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Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
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31 Oct 2015: First H7 patches are out, End of DoC development - read more
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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Unoffical Community Patch (UCP)
Thread: Unoffical Community Patch (UCP) This thread is 11 pages long: 1 2 3 4 5 6 7 8 9 10 11 · «PREV
MoritzBradtke
MoritzBradtke


Known Hero
posted July 24, 2020 07:36 PM

Hello,

just my 2 cents here

first: im sure some hero specs are weak compared to others but when some are better early game and some are better late game, i think that is fine, some people prefer small maps, some like u like bigger ones i guess... suggestion though for ucp mod: it adds a lot new hero specs and some are really situnational, u should give these heroes some buff at last like higher base stats, at last thats how i handle weak speccs, i call em "meme specs"

as for mod comparison: i see UCP as bug fix mod but later more was added, even though ant@ said balance is mostly the same in ucp, i see it a bit different, u cant give the faction's units so many new abilities without changing balance even if u balance it out by giving every faction the same amount, the abilities still are different and it changes balance quite a bit i think

there is more but if u rly want to know u should read the notes of the mods that will give u the best idea but ucp also has some personal taste changes that not everyone might like or which are necessary at all, f.e ardent dragon got his fire trail ability removed but i didnt see a problem with it but maybe i missed something here?

however the other mod also fixes bugs but not as many yet but also implents workarounds for some "for me" gamebreaking bugs ucp doesnt, like AI is trapped in spells like firewall etc., turning combat in a bad joke... also migh magic heroes balance is waaaay better in early and midgame at last for sure, in vanilla it is go fire magic or might ballista, any other way will be dead weight in comparison... it also has new heroes and some new abilities,skills... improves the AI by changing a lot settings even tough it is a pain to do this D:...
there are some fun changes like dryads can heal now and are shooters instead of some akward slap b****es
oh and my mod also changes the unit scaling ob both sites to be more realistic, id think ucp changes anything here but not 100% here...

as i said if u want to be certain whats in better read the notes (:

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Rimgrabber
Rimgrabber


Known Hero
It's a fixer-upper
posted July 24, 2020 09:01 PM

Thank you for continuing your work on this game even after everyone else has moved on. Heroes 7 broke my heart because I feel like it was *so* close to being a worthy successor if only they finished it and fixed the specializations/added alternate upgrades. I don't know how much you're planning to do besides bug fixes, but if you want I can help brainstorm some specialization ideas
____________
http://heroescommunity.com/viewthread.php3?TID=46284&pagenumber=1
^ Part 2 of my proposal for Heroes 8 (Part 3 coming soon)

http://heroescommunity.com/viewthread.php3?TID=44815
^ My novelization

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MoritzBradtke
MoritzBradtke


Known Hero
posted July 25, 2020 04:50 PM

well for me, i like the game and sometimes it is fun to mod it and to bring ideas to live, improve things but sometimes it is quite overwhelming as well... it can happen i work straight for days on it but then i take a several months break but usally i work like a 1-3 hours a week on it, sometimes less sometimes more but since there is so much to improve or change, it rly depends on ure own life and motivation as well, also u can balance factions add or change skills, add new heroes etc. but all this rly doesnt mean a lot, yes it improves the gameplay and the AI but that it sot really that much fun...

what i actually really like about the game are campaings and scenarios, not skirmish, not multiplayer, MP could be good of course but since it is buggy that it quite out of question as well, also it is quite sad that some official campaings are not so well made when it comes to challenging AI, some are decent but ive seen stuff like a pre made lv17 hero enemy with only tier 1 spells... uhm ok, u can tell they didnt test some maps well enough and for trial of fire im not that suprised as obviously it was rushed, still even tough the game's future looks rather bad i still try to create something for the game but sometimes im just like "snow this" as well

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Gandalf196
Gandalf196


Known Hero
posted August 02, 2020 09:56 PM

Gonna give it a try
____________
All we have to decide is what to do with the time that is given us.

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NimoStar
NimoStar


Responsible
Supreme Hero
Modding the Unmoddable
posted August 06, 2020 04:26 AM

How buggy is heroes 7 multiplayer and can it be fixed?
____________
Discover H4 Greatest Mod!
https://www.moddb.com/mods/greatest-mod/downloads
(Also biggest of only two 2 mods for HOMM IV)

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FirePaladin
FirePaladin


Supreme Hero
Undercover modder
posted August 06, 2020 11:36 AM

As far as I know, H7 multiplayer is no more.
____________
"Goblins use pistols because a shotgun recoil would kick them off the ground flying."

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MoritzBradtke
MoritzBradtke


Known Hero
posted August 07, 2020 02:27 AM

Mp sim turns is bugged as hell, it is rly no fun as u are in constant fear the game will crash and u cant even reload, might work better with normal turns but that is no fun either as it is too slow for MP, so it is best to stick to singleplayer even MP could/would be fun if it worked but it doesnt, only real chance u have to play it MP is hotseat, there are also ways to play via internet hotseat by sharing 1 com, this has some limitations of course but at last 1. u wont see the usual MP bugs and 2. u can save and load ure sessions without crashing everything...

of course sim turns dont work in hotseat so bring some time, maybe normal turns also work a lot better in real MP, also with save/load but i didnt try it, i think most poeple dont want to play such long sessions

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