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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: New Heroes IV Era! Making new resources!
Thread: New Heroes IV Era! Making new resources! This thread is 9 pages long: 1 2 3 4 5 6 7 8 9 · «PREV / NEXT»
trashid
trashid


Famous Hero
posted October 18, 2017 03:29 PM
Edited by trashid at 14:50, 22 Oct 2017.

Your response will propably help with future problems

And the townscreen looks fine

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Karmakeld
Karmakeld


Responsible
Supreme Hero
posted October 18, 2017 07:55 PM

So I'm just curious. Ppl. have been talking about adding new objects, new creauture/hero sprites, new town screens etc. But is everyone working on their own project or is there any of the projects that has the interest of other people and or would any of you be interested in helping others with their project?

As I feel it would benefit me personally, as well as hopefully others, I've begun mirroring objects, as listed earlier. I know Radmutant69 also mirrored some objects and hope he'll do more .
There's quite a lot of NimoStar's work I find useful/interesting and I'm also looking forward to seeing new town screens as well.
But I can't help but wonder if we're all just working with projects that mainly target ourselves...

Baronus, you've been requesting several times that we should add new objects, but have you been working on any so far..?
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Nimostar
Nimostar


Responsible
Legendary Hero
Modding the Unmoddable
posted October 18, 2017 08:03 PM
Edited by Nimostar at 03:25, 19 Oct 2017.

I have released my project and asked for collaboration many times. So far, you have been the only one :V

Well, there was other indirect community colaboration, of course... Important as well, such as exporting the layout files (still can't download them, only cell phone internet), and talking about how to do stuff...

But even most people that say this apparently have never played my mod. For example, I keep hearing "woudn't it be awesome to put troglodytes and harpies back in Asylum, take out fire monsters and make it a Dungeon?" when I have already released my mod that did that a year ago...

I played Equilibris a lot before doing my own mod (the only "big mod" back then. Now it is only them and mine). But other modders here seem not keen on trying mods by others, for whatever reason.

That is why I'm worried we just end up hapzardly with a thousand incompatible mini-add ons.

I will try to incorporate any mirrored objects or new objects made by others to my mod, to try to avoid some of this "every man by themselves", with permission and credit given of course...
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Never changing = never improving

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Baronus
Baronus


Legendary Hero
posted October 18, 2017 10:04 PM

I told only that better is make new objects than 48 town screens or changing building coordinantes.
Last time I try to made HIII towns backgrounds to Restoration of HIVathia.
I dont use this tool because dont working. I must do all manually.

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Karmakeld
Karmakeld


Responsible
Supreme Hero
posted October 19, 2017 11:48 PM

Nimo, I offered to e-mail you those layers so you could get them 1 by 1 instead of downloading a single big file, but I didn't get an answer if you wanted me to do that...

Well I can only say it's sad to hear ppl. Either haven't heard about your mod or would at least take the time to search if anyone ever did what they're requesting.

For me personally, the downside with mods (even the Equilibris one) is that however much new great content etc might be added, some changes might collide with certain map/campaign ideas.

Regarding the question of being able to use new content between mods, the issue seems to be that each mod reads from it's own mod.h4r file not a shared/commen one. But can't we extract and repack eg. Updates.h4r? Most of the files in that file are incomplete and unfinished (most objects share the same image, actor sequences only contain a single image of which some doesn't even match the listed creature etc).
If I'm not mistaken, we can't just add new h4r files, as they're listed in the exe only allowing for new.h4r (but I believe that's only read by vanilla game). Hmm. Perhaps we can add x2_updates.h4r (it's listed in the exe file)..? Also storm_updates.h4r is listed.


Baronus, is it Namerutan's tool you can't run?

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Baronus
Baronus


Legendary Hero
posted October 21, 2017 03:32 PM

Yes 32b Win Xp dont run these tool.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted October 21, 2017 06:03 PM
Edited by NimoStar at 18:19, 21 Oct 2017.

As you might have noticed I don't check my email often :V

However I have been able to download the layers from elsewhere now.

The original game destroys "campaign ideas" too, and worse than mine or equilibris since it has less spells and abilities and objects... (also is uglier (?))

***

We already used those .h4r slots where we could.

