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Heroes Community > Other Games Exist Too > Thread: Age of Wonders: Planetfall
Thread: Age of Wonders: Planetfall This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted August 16, 2019 04:04 PM

Good for you.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted August 16, 2019 04:07 PM
Edited by blob2 at 01:06, 17 Aug 2019.

Good games age nicely

PS: They already patched the game like 3 times already, so at least they're dedicated

PS 2: I can't understand why somebody would rate this game lower then 8/10 though Can't. Stop. Playing.

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Stevie
Stevie


Responsible
Undefeatable Hero
posted August 17, 2019 12:11 PM
Edited by Stevie at 12:13, 17 Aug 2019.

So far this game seems hotly contested territory. I agree with Geny's approach, been doing that myself for the past years. Just wait and see what happens. Although I could make an exception if...
Eyo blob2, I heard you like supporting Triumph to the point of pre-purchasing. I know how you can support them even more and make yours truly a happy man indeed. What do you say, wanna hear it?
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Guide to a Great Heroes Game
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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted August 17, 2019 12:35 PM

I'd also say, the more I'm playing the less I can stop. Everything is on another level, including difficulty on the higher levels, there is already mod support and PBEM play, and the game engine is a dream, running pretty cold on my 5 year old laptop, AI turns taking virtually no time.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted August 17, 2019 02:03 PM
Edited by blob2 at 14:04, 17 Aug 2019.

Stevie said:
Eyo blob2, I heard you like supporting Triumph to the point of pre-purchasing. I know how you can support them even more and make yours truly a happy man indeed. What do you say, wanna hear it?


PM me. As long if it's not some "shady business" I might consider it

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Stevie
Stevie


Responsible
Undefeatable Hero
posted August 17, 2019 04:13 PM

*shadiness intensifies*
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Guide to a Great Heroes Game
The Young Traveler

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted August 18, 2019 12:58 AM
Edited by blob2 at 01:01, 18 Aug 2019.

Who would've guessed. Turns out melee Heroes can also be powerful in this game. I've been neglecting it cus with so many ranged units it's safer to have a ranged oriented Hero, but give him, for ex., a vorpal blade that sucks out life from enemies + melee skills and he's a beast. But the beauty (and balance) of this game is that even a powerful hero can still be decimated if he's too exposed to attacks...

Btw, Kir'Ko ftw: devour enemy units with Ravagers and make free larva units from them is one of their tropes Or you can always vomit green flesh melting goo on them...

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted October 19, 2019 06:04 PM
Edited by blob2 at 11:46, 20 Oct 2019.

AoW: Planetfall - Revelations

This seems to actually be quite a big expansion. New Secret Tech looks like a mini-faction in itself with a new damage channel and effects.

A lot of cool new stuff like new locations with faction based content and loot plus a 10+ hour mini campaign.

If this is a "smaller" expansion of the three I'm getting quite scared how big the other two will be

And even though I haven't even finished the campaign after 100 hours in the game I'm still very much enjoying it.

Best game of the year for me.

EDIT: Very cool unit design, me like:



(Yes, most of those are basically robo-sarcophagi)

EDIT 2: I watched the PDXCON presentation and there are also quite a few tweaks here and there that weren't mentioned (ex. getting into vechicle will keep your heroes stats now, there's a button to do manual combat instantly if you're not satisfied with auto combat result etc) which will make the game greater. So all of you who wait a couple of cycles for the game will probably get an even better product, which is saying much as the game already is incredible.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted October 20, 2019 04:04 PM

Even with the expansion released the steam people playing it have barely gone up. I think this is a disappointment for the company, even if the game is very good for the people that do play it, most people didn't have the patience to struggle with the UI.
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Never changing = never improving

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted October 20, 2019 04:56 PM

The expansion will be out in a month only.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted October 20, 2019 08:23 PM
Edited by blob2 at 20:28, 20 Oct 2019.

NimoStar said:
Even with the expansion released the steam people playing it have barely gone up. I think this is a disappointment for the company, even if the game is very good for the people that do play it, most people didn't have the patience to struggle with the UI.


That's a shame really. This game deserves attention, yet I've seen like 700 people on the PDXCON twitch stream. I hope they have enough sales for Paradox to not cut the production budget. Maybe Triumph has enough of their own money to keep it going in case of such a scenario. The game is great. I don't understand what you mean "struggle with the UI", I find every aspect of the game top-notch.

EDIT: Oh, wait a minute: https://www.pcgamesn.com/age-of-wonders-planetfall/sales! I've checked steamcharts, and while the numbers aren't impressive, the game still holds on somewhat.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted November 16, 2019 11:31 AM
Edited by blob2 at 11:37, 16 Nov 2019.

