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Heroes Community > Library of Enlightenment > Thread: Teleport spell (HoMM3)
Thread: Teleport spell (HoMM3)
phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 25, 2019 08:52 AM
Edited by phoenix4ever at 08:53, 25 Mar 2019.

Teleport spell (HoMM3)

What's with the Teleport spell? A level 3 water spell that costs 15/12/6/3 mana.
It's the only spell in the game that gets cheaper at advanced and expert levels. At expert level it only costs 3 mana, making it the cheapest combat spell of all. If you also have mages with you, Teleport will cost only 1 mana!
Was this done intentionally and why?
It would make much more sense to me if the spell costed 12/9/9/9. (12/9/9/9 is the cheapest other level 3 spells cost.)

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avatar
avatar


Promising
Supreme Hero
posted March 25, 2019 09:13 AM

I guess h3 formula is that mana cost is cheaper and advanced and expert level by spell level. And it it common formula.
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Maurice
Maurice

Hero of Order
Part of the furniture
posted March 25, 2019 10:11 AM

The Teleport spell only gets 1 more benefit: the ability to teleport over castle walls at higher tiers. Not sure if that's at Advanced or Expert, though. But otherwise, there's nothing that advanced School tiers would bring to that spell, but reduction in mana cost.
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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 25, 2019 11:27 AM

@Maurice
The same could be said about nearly all damage spells, Hypnotize and Animate Dead, but they don't get extremely cheap at advanced and expert level...

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Maurice
Maurice

Hero of Order
Part of the furniture
posted March 25, 2019 11:37 AM

phoenix4ever said:
@Maurice
The same could be said about nearly all damage spells, Hypnotize and Animate Dead, but they don't get extremely cheap at advanced and expert level...


Damage spells increase in damage with expertise and Hypnotize (albeit that it's a worthless spell in just about all cases) has an increased number of hitpoints that it affects. I don't know the specifics of Animate Dead, but I think it raises more hitpoints with increased expertise.
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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 25, 2019 12:00 PM

Very, very small bonus points though.
Teleport gets the ability to move over moats at advanced level and over walls at expert level, that should be enough. That it ends of being the cheapest combat spell at 3 (or 1!) is just ridicolous.

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Ghost
Ghost


Legendary Hero
Therefore I am
posted March 26, 2019 05:19 PM

Because of Necropolis and Inferno are using the teleport. If they could to take the Water skill. Explainable legion of skeleton or many demons. But only to pro. In RoE campaign Necropolis gets a teleport from Seer's Hut. And whwre were Water and/or Fire offered in Necropolis campaign.
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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted March 28, 2019 10:57 AM
Edited by phoenix4ever at 10:57, 28 Mar 2019.

Well Teleport is perhaps mainly a "siege spell" then.
Take the Ballistics skill, it only works in sieges AND when you are the attacker, talk about situational right there. Ballistics is actually my most hated skill, I find it completely useless. (But I also buffed Learning, Eagle Eye, First Aid, Mysticism etc.)

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heymlich
heymlich


Known Hero
posted April 28, 2019 02:21 PM
Edited by heymlich at 14:24, 28 Apr 2019.

phoenix4ever said:
Ballistics is actually my most hated skill, I find it completely useless.


With Ballistics you move first in sieges. It is situational, but it can be quite important. Also, you can open the gate in round 1.

But I almost never use teleport. Mass slow/haste/shield/bless are just too important. So what if it is cheap? I can only cast 1 spell per turn and mana costs don't really matter later on.


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