Actually my mod if you see has three .h4r

extr.h4r - These are equilibris 3.55 files

grea.h4r - These are my stuff

nim.h4r - SO far it has been empty, this is used for cross-mod compatibility (but it will hold sound&musicin next version, also I may change the names)

So you can just add your mod to mine by putting your files into nim.h4r

That should be more than enough for most custom campaigns, you can modify all tables and graphics and add any object...
(The Greatest Campaign E - my custom editor - is programmed to read from nim_mod.h4r, so by duplicating the file to that name, you can use it in the editor too. It will be corrected to the same name in the next released version)

We have been trough this. I already demonstrated the "technology" with the lich minimod :V
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Never changing = never improving

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Karmakeld
Karmakeld


Responsible
Supreme Hero
posted October 21, 2017 07:43 PM

We already used them? That would only be the cade if you renamed them to yours.

There could be people who'd prefer to use the Equi/WoW versions. I believe your editor is only compatible with your own mod as the other editors also corespond with matching exe and what I suggest is to avoid that.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted October 21, 2017 09:59 PM
Edited by NimoStar at 22:05, 21 Oct 2017.

We did. Equi team gave me the idea.

Of course my editor is "only compatible with my mod" since it needs to preload the objects... imagine every person having to create their own object palettes by clicking on the objects one by one.

But my mod is compatible with every map and will be compatible with any addon...

What do you mean then? We cannot add anything to base game. It stops being base game and corrupts the installation if you replace some of the base files. IE it will be online and LAN-incompatible.

What I propose is "superposition of mods".

My mod or Equilibris doesn't touch the base game files at all. That is the beauty of it. You can have the mod installed and also play base game.

If we change base game files, all of that is lost. You cannot play mod and base game at the same time, since you only have a frankenstein "base game" which will be incompatible with other versions.
You cannot be conservative and revolutionary at the same time.
"keeping the game as it is" = Conservative
"Modifying base game" = Revolutionary
Once you modify the base game you are not "keeping" it. It is just another mod, and a worse one at that, since it precludes the possibility of playing the original version. What is better about this rather than using equilibris or Greatest Mod, which also keep base game?

My approach is mod compatibility, not "base modifying". Base is best left untouched. Mods can merge with eachother.

If you want to just add random objects, you can put them as .h4d single files and both base game and every mod will read them.

On the other hand, if you want to create specific addon for campaign, simply provide a modified an hex-modified .exe that reads "karmakeld_campaign.h4r" (replaces new.h4r, new_mod.h4r, or nim.h4r)
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Never changing = never improving

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Karmakeld
Karmakeld


Responsible
Supreme Hero
posted October 23, 2017 10:21 PM
Edited by Karmakeld at 22:26, 23 Oct 2017.

My intention is to simply add a bunch of random objects as you put it. But without having to place like +300 hundred h4d files in the Data foldet (this is what I'm currently doing).
I would simply like the objects to be packed in a single h4r file, that is compatible with base game AND mods, as it would only be objects and NOT modified/replaced content.

You can love each mod for it modified content, but it annoys me that added Equi objects can't be read by base game without extracting all the objects as h4d files. That ia my point and intention.
Any map is only compatible with any version of the game (mod or not) as long as that version is able to read ALL objects in the map.
You know this already. Stats and layers can differ depending on the game version even though the map is the same. But if you have a single tree in your mod file that isn't in the base game files, base game can't open oe play that map.

As for the base game file, I don't want to replace, I would ADD then repack.
That would be my approach. Either that or using one  of the additional unused h4r files I mentioned. As you seem to intend on adding the content (new objects etc) anyway in your mod file, it won't break compatibility (as long as the files have the same names and all files are added).

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mirage
mirage


Promising
Hired Hero
posted October 25, 2017 11:46 AM

hi all!

first i wanna thankyou all for your hard work in this forum! im glad to see some people still care about this great game after so many years! but sorry for bothering but i have a question. ive read this discussion above and does it mean youve never planned to working together on a new expansion or something? theres no real cooperation between you all here? id love to finally get some new stuff but if you dont do it im sure i have to wait for another eternity for the next equilibris release

ofc i saw the greatest mod but that contains way too many changes for me. i mostly prefer the equilibris version with new things and some changes for example a thing like that mod was in radmutants 4shared but a more finished one. i hope you will finally make it. please do it

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Karmakeld
Karmakeld


Responsible
Supreme Hero
posted October 26, 2017 10:36 PM

Hi mirage.

