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RoseKavalier
Admirable
Supreme Hero
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posted July 20, 2018 07:22 PM |
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No Winrar, 7zip. Strange, anyway I got them now.
I will inspect later, but for the future the files that are actually helpful to me are the ones in /Packs/SoD_SP/debug. Now I can't see which part of code was responsible, can only guess or try to reproduce it.
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RoseKavalier
Admirable
Supreme Hero
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posted July 20, 2018 11:09 PM |
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RoseKavalier said: No Winrar, 7zip. Strange, anyway I got them now.
I will inspect later, but for the future the files that are actually helpful to me are the ones in /Packs/SoD_SP/debug. Now I can't see which part of code was responsible, can only guess or try to reproduce it.
EDIT
Welp, my version of 7zip was dated apparently. Should be fine in the future.
Thanks for bug report, it is now fixed in 1.15b...
1.15b
[ ] Mapmaker-unhireable heroes fix is now optional
[-] Fix a bug when recalculating hero movement after encounter if the owner of the hero was defeated (thanks Lunareon)
[*] German and Greek language corrections (thanks Nikos)
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Lunareon
Tavern Dweller
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posted July 21, 2018 06:20 AM |
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Thanks for the fix.
BTW, the option for Adventure map coordinates and Real Casualties (Elementals) are reversed in .ini and ingame menu. When its disabled in .ini, its enabled in game.
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RoseKavalier
Admirable
Supreme Hero
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posted July 21, 2018 03:26 PM |
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Lunareon said: Thanks for the fix.
BTW, the option for Adventure map coordinates and Real Casualties (Elementals) are reversed in .ini and ingame menu. When its disabled in .ini, its enabled in game.
Confirmed, had them switched around in internal key sequence. It will be a part of next version, tyvm.
###########################################
RoseKavalier said:
Multiplayer Icon
It is not coming back. The best I can do is evenly space out the icons in the New Game and Load Game menus.
Chat Icon
It's on the to-do list. I've managed to partially remove it but the resources bar has to be stretched and the date text moved as well.
New/Load Game icons were spaced out evenly in 1.15b.
Chat icon will be gone in 1.16.
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baratorch
Promising
Adventuring Hero
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posted July 29, 2018 07:48 AM |
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RoseKavalier,
so, what about the source code and the possible inclusion of some features of sod_sp in hd-mod?
Here are some of my thoughts on the SoD_SP:
1. I think disabled multiplayer - is a bad design for the plugin.
I would just add a game mode check that would disable the feature in the multiplayer online game and enable it in a single player game.
That's exactly how I do in the HD-mod.
So, if I play both a single player with a SoD_SP, and online multiplayer, I will not have to time to time add and remove the SoD_SP.
2. If I can review the source code of the SoD_SP, or even participate in the development of the SoD_SP, it will have a positive effect on the compatibility and on the number of bugs.
3. I want to add some SoD_SP features in the HD-mod.
And I want to edit some HD-mod features according to the SoD_SP functionality and vise versa.
What do you say?
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RoseKavalier
Admirable
Supreme Hero
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posted July 29, 2018 05:26 PM |
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Hey bara!
As I had said on HW, I'm certainly willing to do so, whatever you see fit.
I will send you an email @ yandex.
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1.15c
I broke the sod_sp options save feature in 1.15b. (signaled by email)
Links updated.
Also lobby chat icon was removed in this version instead of waiting for 1.16. In the future this will probably be made optional.
Thanks for signaling bugs.
#############################
Support Notice: 13.08.2018
I'm taking vacations in a remote area in a few days, I will not be able to provide any support until my return, early September. You can still leave any problems/suggestions here and I will get to them when I come back.
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Nmesa
Hired Hero
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posted August 16, 2018 10:15 PM |
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Edited by Nmesa at 05:00, 18 Aug 2018.
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About suggestions - what do you think about adding a fix for the bug that SOD AI resurrects only one skeleton (lich with cloak) with any Necromancy level?
_________________
This happens only against other AI heroes and neutrals, necromancy works fine against human.
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Ben80
Famous Hero
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posted August 19, 2018 12:28 PM |
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Nmesa said: About suggestions - what do you think about adding a fix for the bug that SOD AI resurrects only one skeleton (lich with cloak) with any Necromancy level?
_________________
This happens only against other AI heroes and neutrals, necromancy works fine against human.
HD+ option in HD mod do not solves this issue ?
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Nmesa
Hired Hero
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posted August 19, 2018 12:57 PM |
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Ben80 said:
Nmesa said: About suggestions - what do you think about adding a fix for the bug that SOD AI resurrects only one skeleton (lich with cloak) with any Necromancy level?
