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Heroes Community > Heroes 7+ Altar of Wishes > Thread: New Towns
Thread: New Towns This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
lovedoc
lovedoc


Hired Hero
posted May 15, 2001 02:16 PM

Hmmm...

Does anyone here play Utopia?! Itīs just that Utopia and the HOMM-series have very much resemblence. Anyway, about the whole Doppleganger idea!

Itīs great, but thereīd have to be some system so messure would be possible. Like, say yoúīre fighting a hero with seven stacks. Say a whole set of Dungeon troops from Homm3. When itīs the Dopplegangerīs turn, youīd first be able to click on the unit you want to morph into and then attack directly afterwards.
How many units you morph to depends on the total HPīs of your Dopplegangers.

Now the Doppleganger would be way to powerfull if we left it like this, so...how ībout this, the Doppleganger hasnīt got the potential to defend itself. So if an imp hits the Doppleganger it canīt fight back, until it morphs into another unit that is. Until then it will have a defecive skill of, say 15 and maybe 200 HPīs. Shooters might not be able to hit them.
So the Doppleganger will be completely dependant of the opposing forces units, or maybe their own, it could morph to oneīs own units too! Speed can be discussed. But I would make them like 9 or so because they would inherit the speed from the creature they morph into anyway...

Doppleganger: Canīt fight back! Can morph into any lower level unit.

Greater Doppleganger: Canīt fight back! Can morph into any mid- or lower level unit.

Master Doppleganger: Canīt fight back. Shooters canīt hit THEM! Can morph into any unit!

Just my humble thoughts and suggestions on a hot afternoon...
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Locke
Locke

Tavern Dweller
Warlord of Slaadi`s cliff
posted May 16, 2001 02:43 AM

There it is...

To answer cristichio; the Doppleganger would use his shapeshifting ability pretty much like the genie's spellcasting ability. Once used, his turn end and after 3 or 4 shifting it would have to wait some turns to "recharge" his ability.

To answer Triton; maybe you could push the [shift] button so that a new cursor would apear and then click on a creature to shapeshift into it.

To answer Lovedoc; I think the number of morphed creature should depend on how many Dopplegangers were in the stack instead of how many hp. The Doppleganger's recruitement cost was made pretty high to reflect this great power. Also, remember that the Doppleganger's ability does'nt allow him to take the cloned creature's hp and defense, which are not extra high for a 7th lvl creature. For the speed, it is high so that it would have a chance to strike at least once before being struck by the death blow. For the price, you can choose between 3 or 4 Angels or a Doppleganger. So, if it had a low speed, it would be striked, shapeshifting and then striked again before it could attack.

Of course, its all because of the way i made it. Your idea in the third paragraph is not bad... its just another version of the Doppleganger. Who knows? If the Heroes team read this and choose to adopt the Doppleganger as a HOMM4 creature, they may take your version instead of mine!

P.S. I don't hate the fact that a normal Doppleganger can only morph into low lvl creature. Anyway, im considering all suggestions and will surely make a revision.
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Lovedoc
Lovedoc


Hired Hero
posted May 16, 2001 10:30 AM

Considering that there will be very mighty creatures avialable when the game is finnished and if the doppleganger were to shapeshift accoring to their numbers, the player who first gets the chance to start hoarding Dopplegangers will probably win.

Letīs take a look. 10 (Master) Dopplegangers face an army consisting of 10 Archangels, 256 marksmen, 72 crusaders, 100 zealots and maybe 300 halberiders. Say the heroes are about equal in attack and defence rating. What will happen?
If apposed, the Azure Dragon will probably go first and perhaps take out 112-168 damage from the Dopplegangers, it might even invoke fear and thus giving the opposing army a guaranteed victory. BUT...after the Azure Dragons attack, provided that the (Master) Dopplegangers are indeed faster than Arch-Angels as suggested, the Dopplegangers will of course shapeshift into TEN Azure Dragons! The battle will practically be over if the opposed hero uses tactical movement against the opposing army.

If my suggestions would be amplified you could only get 2 Azure Dragons out of the Dopplegangers. Here is to be added that Dopplegangers canīt retaliate anyway and they wonīt inherit the dragons special abilities unless they are in the level that I called "master".

The problem with Dopplegangers would of course be that a mere months production could wipe out armies that were built for several months without taking significant damage itself. If we did this my way we could also put Dopplegangers up for a resonable prize, say 4500 gold and 2 of each resources (for master), 4500 and 1 of each resource (for greater) and 4500 gold for normal Doppleganger. This way we could use them more freely and not making them Superunits that nobody will have enough money to buy. I love superunits but I think the whole idea of Dopplegangers are too much fun to not be able to use freely...