First off, it's great to see other fans still committed to this game. As for your question, I can only speak for myself. As you may have noticed, I was hoping for some shared interest/release, but the reality is that people are working on different projects with different purposes.
I could give you a long reply, but I would like to first ask you, what is it more specifically that you hope to see/get from us?

I would personally hope that a possible Equilibris v.3.6 would included the bunch of new objects created by myself and others, but sadly I can't tell you about it's state. I only know they've been working on it within the last year.

As for expansion like releases perhaps NimoStar is the one to ask..? I do recall talk about new campaigns, but at the same time I would only think it natural if he would make any such for his own mod.
The only other 'expansion' I could think of, would be the Unity project. It has been discussed if it should be made as an expansion to open new possibilities, but any moddings regarding that project/campaign would mostly focus on graphical stuff, not stat changes etc. But that's only IF it ever comes to an end - we're very much lacking committed fans to help with it.

But as for the overall/individual projects, there's really no limitation, as to what you could possibly combine from each of our projects - (although I would argue that we do go in separate directions on some points) - but question is - as I asked earlier - what you're seeking..?


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radmutant69
radmutant69


Promising
Known Hero
posted October 28, 2017 08:04 PM
Edited by radmutant69 at 20:07, 28 Oct 2017.

I think the only 'expansion-like mod' what mirage could download from my 4shared was a backup of my modified game files. This contained some mirrored objects and a few new one, and also it  looked like some kind of unfinished pure necropolis mod with placeholder town buildings and a lot of placeholder heroes.

So he probably wants nothing more than new objects and simple stuff like that. I think...

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mirage
mirage


Promising
Hired Hero
posted October 30, 2017 11:47 AM
Edited by mirage at 11:49, 30 Oct 2017.

radmutant69 said:
I think the only 'expansion-like mod' what mirage could download from my 4shared was a backup of my modified game files. This contained some mirrored objects and a few new one, and also it  looked like some kind of unfinished pure necropolis mod with placeholder town buildings and a lot of placeholder heroes.

So he probably wants nothing more than new objects and simple stuff like that. I think...


yes. i want new objects and stuff and new campaigns just as in tgs and wow. that is an expansion you know. and maybe new creatures and heroes but afaik you still cant make new ones.
and i like the necropolis without demons but its not necessary imho. and these spellcaster liches are dumb. they never use raise ghost for example. i wanted to add them animate dead instead but i failed and messed up your exe somehow . this is why i wanted to download your mod again.
and why didnt you give name and biography for the new heroes? there are many name generators and stuff on the internet if you cant give them on you own
and the town buildins you made are suck. ok these are placeholders but you can find much better ones in h3 mods instead of randomly cut buildings from the old necropolis. i think...

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radmutant69
radmutant69


Promising
Known Hero
posted October 30, 2017 12:58 PM
Edited by radmutant69 at 13:25, 30 Oct 2017.

mirage said:
that is an expansion you know.




mirage said:
and maybe new creatures and heroes but afaik you still cant make new ones.


No. We still can't.

mirage said:
and i like the necropolis without demons but its not necessary imho. and these spellcaster liches are dumb. they never use raise ghost for example. i wanted to add them animate dead instead


If you give them Animate Dead they will easily revive each other because of their big spell power. Then you have to kill them twice. And since they are about as strong as genies they would be f****n overpowered. I think.
Also they will (probably) use Raise Ghost in certain cases as Magi use Raise Skeleton sometimes etc. Do more playtests.
BTW I'm planning to make the traditional shooter liches but they will be way too strong to be third level creatures with area attack and poison and stuff so I will make them probably fourth level and Dark Champions third level later.

mirage said:
and why didnt you give name and biography for the new heroes? there are many name generators and stuff on the internet if you cant give them on you own


Yeah you know I was too lazy to do so. You must understand that this stuff is NOT a real mod. Just files of my personal game version. Got it? I made it for myself only so I didn't care about the quality of any placeholder stuff in it

mirage said:
and the town buildins you made are suck.


See above . I think.
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Baronus
Baronus


Legendary Hero
posted October 30, 2017 01:46 PM

Which object you mean? I cant find any link.

Try not to hate. We have in fact only tool - facekit. Second is failed and unfinished. Needs a lot of adittional work. There is no automatisation. Addons like TGS or WOW needs all code rewriting. WoG, HotA, VCMI all of this based on rewriting game. Equi too. Its imposibble simply add new resources in NWC games. In H4 its very hard mod any small thing and I invented how to add graphic just maybe 10 months ago. Work is hard, demanding easy.

