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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Overhaul the original learning skill of heroes 3
Thread: Overhaul the original learning skill of heroes 3
sulik
sulik

Tavern Dweller
posted July 31, 2018 08:54 PM
Edited by sulik at 20:55, 31 Jul 2018.

Poll Question:
Overhaul the original learning skill of heroes 3

Which option do you support regarding the original learning skill of heroes 3? The options are proposed by different authors in this forum.
As of current, this poll allows only one selection. Is it possible to allow multiple selections? That way multiple options can be selected and combined better.

Responses:
Keep it the same (i.e. increase 5%, 10%, 15% XP earned)
Increase both XP earned and a primary skill points per 4/3/2 leveling
Boost other skills (e.g. increase offensive skill further)
Increase both XP earned and spell point recovery (i.e. combining with Mysticism)
Allow heroes to transfer a portion his/her XP to others (similar to Scholar skill)
Allows 4th skill level: 1/2/3 secondary skill can reach grandmaster level
Keep it the same, just increase the ratio to, say, 10%, 20%, 30%
In additional to original function, also add 120 XP every day (WoG style)
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orrinisthebest
orrinisthebest


Known Hero
Invest in your future.
posted August 01, 2018 07:28 PM

Allow hero to be able to pick among 3 or more skills during level-up.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted August 01, 2018 07:37 PM
Edited by phoenix4ever at 19:40, 01 Aug 2018.

So let's say you can choose 3 skills at basic, 4 at advanced and 5 at expert, I would still never pick it.
If you get it as your final skill, it does'nt do anything at all. (Even worse than it is now.)
If you meant in addition to XP bonus, than yeah maybe.
But I think I like the Heroes 5 version best, XP and stats bonus. (Balanced to not be under or overpowered of course.)

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted August 02, 2018 04:01 AM

As I said, I would remove the XP boost as it is not campaign friendly (you are limited in level and XP anyways), and instead go for booting other skills with it. For example: 1 additional skill slot with basic learning, two additional with advanced and three additional with expert. In this way it is an investment into further secondary skills by sacrificing a level of advancement immediately.
____________
Never changing = never improving

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sulik
sulik

Tavern Dweller
posted August 11, 2018 04:34 PM

Anyone know if Hota development team want to change this skill? From the poll it can be seen that noone want to have eagle eye with its original function.

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luk3Z
luk3Z


Hired Hero
posted August 12, 2018 03:14 PM
Edited by luk3Z at 19:23, 12 Aug 2018.

First of all: separate skills from specialities (for more balance in game).
When hero gain next lvl he should gain only next lvl of speciality (no for +1 skill).
I say no more for heroes such as 40/40/40/40 vs 10/10/10/10 (this is stupid when creatures gain +x from hero skill, so artifacts and tactics doesn't matter anymore).
Make H3 more tactical again where artifacts and tactics on battlefield really matter.
How to do this ? Currently by openning map in mapeditor and limit hero lvl for example to 3-5.
Maybe HDMod someday add this tweak for +x skills only from artifacts and buildings.

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