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Heroes Community > Summoners Academy > Thread: General Ideas and Suggestions
Thread: General Ideas and Suggestions This thread is 5 pages long: 1 2 3 4 5 · NEXT»
AlHazin
AlHazin


Promising
Supreme Hero
النور
posted June 10, 2017 08:39 PM
Edited by Galaad at 13:43, 02 Aug 2017.

General Ideas and Suggestions



The purpose of this thread is to share your ideas and suggestions about the game in general, the Single Player mode, the Battle Tower, creatures stats, guilds system, items and so on.

The aim is to help the developing team with getting echoes on what is appreciated about the game and what is disliked about it, and by the same spotting where to direct their efforts for the enhancement of the game experience through the future patches releases.

We invite everyone to take part by sharing his/her thoughts on the topic, as well as the developing team to regularly check the thread for ideas that might be interesting and relevant for future improvements of the general game play.

If you have any suggestions about the PvP (dungeon challenges), please refer to the thread: Creature Quest - Improving the PvP Experience thread, a specific thread dedicated to the PvP section of Creature Quest.


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Nothing of value disappears from this world, it will reappear in some shape or form ^^ - Elvin

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markmasters
markmasters


Famous Hero
Dragon of justice
posted June 12, 2017 10:34 AM

Obviously new maps and creatures seem ideal addons to the game. I can imagine some new abilities for new creatures as well (I'd especially like to see more small/rare and epic creatures as you use them mostly as dungeon defenders).

Some ideas for new abilities:
- confuse: A 'debuff' caused on a creature, it will attack random targets instead of the normal target (this means defenders  won't prefer to attack counter colors anymore).

- Protect: Allow a unit to protect a teammate, taking a portion of the damage taken from that teammate

- magic mirror: Reflect some damage back to the enemies special ability for X turns when hit by it.

Furthermore, I every adventurer needs a mount right? I think some collectable 'mounts' would be nice even though you won't see much of it in the game itself (but you could add a stable somewhere I suppose).

One mount can be active at a time, giving certain bonuses. examples:
- Donkey: Increases to encounter donkeys on quest maps
- Wolf: Creatures start with a 25% attack buff in your battles
- Elephant: Battles cost X less energy
- Warhorse: 10% more EXP gained from battles.

And so on

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted June 12, 2017 09:55 PM
Edited by Galaad at 15:29, 30 Jun 2017.

One thing that seems urgent to me would be to increase the creatures drops rate, at least in the tower. Right now the amount of farming required is too much and might (imo) be a factor discouraging players from continuing the adventure.

EDIT> Since latest update I don't think there is any need to increase rates in tower, it became easier to find a 3d+ creature, so seems fair you need to work for the awakening.
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AncientDruids
AncientDruids


Famous Hero
(Andruids for short)
posted June 13, 2017 04:14 PM
Edited by AncientDruids at 16:15, 13 Jun 2017.

markmasters said:

And so on


All of the mark's ideas are great and I love them. Especially the new mechanics. Confuse would nicely fill the symmetry between the colour types. As I see it, every colour should have its characteristic status condition. Red - burn, green - poison, yellow - stun, black - mute. Confusion would be white's domain (blinding light) and only blue would be left to work out. I'd only add that confusion prevents affected creature from inflicting critical hits.

More mount ideas!
Griffin - Increases chance to find Quick Battle Coins on quest maps
Beetle - Increases chance to find Token bags on quest maps
Pegasus - Increases chance to find Carnivals on quest maps
Hunchback - 10% less cost of resurrecting your team after defeat
Flying Fish - 10% more blue gems gained from battles
Wyvern - 10% more red gems gained from battles
Dragon Turtle - No gold cost on quest maps that require waterway access

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted June 13, 2017 04:21 PM
Edited by Galaad at 16:22, 13 Jun 2017.

AncientDruids said:
As I see it, every colour should have its characteristic status condition. Red - burn, green - poison, yellow - stun, black - mute.


I don't think that's a good idea, not only because it would need to change tons of already existing abilities (Spiders poisons, Shrooms poisons, Gorgons poisons, Dog stuns, Jackalope stuns, Walrus stuns, etc etc etc) but also would be too limiting, I like it a lot that the abilities are so varied and do not enter a specific color to apply. Possibly any color has its equivalent, although some are more efficient than others (eg. Beetle vs Walrus).
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Dulkan
Dulkan


Known Hero
posted June 13, 2017 04:36 PM

AncientDruids said:


More mount ideas!
Hunchback - 10% less cost of resurrecting your team after defeat



Riding on a hunchback? What? That poor guy.

