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Heroes Community > Summoners Academy > Thread: Combat Strategies
Thread: Combat Strategies This thread is 2 pages long: 1 2 · NEXT»
AlHazin
AlHazin


Promising
Supreme Hero
النور
posted June 25, 2017 06:57 PM
Edited by Galaad at 13:42, 02 Aug 2017.

Combat Strategies





This thread is dedicated to the strategies developed after months of playing in combat by you Creature Quest players.

Don't be shy, don't be greedy, share your tips and tricks, your strategies in single or multiplayer. Let the less experienced players benefit from each ones experience.

To new players: please don't hesitate to ask any questions about the topic, as the thread is mostly for those who don't master the battle strategies. Being shy doesn't apply in these forums.
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Nothing of value disappears from this world, it will reappear in some shape or form ^^ - Elvin

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markmasters
markmasters


Famous Hero
Dragon of justice
posted June 26, 2017 09:58 AM

Currently I struggle with beating some defenders at the moment, often it feels like a coin flip.

Since a large group of people have the draconic templar at 4 dots now and often a 3 or 4 dot frog as well, I find it a hard time to defeat that combo. I rely on a fire creature to quickly punch trough the templar which generally takes 2 rounds, but if the frog stuns the fire creature (which isn't very unlikely) it's game over right away.

I was wondering if you guys have any ideas how to deal with it, or just avoid those dungeons for now (hate it though that some people seemingly have unbeatable dungeons)

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AlHazin
AlHazin


Promising
Supreme Hero
النور
posted June 26, 2017 10:11 AM

I can only understand you. As I am muself a iser of that defensive combo

The problem is I use the Troglodyte as a rezzer, along with Siren to heal and more importantly cleanse, I play defensive by eating a large amount of damage before being able to get into action, and as long as my trog is alive, I can beat the opponent.

Now that frog not only stuns my Trog but it sometimes kills it along with the Draconic damage, making it difficult to keep on. What I do is I bring with me the Cocatrix, with a x8 vampire I kill frogy first round, hoping it doesn't trigger right away from the begging of the battle. If I succeed, usually I can make it as a fire rezzer against a Draconic is OK.
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Nothing of value disappears from this world, it will reappear in some shape or form ^^ - Elvin

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scurvynaive
scurvynaive


Adventuring Hero
posted June 26, 2017 06:36 PM

My red creatures are kinda weak so I struggle against this too.  Best option I have found is to stun Draconic ASAP and kill off his frog, orni, and butterfly, after that go back to draconic.

Limited success though I too feel it is a bit of a coin flip but maybe that is OK.  FWIW I just faced someone who basically had my dungeon and he wiped the floor with me lol.  

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scurvynaive
scurvynaive


Adventuring Hero
posted June 26, 2017 06:43 PM

Has anyone had luck with the wisp method?  I tried it but I found that even though I got a special attack in second round it still made me worse overall.

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Renkai
Renkai

Tavern Dweller
posted July 12, 2017 06:13 AM

Is a 4 dot red drakw worth the time and effort to upgrade and evolve? I have a 3 dot fire giant at lvl 60 already atm.
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GodRage
GodRage

Tavern Dweller
posted July 12, 2017 09:07 AM
Edited by GodRage at 09:16, 12 Jul 2017.

Hi

Q: Why does my "x8" combo does only (in average) x2.5 damages?
Anyone knows the Damage calculation formula?

A:
Okay, according to: http://heroescommunity.com/viewthread.php3?TID=42791&PID=1419873#focus
Having 5 creatures "x2 combo" is better than 1 creature "x16" combo...

dulkan said:

Combo works on both healing and damage.
x2 = +75%
x4 = +100%
x8 = +150%
x16 = +250%

The calculation is as follows:

multiply the number of your combo by 12.5%, then add +50% as base.
That's the bonus damage you get from combo.

x2 = 75%
x3 = 87.5%
x4 = 100%
x5 = 112.5%
x6 = 125%
x7 = 137.5%
x8 = 150%
x9 = 162.5%
x10 = 175%
x11 = 187.5%
x12 = 200%
x13 = 212.5%
x14 = 225%
x15 = 237.5%
x16 = 250%
x17 = 262.5%
x18 = 275%
x19 = 287.5%
x20 = 300%



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markmasters
markmasters


Famous Hero
Dragon of justice
posted July 12, 2017 11:09 AM

@ scurvynaive: about the wisp, i had some good succes with the wisp but not better then now (i can now charge my fire giant after the first round).

My strategy was: leave the awakened wisp at level one, so it will die right away, give the mana in round one and make your creatures charged up before round two, of course you need a reliable team for that.

@Renkai: a 4 dot drake is a decent damager, but stun from your fire giant is more reliable, i'll stick to that (unless you get some other forms of stuns like a green giant for example or a sandworm, then you might switch, but stuns are very good). also, if your team allows it, it can't hurt to carry 2 fire creatures, especially since draconic templars (green) are populair defenders in the challenges

@Godofrage: yes, total stats wise 5x 2 is better then 1x 16, but you should keep in mind that your supports don't Always need combos, neither does a creature like a Phoenix or other creatures that rely on damage over time. You want your big nuker to be the combo dealer, so 8x (or even 16x) can be good to have, as long as it is on the right creature .

That being said, it's impossible to get 5x2, because Always one creature has to start the chain

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted July 12, 2017 11:59 AM

markmasters said:
@Godofrage: yes, total stats wise 5x 2 is better then 1x 16, but you should keep in mind that your supports don't Always need combos, neither does a creature like a Phoenix or other creatures that rely on damage over time.


