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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: HotA: Cathedral (sostituisci rampart)
Thread: HotA: Cathedral (sostituisci rampart)
planetavril
planetavril


Adventuring Hero
posted November 30, 2018 01:12 PM
Edited by planetavril at 13:24, 30 Nov 2018.

HotA: Cathedral (replace rampart)

Hota: Cathedral

Cathedral Town which replaces Rampart

Download:Cathedral for Hota

Installation:
Unpack "Cathedral" in the HotA directory
Run h3cathedral.exe




P.S There is only one small problem with two images of the hallramp.def if someone wants to solve it

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Zaibach
Zaibach


Hired Hero
posted November 30, 2018 01:32 PM

Can you post some screenshots?

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planetavril
planetavril


Adventuring Hero
posted November 30, 2018 01:54 PM
Edited by planetavril at 14:27, 30 Nov 2018.

screenshoot

screenshoot

screenshoot

screenshoot

screenshoot

screenshoot

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avatar
avatar


Promising
Supreme Hero
posted November 30, 2018 05:58 PM

Bad written mod.
Specialties are copied from Rampart - don't know what bonuses such specialty brings.


Abilities are copied from Rampart. For example: Level 6 - Ents


Statistics are copied from Rampart. For example: Level 3 - Grand Elves


So it's only Rampart re-skin :/
____________

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RerryR
RerryR


Promising
Known Hero
posted November 30, 2018 06:02 PM

Well, I guess such things are more difficult to change in HotA.
But I like the overall look, it fits nicely.
Is it available for ERA somewhere?

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pellish
pellish


Famous Hero
posted November 30, 2018 06:04 PM

Are the creature models fully animated? Where did you get them?

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avatar
avatar


Promising
Supreme Hero
posted November 30, 2018 06:16 PM
Edited by avatar at 18:18, 30 Nov 2018.

RerryR said:
Well, I guess such things are more difficult to change in HotA.



On contrary. Morglin ported Forge to HotA without such issues. And c'mon - statistics and abilities are the most easiest thing to change - just open appropiate files in Excell and change values/strings without hex-editing.

pellish said:
Are the creature models fully animated? Where did you get them?

Graphics were recreated with photoshop by Ben and released as VCMI mods.

____________

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planetavril
planetavril


Adventuring Hero
posted November 30, 2018 09:04 PM
Edited by planetavril at 21:46, 30 Nov 2018.

hero spec.txt I solved it (at least I think): D: D, I do not know how to do it on crtrait.txt

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Morglin
Morglin


Hired Hero
posted December 01, 2018 09:23 AM
Edited by Morglin at 09:35, 01 Dec 2018.

Maurice wrote good post about changing heroes and also Master of Puppets found and share for community his knowledge about changing heroes specialties.

Hero's specialties look that:

278420 - Orrin specialty (each has 28 bytes lenght):

00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Type of specialty:

00 - secondary skill
01 - creature
02 - resource
03 - spell

Which specialty has hero:

- SS, see https://h3maparchives.celestialheavens.com/tools/wog/erm_help/format/format_ss.htm
- C, https://h3maparchives.celestialheavens.com/tools/wog/erm_help/format/format_c.htm
- R, https://h3maparchives.celestialheavens.com/tools/wog/erm_help/format/format_r.htm
- SP, https://h3maparchives.celestialheavens.com/tools/wog/erm_help/format/format_sp.htm


Units abilities are coded in .exe too. All known for community offsets are in How to edit Hota thread (And no, I will not look for them for you, you can easy find them yourself). But offsets for more complicated abilities must be found by someone or someone more experienced must share his knowledge about them. Maybe they are somewhere on Russian forums or somwhere at WoG/MoP/Typhon sources. But now I don't have time for finding them (but if someone find them, unofficial Forge for HotA can be polished).

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planetavril
planetavril


Adventuring Hero
posted December 01, 2018 11:19 PM
Edited by planetavril at 23:42, 01 Dec 2018.

thanks for the reply, the 4 when I come back I'll try setting up crtrait or if it does not go, in hexadecimal as you suggested,
if it does not work I will let someone else with more knowledge do it

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bushez
bushez


Hired Hero
posted December 03, 2018 05:05 PM

really like what you did but if you can please change the monsters stats and ability it will be great

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planetavril
planetavril


Adventuring Hero
posted December 04, 2018 09:56 PM

it does not work by modifying it in hex

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Morglin
Morglin


Hired Hero
posted December 05, 2018 09:49 AM

Both .exe and .def/text files must be changed.

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planetavril
planetavril


Adventuring Hero
posted December 05, 2018 01:37 PM
Edited by planetavril at 13:40, 05 Dec 2018.

fixed now at:
Cathedral

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blob2
blob2


Legendary Hero
Blob-Ohmos the Second
posted December 05, 2018 04:28 PM

Shame it replaces Rampart. Would like for it to be a full-fledged addition like Cove.

Guess at this point there are slim chances HotA team will add it to their mod.

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planetavril
planetavril


Adventuring Hero
posted December 05, 2018 04:47 PM

blob2 said:
Shame it replaces Rampart. Would like for it to be a full-fledged addition like Cove.

Guess at this point there are slim chances HotA team will add it to their mod.


the hota team will not add more new cities as far as I know

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bushez
bushez


Hired Hero
posted December 06, 2018 07:46 PM
Edited by bushez at 20:05, 06 Dec 2018.

planetavril said:
fixed now at:
Cathedral


i have a bug .
when the evil hunters shot the game crash

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