For a ress focused mount, why not use unicorn?

Besides, that bonus is terrible. you basically expect to fail and want to save a whole 4 diamonds when you do.
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AncientDruids
AncientDruids


Famous Hero
(Andruids for short)
posted June 13, 2017 05:31 PM
Edited by AncientDruids at 17:32, 13 Jun 2017.

Dulkan said:
Riding on a hunchback? What? That poor guy.

I don't see where's the problem.

Dulkan said:
Besides, that bonus is terrible.

Everyone would use the same, most useful mount anyways (probably a stat buffer), the rest would be only for variety's sake.

Dulkan said:
For a ress focused mount, why not use unicorn?

Unicorn could give 10 mana to every white creature at the start of a battle. Now, that would be everyone's pick.

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Bragjul
Bragjul


Adventuring Hero
aka Titanu88
posted July 04, 2017 02:06 PM

Adding Battle Tower quick battle coins:
10 runs - rare coin
50 runs - epic coin
100 runs - legendary coin

Using such a coin on a battle tower floor will simulate the corresponding number of runs for that particular floor  and allow the player to receive the rewards without going through the pain of farming.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted July 04, 2017 02:33 PM
Edited by Galaad at 14:35, 04 Jul 2017.

- Large essences, greater essences are too costly to spend on lower creatures than a Leg.
- Difficulty layer above King, for better rewards, King difficulty has been a cakewalk for way too long to experienced players by now.
- Combo dots sets, I'd like to have an alternate dot set for creatures, rerolls are too costy and doom us to keep with only a few viable teams, teams with no multipliers working are no fun and I don't feel like fully awakening same creature more than once (aside smalls, mediums and farmable larges ofc).
- More diversity in the Tower, the new tower has better rewards but the old one was more alive, I miss those temporary rewards it had at specific times, with each day something different, now it's a bit repetitive.
- More new creatures that aren't legendaries, quests with more focus on smalls and mediums.
- Improve recycling, maybe recycling creatures that are fully awakened could give a small portion of essences back on top of totems.
- Add more teams, 7 is really small, sometimes I feel like I spend more time switching between the creatures screen and tower than actual fighting while climbing it.


Might add more stuff later^^
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Rakshasa92
Rakshasa92


Supreme Hero
posted July 04, 2017 05:16 PM
Edited by Rakshasa92 at 17:22, 04 Jul 2017.

Galaad said:
- Large essences, greater essences are too costly to spend on lower creatures than a Leg.
- Difficulty layer above King, for better rewards, King difficulty has been a cakewalk for way too long to experienced players by now.
- Combo dots sets, I'd like to have an alternate dot set for creatures, rerolls are too costy and doom us to keep with only a few viable teams, teams with no multipliers working are no fun and I don't feel like fully awakening same creature more than once (aside smalls, mediums and farmable larges ofc).
- More diversity in the Tower, the new tower has better rewards but the old one was more alive, I miss those temporary rewards it had at specific times, with each day something different, now it's a bit repetitive.
- More new creatures that aren't legendaries, quests with more focus on smalls and mediums.
- Improve recycling, maybe recycling creatures that are fully awakened could give a small portion of essences back on top of totems.
- Add more teams, 7 is really small, sometimes I feel like I spend more time switching between the creatures screen and tower than actual fighting while climbing it.


Might add more stuff later^^



Good ideas, I support them all, spare for the higher difficulty after King. That would be a no go for me and many frustrating hours, now I finally master SOME (not all) levels in King... If you really want difficult things in this game, try competition lol.

I would love to see a feature of changing just one dot of a creature's combo, still random in what it turns but you could freeze the other dots you want to keep the same, so only the dot that isn't good changes.


And why there isn't a Manta/Ray, Crab and Centipede monster in this game yet? I want new small creatures so badly!


I really want Large (not legendaries) to have a drop-chance during tower and adventure, as many large creatures are forgotten, every defense only has Light Elemental, Dark Elemental, Ogre, Siren, Elephant and Treant because those are the only creatures they can awaken and catch... the others are mostly forgotten...

Or add more weekly (like two at the same time) events with more different types of large creatures to catch.