Open for comments.
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RexBibendi
RexBibendi


Adventuring Hero
Yak of the High Mountain
posted May 16, 2001 12:04 PM

Zapping doppelgangers...

What if.. let's say I attack a doppelganger with.. peasants only.. He then automatically will have to change into peasants.. giving me time to blast him to hell with magic .. Or is there any way he can chose not to transform.. ? Then after having softened him for a while.. I can charge with my main force.. ?!? This should be countered.. if it hasn't already... I didn't fully understand all clauses of your posts..

- Rex Bibendi
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Lovedoc
Lovedoc


Hired Hero
posted May 16, 2001 12:49 PM

???

If you are referring to my post, read it again and try to find where I have written that the Doppleganger transforms into the creature it comes into contact with. My idea was that you could change freely among the units on the battle field, like a little "morph-icon" will appear as you drag your cursor over other creatures on the battle field, click and presto, youīre ready to commence attacking.

I saw differences in other posts too where people thought that they shouldnīt be able to attack right away. That could also be discussed but I think they should be able to shapeshift whenever it is their turn, attack and be able repeat the process every time itīs their turn again. This due to the fact that if my idea would be used theyīd have to morph according to HPīs so 4 (master) Doppleganger (200 HPīs) ould still only become 1 Azure Dragon (1000 HPīs), NOT 4. Therefore being a more reasonable unit. A (master) Doppleganger would however be able to morph into any unit and inherit their power and attack/defence ratios.

I also had an idea about how we would make the three upgrades of a Doppleganger work posted in my thread "Post all races/units/other crap here". Read it īcause I would like to hear your comments about my idea!

P.S. If you werenīt referring to my post I beg your pardon and hope you enjoyed another long post by the doc of love. (=ME)
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RexBibendi
RexBibendi


Adventuring Hero
Yak of the High Mountain
posted May 16, 2001 01:12 PM

Well.. I wasn't referring to any particular message... just expressing thoughts in general..

What I meant was that what if there are only two stacks on the battlefield.. doppel.. and peasant. ..? What then? Does the doppel have to chose the peasant form..?

The proportional hitpoints-units system would of course balance the unit somewhat... But how do you count losses.. let's say 5 (200 hp) doppels transform into 20 something with 50 hp... after that some are killed in the fight..then how is it turned back after the battle. .rounded up or down?

These are just a few questiones.. directed at nobody in particular... *s*

- Rex Bibendi
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TheBlackDragon
TheBlackDragon


Promising
Famous Hero
Dungeon Defender/ Dragon Lord
posted May 16, 2001 01:44 PM

Thats a good idea what If all the things your batteling are weak creatures and you dont want to transform.  Will there be a choice of another attack or do you always have to transform?
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TheBlackDragon
TheBlackDragon


Promising
Famous Hero
Dungeon Defender/ Dragon Lord
posted May 16, 2001 01:56 PM

What about an idea of having birds of elements theres already a thunderbird.  Maybe we could have more like it of different elements.  I mean they could have 10 spell power each battel and only be able to use the spell of there element
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RexBibendi
RexBibendi


Adventuring Hero
Yak of the High Mountain
posted May 16, 2001 02:12 PM

Elements..

I wouldn't like any more "element-influenced" creature/artifact/anything in the game.. It seems to me that as soon as we're all out of new ideas.. we start converting old ones using for instance elements.. Not that all are bad ideas.. ..It's just that I'm tired of all elementals, elemental towns, elemental artifacts, elemental dragons and now elemental birds... This is something that I have ... perhaps you others haven't experienced this..

This phenomenon can be seen in other games, and books...

Sorry if it's out of topic.. .?!

- Rex Bibendi
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TheBlackDragon
TheBlackDragon


Promising
Famous Hero
Dungeon Defender/ Dragon Lord
posted May 16, 2001 10:16 PM

I was also thinking about a creature that you cant get but will add more challenge to your game.  Like disasters ( SirDuncos ) idea.  Like it could use metor showers that rain all across the map on certain weeks months or years.  It also uses elements to make it more harder to defeat and catch.  If its by water maybe a Tsunami, Blizzards etc. Only every month it can use one of the spells and moves everyday just like a hero.  So If you want it to stop messing up your map youll have to find it and defeat it this will need scouting and pathfinding.  This is just an idea Ill have more ideas on this later ( sry about the spelling I need a new computer )  Post If any other ideas on this creature.
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Mojo
Mojo


Hired Hero
posted May 17, 2001 01:01 AM

Just Joining in on the Action

What about a creature that is a shooter but can also sacrifice itself to cast any spell? And the more of the creatures you have the stronger and higher the spell is.

