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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Is there a future for Heroes?
Thread: Is there a future for Heroes? This thread is 37 pages long: 1 2 3 4 5 ... 10 20 30 ... 33 34 35 36 37 · «PREV / NEXT»
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted June 29, 2019 10:02 AM

I believe nowadays a lot more people want to see units feeling and playing like class archetypes. A specific feel, some adaptability, more than one tools to fulfill its role in combat.. Nowadays having a melee attacker that just attacks or an archer whose special is to just shoot, it just doesn't cut it.
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Su_Lang_Manchu
Su_Lang_Manchu

Tavern Dweller
posted June 30, 2019 01:05 PM
Edited by Su_Lang_Manchu at 13:06, 30 Jun 2019.

lantranar said:
Su_Lang_Manchu said:
Beholders are one of the most iconic monsters and have been featured more in the MM world than Troglodytes.

kinda out of topic a bit but I have been wondering about this for a long time. Beholders is supposed to be an IP belong to WotC/D&D so why did NWC managed to get it into their game?
Series like Baldur's gate and nverwinter night have it too, but they were license from WotC.

I looked this up and found nothing about it. All other games kinda avoid this creature or have to give it different names (evil eyes or eyeball monster or whatever)

It might just be a personal preference, but I always considered Beholders one of the more unique monsters. They also have a history in the RPG MM games and you find the design influences even in games like Doom (the Cacodemon). I'm not so much talking about the original DnD design, but rather the concept.
lantranar said:

Caliostro said:
...

i think its easier to say how you feel about this game, what you like and what you don't like but it's kinda hard to pinpoint the particular mechanics, or system that make it works. I think Hmm as a franchise from 1 to 3 was a mess that just some how .. worked. Its core game has always been flawed, and every iteration has its own undeveloped aspects. Many people think H3 is perfect, but I think h3 and h5 are just the least frustrating to play, or "still feel good despite all the flaws".
I have been seeing people opinions about the game but somehow, for one mechanics to be hated by some people, there will always be some others who like it.


I think that is a very good way to put it.

JollyJoker said:
In a game like HoMM, flanking as a general mechanism makes zero sense, and that includes HO. It is, however, a good creature ability. It might also be a Hero ability to give this to creatures led...

Very much agreed. HoMM doesn't provide enough fine-grained control over movement to make it a good general mechanic. And in general, using flanking attacks means that you just exposed the rear of your own unit to enemy creatures.

It's nice to have, but it's a rather shallow feature. However, it makes a lot of sense on units like Assassins.

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lantranar
lantranar


Adventuring Hero
posted July 02, 2019 10:29 AM

Su_Lang_Manchu said:
It might just be a personal preference, but I always considered Beholders one of the more unique monsters. They also have a history in the RPG MM games and you find the design influences even in games like Doom (the Cacodemon). I'm not so much talking about the original DnD design, but rather the concept.


IIRC, WotC made the name 'Beholder' their trademark, so at least no one should be able to use that name without their license. The characteristic of monster is not what anyone can patent, so everyone can use it, just that they cannot use the same name.
Thats why i said all other games, comic books and novels use alternative names, including Cacodemon.

Only M&M franchise and King's Bounty have the same monster with the exact same name without any relation to WotC or DnD. Thats what confuses me.

Oddball13579 said:
Another way to look at is is that NWC might have made the Beholder before WotC/D&D acquired it as an IP.


This might just be the case.

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red_flag
red_flag


Known Hero
posted July 09, 2019 02:31 PM
Edited by red_flag at 14:35, 09 Jul 2019.

Chinese mobile M&M Heroes Dynasty gameplay video:
https://www.youtube.com/watch?v=OrKucXHjIPg

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lordgraa
lordgraa


Promising
Famous Hero
The Whisperer
posted July 09, 2019 10:51 PM

Nice!

They dont even forget to put in loot boxes! ... ehm, loot orbs

I like how Ubisoft can stay green recycling assets from H7 to H3. Peace to you, brothers
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The Shadows Over Ashan (H7 community DLC)

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red_flag
red_flag


Known Hero
posted August 16, 2019 02:57 PM
Edited by red_flag at 15:04, 16 Aug 2019.



King’s Bounty 2 - Official Reveal Trailer - https://www.youtube.com/watch?v=oshCt0-mhN8

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gemeaux333
gemeaux333


Known Hero
posted August 16, 2019 04:39 PM

this is how homm should be : the best of homm6 and king's bounty legend !