For me the game is still looking good. I'm not getting bored of it, and some cool stuff is coming with the Revelations expansions just a few days away:

- big patch which overhauls piloting, naval battles, tweaks or nerfs unit abilities like evasion and rises strenght of Tier 3 units plus even more quality of life improvements
- orbital relays which will help you travel distances between your colonies faster
- anomalus sites -> quest chains system which adds some RPG elements: you get special perks/weapons/locations based on your choices and other aspects like secret tech or faction.
- and ofc the new stuff like new Secret Tech which looks scary and a slew of neutral units as mentioned in a post before.

You can read it all in dev dairies:

https://forum.paradoxplaza.com/forum/index.php?threads/age-of-wonders-planetfall-dev-diary-50-orbital-relays.1257542/

https://forum.paradoxplaza.com/forum/index.php?threads/age-of-wonders-planetfall-dev-diary-51-imperial-defense-improvements.1270564/

https://forum.paradoxplaza.com/forum/index.php?threads/age-of-wonders-planetfall-dev-diary-52-heritor-secret-tech.1275258/

https://forum.paradoxplaza.com/forum/index.php?threads/age-of-wonders-planetfall-dev-diary-53-anomalous-sites.1280469/

& upcoming Stegosaurus patch: https://forum.paradoxplaza.com/forum/index.php?threads/sneak-peak-upcoming-stegosaurus-patch-v1-100.1275039/

Sales are good (26% rise for Paradox in Q3 comparing to last year) so game will probably recieve more support. The biggest complaint atm I see is multiplayer balance, but judging how it went with AoW 3 before it will all be ironed out eventually

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted November 16, 2019 01:48 PM

I have to say that I find the game a tad boring, compared to AoW3. Stopped playing a few months ago, will start again after the first DLC (have a season pass).
Still, the game parts don't really click for me.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted November 20, 2019 12:55 PM

JollyJoker said:
I have to say that I find the game a tad boring, compared to AoW3. Stopped playing a few months ago, will start again after the first DLC (have a season pass).
Still, the game parts don't really click for me.


Well that might be the case for some...

But for me it's a total blast, and when I think it can get even better then I'm hyped. I can't remember when was the last time I would play a game for 150 hours and it still didn't bore me...

So far hadn't much time to play Revelations that much, only an hour or so. But on first glance it looks really good.

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted December 05, 2019 12:19 AM
Edited by blob2 at 00:25, 05 Dec 2019.

After completing the campaign and familiarizing with new stuff I must say the Revelations DLC is really fine.

Heritor tech is neat, plays really well with machine based abilities (so Assembly are probably the natural choice here) and while the Heritor Essence abilities are the most complicated yet they can be really fun and create some neat combos when you get the hang of them.

Forgotten NPC are probably my fav NPC faction yet (I'm in love with Eater of the Dead, such a cool unit), but those few new neutral units, especially Reapers (Liquidator!), are also very nice.

Anomalus sites might be the greatest addition yet, here's hoping they will build around this idea even more. Quest chains might be quite lenghty and some even end up with unique boss fights adding that additional "meat" to non-campaign games.

For those who are still wondering about buying AoW Planetfall I'll say this: the DLC might not be the big push you were waiting for, but it definately enchances the expierience. Those who were afraid that under Paradox their games won't be the same anymore fear not: it's still good ol' Triumph with their great care for fan feedback. They are constantly tweaking the game and literally fixing bugs or balancing issues/exploits on the go (yep they still prowl the forums checking for stuff that people report to them). So far there were like three substantial patches which even added new features already plus a few hot fixes/balancing patches. I'm not into multi but they have this Discord channel and it seems the community is active in providing feedback to make the multiplayer aspect of the game worthwile. Give them some more time and I think this game will be a masterpiece. For me it's already one...

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted February 18, 2020 05:03 PM
Edited by blob2 at 15:49, 16 Apr 2020.

Triumph just released a big patch for Planetfall that overhauls many mechanics, tweaks AI, rebalances many units and techs and so much more. All this is free.

AoW Planetfall: Tyrannosaurus update

For those of you who've been waiting to play the game, I think this is a good time to pick it up (it's also 50% off till Friday on Paradox store).

I myself am going back to playing my favourite PC game of 2019

EDIT: Planetfall is also 50% off on Steam atm.

EDIT 2:

https://www.aow-planetfall.com/invasions

I literally got everything I f*cking ever wanted from a game which already is one of my all-time favourites.

