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Heroes Community > Heroes 5 - Modders Workshop > Thread: HoMM 5.5 Rc9a: Deadly adventure objects
Thread: HoMM 5.5 Rc9a: Deadly adventure objects
Angraell
Angraell

Tavern Dweller
posted May 31, 2018 05:29 PM
Edited by Angraell at 17:42, 31 May 2018.

HoMM 5.5 Rc9a: Deadly adventure objects

Hi,
I have just question if newest patch simplify those buildings like vault of mages, abandoned mine etc. Or if there is some way how simplify them.

It is strange when I clean my region, easily get gold mine and then some useless "abandoned" mine totaly exterminate my army like insect under deadly toxic chemicals. xD

We are playing extraLarge map and for slower level up to 30 + completing town buildings this map is with miserable lots + exp, Strong enemies, difficulty: heroic.

Those buildings are smiling on us everywhere and it is bad feeling for us that we cannot clean them

PS: One friend ignores them. Just I clean them. So then I have half army and he win (if I have puppet master. Without puppet master I can after clean dangerous object give up with 0 army. )

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted May 31, 2018 10:49 PM

You can adjust the initial strength and the growth of special sites in MMH55_settings.pak file that can be found in <game folder>//data

Here is a guide on how to edit the file.
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Angraell
Angraell

Tavern Dweller
posted June 01, 2018 10:05 AM

Thanks lot!

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rottenvenetic
rottenvenetic


Known Hero
Derusticated
posted September 05, 2018 11:49 AM

Cheers! Though, playing with Strong or Very Strong monsters, I have the opposite problem - the treasure rooms fall off into irrelevance by month 2.
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