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FirePaladin
Legendary Hero
DoR Modder
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posted June 09, 2020 04:15 PM |
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Cool. Tbh, I started using it myself too.
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Enshackling time itself, heralds of the Ancients among their heat-depleted land.... Who could they be, who could rally the beings of the East and the North and control the mortals' fate?
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RoseKavalier
Admirable
Supreme Hero
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posted June 09, 2020 07:14 PM |
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v1.19.0.1 ~ 1.19.0.4
Quote:
I fixed the graphical issue after a user's report already, it only happens in GDI-32bit ~ you can switch to another mode in the meantime as I'm hunting another bug reported by the same user.
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DOWNLOADS (exe / Files installer)
Version 1.19.0.1
[+] Fixed a rare index underflow causing creature "overflow" when using Whirlpools [option: Creature Overflow]
[-] Fixed drawing to screen in GDI-32bit mode (thanks Nikos)
[-] Fixed incorrect loop conditions in H3String that could result in crash during combat
Updated H3.TextColor which used the same piece of code (thanks Nikos)
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Version 1.19.0.2
[-] Fixed H3.TextColor for real this time
The fix for H3.TextColor was working as intended but I unintentionally broke something due to my updating of H3API and not doing due diligence.
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Version 1.19.0.3
[-] Updated internal version which to stop report of new version
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Version 1.19.0.4
[-] Fixed incorrect move order of Arrow Towers (thanks daemon_n)
[-] Fixed a rare bug with FindMe that could alter the adventure map (thanks Avalyah)
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My Let's Plays: Metataxer's Revenge - The Empire of The World 2
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Lunareon
Tavern Dweller
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posted June 27, 2020 09:16 AM |
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Edited by Lunareon at 09:27, 27 Jun 2020.
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After using alt+click on town, interface border lines becomes distorted and that effect remains for all subsequent alt+clicks.
Sometimes its difficult to recreate this problem and everything work fine, but after restart it happens again.
I tried different graphic modes in HDmode, but thats not the case.
https://ibb.co/5vgMk08
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Barbuta
Adventuring Hero
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posted June 27, 2020 12:56 PM |
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It happens to me as well. I first noticed this bug after updating to 1.19
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RoseKavalier
Admirable
Supreme Hero
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posted June 27, 2020 04:22 PM |
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Barbuta
Adventuring Hero
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posted June 27, 2020 04:46 PM |
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Some portraits also get distorted. If I switch between heroes. I can make one of the heroes change colors. So, I've seen what a red/brown/orange Solmyr looks like
Examples:
https://ibb.co/dtY3NdT
https://ibb.co/ZzwwV4D
https://ibb.co/DbpgGLL
https://ibb.co/fFfMyKv
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RoseKavalier
Admirable
Supreme Hero
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posted June 27, 2020 07:50 PM |
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Machberet
Hired Hero
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posted June 27, 2020 09:57 PM |
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Hm, can you look into AI evaluation of Death Ripple / Destroy Undead spell? It seems that it lets AI clear fights that a human will not be able to win like 50 skeletons + 5 wights vs 21 genies with 1-0-2-2 stats. I get it that it is a bigger issue as a whole, but Death Ripple seems to be especially overpowered.
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Barbuta
Adventuring Hero
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posted June 27, 2020 11:28 PM |
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Another small visual bug that I have found is: when using the alt+right click on a town that has all spells disabled the troops that are in the town are not displayed properly.
Example:
https://ibb.co/tzQLGcZ
In the town there are 7 stacks yet you can only see 5 at most.
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RoseKavalier
Admirable
Supreme Hero
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posted June 28, 2020 03:20 AM |
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Machberet said: Hm, can you look into AI evaluation of Death Ripple / Destroy Undead spell? It seems that it lets AI clear fights that a human will not be able to win like 50 skeletons + 5 wights vs 21 genies with 1-0-2-2 stats. I get it that it is a bigger issue as a whole, but Death Ripple seems to be especially overpowered.
