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Heroes Community > Library of Enlightenment > Thread: [H3] SoD_SP: a HDmod plugin
Thread: [H3] SoD_SP: a HDmod plugin This thread is 33 pages long: 1 2 3 4 5 ... 10 20 ... 29 30 31 32 33 · «PREV / NEXT»
sphinxx
sphinxx

Tavern Dweller
posted November 17, 2022 03:49 PM

hey
there is a bug in the latest sod_sp version where the game crashes after you kill a monster which contains 1000 or more resources. it does not matter which resource..
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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted November 18, 2022 12:06 AM

sphinxx said:
hey
there is a bug in the latest sod_sp version where the game crashes after you kill a monster which contains 1000 or more resources. it does not matter which resource..


Thanks, it's fixed!



Version 1.19.3.13
[-] Fixed a bug when printing resource amounts with commas (thanks sphinxx)


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My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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BrandochDaha
BrandochDaha


Hired Hero
posted November 21, 2022 08:55 PM

Hi RoseKavalier, thank you for your work.
Just wanted to ask one thing. I've downloaded SoD_SP.1.19.3.13.Files.zip
and put it into my _HD3_DataPacks folder. If I just extract it into that folder (as I understood from the documentation pdf), in the plug-in section of the HD-mod, I do not get a choice for SoD_SP, but some options that seem to be related to the folder names. If, however, I just extract the zip file to a new folder in the _HD3_DataPacks, everything seems to be working fine. So just wanted to check, whether I misunderstood the instructions in the pdf.

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sphinxx
sphinxx

Tavern Dweller
posted November 22, 2022 08:13 AM

RoseKavalier said:
sphinxx said:
hey
there is a bug in the latest sod_sp version where the game crashes after you kill a monster which contains 1000 or more resources. it does not matter which resource..


Thanks, it's fixed!



Version 1.19.3.13
[-] Fixed a bug when printing resource amounts with commas (thanks sphinxx)




Thank you!
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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted November 23, 2022 03:09 AM

BrandochDaha said:
Hi RoseKavalier, thank you for your work.
Just wanted to ask one thing. I've downloaded SoD_SP.1.19.3.13.Files.zip
and put it into my _HD3_DataPacks folder. If I just extract it into that folder (as I understood from the documentation pdf), in the plug-in section of the HD-mod, I do not get a choice for SoD_SP, but some options that seem to be related to the folder names. If, however, I just extract the zip file to a new folder in the _HD3_DataPacks, everything seems to be working fine. So just wanted to check, whether I misunderstood the instructions in the pdf.


Ah, no it's a relic from past. I've removed it from the user manual, thanks for reminding me.
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My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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sphinxx
sphinxx

Tavern Dweller
posted March 15, 2023 11:39 PM

sod_sp - hota

hey rosekavalier,
were you ever in talks with the hota team to implement some features from sod_sp to hota?
and is this even possible?

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Biobob
Biobob


Famous Hero
the Bobler
posted April 05, 2023 01:04 AM
Edited by Biobob at 02:55, 05 Apr 2023.

Bug report: Admiral's hat bugfix

Bug-report

SoD_SP's "Admiral's hat bugfix" movement formula is not correct from day 2 onwards. On day 1 the correct movement is preserved both when exploting the bug as well as when entering and leaving boats normally.

This bug leads to an enormous loss of movement points when not trying to exploit the bug and just entering a boat - in fact, in this scenario the wrong movement formula (=bugfix enabled) yields a 1/3 loss in movement points compared to the correct formula (example: 1700mp vs 2550mp in the below test map)

(It does not make a difference at which time the bugfix is disabled/enabled using the ingame F12 menu - the result is the same both when the bugfix is enabled/disabled before restart and within the same game.)

To reproduce:

Play the following map:
Download test map

Assumptions for the below numbers: no other, unnecessary movements done (for example, visiting the border guard twice or doing extra steps on land)

DAY 1 hero will always have 2550 movement points after visiting the border guard and entering the boat, regardless of choice in SOD_SP. If this hero then goes back to land, he will have 1633 movement points in both cases. Since 1633 movement points is the result we get when the bugfix is disabled and since this hero has no movement artifacts, we can assume that 1633 is the intended number of movement points a hero should have when not trying to exploit the bug. As such, this is the number that should be achieved in all cases when we enable the bugfix.

DAY 2 hero will have 2550 movement points after the same steps if SOD_SP's bugfix is disabled, but will have 1700 movement points if it was enabled. If the same hero then goes back to land with the bugfix enabled, he will only have 1600 instead of 1633 movement points. If the bugfix is disabled, he will have 1633 movement points (correct)

DAY 1Exploit hero will have 1633 movement points after exploting the bug once (=entering the boat without movement artifacts equipped and leaving the boat with them equipped) with the bugfix enabled (correct)

DAY2+Exploit hero will have 1600 movement points after exploiting the bug once if the bugfix is enabled (instead of 1633)

Further information (that was too hard to setup in an easy to reproduce way in the test map):

- The problem is most likely in the "entering boat" calculation, whereas the "back to land" calculation is likely correct. This was checked by comparing a hero starting day 1 in a boat and then leaving to land with a hero starting day 2 in a boat and then leaving to land - in all cases the heroes ended on land with the same amount of movement points.

