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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [VCMI Faction] Ruins
Thread: [VCMI Faction] Ruins This thread is 19 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 · «PREV / NEXT»
Maurice
Maurice

Hero of Order
Part of the furniture
posted August 01, 2018 11:31 AM
Edited by Maurice at 11:32, 01 Aug 2018.

I really like the Tier 7 creature. It looks like it could go Hulk Smash against whatever ends up in its way. I do think the difference between the base and its upgrade is a bit on the low side, though; perhaps you could change the colors slightly (like light grey for the base and darker grey with perhaps more mold and overgrowth for the upgrade)?

In all honesty, though, I have similar issues with the Treant from Rampart as made by the original developers; I always have problems telling the base and upgrade apart from one another. At least HotA fixed that.

Also, am I seeing it correctly that the bracers of the upgrade are shimmering?
____________
The last Reasonable Steward of Good Game Design and a Responsible Hero of HC. - Verriker

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fiorin
fiorin


Promising
Known Hero
ctrl + s
posted August 01, 2018 03:57 PM
Edited by fiorin at 17:09, 01 Aug 2018.

Maurice said:
... I do think the difference between the base and its upgrade is a bit on the low side, though; perhaps you could change the colors slightly ...
Also, am I seeing it correctly that the bracers of the upgrade are shimmering?


I can change that on color, gonna do then. the shimmering are non intentional. Its a double vertex on same coordinates, so texture are flickering when move. Im gonna fix that.

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fiorin
fiorin


Promising
Known Hero
ctrl + s
posted August 04, 2018 01:40 AM
Edited by fiorin at 03:12, 04 Aug 2018.

Im proudly releasing the 1.0 version as planned with: a new town; 7 unique creatures & upgrades; and a bunch of heroes;

I started this project months ago and i never doubt myself, but the way it looks now was unexpected. That makes me really proud and happy.

I know too theres a few things to fix yet and a lot ones to improve, but  with a stable released version (alpha) the remaining work gonna flow smoothly.

--

I would like to thank everyone who helped me. To everyone who gave feedback, who gave opinions, critiques or suggestions. To those who helped me with graphics, code and ideas. Thank you very much

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DariusArgent
DariusArgent


Adventuring Hero
posted August 04, 2018 03:28 PM

Congratulations on the release!

Finally, someone who has made a new town from scratch

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avatar
avatar


Promising
Supreme Hero
posted August 04, 2018 04:01 PM

You forgot abouy MDT Forge.
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fiorin
fiorin


Promising
Known Hero
ctrl + s
posted August 04, 2018 08:37 PM

DariusArgent said:
Congratulations on the release!
Finally, someone who has made a new town from scratch


Thanks! Yet, theres a bunch of minor fixes to do.

avatar said:
You forgot abouy MDT Forge.


MDT is in another level. Thay are pro!

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Pavel
Pavel


Hired Hero
posted August 05, 2018 01:47 PM
Edited by Pavel at 19:11, 05 Aug 2018.

My applause for you. I hope you do not abandon this project. But still I hate few creatures)
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fred79
fred79


Responsible
Undefeatable Hero
SCOURGE OF THE H-SEA
posted August 05, 2018 04:43 PM

DUDE. your updated work is dope. your talent is positively soaring, my man!

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fiorin
fiorin


Promising
Known Hero
ctrl + s
posted August 08, 2018 06:16 AM
Edited by fiorin at 07:21, 08 Aug 2018.

fred79 said:
DUDE. your updated work is dope. your talent is positively soaring, my man!


Pavel said:
My applause for you. I hope you do not abandon this project. But still I hate few creatures)


Thanks guys. The feedback means a lot to me... @Pavel, Give a chance to prove their value. Maybe its no too bad

---

And, theres some graphical improves for next update:




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Maurice
Maurice

Hero of Order
Part of the furniture
posted August 08, 2018 10:17 AM

Those updates look fantastic!
____________
The last Reasonable Steward of Good Game Design and a Responsible Hero of HC. - Verriker

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Macron1
Macron1


Supreme Hero
posted August 08, 2018 06:39 PM

Maybe fix small issues and go to render next town?

How about indian-themed town, for example?
Indian spearmen, indian archers, hawks, bysons, mounted indian archers, bigfoots?

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fiorin
fiorin


Promising
Known Hero
ctrl + s
posted August 08, 2018 07:01 PM

Macron1 said:
Maybe fix small issues and go to render next town?
How about indian-themed town, for example?
Indian spearmen, indian archers, hawks, bysons, mounted indian archers, bigfoots?


Please, share with me about these issues, so i can fix

About another town, i prefer not. Just focused on improv my little project as i can, so, maybe one day can be h3 core part as Cove is now.

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Nephretes
Nephretes


Promising
Known Hero
posted August 08, 2018 07:06 PM

Quality over quantity always.

Keep on improving Lvl 7 looks much better, however I am under impression it is slightly turned too much into our direction.

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fiorin
fiorin


Promising
Known Hero
ctrl + s
posted August 08, 2018 08:08 PM

Nephretes said:
Quality over quantity always.
Keep on improving Lvl 7 looks much better, however I am under impression it is slightly turned too much into our direction.


Noted. Gonna re-render changing the angle.

Two more:





For now im trying improve details resolution, then after, gonna redo animations.

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Winston
Winston


Adventuring Hero
posted August 09, 2018 02:20 AM

The new updated texture renders are exactly what I meant when I said they looked too smooth. They look fantastic!

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fiorin
fiorin


Promising
Known Hero
ctrl + s
posted August 09, 2018 06:50 AM

Winston said:
The new updated texture renders are exactly what I meant when I said they looked too smooth. They look fantastic!


Im trying

Thats a chart showing as each sprite evolved (resized version):


Click here to a full image (387kb)

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Pavel
Pavel


Hired Hero
posted August 09, 2018 03:58 PM

Hm. I think what pygmy not with weapon look's better. Like he oldest muscle animation.
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fiorin
fiorin


Promising
Known Hero
ctrl + s
posted August 13, 2018 11:19 PM
Edited by fiorin at 23:20, 13 Aug 2018.

Showing some new classes models:





Im thinking about might class name change. Something meaning native people guardian... But have no ideas yet

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Gandalf196
Gandalf196


Adventuring Hero
posted August 14, 2018 12:19 AM

Both are very good names.

Ascetic sounds nice too (not to mention it contrasts very well with Heretic).

Hunter is also fine, but if you find it too similar to Ranger, Warden would also work.
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All we have to decide is what to do with the time that is given us.

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Winston
Winston


Adventuring Hero
posted August 14, 2018 03:48 AM

What about "Plainsman".

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