Eventually I'll look into AI but so far I haven't done much in this area... I'm aware of the way AI-AI battles work but touching this will take a lot of time which I can't spare atm.
Barbuta said: Another small visual bug that I have found is: when using the alt+right click on a town that has all spells disabled the troops that are in the town are not displayed properly.
Example:
https://ibb.co/tzQLGcZ
In the town there are 7 stacks yet you can only see 5 at most.
Thanks, I computed the width of the defending army but didn't use it to check dlg width :x
I'll try to get that updated tonight otherwise tomorrow.
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My Let's Plays: Metataxer's Revenge - The Empire of The World 2
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Lunareon
Tavern Dweller
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posted June 28, 2020 02:58 PM |
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Edited by Lunareon at 15:00, 28 Jun 2020.
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Thanks for quick fix, but unfortunately nothing changed - the same graphic distortion after clicking on a town.
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RoseKavalier
Admirable
Supreme Hero
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posted June 28, 2020 10:39 PM |
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v1.19.0.6
Lunareon said: Thanks for quick fix, but unfortunately nothing changed - the same graphic distortion after clicking on a town.
I'm not able to replicate this, can you give steps for it to be repeatable?
Nevermind, found the issue.
Version 1.19.0.6
[-] Fixed remaining colorization issue
[-] Fixed width of Town Advanced Dialog (thanks Barbuta)
DOWNLOADS (exe / Files installer)
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My Let's Plays: Metataxer's Revenge - The Empire of The World 2
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wenwell
Adventuring Hero
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posted July 08, 2020 07:19 AM |
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RoseKavalier, Could you restore AI vs AI combat bugs which is fixed in HD-mod? This changes is caused unintendent behavior in xiedu map.
Save: https://transfiles.ru/4m6se
Enemy's hero must survive after attack in event if we skip the turn but with HD+ (and with SoD_SP as well) he just vanished.
also, ALT+RMB is not working on events in the latest SoD_SP version.
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RoseKavalier
Admirable
Supreme Hero
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posted July 09, 2020 05:14 AM |
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wenwell said: RoseKavalier, Could you restore AI vs AI combat bugs which is fixed in HD-mod? This changes is caused unintendent behavior in xiedu map.
Save: https://transfiles.ru/4m6se
Enemy's hero must survive after attack in event if we skip the turn but with HD+ (and with SoD_SP as well) he just vanished.
also, ALT+RMB is not working on events in the latest SoD_SP version.
I looked into the bug... it's HDmod sneakily changing random seed in a hook, changing the outcome of the battle.
The events not showing up got fixed; I'll fix the random seed issue before updating.
Thanks as always!
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My Let's Plays: Metataxer's Revenge - The Empire of The World 2
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Barbuta
Adventuring Hero
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posted July 09, 2020 11:46 PM |
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I found a bug with forgetfulness. When the AI casts forgetfulness with a basic effect on your shooter, you do half damage with them but the damage number on the bottom says otherwise.
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RoseKavalier
Admirable
Supreme Hero
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posted July 10, 2020 03:17 PM |
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v1.19.0.7
Version 1.19.0.7
[+] Added a missing original RNG restoration on certain battle starts (e.g. Events) (thanks scars of reality, Dirty_Player, wenwell)
[+] Regular/Basic Forgetfulness are now considered when previewing damage output (thanks Barbuta)
[-] Advanced Dialog now shows Events again (thanks wenwell)
[-] Fixed unsafe function declaration (thanks Ben80)
DOWNLOADS (exe / Files installer)
Thanks to the community to keep reporting these bugs!
I do test all of my releases but with the growing size of SoD_SP it becomes difficult to test everything.
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My Let's Plays: Metataxer's Revenge - The Empire of The World 2
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Xyphistor
Hired Hero
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posted July 11, 2020 10:25 PM |
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I've found a couple of issues, not sure if they are with HD+ or SOD_SP...
