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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Questions about mithril enhancements
Thread: Questions about mithril enhancements
VikingII
VikingII


Adventuring Hero
posted February 23, 2018 02:42 PM

Questions about mithril enhancements

I don't want to play with mithril enhancements, so I've disabled all options from the WoG menu, but I've discovered that the Emerald Tower uses mithril to enhance special abilities (which is in its script). So, I've added some mithril bars trough the editor and test (maintaining disabled all mithril enhancements), that works, I were able to enhance  abilities (attack twice) using that "forced" mithril.

The questions are:

1) Could that generate a future problem/bug if I have disabled all mithril enhancements while I'm actually placing mithril by "force" with the editor?

2) Maybe the best solution is to tweak the Emerald Tower script to use resources instead mithril?

3) Apart from that, is there a mithril generator mod? like a mine, a smelter, etc?

I've searched the forums and there are topics asking for mithril from 2004, so maybe today there is some mithril source.
http://heroescommunity.com/forumdisplay.php3?udp=&sort=&title=mithril&FID=12

I'm ok if mithril is rare, I can place enough mithril to upgrade some units, that is a very, very, powerful feature (and unbalancing xD), but it would be great to have the option to a weekly, or monthly, mithril generator, maybe a weekly quest (in the seers hut style), etc, to be more flexible in my chances.

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Alyx182008
Alyx182008


Adventuring Hero
posted February 23, 2018 06:19 PM

1) I think it shouldn't generate bugs, as from what I understand, the mithril enchantments only refers to the different kinds of ways you can use the mithril resource, and disabling that option doesn't interfere with the possibility of mithril existing as a resource altogether.

2) That is a solution, and potentially easy if you actually know the scripting language (I don't). An easier one is to keep enabled either "Mithril resource stack replacement" or "Windmills and mystical gardens may give mithril". The latter would be better as it should overall give you less mithril than having a bunch of resource stacks be replaced with mithril, and you could still have access to mithril even in longer games where most resources stacks have been picked up already.

3) Yes, there is a "Mithril smelter" in WoG PLUS mod for Era II. But it's bundled with other mods, and I'm not sure if/how you can disable the rest of them, as to keep only the smelter. You'll have to test it out yourself to see if it works for you and if it doesn't generate too much mithril for your needs.

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VikingII
VikingII


Adventuring Hero
posted February 23, 2018 07:15 PM
Edited by VikingII at 19:16, 23 Feb 2018.

Thank you, I will play an entire game to test the first option, place my own mithrill and fight for it! Also your recommendation to "Windmills and mystical gardens may give mithril" sounds acceptable to me if that does not triggers another kind of mithrill enhancement like upgrade dwellings or so. Starting my new game!

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 23, 2018 07:32 PM

There is option "display mithril" which enables mithril. Then there is option mithril enhancements which you can disable wwhile keep only first, so mithril is enabled and used in emerald towers. Thhen there is mithril mine mod, available as stand alone (but requires wog revised mod) at http://mods.wakeofgods.org/

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VikingII
VikingII


Adventuring Hero
posted February 23, 2018 09:46 PM

Salamandre said:
There is option "display mithril" which enables mithril. Then there is option mithril enhancements which you can disable wwhile keep only first, so mithril is enabled and used in emerald towers. Thhen there is mithril mine mod, available as stand alone (but requires wog revised mod) at http://mods.wakeofgods.org/

Thanks again Salamandre, now, I've installed the "[Gameplay] Mithril Smelter.exe" and I didn't found any mithril mine in the editor, by searching and reading I've noticed that it replaces the Forgotten Shrines, but, I have one of those and it is not replacing, only says "Object (Not Visited)" even after my visit...

But it is ok, I think 1 mithril at day is too much for my XL map... the windmill option and some manual placement would be better to the balance.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 23, 2018 09:53 PM

It needs wog revised mod, so order from bottom should be WoG, then wog revised and only then mithril smelter

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VikingII
VikingII


Adventuring Hero
posted February 24, 2018 05:12 PM
Edited by VikingII at 17:16, 24 Feb 2018.

Salamandre said:
It needs wog revised mod, so order from bottom should be WoG, then wog revised and only then mithril smelter

I had the wog revised previously, now I've tested in the order you've said 1st wog, 2nd revised, 3rd mithril slmelter, still not rowrking. But apparently this mod replaces the forgotten shrine completely, maybe I will change that mod in the future but meanwhile I will try to play by only handplacing mithrill and with the windmill chance.

The other thing that concerns me is that when I check in WoG options "Mithrill Display" I can leave unchecked "Mithril Enhancements". But, trough WoG Options from the Mod Manager, when I check Mithril Display it automatically check Mithril Enhancements, and vice-versa. It is impossible to check one and left the other unchecked in the mod manager.

I hope that is a Mod Manager bug, because I'm playing with Mithril Display only and don't have the Enhancements working, so it is possible run one without the other, right?

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