inhabit another tree and thus awakening it, maintaining the previous memories. For a friend, a Treant is like an old teacher, wise and full of knowledge. For an enemy though, this form changed completely into something else. The primal forces that consist of what is know as a treant can be distorted into a more menacing form, called the Jubokko. Jubokko will uproot its roots and strangle , whip and kill until the danger is gone.
Abilities:

Tier 5: (Flyer)Firebird / Phoenix: Life and Death are but one. The Avatar of this idea is the Phoenix. A being representing this primordial force of nature, it also acts as the protector of the balance of life and death. This majestic bird has crimson and golden plume when in its prime and it turns Golden and Silver as it nears the end of its cycle. When it mates, it always leaves behind 1 to 3 eggs. All of them is itself, and just like life spreads and flourishes, so it happens with the Phoenix. Once their population rises to a critical stage, it is considered the end of an era. At this point, legends say that a black Phoenix will be born, and its flames will erase everything but two firebirds, left to begin life anew.
Abilities:





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MattII
MattII


Legendary Hero
posted July 05, 2017 06:22 AM
Edited by MattII at 09:42, 06 Jul 2017.

Now for the voting I guess, soo...

PandaTar 9/10
Great work, not only is the lineup almost entirely new, but so is the theme, but in neither case is it so different as to be completely alien from the original.

markmasters 8/10
This feels more like the H3 Fortress faction than an elf town, which is good in terms of feeling new.

Rimgrabber 7/10
A new lineup while staying in the same vein as the original.

Jiriki9 5.5/10
Unfortunately, with many of the creatures derived from one or another of the previous versions this doesn't really feel 'new' in the way many others do.

leiah2 6/10
Another faction that sticks fairly closely to the original lineup.

Methven 8/10
A lot of names I don't recognise here, although some of the pictures look similar to previous creatures.

Varnoc 7/10
Unfortunately, with a lack of pictures I'm pressed to figure out just how new this faction actually feels.

Articun 7/10
Again, a lot of creatures that look like they were recycled from previous editions.

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leiah2
leiah2


Known Hero
posted July 05, 2017 04:37 PM
Edited by leiah2 at 19:13, 10 Jul 2017.

Well, I'm mostly done now. I would have liked to write a longer description of my faction as well as a small decription of all heroes (yes, all 30 of them) but I'm off to see the new Spiderman movie now so I won't have time. I'll write my scores of everyone's factions tomorrow but I have to say that I think everyone has made a great job this round!

Here are my scores:

PandaTar: 9/10
A very well-made proposal as always! I really love that players are encouraged to have multiple heroes with the faction skill. You have some very interesting abilities on your creatures and they have a very unique look. The originality is very good but it still feels like a sylvan/preserve faction. Might be a bit OP though but that would of course depend on the other factions ^^

markmasters: 7/10
I really like the lineup, it still feels like Rampart even if you have many non-traditional creatures like Kobolds and insects. The lore having them as outcasts is also pretty cool.

Rimgrabber: 8.5/10
Oooh, I really like the grimdark tone of the faction and that it's an evil faction now (even though they think they have a just cause). I feel sorry for the poor elves and Unicorns though xD. I particularly like the Jackalopes, cute but deadly. Would have been nice with a bit more information in general but + points for the originality!

Jiriki9: 8.5/10
I really like the Nature's bond ability because it would force you to actually think about where you fight your battles. A lot of familiar creatures in the lineup but with the system that they change upgrades depending on terrain makes them feel fresh! Interesting creature abilities as well, might take a while to learn this faction which is nice. (also, yay Peryton ^^)

MattII: 6/10
Interesting lineup with many animals and beasts. My favorite part of the faction might actually be the special buildings, they are very unique and I especially love the Woodland Paths effect! It's very sad that you accidentally deleted the post cause I would have loved more information, especially on the faction itself but a good entry nonetheless.

Methven: 8/10
Loving the Polynesian theme of the faction and I'll have to say that this is the most original faction of them all. It's cool that they can buff their creatures a lot and are a quite defensive faction it seems. Personally I don't think it really feels like the Sylvan faction, I would have liked this to be an entirely new faction to be honest but it's very well made either way!

Varnoc: 7.5/10
A really cool mix of old and new creatures and the idea of having a construct in Rampart is fresh! You've got some very good abilities on your creatures and it feels like they synergize well with each other. I would have like it if there were some pictures as it would have been easier to picture what they looked like that way.

Articun: 6/10
I really like that their description is seen from the eyes of an outsider, adds a nice touch. The faction skill is interesting and allow for unique tactics. I can see that you were not able to finish everything about your faction but I still like the lineup and description of it.

edit: 2017-07-10, just fixed some spelling mistakes that were bothering me :|

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einomida
einomida


Known Hero
posted July 05, 2017 04:57 PM

Alright, not going to participate this time, but I'll be judging the entries if its alright?

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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
Age of erwins is over
posted July 05, 2017 07:54 PM

Yes, everyone can judge, regardless if they participated or not. Just don't call your friends to inflate your scores, it will be obvious
____________

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Articun
Articun


Supreme Hero
As i dream, so shall it be!
posted July 07, 2017 06:34 PM

Hey guys. Sorry for not being able to complete the faction entirely. I am surpriced to see grades above 5 to be honest... But thnx!!!
You will have to bare with me and give me a bit more time to do my own voting. Unfortunately i had to move out of my house and it was hell preparing everything and finding places to store my stuff. I hope after the weekend i will be a bit less occupied so i might complete the faction just for history sake and give my own voting.

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