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Heroes Community > Library of Enlightenment > Thread: question regarding building with multiple castles
Thread: question regarding building with multiple castles
fred79
fred79


Disgraceful
Undefeatable Hero
posted March 30, 2018 03:57 AM

question regarding building with multiple castles

i'm wondering what everyone would do, if they had 3 different faction castles as starters. would you build evenly, or would you save your resources(if they were scant on the map) and build on only one at a time?

the different factions are spread out, and you won't be able to see where your enemy is until they've crossed their barriers, so it's not like you know which enemy faction/town is placed where.

would you go with your favorite, if you picked one? how would you decide?

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 30, 2018 09:36 AM
Edited by phoenix4ever at 09:41, 30 Mar 2018.

Honestly I hate starting with more than one town, but if I had to I would probably focus on one town, to get at least one functioning army. Then the other towns had to follow as best they can.

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fred79
fred79


Disgraceful
Undefeatable Hero
posted March 30, 2018 10:41 AM

with all 3 of my campaign maps you start out with dungeon, necropolis, and inferno(with varying numbers of faction castles).

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Maurice
Maurice

Hero of Order
Part of the furniture
posted March 30, 2018 10:43 AM

Same as Phoenix. Secondary Towns might see the resource upgrades (money, Silo) as higher priority than the primary Town.
____________
The last Reasonable Steward of Good Game Design and a Responsible Hero of HC. - Verriker

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fred79
fred79


Disgraceful
Undefeatable Hero
posted March 30, 2018 11:01 AM

but what if you lose a town that very well could spell defeat for you as a whole because it was much less prepared for battle? what if you needed all 3 factions(and their towns) in order to fight your overwhelming enemy? would you still only focus on one? or would you just quit the map?

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Maurice
Maurice

Hero of Order
Part of the furniture
posted March 30, 2018 12:47 PM

I would restart if I can identify flaws in my build-up or yeah, probably quit when I can't see where I went wrong.

If all 3 Towns are important, I'd try and develop them roughly at the same speed, resources allowing. Usually the enemy threatens one Town more than another, though, so reinforcing that Town over the others is a somewhat natural course of action.
____________
The last Reasonable Steward of Good Game Design and a Responsible Hero of HC. - Verriker

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fred79
fred79


Disgraceful
Undefeatable Hero
posted March 30, 2018 01:01 PM

ok, thanks for the answers. i'm trying to get a feel for how people would play my campaign maps, to make any necessary adjustments.

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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted March 30, 2018 01:37 PM

Perhaps you can provide text information so the player doesn't sacrifice developments of e.g. Inferno, only to find out he has to restart?

In my opinion the difference between 1 town and 3 towns is that you don't get 3 times the starting resources, you are limited to 8 heroes and you can't choose a starting hero for more than one town.
Probably more I haven't thought about..

Because if the map allows it, it'd in my opinion definitely be more fun to go all-in on high level creatures in all 3 towns, but that would probably require a rich map where start with good heroes such as Galthran and Shakti, etc.
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Living time backwards

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fred79
fred79


Disgraceful
Undefeatable Hero
posted March 30, 2018 03:47 PM

I've read a lot of stuff on hc claiming that resource-rich maps were considered bad, or noob maps lacking strategy, outside of 1v1 multiplayer games. I've been toughening my maps to where i can't beat the ai, but the experienced player would still probably steamroll through. I'm trying to find a general balance between the two difficulties and styles.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 30, 2018 03:57 PM

I found that limiting resources in the start will make it harder/slower to get going, but beware that this will also affect AI and they might also have a tough time get going. So what I did was create a day 1 event in all starting towns were AI get bonus to gold and resources, that way it should have no problems building.

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OhforfSake
OhforfSake


Promising
Legendary Hero
Initiate
posted March 30, 2018 06:38 PM

I don't know about you Fred, but for me it's about having a good time. Facing a difficult challenge can constitute a good time, but it depends on how the challenge is presented. If it is a force reset long into the game due to an early mistake, an extremely slow game because you can't get anywhere or do anything but wait, some kind of sudden cup out (reverse deus ex machina), or something similar that has nothing to do with a players level of skill, then I probably would get tired of the map quickly.

I don't know about your map, so maybe what I just wrote has nothing to do with you, but e.g. if you can't sacrifice any of your starting towns, then I think the player should be told so or at least have the reset forced early afterwards.
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Living time backwards

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fred79
fred79


Disgraceful
Undefeatable Hero
posted March 30, 2018 10:43 PM

I agree that a map which lets you build what you need without a struggle is more fun, but i also want to set a pace so players won't be able to rush through the map, and hopefully are able to appreciate their surroundings. I don't want these maps to be of the "one and done" kind, but be replayable and fun, while also being immersive and strategic.

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