Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
New Server | HOMM1: info forum | HOMM2: info forum | HOMM3: info forum | HOMM4: info forum | HOMM5: info forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Cove AI broken?
Thread: Cove AI broken?
Djangoo
Djangoo


Adventuring Hero
posted October 09, 2018 11:06 PM
Edited by Djangoo at 23:19, 09 Oct 2018.

Cove AI build order broken?

Anyone else noticed that Cove AI often plays particularly bad?

Heres an example out of a game on a random template where I skipped turns to see how the AI is doing.

7 Weeks in and 114k and tons of resources in the bank, Cove still refuses to build Tier3 and Tier7 building?? This happened to me a lot of times when I took Cove towns from the AI. All other towns have their creature buildings built if they have the resources.

Also I feel that if you select Cove as starting town, the AI tends to split their units even more than they usually do, but that might just be me.

What I can confirm is that in several games Cove did not built their creatures even if they had the resources.

The Cove AI was "Explorer".

Any adive how to fix? Do I have to set the AI to "Builder" to make Cove build creatures?

The second town was fully built btw.

I play with my own changes but I have not fondled with AI (apart from changing spell value and agression value of hero classes; I wish I could do more ;D ) so I dont think that is the issue.

Wish I would know more about the AI and what triggers them to refrain from building buildings for example. If its just the resources I can give Cove more cheeats.


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted October 09, 2018 11:22 PM

Maybe you selected low difficulty?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Djangoo
Djangoo


Adventuring Hero
posted October 10, 2018 07:37 AM
Edited by Djangoo at 13:44, 10 Oct 2018.

It was impossible difficulty and all other towns were fully built.

But maybe the town was somehow blocked by stack and AI only got iT recently (was not starting town,but very close to) . Very unlikely but I have to admit, I can not rule this out.

I try to do some testing later on custom made scenario to check build order.

edit: cannot reproduce

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
bloodsucker
bloodsucker


Legendary Hero
posted October 10, 2018 01:48 PM

As a matter of fact that happens to me frequently but rarely with Cove.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Djangoo
Djangoo


Adventuring Hero
posted October 11, 2018 08:19 AM

bloodsucker said:
As a matter of fact that happens to me frequently but rarely with Cove.


Yes that is my experience too, frequently but rarely is better fitting for this AI behaviour,

Interesting to know it happened to s.o. else.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0323 seconds