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mirage
mirage


Promising
Hired Hero
posted October 30, 2017 02:55 PM

Baronus said:
Which object you mean? I cant find any link.

Try not to hate. We have in fact only tool - facekit. Second is failed and unfinished. Needs a lot of adittional work. There is no automatisation. Addons like TGS or WOW needs all code rewriting. WoG, HotA, VCMI all of this based on rewriting game. Equi too. Its imposibble simply add new resources in NWC games. In H4 its very hard mod any small thing and I invented how to add graphic just maybe 10 months ago. Work is hard, demanding easy.


[url=https://www.4shared.com/folder/RUyrvP0Z/_online.html]look around here[/url]

and there was another zip archive beside this stuff named like 'necropolis_mod_v_whatevernumbericantremember' but our friend radmutant deleted or hide that about a week ago. that is what we talking about now.
and there is other tool reshelper and that is working for me. i just cant use it cause im not sure how to make objects from imported images.
and making a simple expansion shouldnt be that hard. the old expansions contain not much more than a few new objects and creatures and campaigns. and this radmutant guy already made some new stuff and i know others did it too. including you yourself i guess. you just dont 'collaborate' enough to form a modding team and make a new expansion or addon or whatever.
dont misunderstand me. im really grateful for everything you made and possibly plan to make here for h4. i didnt wanna offense radmutant or anyone else. im just a bit impatient after waiting for some new things in h4 for more than 10 years sorry about that.

radmutant69 said:
If you give them Animate Dead they will easily revive each other because of their big spell power. Then you have to kill them twice. And since they are about as strong as genies they would be f****n overpowered. I think.


you are right i guess i didnt think through this.

radmutant69 said:
Yeah you know I was too lazy to do so. You must understand that this stuff is NOT a real mod. Just files of my personal game version. Got it? I made it for myself only so I didn't care about the quality of any placeholder stuff in it


yeah i got it even when you first told me. but you still could do much better work, right?

radmutant69 said:
"So uncivilized."


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Karmakeld
Karmakeld


Responsible
Supreme Hero
posted October 30, 2017 06:49 PM

mirage said:
and there is other tool reshelper and that is working for me. i just cant use it cause im not sure how to make objects from imported images.
and making a simple expansion shouldnt be that hard. the old expansions contain not much more than a few new objects and creatures and campaigns.


You should read the tread 'researching how to add objects. There you can find the answer as to how we create new objects from imported images. I guess neither of us has had the time to do a proper guide yet, but all info is posted there.
Regarding expansion, I find your statement to only be partly true. Yes sure we can create a new campaing(s) and some new objects and pack those or create a new exe, but as Radmutant replied, we can't add new heroes, new artifacts, new splashscreens, new creatures or new types of buildings. So compared the official campaigns do contain a lot of stuff we can't add. The ones we can mod, will have to be replaced, and even then the work load is not something you just finish in a month.
I know campaigns are still being worked on, but as these are often the work of single people, it's a lot of work compared to the team NWC had.
A few years ago a collaborate campaign was suggested, but ideas could not be agreed upon and it turned out the author of the suggestion were seeking a competition between mapmakers rather than collaborate work. So the idea died rather quickly.

The Unity campaign project is a collaboration between fans, but even there real life kicks in as well as different opinions.
I guess that is also why a collaboration between the modders as you suggest, would be hard to fulfill. I believe in general it is hard to find a common direction when discussing online and a project going in as many different directions as the people taking part, is not gonna end up very good IMO (inconsistent).
I do apprichiate the suggestion, but I understand that you're a modder yourself, so why not contribute yourself or ask if others will contribute

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Baronus
Baronus


Legendary Hero
posted October 30, 2017 08:26 PM

Yes. We cant build at this moment nothing like TGS and WOW because major elements we can only replaced. And if ResHelper can build file IT DOESNT MEAN that game can read this file. It needs additional hexediting. So editing proces is long.
We can ofcourse build md but another way as NWC addons.

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mirage
mirage


Promising
Hired Hero
posted October 31, 2017 08:52 PM
Edited by mirage at 20:54, 31 Oct 2017.

HAPPY HALLOWEEN GUYS!!!




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