- To elaborate further on the above point: a hero standing on a boat and entering it using space bar from day 2 onwards will again lose 1/3 of movement points, reinforcing the idea that the boat entering calculation is wrong.

(The day 1 hero starting in a boat was setup using a hero and boat on the same tile and entering that boat using space bar while the bugfix is disabled. This is indeed the same as a fresh hero starting it's day in a boat, as can be checked by the percentage of movement points left, which is 100%)

Greets
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The Mapmaker's Thread

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted April 05, 2023 03:04 AM

v1.19.3.14

sphinxx said:
hey rosekavalier,
were you ever in talks with the hota team to implement some features from sod_sp to hota?
and is this even possible?

1-Not really. I've interacted with some hota members but there was never any talk around it; only Bara ever asked for the battle queue.

2-Of course, most anything is possible.

Biobob said:
Bug-report

SoD_SP's "Admiral's hat bugfix" movement formula is not correct from day 2 onwards. On day 1 the correct movement is preserved both when exploting the bug as well as when entering and leaving boats normally.

[snip]

Greets


Vielen dank!



Version 1.19.3.14
[-] Fixed a bug for Admiral's Hat fix (thanks Biobob)



Always check your copy pasta
____________
My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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sphinxx
sphinxx

Tavern Dweller
posted April 05, 2023 11:46 AM

RoseKavalier said:
sphinxx said:
hey rosekavalier,
were you ever in talks with the hota team to implement some features from sod_sp to hota?
and is this even possible?

1-Not really. I've interacted with some hota members but there was never any talk around it; only Bara ever asked for the battle queue.

2-Of course, most anything is possible.

Biobob said:
Bug-report

SoD_SP's "Admiral's hat bugfix" movement formula is not correct from day 2 onwards. On day 1 the correct movement is preserved both when exploting the bug as well as when entering and leaving boats normally.

[snip]

Greets


Vielen dank!



Version 1.19.3.14
[-] Fixed a bug for Admiral's Hat fix (thanks Biobob)



Always check your copy pasta


i think some things like for example the quick spell panel are essential for playing heroes 3 in modern days. so i wondered why they still didnt add something similar to hota. maybe they do in the next update..

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Machberet
Machberet


Hired Hero
posted October 31, 2023 08:49 AM

Hello, I got a report that Repeatable Event option does not work. Can you fix it?

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted November 23, 2023 04:44 AM
Edited by RoseKavalier at 00:02, 25 Nov 2023.

Machberet said:
Hello, I got a report that Repeatable Event option does not work. Can you fix it?

Hmm, I wonder why the thread did not get bumped.. completely missed this.

Anyhow, it was reported through Discord. I looked into it, HDmod fixed it in an update some time back. I have a workaround for it, but haven't had the time to finish some other things I was planning on adding. If I don't find the time in the coming weeks, I'll push that out to a future update and release whatever is ready.

EDIT: seems the thread is stuck -_-
EDIT2: seems EDIT1 unstuck it.
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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted December 24, 2023 04:09 PM
Edited by RoseKavalier at 16:13, 24 Dec 2023.

v1.19.3.15



Version 1.19.3.15
[+] Added a HD-mod workaround to trigger un-repeatable events bug [EventBug] (thanks to reporter on Discord whose name I can't find)
[+] Added proper Quest requirements for multiple copies of the same artifact [other][Development] (thanks HZ for reminding me)



A long time ago, in a Galax... ok maybe not so far. A while back, I introduced a fix to prevent unrepeatable events to be visited more than once by viewing the hero's screen during army merge. With the fix on, these events would work only a single time as was intended by NWC. And without, you would get the unwarranted bug.

Some weeks back, I started getting reports that it was no longer possible to trigger the bug at all - that the plugin wasn't working as intended. As it turns out, the plugin was in fact working as intended, but HDmod had pushed a silent bug fix that prevented the bug from occurring at all (you can confirm this by launching without SoD_SP).

Therefore, I added a workaround for those needing the bug for challenge maps that rely on it. To trigger the bug, simply turn [EventBug] off and you'll get original behaviour.

###

Second fix is less well known, I learned it from biobob some years back. When visiting a quest requiring multiple copies of the same artifact, you can have a single copy of that artifact to complete the quest. However, if you have more than one copy, the game takes away as many copies away from you as the quest was originally asking for. After some discussions, I concluded that it was not intended behaviour but an oversight.
For one, the mechanic of removing all requested copies if you have more than 1 but also the same situation in HoMM4 would require all copies of the artifact, rather than a single one to complete the quest in the first place.
A diagram of the situation follows.



