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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Set game difficulty [little ERA Mod]
Thread: Set game difficulty [little ERA Mod]
RerryR
RerryR


Known Hero
posted July 12, 2017 12:16 AM
Edited by RerryR at 00:35, 12 Jul 2017.

Set game difficulty [little ERA Mod]

Hi,
i just wanted to share a script with you, which i use quite often.
Most of you probably know it, it's a original WOG script nr. 21 Neutral Units.erm. Usually you ignore this script because if you activate it, neutral units on the map get insane bonuses over time which in my opinion is to strong.

** The Neutral Units option adds a bonus of +1 Attack and +1 Defense for every 4 game days to neutral creatures. It also adds approximately +6% Health every four days**

But the basic idea and the coding of the script is very nice.  
You can use this base to customize the game to your needs. I set up an .ini file which allows you to easly set the time period (in days) at which the neutral units get their bonuses.  
Here are some examples on what you can set now (any value is possible):

 1 - +6% health +1att and +1def per day,       42% health per week,           168% health per month
 7 - +6% health +1att and +1def per week,      42% health per month,          210% health at end of month 5
14 - +6% health +1att and +1def per two weeks, 12% health per month,          120% health at end of month 10
28 - +6% health +1att and +1def per month,     60% health at end of month 10,  

In the ini file you also can activate or deactivate the additional bonuses like "Air Shield or Mind Immunity"  which come with the original script.
I hope this is useful for you map makers it gives the progression of the game/map much more meaning. Also neutrals can become quite a challenge after 10 month game time.

Installation:
Just download the Mod and extract to your heroes Mod folder. Activate with Mod Manager. Open the ini file in the mod folder and set to any value. Default value is 28. The other functions of the script should be untouched and work as normal.

Dropbox Link: https://goo.gl/G5dFhK

If there is enough interesst i can also give you more options on what to set e.g. amount of attack or more buffs/debuffs.

This post is more for people which are not so familiar with ERM or forgot about script 21. The credits for this script of course go to the WOGs authors.


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avatar
avatar


Famous Hero
posted July 12, 2017 06:55 AM

Look interesting! Definitelly worth checking!

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Baronus
Baronus


Supreme Hero
posted July 12, 2017 07:05 PM

WoG needs ballance but in your site is a lot of scripts! What to download? Or maybe all?

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RerryR
RerryR


Known Hero
posted July 12, 2017 07:20 PM

@ Baronus

The good thing about WOG/ERA is that you can freely choose what you want and costomize to game to your linking. So when you feel like you need a bit more challenge while playing download "Neutral Units difficulty" and set the value to maybe 14 and see if you can still win your szenario.

If you feel like the secondary skills for magic heroes are underpowered and not well balanced for fun play/random maps go and download mods which say [secondary skills] in front of their name and then read the readme.txt
(there is also a summary at first post of Enhanced Magic Skills thread)

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bloodsucker
bloodsucker


Supreme Hero
posted July 12, 2017 10:37 PM
Edited by bloodsucker at 22:39, 12 Jul 2017.

Thx, would you be able to create a screen with a button to reset values like in Conquistador? Some values seam impossible to me week one but not week ten.
Btw, is it compatible with other mods, namely Conquistador?

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RerryR
RerryR


Known Hero
posted July 12, 2017 11:16 PM

I haven't played Conquistador yet, as far as i understood if focuses mainly on AI and not on neutral units, right? Anyway this is basically an original WOG script so it should be compatible.
With that button you mean a reset button in game while playing to set diffenrent values?

From my playing experience a value around 20-30 gives a good challenge. It resembles roughly like neutrals would get double stack experience in the first 4 month. On a side note, it does not affect AI hero creatures.

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