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Heroes Community > Library of Enlightenment > Thread: Best and Worst Creature Special Ability?
Thread: Best and Worst Creature Special Ability? This thread is 2 pages long: 1 2 · «PREV
sirironfist
sirironfist


Known Hero
King of the ogres
posted August 27, 2021 05:05 PM
Edited by sirironfist at 17:07, 27 Aug 2021.

The most useful specialty across different ways of playing is a tough one. I am tempted to name the titans "no melee penalty". If they did not have it, they would be really easy to counter. No matter the circumstances, if titans are involved, I would not want to miss out on this one.

Archangel resurrection sure is a good one, but oftentimes losing that one round is a tough bargain. Then again the old "clone" and "resurrection" game sure is a powerful thing. Vampire drain loses a lot of its power when you're in one of those large maps that take months to finish with high amounts of lvl 7+ and loads of artifacts. Level 4 creatures just aren't strong enough at that point (unless you have wild numbers).

The ancient behemoth is quite high up there. 80% defence reduction means you're in serious trouble when they reach something. Of course, this is rather situational. They can't avoid blind, slow, berserk... But if you play like one guy above (12 months build up, then fight) this ability oftentimes makes THE difference. Next to mighty gorgons, that's your best bet to work your way through azure and crystal dragons without berserk.

So, "no melee penalty" on titans is one that I think is always good to have, almost no matter the circumstances.

There are plenty of bad ones. The negative luck penalty becomes useful in Hota. I will have to agree on the water elementals spellcasting.

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Dowl_Dove
Dowl_Dove

Tavern Dweller
Tower Dweller
posted December 15, 2021 07:59 PM

I think the worst special ability is a tie between not having any special ability at all and the magog's fireball.

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