- Lizard faction - check
- Warmongering faction - check
- Furry faction - check
- Evil mind control faction - check
- MOAR aliens - check
- New damage channel - check
- Late game events - check (Voidbringer invasion)
- Space pirates / catastrophes - check (see random World Events)

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Stevie
Stevie


Responsible
Undefeatable Hero
posted May 16, 2020 12:24 PM

I bought the "everything" deal the other day, premium version of the game with season pass included. After playing the tutorial, I was glad to see the similarities with 3, it's still an Age of Wonders game after all. However, I couldn't help but acknowledge the elephant in the room, the begged question - what's good and new? I'll be frank, I didn't sat down to organize my thoughts, so for now I'm just going with the "feel" of it.

The one thing that I think is uncontested (at least for me) is the fact that they nailed the visual and atmosphere. From start to finish I was fascinated by the biomes of that tiny planet and they way they looked and sounded. Tactical maps are just gorgeous to look at, small details in everything all while not feeling cluttered. They got that one going for them in a very pleasant manner which is the biggest plus.

On the gameplay side though... I'm not quite sure. While I do feel like there's a lot of things to be explored, I wasn't impressed that much by what I've seen. I felt disgusted with Vanguard range abuse. Research is a bit convoluted, I can tell that there's an order to things, but I need more time to figure it out. Provinces and annexing is great, but I'm not sure what layers of development exist to make managing them a fun endeavor. I might be wrong, but I can't see that many objects in a region, like how AoW3 had mines, farms, dungeons on the map, things that make exploration worthwhile. Races are interesting, there's probably a pick for everyone (though I know I won't be playing Assembly anytime soon because of how freakish they look). Units need more variety, why not Tier V?

For now I think I'll let things sink in.
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Guide to a Great Heroes Game
The Young Traveler

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted May 16, 2020 01:49 PM
Edited by blob2 at 14:06, 16 May 2020.

Stevie said:

On the gameplay side though... I'm not quite sure. While I do feel like there's a lot of things to be explored, I wasn't impressed that much by what I've seen. I felt disgusted with Vanguard range abuse.


There are a lot of things to do. Anomalus sites (Revelations dlc) are basically multilayered mini-quests. Exploration sites are locations that give you unique buffs if you control them but you need to first beat a strong garrison. There are neutral "spawners" which you need to get rid of becasue they produce stacks that harass your colonies with aggresive mobs. There are NPC faction quests, usually about beating an RNG mob, you also build relations with NPC factions. The higher level of relations you unlock, the more stuff you can buy from them (units, mods, even doctrines). Each NPC faction gives something unique. You can even make enemy of NPC factions if you neglect them enough, in which case they will attack you with very strong armies. Game is focused on agressive expansion, so you need to look for "good" sectors to plan your colony. Wars with AI over land can start very soon.

In tactical battles most units have ranged attacks, but that doesn't mean there aren't any strong melee builds (many units have "jump" or "cover" attacks). Plus there's a cover system, utilizing it is the main focal point of the game. AI is pretty good, you probably only seen battles with weak AI stacks which are always easy (you can easily auto-battle them), the further you get in the game the deeper and more complicated battles become (sieges for example). Game can have battles which include around 7x6 units, you haven't seen what the game has to offer before you've seen them (a single battle can take over an hour ). Vanguard is currently not even considered a strong faction, I think Kir'ko and Amazons are top tier atm, but the game is really balanced - you can succesfully play with each faction.

Stevie said:
Research is a bit convoluted, I can tell that there's an order to things, but I need more time to figure it out.


It's a matter of "figuring it out". After T-Rex patch they even streamlined it more (you can entirely pass on some of the techs becasue tech tree is more "branched" now: higher tier techs can be unlocked whithout the need to unlock some lower tier techs before them). Best thing about the system imo is that it's very elastic: you can research things that you need, not what you are forced to research. Example? You lack Science then you go for research or doctrines that boosts it. I imagine the game is hard to comprehend at first, but it's a 4X game so it's not supposed to be easy.

This guy here has some very good videos about how to play the game. Some of the stuff can be outdated, but shoudl be helpful nevertheless.

I also encourage you to visit the Planetfall forum.  

Stevie said:
Provinces and annexing is great, but I'm not sure what layers of development exist to make managing them a fun endeavor. I might be wrong, but I can't see that many objects in a region, like how AoW3 had mines, farms, dungeons on the map, things that make exploration worthwhile.


Zoom out. There is an economic map. It shows those little icons representing a resource. It's really simple. Diamond icons that only have a resource symbol (Food/Production/Energy/Science/Influence/Cosmite) usually give you a boost to the colony (+10) the instant you remove a mob protecting it and annex the sector. They streamlined sectors after the patch. Each sector specializes in one resource, meaning the higher the romanian number it has (I-V) the more boost of a resource you'll get the instant you annex it. Sometimes there is something called a landmark - you need to clear a garrison to get full profits, sometimes even unique structures that buff units produced in that colony.