For example say you have 100 of these things. You could attack, or you could sacrifice (a number of them but in this case...) 25 of them to cast an advanced second lvl spell?

Just an idea...

Please Comment

Thanks

Mojo
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TheBlackDragon
TheBlackDragon


Promising
Famous Hero
Dungeon Defender/ Dragon Lord
posted May 17, 2001 01:41 AM

My Creature ( posted earlier)

Hmm nice idea so you can sacrifice troops for spell points?  Oh yeah my new creature is called Disastarer of something.  The name is not the good so im taking suggestions.  It will also cause rock slides to block your path sometimes also Lava slides or something like that

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Goldendragon
Goldendragon


Adventuring Hero
Dragon Bro #2
posted May 17, 2001 01:49 AM

Quote:
How will this idea for recruting other dragons and what is it called.  Also does anybody here have an idea for a new 7th level creature for Necro ( even though I like dragons I think Bone and Ghost are so weak ) thats has to do with the setting somebody else said Reapers is there any other idea because I think we really need a new creature for Necro




 I have an idea for a 7th level creature its called the Scorpion King and Scorpion Infrerno.  They will have 1000 ht poins and they will take down 50 to 80 damage.  They only way to upgrade your Scorpion King is for your Hero to have excellent Fire Magic and at least level 7.  The Scorpion Inferno will be able to use one fire spell each battle under 10 sp.  This idea would proably go better with Inferno but Inferno is gone.  Also Black Dragon your idea sounds good.  Having disasters to make your game harder
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Dragon Brother
No Other
- Tyler Jackson

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Darkmyth_Miura
Darkmyth_Miura


Adventuring Hero
ĢïĢDmAn Go to Hell
posted May 17, 2001 04:53 AM

suggestions

I thought about this for a long time, but I finally figured out a new town with new creatures and heroes that I would like to see in Heroes IV. Here are my ideas:

Town: Asylum
Might Hero: Ghost Stalker
Magic Hero: Tempest
Description: The Asylum is a town dealing with two types of elements, light and dark. It is both efficient in might and magic, but it does not work very well with other towns. While its creatures are weak from level 1 to level 3, level 4 and 5 being average, but level 6-10 are very strong, but costing more money. Creatures now can have up to three upgrades, the town has level 10 creatures, and all upgraded structures now have different names.

Town structures:
1. The primary structures (blacksmith, city hall, castle, mage guild, resource silo, etc.)

2. Sanctuary- Provides the hero with +3 morale and +3 luck. Gives 1 of every resource a week, including 2000 gold.  Also increases creature production by 2 each week. Resources: 20000 gold, 2 mercury, 2 gem, 2 crystal, 2 sulfur, 10 wood, and 10 ore. (requires all creature dwellings, except Sanctum, not upgraded)

3. Alter of sacrifice- Sacrifice creatures or artifacts for experience Resources: 2000 gold, 10 wood, 10 ore.

4. Temple of worship- Adds 1 to your knowledge and spell power Resources: 1500 gold.

5. Temple of warfare- Adds 1 to your attack and defense Resources: 1500 gold.

6. Ancient chapel (like university)- Learn a skill for 2000 gold (skills change every month). Resources: 5000 gold, 5 of all resources (requires temple of worship and temple of warfare)

7. Shrine of the light- Teaches 1 air and 1 water spell unknown to the mage guild (a new spell, such as fear, or cataclysm). Resources: 5000 gold, 5 crystals (requires mage guild level 5)

8. Shrine of the dark – Teaches 1 earth and 1 fire spell unknown to the mage guild (such as bone shards and fire spin). Resources: 2000 gold, 5 sulfur (requires shrine of light)

9. Reflector- Increases the number of dark, light, and reflector elementals by 12 per week. Resources: 1000 gold

10. Gold stash- Increases the production of rogues, bandits, and barons by 20 per week. Resources: 1000 gold

11. Grail: Glyph of the Saints- Provides 5000 gold each day, increases creature production by 50%, and all heroes receive +10 to all primary skills and casts all spells with minimum spell points (50% less points).