1) Sometimes alt+RMB on Pandora's boxes doesn't show correctly for certain combinations of spells, eg:
2) Alt+RMB on Scholars often lies...
3) Alt+RMB on Witch Huts sometimes lies...
4) The 'hold A and click on the flag/hero/unit to upgrade' doesn't check how much gold you have... If you don't have enough it just spends down to zero but still upgrades everything...
Also, the new options when you start a new game - what do they mean?
I can guess at the 'Always build 2nd level' ones, but what's 'Rebuild mage guild' and what's 'Battle queue'?
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RoseKavalier
Admirable
Supreme Hero
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posted July 12, 2020 12:30 AM |
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v1.19.0.8
Xyphistor said: I've found a couple of issues, not sure if they are with HD+ or SOD_SP...
1) Sometimes alt+RMB on Pandora's boxes doesn't show correctly for certain combinations of spells, eg:
2) Alt+RMB on Scholars often lies...
3) Alt+RMB on Witch Huts sometimes lies...
4) The 'hold A and click on the flag/hero/unit to upgrade' doesn't check how much gold you have... If you don't have enough it just spends down to zero but still upgrades everything...
1) Please post either some saves or some way to recreate said bugs. There is virtually an infinite number of combinations for pandora's boxes.
2) Scholars may "lie" if you already have the spell or secondary skill maxed out, in the sense that it shows the real attribute of the scholar, not what you're getting.
3) Please post either some saves or some way to recreate said bugs.
4) Argh, seems I mixed my < sign, thx for notification.
Quote:
Also, the new options when you start a new game - what do they mean?
I can guess at the 'Always build 2nd level' ones, but what's 'Rebuild mage guild' and what's 'Battle queue'?
This is not part of SoD_SP.
Version 1.19.0.8
[-] Repaired one-click upgrade of units to consider all units in a stack (thanks Xyphistor)
[-] Pandora boxes Advanced dialogs and events would not show spells when there were precisely 15 (thanks Xyphistor)
DOWNLOADS (exe / Files installer)
Looked at some code, fixed some bugs. Can't replicate any of the Witch Hut or Scholar issues.
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My Let's Plays: Metataxer's Revenge - The Empire of The World 2
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Barbuta
Adventuring Hero
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posted July 12, 2020 01:26 PM |
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I've seen bugs in the side panel battle queue for quite some time.
Here is one: https://ibb.co/5xHW10T
On the image you can see I have 2 fire elementals with no haste/slow/speed artifacts. The enemy has 2 dragons and titans with no haste/slow/speed artifacts. The next turn shows that the movement order is: His dragons then my elementals then his titans. But that's wrong. His titans move before my elementals. I've seen the same bug with other combination of units.
Also a while back the queue didn't take into account haste/slow/blind effects wearing off on the next turn and again showing wrong information. I didn't test if that is still the case.
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RoseKavalier
Admirable
Supreme Hero
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posted July 13, 2020 06:25 PM |
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Barbuta said: I've seen bugs in the side panel battle queue for quite some time.
Here is one: https://ibb.co/5xHW10T
On the image you can see I have 2 fire elementals with no haste/slow/speed artifacts. The enemy has 2 dragons and titans with no haste/slow/speed artifacts. The next turn shows that the movement order is: His dragons then my elementals then his titans. But that's wrong. His titans move before my elementals. I've seen the same bug with other combination of units.
Also a while back the queue didn't take into account haste/slow/blind effects wearing off on the next turn and again showing wrong information. I didn't test if that is still the case.
Went through a lot of turns with as close to the same conditions as you showed.
Completely unable to repeat any of those issues over hundreds of rounds; unless there a replicable method is posted I'm not able to do anything more.
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My Let's Plays: Metataxer's Revenge - The Empire of The World 2
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