You could just make the drop chance of the large creatures VERY small. (Not in events, but in normal quests.) In that way the non-used creatures will become more common in defense and defenses you face will be more different, i'm sick and tired of seeing the same old creatures. And spending a worthful greater essense on my dark elf is just NOT done.

800-summon diamonds is mostly not worth is as I mostly get medium creatures anyway.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted July 04, 2017 06:28 PM

Rakshasa92 said:
Good ideas, I support them all, spare for the higher difficulty after King. That would be a no go for me and many frustrating hours, now I finally master SOME (not all) levels in King... If you really want difficult things in this game, try competition lol.


Not so much for difficulty than for rewards. Truth is most high level players have potent enough team to pass King very easily, for example the totems rewards are 5-10 per run. As I want more, a higher difficulty level seems logical for that.
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Rakshasa92
Rakshasa92


Supreme Hero
posted July 04, 2017 06:42 PM

Galaad said:
Rakshasa92 said:
Good ideas, I support them all, spare for the higher difficulty after King. That would be a no go for me and many frustrating hours, now I finally master SOME (not all) levels in King... If you really want difficult things in this game, try competition lol.


Not so much for difficulty than for rewards. Truth is most high level players have potent enough team to pass King very easily, for example the totems rewards are 5-10 per run. As I want more, a higher difficulty level seems logical for that.


Then the distance between high level players and not so high level players becomes even bigger, and their dungeons become even harder to beat for the likes of me, who's stuck in the gold competition...

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted July 04, 2017 06:55 PM
Edited by Galaad at 18:59, 04 Jul 2017.

Rakshasa92 said:
Then the distance between skilled players

Fixed.

People farm for totems and max out their creatures anyway, it won't harm you.
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Rakshasa92
Rakshasa92


Supreme Hero
posted July 04, 2017 07:39 PM

Galaad said:
Rakshasa92 said:
Then the distance between skilled players

Fixed.

People farm for totems and max out their creatures anyway, it won't harm you.


It is probably, because everyone but me can do more than king, so I won't be able to beat ANY dungeon anymore as everybody then is full of totems in the Gold competition.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted July 04, 2017 09:10 PM

Everybody is ALREADY full of totems in the Gold competition...
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AlHazin
AlHazin


Promising
Supreme Hero
النور
posted July 04, 2017 09:37 PM

Galaad said:
Everybody is ALREADY full of totems in the Gold competition...


Uh uh...
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Nothing of value disappears from this world, it will reappear in some shape or form ^^ - Elvin

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Rakshasa92
Rakshasa92


Supreme Hero
posted July 05, 2017 12:31 AM

Galaad said:
Everybody is ALREADY full of totems in the Gold competition...


Not me, i'm stuck in gold leage.

I want silver, so I can shine like the metal that is more beautiful than gold!

The only time I want in Gold is when Phoenix can be won.

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Bragjul
Bragjul


Adventuring Hero
aka Titanu88
posted July 05, 2017 01:06 PM

Galaad said:
Everybody is ALREADY full of totems in the Gold competition...

Keep replying to Rakshasa92 will turn this thread into what can and what Rakshasa92 can't  do

@Rakshasa92To be honest I don't give a #Cockatrice about your frustrations and limitations in this game and I think I'm saying this in the name of many readers of this forum

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Bragjul
Bragjul


Adventuring Hero
aka Titanu88
posted July 05, 2017 01:13 PM

Bragjul said:
Adding Battle Tower quick battle coins:
10 runs - rare coin
50 runs - epic coin
100 runs - legendary coin

Using such a coin on a battle tower floor will simulate the corresponding number of runs for that particular floor  and allow the player to receive the rewards without going through the pain of farming.


Two more suggestions:
1) Different end time for PVP Dungeon event: it is not fair that for some players (me included) the event ends at 2 am. Last hours are the most important, would be fair to have different ending hours for the PVP Event that randomly reset every week, since not enough players exist for dedicated servers/time zones

2) When leveling up, the energy should add on top of your current energy the maximum energy amount + 1(due to level increase).
Currently when leveling up, the energy resets at maximum energy+1 and a lot of the times you level up when you still have some energy available .. all of that will be lost because of how energy refills right now

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted July 05, 2017 01:16 PM
Edited by Galaad at 13:20, 05 Jul 2017.

Bragjul said:
a lot of the times you level up when you still have some energy available


Uh, no. Got to time it right. When you have too much do the tower.
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