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zydar
zydar


Adventuring Hero
posted August 17, 2019 05:39 AM

it's still take place in Ashan?

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LordInsane
LordInsane


Known Hero
posted August 17, 2019 06:15 AM

zydar said:
it's still take place in Ashan?

As I understand it the King's Bounty rights got separated from the Might and Magic rights at some point. The last post-NWC King's Bounty wasn't in Ashan,  and obviously NWC's King's Bounty wasn't.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted August 17, 2019 10:00 AM

I don't know. It doesn't strike me as similiar to it's predecessor in atmosphere (which was fairy tale like). It looks like a generic medieval strategy, sprinkled with monsters just for formalities sake. It's seems they went with a more "mature" look, but the armies seem really generic (standard medieval infantry).

We'll have to see, it's just the first trailer.

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Stevie
Stevie


Responsible
Undefeatable Hero
posted August 17, 2019 12:07 PM

Yea, lacks the fairy tale visuals. Looks Skyrim-ish, or Heroes 7-ish, the grey, down to earth color scheme. Not a big fan, though it can work, we'll have to see.
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The Young Traveler

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 17, 2019 01:27 PM

Surprised at the completely boring trailer

Looks like there will be multiple units per stack, curious what they had in mind with that. I prefered the atmosphere of the previous ones.
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gemeaux333
gemeaux333


Known Hero
posted August 17, 2019 05:12 PM
Edited by gemeaux333 at 17:12, 17 Aug 2019.

Its really quite simple : putting more units in a stack (visually) allow to show the level of a creature and prevent to have to play on perspective to show its actual size, and hereby comfort the hexes system (by opposition to the square system used in battles in homm 5/6/7)...

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Zenofex
Zenofex


Responsible
Legendary Hero
Kreegan-atheist
posted August 17, 2019 06:35 PM

If it wasn't for the name, I would have thought that this is a Legends of Eisenwald 2 trailer. Still... now I'm even more interested.

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CountBezuhoff
CountBezuhoff


Supreme Hero
Nihil sub sole novum
posted August 17, 2019 07:06 PM

King's Bounty... King's Bounty... Ah, yes, wasn't that like HoMM 0? Haha, checkmate sceptics, we are getting that Heroes 8 in 2020 after all! *victorious heavy breathing*

Though I'd really love to see some gameplay footage before getting too exited.

The Count
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 17, 2019 08:54 PM

gemeaux333 said:
Its really quite simple : putting more units in a stack (visually) allow to show the level of a creature and prevent to have to play on perspective to show its actual size, and hereby comfort the hexes system (by opposition to the square system used in battles in homm 5/6/7)...

That wasn't a problem in the previous one.
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gemeaux333
gemeaux333


Known Hero
posted August 18, 2019 04:30 PM

Elvin said:
gemeaux333 said:
Its really quite simple : putting more units in a stack (visually) allow to show the level of a creature and prevent to have to play on perspective to show its actual size, and hereby comfort the hexes system (by opposition to the square system used in battles in homm 5/6/7)...

That wasn't a problem in the previous one.


Yes but it was hard to figure out the level of the creatures without right clic on it...

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zydar
zydar


Adventuring Hero
posted August 18, 2019 05:39 PM
Edited by zydar at 17:41, 18 Aug 2019.

I think the destruction of enroth continent have effect on heroes franchise
the destruction give effect on gameplay, mechanic, the winning formula, the winning continent
i think the continent, the environment design, the lore, have large impact on gameplay, mechanic, how we play heroes game
maybe this old dev mistake, so the new dev just continue the mistake again, then again

the heroes winning formula cannot be restored because enroth is destroyed
the implementation of the new formula always not satisfied
the  two new continent cannot surpass the glory of enroth


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gemeaux333
gemeaux333


Known Hero
posted August 18, 2019 07:19 PM
Edited by gemeaux333 at 19:21, 18 Aug 2019.

If Sandro ever succeeded on Ashan, we could have had the power to rebuild Enroth... Otherwise, it a ship having sailed a long time ago.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 18, 2019 10:34 PM

This makes no sense. It is the gameplay and feel that defines a heroes (or any) game, not the setting. The setting only matters in the campaigns and I'm not even sure if most people play them. Newer games might be an exception because they are shipped with a tiny amount of maps and you are bound to run out soon lol
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