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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Line-ups suggestion for Heroes 8
Thread: Line-ups suggestion for Heroes 8 This thread is 7 pages long: 1 2 3 4 5 6 7 · «PREV
Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 08, 2018 10:15 PM

lantranar said:
You think if they happen to pass by this forum and see a lot of people here yelling "we demand this or that" "the game must have this and that", they ll sit down and listen or just simply turn their back a way and try to sell their game somewhere else ?


While there are no doubt many self-righteous fans, there is also the other side of the coin. That ubi did not listen(twice), screwed up(twice) and then fled. Which direction would you guess the scales have tipped?
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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted October 09, 2018 08:39 AM

I think, the first screw-up should be considered as "can happen". It's always possible that something like that happens, and one problem with H6 is, that the developer had to rely heavily on outsourcing and didn't really have the resources to rework the game when it became clear that there were serious problems with it. To patch it the way Nival did patch H5.
In other words, they had too many problems with getting the game running at all and debug it (without introducing two new bugs for every bug fixed), to be able to DEVELOP it further while at it (even though it sold pretty well).

I think, they should have taken their time with Heroes 7 and do a more extensive post-mortem on 6, instead of trying to do a Frankenstein, acquiring a quality developer instead (and, if necessary, waiting until said quality developer had finished their actual project), filling the time with other stuff like Duel of Champions, H3HD (Complete) and so on.

The fans, however, have nothing to do with this. Why would anybody even THINK, they would waste even ONE thought with what people write or demand in an internet forum, when they didn't do it with the ones they actually hired as "food tasters"? I mean, you give your tasters something you cooked up, the tasters say, "it's crappy", and you decide to ignore their opinion because you expected them to ooh and aah? It's worse, actually, because it's more like, "pity you don't like it, but we can't change it anymore". (I'm thinking about the game view in H7.)

To revive this specific game title within the franchise someone will have to come up with a couple of really, really good game ideas.


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monere
monere


Bad-mannered
Supreme Hero
posted October 09, 2018 08:51 AM

Quote:
someone will have to come up with a couple of really, really good game ideas


I have LOTS of "really, really good game ideas". Oh, wait! They're "all crappy ideas" - JollyJoker

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted October 09, 2018 09:37 AM

You can do the math yourself. With 15 creatures per faction and 2 upgrades for each you have roundabout 400 creatures (without any neutral ones OR those that come via spell) plus 54 different hero classes plus probably "advanced classes" in addition - plus I'd guess towns with 60 or more buildings, mage guilds that have 20 levels and skills that have subskills which have subskills which have subskills...

How many people are supposed to work how many decades on doing all that stuff and how much money will that game cost to produce?

That's because the ideas are crappy. You don't make a game better by blowing it up to ridiculous proportions.

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monere
monere


Bad-mannered
Supreme Hero
posted October 09, 2018 09:57 AM

Quote:
You can do the math yourself


That's what I've been doing daily for the last months: math, math, and more math, in order to create something extraordinary. If I wouldn't do the math the game would turn out crappy like you're wanting it to be. But rest assured that the math and thinking is what takes up most of my time, because the math and the thinking is what creates a good strategy game, not the ideas alone.

Quote:
With 15 creatures per faction and 2 upgrades for each you have roundabout 400 creatures (without any neutral ones OR those that come via spell)


Isn't that great, and what a truly strategy game should be about?

Quote:
54 different hero classes


I'm having an orgasm just at the thought of having a heroes-like game with 54 different and unique classes. Not even RPGs have done that LOL

Quote:
plus probably "advanced classes" in addition


No advanced classes, only branches of the classes, which is kinda the same thing as advanced classes, but... who the hell cares? If the game makes sense, is replayable and customizable to infinity and fun we will all be happy with 54 main classes

Quote:
plus I'd guess towns with 60 or more buildings, mage guilds that have 20 levels and skills that have subskills which have subskills which have subskills...


Now, you're just being mean ... I'm not gonna have 60 buildings in each town, although that would be both logical and cool. As for the subskills of the subskills of the whatever.... not gonna happen. For now (but this might change) - there's 30 primary skills (the usual logistics, armor, wisdom, etc, but obviously renamed, improved AND balanced), plus some advanced skills that only classless heroes will get access to, to compensate for the lack of class which might make them weak against any class of any faction since the classes will specialize the heroes heavily

Quote:
How many people are supposed to work how many decades on doing all that stuff and how much money will that game cost to produce?


No idea, but I'm not thinking about that either cause I'm scared of finding out the truth LOL. But, I assume that in some 3-4 years that it will take me to create the game on paper things will change in the game developing and/or programming industry, so it might become easier to create this game. You never know what future brings

Quote:
That's because the ideas are crappy


Nope. If you don't like them it doesn't mean they are crappy, especially since you don't have access to my full (and amazing, obviously) thinking to see how everything fits together. You're only giving your opinion on ideas and scraps of info that I throw out on this forum to keep you drooling and expectant of something amazing, but you don't know what this game will look like. Only I have a general idea of what I want the game to look like, but even I can't see the full picture, yet since there's many aspects to this game. Why do you think I anticipated 10-12 years for this game to be created? If it was something easy to create like Heroes 7 it would have taken me a couple of years, like H7 has

Quote:
You don't make a game better by blowing it up to ridiculous proportions


"You're forgetting one thing, mate. I'm Captain Jack Sparrow"

In other words: you're forgetting one thing, JollyJoker. I'm ME (one of the most amazing and awesome people that have ever existed... or some crap).

Anyway, jokes aside, indeed you can't create something astonishing by blowing it out of proportions, unless... you blow it out of proportions SMARTLY. Which, let's be honest, I have plenty of smartness of, and humilty, too as you can see

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted October 09, 2018 10:05 AM

I'd certainly like to see such a game but keep in mind that if there is too much content, the players might feel overwhelmed and bewildered. Other than the obvious (probably project-stopping)hurdles you'd face but you don't really care about that
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Map also hosted on Moddb

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monere
monere


Bad-mannered
Supreme Hero
posted October 09, 2018 10:08 AM

There is never too much content when it comes to strategy games. If it feels like there's too much content it means the developer has failed to make good use of all the content it had available to them.

Yes, I don't care about any hurdles. Once the game idea is clear in my mind, and the hundreds of different and cool ideas combined together the way I want them to be it's all a matter of having the money to hire the right people to bring this vision to life. There's really no other "secret" to it.

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted October 09, 2018 10:34 AM

Guys, you've got the wrong priorities. You need a working game first that's fun to play. THEN you can think about more (and useful) content.

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Rakshasa92
Rakshasa92


Supreme Hero
posted February 13, 2019 01:07 PM

TOO MUCH HUMANOIDS! = BORING!

Sorry man, but that lineups aren't doing anything to me. Add more beasts, oozes, mutants, horrors and I'm in.

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