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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [VCMI Faction] Ruins
Thread: [VCMI Faction] Ruins This thread is 27 pages long: 1 10 ... 11 12 13 14 15 ... 20 27 · «PREV / NEXT»
Pavel
Pavel


Hired Hero
posted July 20, 2018 10:54 AM
Edited by Pavel at 10:55, 20 Jul 2018.

Really good work, but few building on town screen make more variety.
Maybe add it?


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fiorin
fiorin


Promising
Famous Hero
☠️
posted July 20, 2018 03:16 PM

Pavel said:
Really good work, but few building on town screen make more variety.
Maybe add it?


Gonna consider. Im travelling for a few days more, then i return to refine things

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foerno
foerno


Adventuring Hero
posted July 21, 2018 01:24 AM
Edited by foerno at 01:36, 21 Jul 2018.

i really like your town! have some questions:

* do you already have a vision for creatures' stats / specialties, or at least general characteristics (shooter / tank / fast melee etc.)
* do you already have an idea for hero classes' primary and secondary skills probabilities?
* isn't that offence specialist with starting offence and tactics going to be too OP? basically a better version of crag hack, which is considered the best hero in the game by many
* level 5 creature Sorceress — there is already a (semi-official) creature called Sorceress, perhaps you can consider a name change?

EDIT:

i just downloaded the zip from google drive. seems like the might heroes cannot learn magic school secondary skills at all? then i guess that balances that offence specialist.

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fiorin
fiorin


Promising
Famous Hero
☠️
posted July 21, 2018 03:23 AM

foerno said:
i really like your town! have some questions:
* do you already have a vision for creatures' stats / specialties, or at least general characteristics (shooter / tank / fast melee etc.)
Thanks for your comment. I already did the creatures attributes and abilities, but dont uploaded yet.
---
Pygmies are a squishy unit, fighting in numbers and dying a lot.
Pygmy: Fearless;
Veteran Pygmy: Fearless; Unlimited Retaliation;
---
Native on land, they are the 'off-tank'.
Stalker: Shooter;
Tracker: Shooter; No melee penalty;
---
Fast and flying guys with attack effect similar to Gorgon, but weaker.
Cockatrice: Fly;
Herald Cockatrice: Fly; Death Stare (5%)
---
They are water spirits with metamorphic nature.
River Spirit: Non living; No morale; Mind immunity;
Kelpie: Non living; No morale; Mind immunity; Full Regeneration;
---
Are shooting magical reflecting creatures.
Witch: Shooter; Magic Mirror; Cast Shield;
Priestess: Shooter; Magic Mirror; Cast Shield;
---
They are shadow flying hunters.
Peryton: Flying; Magic Resistance; Jousting;
Grand Peryton: Flying; Magic Resistance; Jousting;
---
they are the heavier creature on town, slow and focused on survival.
Living Stones: Earth Immunity; Non Living; General Damage Reduction;
Living ruins: Earth Immunity; Non Living; General Damage Reduction; Blocks retaliation;
---

foerno said:
* do you already have an idea for hero classes' primary and secondary skills probabilities?


I have: Hunter (might) and Hermit (magic). Hunter are primitive guys focused on combat especialities and survival. Hermit are isolated wise guys, focused mainly on mysticism or earth knowledge. I replaced the default wisdom with mysticism. Not good as the another one, but to me seems more flavor with witches/sorceress heroes.

foerno said:
* isn't that offence specialist with starting offence and tactics going to be too OP? basically a better version of crag hack, which is considered the best hero in the game by many


Yeah, its really strong and gonna need some testing. As your EDIT, in the future i thinking might heroes can't learn some cultural secundaries, as a primitive culture.


foerno said:
* level 5 creature Sorceress — there is already a (semi-official) creature called Sorceress, perhaps you can consider a name change?

@avatar and @NimoStar commented about that too. I changed 'Sorceress' to 'Witch', at least for now.

Tell what you think about all answers and help me to balance lol

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fiorin
fiorin


Promising
Famous Hero
☠️
posted July 27, 2018 05:41 PM
Edited by fiorin at 17:42, 27 Jul 2018.

New map dwellings, first version




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Winston
Winston


Known Hero
posted July 28, 2018 04:41 AM
Edited by Winston at 04:43, 28 Jul 2018.

fiorin said:
New map dwellings, first version





Wow, this looks fantastic. Two things that stick out to me though.

1- The units look a bit too smooth. They could benefit from having some edits done to make them look more textured. Also, the level 7 looks too tiny and not imposing like a level 7 should. He should be bigger and stand out more as the boss of the town.

2- The last 3 buildings look very similar to me.