_________________
This happens only against other AI heroes and neutrals, necromancy works fine against human.
HD+ option in HD mod do not solves this issue ?
I tested this bug on HD+, so looks like it doesnt.
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Ben80
Famous Hero
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posted August 19, 2018 01:15 PM |
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Nmesa said:
Ben80 said:
Nmesa said: About suggestions - what do you think about adding a fix for the bug that SOD AI resurrects only one skeleton (lich with cloak) with any Necromancy level?
_________________
This happens only against other AI heroes and neutrals, necromancy works fine against human.
HD+ option in HD mod do not solves this issue ?
I tested this bug on HD+, so looks like it doesnt.
I would not say it is a bug, it is mechanic of original game (as well as WaterWalk/Fly mechanics for AI, for example).
Though it can be fixed of course without big damage of original game.
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Nmesa
Hired Hero
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posted August 19, 2018 01:59 PM |
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Edited by Nmesa at 14:05, 19 Aug 2018.
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Ben80 said:
Nmesa said:
Ben80 said:
Nmesa said: About suggestions - what do you think about adding a fix for the bug that SOD AI resurrects only one skeleton (lich with cloak) with any Necromancy level?
_________________
This happens only against other AI heroes and neutrals, necromancy works fine against human.
HD+ option in HD mod do not solves this issue ?
I tested this bug on HD+, so looks like it doesnt.
I would not say it is a bug, it is mechanic of original game (as well as WaterWalk/Fly mechanics for AI, for example).
Though it can be fixed of course without big damage of original game.
I thought that since SoD_SP has many features for mapmakers/hardcore maps, this fix could help in creating maps with enemy heroes that are able to use Cloak of the Undead King for example.
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Ben80
Famous Hero
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posted August 19, 2018 02:06 PM |
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Nmesa said:
I thought that since SoD_SP has many features for mapmakers, this fix could help in creating maps with enemy heroes that are able to use Cloak of the Undead King for example.
Then AI should be intellectual enough to be able do not hide Cloak into backpack for the sake some other powerful artifact...
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RoseKavalier
Admirable
Supreme Hero
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posted September 02, 2018 05:58 PM |
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Nmesa said: About suggestions - what do you think about adding a fix for the bug that SOD AI resurrects only one skeleton (lich with cloak) with any Necromancy level?
_________________
This happens only against other AI heroes and neutrals, necromancy works fine against human.
Yea, this sounds like a coding error / bug. I'll look it up and make it optional.
____________
My Let's Plays: Metataxer's Revenge - The Empire of The World 2
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Ben80
Famous Hero
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posted September 03, 2018 08:20 AM |
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RoseKavalier said:
Yea, this sounds like a coding error / bug. I'll look it up and make it optional.
Month of plague also is coding error / bug ?
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RoseKavalier
Admirable
Supreme Hero
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posted September 03, 2018 04:04 PM |
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Ben80
Famous Hero
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posted September 03, 2018 07:20 PM |
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RoseKavalier said: ^Quality of life.
On some single player maps it could ruin hours of work.
There are many ways to improve quality of life, but if it replaces original mechanics... hmmm... For example, one may make one button with label "Victory !". It could save huge number of hours !
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RoseKavalier
Admirable
Supreme Hero
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posted September 04, 2018 05:46 AM |
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It depends what you define as QoL vs gameplay change.
Month of the Plague / Double growth are random events which you can usually deactivate simply by loading your autosave and ending turn again. Many games have options to enable/disable these types of events (Sim City, Civilization); it's not vanilla anymore but I don't see it as a new gameplay mechanic as it's something that could only happen once in a while that is now optional, 10% & 40% every 28 days respectively.
Comparing this to an instant-win button is quite a faulty analogy.
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My Let's Plays: Metataxer's Revenge - The Empire of The World 2
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted September 04, 2018 06:05 AM |
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Absolutely, they implemented some randomness to keep the game thrilling in a few areas but the backside is that month of plague prohibits a smart and careful map design, can also screw multiplayer, so should have been made optional.
And btw, simply reloading say 7 is not changing the plague seed, looks to me it is somehow coded at map generation (look at Xiedu or ira the mage prerequisites to get rid of plague)
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Ben80
Famous Hero
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posted September 04, 2018 08:25 AM |
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Simply RoseKavalier approve some game mechanics changes which he likes and refuses other ones which he don't like. In general, it is matter of taste, no further. Changes are always changes.
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Salamandre
Admirable
Omnipresent Hero
Wog refugee
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posted September 04, 2018 08:34 AM |
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Thats why one becomes modder, you summed it.
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