Creatures and Creature dwellings:

Level 1:

Rogue- Secret Cavern            
People of mischief that could spy on you.        
Special: Spying          

Bandit- Secret Hideouts
Bigger people of mischief that lurks in shadows.
Special: Spying

Baron- Cave of Wonders
Masters of disguise and trickery.
Special: Spying; Could disguise himself as an
opponent’s creature for as long as
the number of barons in each stack

I’ll fill in later for levels 1-10. hmm... wonder if barons are too strong

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TheBlackDragon
TheBlackDragon


Promising
Famous Hero
Dungeon Defender/ Dragon Lord
posted May 17, 2001 01:51 PM

I might be a good idea but it is way to strong  maybe you get get it special after you win the hardest campaign maybe its just a suggestions.  Think of another creature like the scorpion that wouldnt be that strong.  Maybe my creature is kind of too strong and powerful
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TheBlackDragon
TheBlackDragon


Promising
Famous Hero
Dungeon Defender/ Dragon Lord
posted May 17, 2001 01:53 PM

What about my Disaster creature, ( some of Sir Duncos idea )  What do you think it was posted earlier.  You cant play with this creature because its strong so look at my post
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GoldenDragon
GoldenDragon


Adventuring Hero
Dragon Bro #2
posted May 17, 2001 01:57 PM

Black Dragon this could be a good idea but only for advanced players.  For begginers it might be imppossible for them to when with their path of victory blocked but a blizzard,  rock slide etc.  This is a good idea since there should be disasters in HMM4
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Dragon Brother
No Other
- Tyler Jackson

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Mojo
Mojo


Hired Hero
posted May 17, 2001 02:24 PM

What Heroes Really Needs....

Golden Dragon is right. What Heroes really needs is advanced play. I mean when you master an AI skill lvl (rook for example), the game doesn't get that much tougher it just weakens you. Heroes should have an advanced play where there are disasters or where wandering monsters can attack castles or something like that.

Oh yeah, comment on my 3 town ideas please.

First is the Factory, and kind of takes the role of the inferno. They take creatures and genetically or mechanically transform the creatures into monsters.

The second is the cliffs, and is home to only flying units and their masters.

Thirdly are the (Well I haven't got a name) but they will be like inquisiters with jackles and tricksters and things like that.

Thanks,

Mojo  
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TheBlackDragon
TheBlackDragon


Promising
Famous Hero
Dungeon Defender/ Dragon Lord
posted May 17, 2001 09:48 PM

I agree Mojo wandering creatures would be could and disasters would be a good idea.  Your ideas are good to
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Mojo
Mojo


Hired Hero
posted May 18, 2001 03:34 AM

Ok Here It Is..... MY VERY ROUGH COPY

Black Dragon, I haven't really thought so much about it, but here goes... (Forgive me if the names are cheesy and (or) the stuff is too powerful.)

The Cliffs- Neutral

Types of Heroes

Amazon: Attack: 1
   Defense: 2
   Spell Power: 0
   Knowledge: 0

Shaman: Attack: 0
  Defense: 0
  Spell Power: 1
  Knowledge: 2

Basic Structures: Capital, Castle, Tavern, Blacksmith, Market, Mage Guild

Other Town Structures: Singing Stones: (+2 morale for garrisoning heroes and +1 morale for adventuring heroes [lasts for 1 battle])
Inspiration Edge: (+1 defense to any visiting hero)
Exploration Mines: (+250 gold, and 1 unit of 3 different resources each week)
Breeders: (+10 to eagle production)
Winged Beasts: (Pretty much a stable with fancy name.  

Grail Structure: 5000 extra gold, 50% Creature Generation, All allied heroes can fly, walk on water, and creature speed +2

Creature Structures:

Level 1- Nests: Eagle, Great Eagle (Increases Scouting)  
Level 2- Tree of Wisdom: Owl, Golden Owl
Level 3- Cave- Bear (Throws Rocks), Bear Shaman (Shoots Beam [like magi], small chance of casting weakness)
Level 4- Celestial Pond: Nightingale (Regenerates HP), Dove (+1 to Morale and Regenerates HP)
Level 5- Pit of Darkness: Chimera, Winged Chimera
Level 6- Wicked Forest- Mocking Bird (-1 to enemy morale), Crow (-1 to enemy morale and chance to paralyze enemy with fear)
Level 7- Cliff Edge- Rock Creature, Diamond Creature
(Level 8)- Cave of Flames- Bahumut (Can cast fireball), Greater Bahumut (Can cast inferno)

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