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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: Sharing something about Mod
Thread: Sharing something about Mod This thread is 13 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 · «PREV / NEXT»
Karmakeld
Karmakeld


Responsible
Supreme Hero
posted May 14, 2018 07:33 PM

That looks great. Have you also added or replaced spells with raise Gargantuan and Raise Dark Knights?

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kkfkkkfk
kkfkkkfk


Adventuring Hero
Nothing is impossible
posted May 15, 2018 03:16 AM bonus applied by Galaad on 09 Jun 2019.

Karmakeld said:
That looks great. Have you also added or replaced spells with raise Gargantuan and Raise Dark Knights?



Yes, they will be put into use quickly.
Summon Gargantuan & Raise Dark Knight



Maybe there's something we'd like to see.




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mirage
mirage


Promising
Hired Hero
posted May 24, 2018 05:21 PM

kkfkkkfk said:
I hope all heroes have independent images. They are unique, rather than using creatures images.
Although it will be more complex.


omg that would be a huge project man! just check my [url=http://jmp.sh/idgTVdm]robin hero[/url]. it was more than two days of hard work for only one stupid little hero sprite and there is 300+ more heroes in the game. [url=https://imgur.com/a/HJVbSSt]screenshots [/url]

kkfkkkfk said:
Yes, they will be put into use quickly. Summon Gargantuan & Raise Dark Knight



so did you just replace some spells with these or you managed to add new ones? that would be great to be able to do the latter.

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kkfkkkfk
kkfkkkfk


Adventuring Hero
Nothing is impossible
posted May 24, 2018 05:35 PM

mirage said:
kkfkkkfk said:
I hope all heroes have independent images. They are unique, rather than using creatures images.
Although it will be more complex.


omg that would be a huge project man! just check my robin hero. it was more than two days of hard work for only one stupid little hero sprite and there is 300+ more heroes in the game. screenshots

kkfkkkfk said:
Yes, they will be put into use quickly. Summon Gargantuan & Raise Dark Knight



so did you just replace some spells with these or you managed to add new ones? that would be great to be able to do the latter.


Interesting work
Just replace.
All spells is divided into 24 areas.
There may be 4 vacant spaces left.
I haven't found how to add new spells for the time being

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Karmakeld
Karmakeld


Responsible
Supreme Hero
posted May 26, 2018 10:13 AM

Well there are a few unused spells, Nemo enabled a few of them, like the hero freeze attack, but spell like Rock Growth isn't working, so those could be replaced.

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kkfkkkfk
kkfkkkfk


Adventuring Hero
Nothing is impossible
posted May 26, 2018 10:30 AM
Edited by kkfkkkfk at 10:31, 26 May 2018.

Karmakeld said:
Well there are a few unused spells, Nemo enabled a few of them, like the hero freeze attack, but spell like Rock Growth isn't working, so those could be replaced.


The effects of any spells need to be defined
Freeze attack is in use.Refer to Potion of Cold.
This spell is only used in potion.We just let it appear in the magic tower.

Rock Growth can take effect.
Its effect is to create a stone on the battlefield.
It's actually an obstacle.


And some, such as Water walking,Bind flyer,Frozen,Mass Forget
They have already been designed.just not used

If you want to replace a spell, the effect must be the same.
For example, summon wolf,It can only be changed to summon other creatures instead of being bless.

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Karmakeld
Karmakeld


Responsible
Supreme Hero
posted May 30, 2018 03:53 PM

Well can you enable those unused spells like water walk, rock growth ect? That would be great.

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kkfkkkfk
kkfkkkfk


Adventuring Hero
Nothing is impossible
posted May 30, 2018 04:13 PM

I have done some work.
It's a new MOD.
But only Chinese.

Look here:  https://tieba.baidu.com/p/5659506923?pn=1
Development Notes

Now third beta versions have been released.
When the complete version comes out, I will make an English version



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mirage
mirage


Promising
Hired Hero
posted May 31, 2018 12:48 PM

hey guys!

today i brought you a new [url=http://jmp.sh/daN23T1]skeleton hero[/url]. its more serious work than the previous girl one

some [url=https://imgur.com/a/xCsPE4n]screenshots here[/url].

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nostradamus
nostradamus


Adventuring Hero
posted May 31, 2018 10:32 PM

new animation

mirage said:
hey guys!

today i brought you a new skeleton hero. its more serious work than the previous girl one

some screenshots here.


he really looks good,moves good,will there be any other creatures,like diamond golem,bear, strong peasant,ghost with ability from homm II,werewolf,giant(like titan) without lightning...thanks mirage.

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kkfkkkfk
kkfkkkfk


Adventuring Hero
Nothing is impossible
posted June 01, 2018 07:03 AM

mirage said:
hey guys!

today i brought you a new skeleton hero. its more serious work than the previous girl one

some screenshots here.


well done
No portrait in this pack
Recommend making gif.
For better display

Like thisL


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mirage
mirage


Promising
Hired Hero
posted June 01, 2018 12:54 PM

nostradamus said:
he really looks good,moves good,will there be any other creatures,like diamond golem,bear, strong peasant,ghost with ability from homm II,werewolf,giant(like titan) without lightning...thanks mirage.


afaik currently we can only make animations for heroes or we can replace some existing creatures with new ones. we need a programmer who can expanding the creature keyword table and can coding their abilities too to make more creatures. idk if its even possible or not, although the equilibris guys did expand the keyword list for creature banks and they coded new ones so i hope it will be possible. u r welcome

kkfkkkfk said:


well done
No portrait in this pack
Recommend making gif.
For better display




thx. the skeleton portraits on the screenshots are from [url=http://jmp.sh/O7axTQq]radmutants portrait pack[/url]. theres a bunch of undead portraits in that file. i dont wanna making such gifs cause making of the animations was more than enough image editing for this week imo the screenshots are good enough to let you guys see what i made. anyone interested can test the hero on his own.