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fiorin
fiorin


Promising
Famous Hero
☠️
posted July 28, 2018 04:56 AM

Winston said:
fiorin said:
New map dwellings, first version

Wow, this looks fantastic. Two things that stick out to me though.

1- The units look a bit too smooth. They could benefit from having some edits done to make them look more textured. Also, the level 7 looks too tiny and not imposing like a level 7 should. He should be bigger and stand out more as the boss of the town.

2- The last 3 buildings look very similar to me.


Well said. I agree with everything.

I did the dwellings just translating the town buildings, so gonna need rework, but for now its just filling the gap.

The level 7 gonna be replaced with a new model. I drawing something yet, but when is ready, i release v1.0.

About smooth skins, im happy with the final result. Each new creature seems more decent than previous one. Im gonna go back re-render each one and reanimating too after release.

Thanks for the feedback

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avatar
avatar


Promising
Supreme Hero
posted July 28, 2018 07:56 AM

I agree with Winston. Last 3 buildings look too similar.
____________

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fiorin
fiorin


Promising
Famous Hero
☠️
posted July 30, 2018 06:58 AM

New lvl7 model

Living Ruins >> Ruins Guardian



---
What going on this week ?

Rigging & animating lvl7
Reworking animations and render lvl1

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted July 31, 2018 08:07 AM
Edited by NimoStar at 21:08, 31 Jul 2018.

Looking good to me.

The only thing that bothers me beside the three stonehenge-like buildings being quite similar are the "sparkles" in some animations. This is surely an error of either rendering or resizing or both...
____________
Never changing = never improving

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fiorin
fiorin


Promising
Famous Hero
☠️
posted July 31, 2018 09:03 AM

NimoStar said:
Looking goof to me.

The only thing that bothers me beside the three stonehenge-like buildings being quite similar are the "sparkles" in some animations. This is surely an error of either rendering or resizing or both...


Im thinking on lvl6 dwelling replacement, but i dont have an idea for now. The dwellings were made as a filling version.

The sparkles are pallete errors. I need force same pallete om bmps from defs. I didnt yet cause gonna re-render every adventure creature def.

Thanks for the inputs


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fiorin
fiorin


Promising
Famous Hero
☠️
posted July 31, 2018 09:48 AM
Edited by fiorin at 09:49, 31 Jul 2018.





All lvl7 animations are ready

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fred79
fred79


Disgraceful
Undefeatable Hero
posted July 31, 2018 01:03 PM

cool. definitely like this version over the old.

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portus
portus


Adventuring Hero
posted July 31, 2018 03:13 PM

I love the mask and bracelet of the upgrade. If I had to name something to be improved, I'd say that they lack a little variation of color. I know they are basically stone, but perhaps a few colourful details on the mask/bracelet/eyes?
____________
Ssssshhhhhhhpp!! Ah! (crimson cloud and I'm gone)

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fiorin
fiorin


Promising
Famous Hero
☠️
posted July 31, 2018 03:45 PM
Edited by fiorin at 17:03, 31 Jul 2018.

portus said:
I love the mask and bracelet of the upgrade. If I had to name something to be improved, I'd say that they lack a little variation of color. I know they are basically stone, but perhaps a few colourful details on the mask/bracelet/eyes?


I generated the non-upgraded with the upgraded texture. And forgot eyes. Gonna redo like that.

Thats animated:

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Pavel
Pavel


Hired Hero
posted July 31, 2018 07:06 PM

if I had any influence on you I would have changed the third creatures
____________

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fiorin
fiorin


Promising
Famous Hero
☠️
posted July 31, 2018 07:20 PM

Pavel said:
if I had any influence on you I would have changed the third creatures


Cockatrice ? What you dont liked about her ? Tell me

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Pavel
Pavel


Hired Hero
posted July 31, 2018 07:46 PM
Edited by Pavel at 19:50, 31 Jul 2018.

fiorin said:
Pavel said:
if I had any influence on you I would have changed the third creatures


Cockatrice ? What you dont liked about her ? Tell me


Look's not seriously for this project as some prank.
If speak right first 3 creatures looks like lgbt team)

Lv 7 now looks as right
____________

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portus
portus


Adventuring Hero
posted July 31, 2018 08:42 PM

How about lv7 smashing its fist against its other palm? Too "Hulky"? I can't help imagining this creature as some kind of stone Hulk, so a little rampaging attitude might fit well. I'm aware that it's easier said tan done. Wish that I knew how to create stuff like you do haha.
____________
Ssssshhhhhhhpp!! Ah! (crimson cloud and I'm gone)

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted July 31, 2018 09:09 PM

Quote:
How about lv7 smashing its fist against its other palm?


To close to earth elemental attitude

The design on those lvl7 is pretty good
____________
Never changing = never improving

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