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Heroes Community > Heroes 5 - Modders Workshop > Thread: Unused Abilities
Thread: Unused Abilities
Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted August 03, 2017 12:42 AM

Unused Abilities

I just realized that apart from fright aura there is also frightful presence that works like a pre-emptive fear for attackers I don't remember ever seeing it in the game, was it used anywhere or has it been collecting dust along with crystal scales, avenging flame and frost breath? Looks seriously broken but I love the idea

Crystal scales also puzzles me. The effect is situational to be sure but I am positive that it was never officially used. How come, is there any bug associated with it?

Also, what's the difference between elves double shot and normal double shot?
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dredknight
dredknight


Promising
Supreme Hero
disrupting the moding industry
posted August 03, 2017 09:04 AM

Elvin those skills are not used indeed.
frightful presence - works like  fear in heroes 3.

Crystal scales - makes the creature immune to direct stack number reduction abilities - Harm Touch, Vorpal Sword, Deadeye Shot etc. but it does not protect against ice spells with "Cold death" perk.
Actually this is something I am going to use for the boss creatures.

For the shots I think there is no difference besides the name.
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Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted August 03, 2017 11:36 AM

It's actually even better because it only triggers when you attempt to attack the 'frightful' creature I noticed that it also makes that unit play first regardless of its initiative. Sounds perfect for boss units, particularly dragons.

Is there any way to add abilities to warmachines?
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Fauch
Fauch


Responsible
Undefeatable Hero
posted August 07, 2017 06:07 PM

I don't think frost breath did anything more than adding a ability text description to the unit, like fire breath, 3 / 6 headed attack or whirlwind attack.
most of the area attacks were done by defining in the creature stats file (I think) which tiles would be affected by the attack (as well as the percentage of damage on secondary targets) relative to the unit position.
you could just code that the unit would damage its target and anyone behind it, without giving it the firebreath ability, and I think it still worked.
I guess you could also select all tiles in a 2 tiles radius around the unit, give a meteor shower animation (more like effect, if I remember right), give frost breath ability and rename it meteor strike for example.

I thought crystal scales felt like a logical ability for the reapers units from necropolis, with a modified name of course.

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Undead_king_
Undead_king_


Hired Hero
posted September 08, 2017 03:10 PM
Edited by Undead_king_ at 15:11, 08 Sep 2017.

Whats the exact code of those abilities ?

For example - Frightful Aura its - ABILITY_FRIGHT_AURA

For Frightful presence and Crystal scale is ? ? ?

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Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted September 08, 2017 04:04 PM

There you go

<ID>ABILITY_FRIGHTFUL_PRESENCE</ID>

<ID>ABILITY_CRYSTAL_SCALES</ID>
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Undead_king_
Undead_king_


Hired Hero
posted September 30, 2017 06:58 AM

^

Thanks a lot. I have an other question, but since i dont want to open an other thread about it , Can i ask

Is it possible to add Raging Blood to Wyverns ? Because i put it in the creature description + I put some abilities and levels of unlocking in the default_stats (same copy/paste stuff right after the chieftains bonus unlock down the page) but appears not to be working at all.

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Elvin
Elvin


Admirable
Omnipresent Hero
Tastes like chicken
posted September 30, 2017 08:53 AM

Did you give wyverns <Item>ABILITY_DEMON_RAGED</Item>?
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Undead_king_
Undead_king_


Hired Hero
posted October 01, 2017 10:47 AM

Elvin said:
Did you give wyverns <Item>ABILITY_DEMON_RAGED</Item>?



ofc

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Hayven
Hayven


Famous Hero
posted October 01, 2017 03:38 PM

I doubt it possible. AFAIK the Rage abilities are hard-coded and they appear in the creature files only to be displayed within the abilities description and at the creature screen.

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magnomagus
magnomagus


Honorable
Legendary Hero
modding wizard
posted October 01, 2017 03:54 PM

No, they are not hardcoded and can be modified in defaultstats, but I don't know if they can be added to creatures that didn't have rage in TOE. If Elvins suggestion+defaultstats doesn't work you are out of options. Please let me know if it worked.
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Undead_king_
Undead_king_


Hired Hero
posted October 13, 2017 11:56 PM

magnomagus said:
Please let me know if it worked.


It didn't. I guess Im out of options...

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