###

There were a few more things I was looking into, alas, time availability has been very scarce this year. They had to get pushed to another future update.

On that note, season's greetings to all - spend time with your loved ones and best wishes for the new year. HoMM3 has a lot of cool things being developed

EDIT: seems regular post is still not bumping the thread, so here's an edit to try and fix that. Any mod reading this ~ I would greatly appreciate a fix.
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Singularity
Singularity

Tavern Dweller
posted December 24, 2023 06:19 PM
Edited by Singularity at 18:23, 24 Dec 2023.

RoseKavalier said:
Quote:
It will be very good if someday Sod_SP will not disable "Move sequence" from HD_mod.

It's the other way around in fact, SoD_SP re-allows the HDmod queue if its own is turned off. HDmod unconditionally turns itself off if SoD_SP is present.


Greeting, I'm a Heroes 3 fan from China, thanks your hard work for the updates!

I just got my HD mod updated, the changelog says that it fixed a critical bug for the battle panel. I've also updated SodSp to the newest version, which is 1.19.3.15. However, after all the updates, the game still didn't show the HD mod panel. Then I tried to find an old SodSp version, and it did actually works.

The old version was 1.19.3.3. Hope this will help.

And for the multiple copied artifacts quest fix, could you add an option to enable/disable the fix? that would be great!

Merry Chrismas!
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VIP
VIP


Known Hero
posted December 24, 2023 11:38 PM
Edited by VIP at 23:39, 24 Dec 2023.

Great . Could you send new version sources code in github ? Merry Christmas

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted December 27, 2023 01:04 AM
Edited by RoseKavalier at 01:04, 27 Dec 2023.

Singularity said:

I just got my HD mod updated, the changelog says that it fixed a critical bug for the battle panel. I've also updated SodSp to the newest version, which is 1.19.3.15. However, after all the updates, the game still didn't show the HD mod panel. Then I tried to find an old SodSp version, and it did actually works.

The old version was 1.19.3.3. Hope this will help.

http://heroescommunity.com/viewthread.php3?TID=44581&PID=1565901#focus
The ball is in baratorch's hands - compatibility should no longer be an issue. I could do it as before but I am respecting his wishes not to.

Singularity said:

And for the multiple copied artifacts quest fix, could you add an option to enable/disable the fix? that would be great!

Merry Chrismas!

Since some time back, I am putting the corresponding option in [brackets] as part of updates. Yes, yes - a separate option would be ideal but I never got back to correcting Unleashed. As a result, I just dump everything new into the development option.

VIP said:
Great . Could you send new version sources code in github ? Merry Christmas

Whatever is open sourced is what I intended to open source at this time.

EDIT: bumping edit.
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VIP
VIP


Known Hero
posted December 27, 2023 04:01 PM

Quote:
Whatever is open sourced is what I intended to open source at this time.


If It's possible share . I mean higscore days for single player and texts cast spell "G" for dragons -- source code.


Logs:

[+] Faerie Dragons spell text was hardcoded in English, now modifiable under [lang][combat] (thanks VIP)
[+] Fixed Faerie Dragon's cast spell button appearance when not the active stack (thanks VIP)
[+] Faerie Dragon's description is now shown when the cast spell button is present (thanks VIP)
[+] High Score dialog Campaign tab now shows both score and number of days (thanks VIP)

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eXalted
eXalted

Tavern Dweller
posted December 30, 2023 01:07 AM
Edited by eXalted at 01:08, 30 Dec 2023.

I have a small suggestion for this otherwise perfect plugin.

As I often find myself forgetting which creature dwelling I have recruited when I return to a game - is it possible to add the option to see if any creatures are available on hover? Only visible for the player dwellings of course.

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted January 12, 2024 04:19 AM

eXalted said:
I have a small suggestion for this otherwise perfect plugin.

As I often find myself forgetting which creature dwelling I have recruited when I return to a game - is it possible to add the option to see if any creatures are available on hover? Only visible for the player dwellings of course.


There's always the advanced dialogs, ALT + right-click.
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eXalted
eXalted

Tavern Dweller
posted January 12, 2024 02:29 PM

RoseKavalier said:
There's always the advanced dialogs, ALT + right-click.

I totally forgot about that shortcut. Thanks!

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igrik
igrik


Promising
Known Hero
posted January 23, 2024 08:41 AM
Edited by igrik at 08:48, 23 Jan 2024.

RoseKavalier, Hi!
There is no extended description of the Sacrifice spell, but would like to.

Quote:
// eng
"Resurrect the %s (lost %s hit points, creatures: %s)"
"To sacrifice the %s (resurrect %s of %s hit points, creatures: %s of %s)"

// rus
"Воскресить %s (потеряно %s ед. здоровья, существ: %s)"
"Принести в жертву %s (восстановит %s из %s ед. здоровья, существ: %s из %s)"




Example by ERA

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