After that, if you research a specific techonology, you can "specialize" (second tab in city view) a sector further in that resource to get more profits and population slots to put your peeps in. It's simple really: go to the fourth tab in city view, unselect "auto" and you can control how many of your peeps are focused on what resource (there's also Happiness which you need to keep over 0, it generates events that give you one time boosts if you gather enough). You need Energy? Put all your peeps in all Energy slots you have available. It's always a good strategy to first go for "Food" to grow your city fast. The more population you have the more sectors you can annex. You can annex a new sector per 4 population, up to a maximum of four. Additionaly if you hover over each icon in the city view there are usually descriptions about what each thing does (if you hover over a Resource icon in the window in the center of your city view every source of income and how much is generated and by what is listed there for your colony). This way you can specialize sectors depending on your sorroundings: if you have a lot of mountains around that means it will be perfect for "Production" sector, so you can use it to focus on building units etc. On a side note you can "share" Food between colonies, so if you have city that produces a lot of Food, you can order it to "share" Food (dropdown below population slots in the fourth tab), boosting the growth of a colony which has trouble with access to that resource.

There is no complicated math here. For example to produce a unit you need 350 Production. Your city produces 130 per turn so you'll get a unit after 3 turns. You can also buy a unit/structure out for energy (the "clock" icon on the left of the unit). I think you'll grasp it easy if you played AoW 3, the system is more accesible and perfected in Planetfall, something I see many people who played AoW 3 before seem to agree with. There are also Imperial Archives (top-right corner), the in-game wiki that describes all keywords and mechanics in the game (I know, there are tons of status effects and other stuff to absorb).

Stevie said:
Races are interesting, there's probably a pick for everyone (though I know I won't be playing Assembly anytime soon because of how freakish they look). Units need more variety, why not Tier V?


Becasue getting even to tier 4 is hard. Belive me there is tons of variety in this game. You can mix and match faction, secret tech, NPC, rewarded units to create unique synergies. Example: Autonom NPC faction. They have a mod that "connects" each mechanical unit (you can check unit perks like "Mechanical" in their overview window), gives them "Networked" ability. There's a unit in Autonom line-up called Monitor, it has an ability that gives every allied unit on the battlefield with "Networked" perk a buff, up to level 3. So if you have 3 Monitors you can activate this ability to level 3 as each use of this ability adds one level. At level 3 they gain +1 range which is huge in this game. And there are simply tons of this kind of combinations and synergies.

I told this time and time but I absolutely love this game. It's so deep, there is so much variety. I have 200 hours in it and it still surprises me. Plethora of synergies, combinations, mods. Triumph as always are super responsive, you only need to visit the forum to see how good communication they have with the community. They literally fix things people report them (balance, bugs) on regular basis. I've seen with my own eyes how people whined about an abusive synergy for Kir'ko Engulfer, so they literally nerfed him a few days afterwards.

Just give this game time, and you'll see what a masterpiece Triumph created. And feel free to ask me anything, I'm not a master of the game or anything, but I think I at least grasp the basics

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Stevie
Stevie


Responsible
Undefeatable Hero
posted May 17, 2020 01:24 PM

Yea, feel there's a lot to understand about the game. The tutorial didn't do it justice, I should remember not to be swayed one way or another just from having played that. An actual map feels very different. Right now I went on with the Vanguard campaign, but I don't think I'll see it through, I'd much rather start a new planet.

There's also the new expansion coming soon, Invasion. I might want to hold onto my Civ6 progress for now and wait for that first. Still, just reading the paradox wiki and testing some stuff in the game might actually be worth. There's no shortage of knowledge to expand, the game seems very deep. I feel a pull towards Syndicate and Amazon right now, I like melee and subterfuge, trying to figure out what secret techs could be good with those, then create a leader and fire up that map.
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Guide to a Great Heroes Game
The Young Traveler

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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted May 17, 2020 02:07 PM
Edited by blob2 at 15:44, 17 May 2020.

You chose a good moment to jump on the ship.

Game went through a couple of big patches, they overhauled some systems, brought even more variety and stuff like that. They added more map customization options, Orbital relays, Exploration sites, racial feats (one short term and one long-term unique buff like Amazons automatically giving a buff to Animal units they recruit etc), added Secret Tech starting units, buffed some underperforming units, streamlined Happiness and sector mechanic etc. A lot of good changes went into the game since the realease.

If I remember correctly most campaign maps are RNG so you can try to restart the map. Mild [SPOILER] here: you need to complete all campaigns for the final mission which is kinda a battle royale with all your previous characters in it, and depending on your choices in all those campaigns it plays out differently (factions are divided according to their allegiance).

And I'm really looking forward to Invasions. It adds evil space lizards and a new one vs many map type/mode where a team of allied Commanders face off against one single, stronger Commander.

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