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nostradamus
nostradamus


Adventuring Hero
posted June 01, 2018 03:53 PM

new hero

although I really like that animation,it gives more variety or dynamic to homm iv game.
1 question Mirage, what exactly must players do to play or use this skeleton hero?
We open skeleton file and then we extract the features or contents to homm iv main file ? Or player must use tools like res helper or hex editor...thanks in forward.

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mirage
mirage


Promising
Hired Hero
posted June 01, 2018 05:15 PM bonus applied by Galaad on 09 Jun 2019.
Edited by mirage at 17:24, 01 Jun 2018.

nostradamus said:
although I really like that animation,it gives more variety or dynamic to homm iv game.
1 question Mirage, what exactly must players do to play or use this skeleton hero?
We open skeleton file and then we extract the features or contents to homm iv main file ? Or player must use tools like res helper or hex editor...thanks in forward.


to play ityou will need a modified hero table so you must extract the table.heroes.txt from your text.h4r file with [url=https://www.celestialheavens.com/homm4/usefulfiles/mh4.win32.006.zip]mh4win[/url].

then open it in [url=http://jmp.sh/6ogEdA7]textedit[/url] and give the custom sprite to any hero you want:



and save it.

now just extract the skeleton hero.zip to some folder, paste the modified hero table into the same folder, and write its filename to the skeleton_hero.h4l file:



dont forget to change that 80 at the files top to 81



cause you just added +1 file to the list. and save it.

now build the h4l file with mh4win:



the result will be a skeleton_hero.h4r file in that folder. now if you dont play equilibris, just rename it as new.h4r and take it into your heroes4data folder. if you do play equilibris, you rename it new_mod.h4r instead.

and you can play it.

if you already have a new_mod.h4r for some reason, i recommend you to extract that file somewhere and paste there the files above and merge the text and numbers in their h4l files and build that new h4l file. then take it back to the data folder and you can play it again

i hope it will help you.

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nostradamus
nostradamus


Adventuring Hero
posted June 01, 2018 10:22 PM

Mirage,you have my thanks for guidance and helping me,I will test that shortly,with little luck and knowledge I hope to succeed.
I am visiting and checking this lands of axeoth ever since Nimo succeded to make homm iv more interesting,also I really like this homm iv 3d graphic on combat map and overall,I hope and wish that someday players,fans or moder of homm iv like Karmakeld,Iliveinthebox,radmutant,and many others will find a way or a tool that will be able to change,add,replace,transfer objects,animations to homm iv game as in homm III...

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kkfkkkfk
kkfkkkfk


Adventuring Hero
Nothing is impossible
posted June 02, 2018 05:13 AM

When you put in the new action, you need to put in the appropriate boot file.

Battlefield action---combat_actor.XXX
Adventure Map action---adv_actor.XXX




such as might hero - Mongo
This boot file named combat_actor.hero.Mongo
So you can write Mongo in hero table and use the model named mongo.

The boot file defines all action files that need to be used.
The name of the file must be the same to be effective.



They are all h4d files and do not need to extend the name

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mirage
mirage


Promising
Hired Hero
posted June 02, 2018 05:57 PM
Edited by mirage at 18:00, 02 Jun 2018.

yay! someone alert treebeard! ive found the [url=http://jmp.sh/cS80thn]entwives[/url]!!!



(it should be a creature rather than hero btw i will make an adventure actor for this one sometime later.)

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Karmakeld
Karmakeld


Responsible
Supreme Hero
posted June 02, 2018 07:01 PM

kkfkkkfk, that would be great with an English version.

Mirage, the hero skin and portraits looks great, but really you should make it a habit to give the author/creator the proper credit right away (in this case Radmutants portraits).
Do you plan on making more skins?

I have a few ideas, mostly altered creature skins, but those are currently last in line, as there's still a heck of a lot of work with mirroring and adding new objects.

Nostradamus, iLiVe IS working on a tool that will allow us to easily add adventure objects as well as change their type. But as ypu probably know, we still face some limitations as we still don't know how to do dll extensions, thus there's still a lot of stuff we can't add as new.
kkfkkkfk already introduced some new modding posibilities/tools so who know what the future brings.

Mirage and kkfkkkfk, I would very much like to included your mod stuff like new spells, skins etc to Radmutants and my Objects Pack, if that is okay with you?
____________

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mirage
mirage


Promising
Hired Hero
posted June 02, 2018 07:48 PM
Edited by mirage at 19:49, 02 Jun 2018.

Karmakeld said:
Mirage, the hero skin and portraits looks great, but really you should make it a habit to give the author/creator the proper credit right away (in this case Radmutants portraits). Do you plan on making more skins?


thx. btw i have the permission to use or even share anything of radmutants stuff and works. the last two sprites or skins are also from his old project folders where he collected tons of stuff and theres more and yeah i will make more until i get bored

Karmakeld said:
I have a few ideas, mostly altered creature skins, but those are currently last in line, as there's still a heck of a lot of work with mirroring and adding new objects.


(its not my work but radmutants again.)

Karmakeld said:
Mirage and kkfkkkfk, I would very much like to included your mod stuff like new spells, skins etc to Radmutants and my Objects Pack, if that is okay with you?


ofc. i shared them to let anyone using them freely.

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Karmakeld
Karmakeld


Responsible
Supreme Hero
posted June 02, 2018 10:21 PM
Edited by Karmakeld at 22:22, 02 Jun 2018.

I wonder if any of those Genie came from either of these
.

Great, just keep sharing here. I did invite a bunch of people to share their work on my google drive, so that all relevant mod creations could be combined in one file, but there's been a general lack, but keep it up

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