Astral needs combos otherwise his healing is too weak, and I use comboed Phoenix to kill Templar with basic.

Everyone in my team can trigger x8 and my main hitter x16, then all that is needed is meticulous timing.
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Brukernavn
Brukernavn

Hero of Order
posted July 12, 2017 12:08 PM

markmasters said:
i can now charge my fire giant after the first round

Did you re-roll the rest of your team to get enough red dots? Fire giant is 130 mana? If you have a 4d fire giant, you would need 9 red dots on the rest of your team, unless you rely on mana from killed creatures.

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markmasters
markmasters


Famous Hero
Dragon of justice
posted July 12, 2017 12:19 PM
Edited by markmasters at 12:20, 12 Jul 2017.

I'll try to post a screenshot of the team soon if I'll remember .

The giant is 3-dot and he starts the fight so he'll soak 40 mana on his own (bard tome)

Most creatures had one or two fire dots and I had a mummy that had 3 red dots on his own, a mediocre creature but needed to fuel the furnace. I only had to put a lot of rerolls on a 4-dot banshee but I got Lucky and she had 3 red dots eventually.

@ Galaad, of course there are Always exceptions . so every creature has 8x and 16x in your team? whats your current setup?

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted July 12, 2017 12:26 PM

markmasters said:
@ Galaad, of course there are Always exceptions . so every creature has 8x and 16x in your team? whats your current setup?


Same as before, only Astral replaced Muse. And yes, like homm, the game is very situational, which is great for creative gameplay, typical JVC style.
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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted July 30, 2017 02:07 PM

Ok I got to be honest, while I pass most dungeons easily the very few of them I fail completely annihilates me.



What happened here is I got stunlocked before I could kill the Walrus, four dots really do make the difference.

To be able to pass this wave I think what I'd need to do is use different creatures with plenty dark dots to fill up Dark Elf's mana within first turn (empty wave 1) and hope she can one shot the Walrus first turn.
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Rakshasa92
Rakshasa92


Supreme Hero
posted July 30, 2017 02:30 PM

Galaad said:
Ok I got to be honest, while I pass most dungeons easily the very few of them I fail completely annihilates me.



What happened here is I got stunlocked before I could kill the Walrus, four dots really do make the difference.

To be able to pass this wave I think what I'd need to do is use different creatures with plenty dark dots to fill up Dark Elf's mana within first turn (empty wave 1) and hope she can one shot the Walrus first turn.


Or maybe first kill nymph, frog and butterfly?

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted July 30, 2017 05:07 PM
Edited by Galaad at 17:08, 30 Jul 2017.

Rakshasa92 said:
Or maybe first kill nymph, frog and butterfly?



Walrus is biggest threat, as not only stuns three creatures at once, also deals decent damage and is quite tanky. Frog comes next, and Nymph needs to be watched out too for the heal. All are four dots except the two ladies, all creatures are fully awakened. Maybe with a fully awoken party of Legs you can survive the stunlocks. I'm hesitating to push my Forest Giant further for extra chance of passive healing, but then it's only one or two defenses from the whole pool that kill me like this, and I'm saving for my 4d Stego.


PS. There was no need to quote my whole post with the big image just to add one line.
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scurvynaive
scurvynaive


Adventuring Hero
posted July 31, 2017 06:19 PM

Galaad said:
Rakshasa92 said:
Or maybe first kill nymph, frog and butterfly?



Walrus is biggest threat, as not only stuns three creatures at once, also deals decent damage and is quite tanky. Frog comes next, and Nymph needs to be watched out too for the heal. All are four dots except the two ladies, all creatures are fully awakened. Maybe with a fully awoken party of Legs you can survive the stunlocks. I'm hesitating to push my Forest Giant further for extra chance of passive healing, but then it's only one or two defenses from the whole pool that kill me like this, and I'm saving for my 4d Stego.


PS. There was no need to quote my whole post with the big image just to add one line.


I use a strat where I fill up DE in wave 1 and then try to one shot the beetle or walrus as my first move not even waiting for combo.

It works about 80% against Beetle but only about 30% vs walrus (not victory rates those are one shot kill rates)  My DE is missing the final bonus blade and also one of the 15% crit bonuses so if yours is fully awakened you can estimate your increased success rate.  My dark elf uses mystic to make sure I get enough mana but theoretically with enough dots on your side you could use hunter and improve it even further.

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Antalex
Antalex


Hired Hero
posted August 02, 2017 10:32 PM

I got smashed too very often by this setup.

I won only twice by using the 4dot elephant full awakened, that was able to kill fast the frog then the walrus. I think the wins were due to lot of luck though.

All the other times my team was really stunned/killed without even being able to hit...
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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted August 21, 2017 04:09 PM
Edited by Galaad at 16:22, 21 Aug 2017.

How to kill Astral on wave 1 (10 essences)



I don't remember which turn was this, but I first had to waste a few turns to kill the rezzer (50% revive chance on death triggered), in the meantime my Astral had its LCK debuffed by black meogic, Mummy (who's dead there) could seriously injure him with 50% bonus damage, Skellie acting next finished him off.

Even without him and a broken multiplier chain I could make it till wave 5, took a fully awoken Phoenix there and a mistake from my side to lose this battle.
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Bragjul
Bragjul


Adventuring Hero
aka Titanu88
posted August 21, 2017 04:29 PM

Man you should keep this thread locked, too much information here that should be confidential is made public!! Lol! ) My defense will stop working if too many people see this!

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Antalex
Antalex


Hired Hero
posted August 29, 2017 06:15 PM

Why taking the phoenix was a mistake ?
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