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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Ideas for new cities for HoMM3
Thread: Ideas for new cities for HoMM3 This thread is 7 pages long: 1 2 3 4 5 6 7 · «PREV / NEXT»
phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted May 20, 2019 09:43 PM
Edited by phoenix4ever at 21:45, 20 May 2019.

Hmm not sure I will comment on your whole post now, but you have an excellent point with the bats, vampires already turn into bats and drain blood. So it would be like having lesser vampires or something, so I dont think the bats are such a good idea after all, but it probably should be a flying creature, otherwise they only have the dragon.

Also good point with faction names only being one word, Temple should not be it though. It IS an ice palace, so I'm not sure what else it could be called, perhaps just Palace or if I abandon the palace concept it could also be called Cavern I guess?

Edit: Edited the "concept post" accordingly.

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LordInsane
LordInsane


Known Hero
posted May 20, 2019 09:49 PM
Edited by LordInsane at 21:51, 20 May 2019.

Oddball13579 said:
So I am a huge fan of this concept I just have some input on a few things. Tweaks here and there I guess.  

Because most Homm3 towns use only one word for their name, i.e Castle, Dungeon, Cove, Ice Palace seems somewhat out of place. Perhaps use neither word. Ice is too generic, and you wouldn't really find a 'palace' in a northern/viking/norse location. Palace kinda invokes a southern location. Sand, heat, Arabian, kinda stuff. Temple might fit better imo.  

Now their alignment. We have so many neutral factions already, perhaps good? Maybe evil? Either would fit.

Warrior is a bit too of a generic name I feel. How about Berserker? Also instead of Cyromancer, what about Shaman? Both Bersekers and Shamans are rather prevalent in Norse/Viking mythology.

Ice Dragons, Frost Giants, Polar Bears, and Yetis, are fantastic ideas for units!

However, I feel as though the Bats/Vampire Bats do not really fight. For two reasons, one they seem like they should belong to Necropolis—Especially because Vamps and Vamp Lords turn into bats to move—and two, bats aren't really found in cold climates. Maybe both the bats and the wolves could be humanoid creatures. Perhaps a viking warrior with long hair wearing a wolf skin cloak? And maybe the Cryopriest could become a Valkyrie? Just some more Norse/Viking like units.

Obviously these don't really fit into the HoMM lore. But it is a really nice concept.

Jarl and, well, Viking are two other possibilities for the Might hero. The obvious Norse-y Magic hero name is Skald.

Ulfhednar aren't necessarily unfitting with M&M lore that is thematically appropriate for HOMM. Vori is described as having barbarian tribes, and some of the names suggest Norse themes (like Lars Eilef).
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Oddball13579
Oddball13579


Supreme Hero
Grandmaster of the Hunt
posted May 20, 2019 10:00 PM
Edited by Oddball13579 at 22:00, 20 May 2019.

phoenix4ever said:
if I abandon the Palace concept it could also be called Cavern I guess?

Edit: Edited the "concept post" accordingly.
Cavern. I like it. It suits it.

@LordInsane Jarl! I like that. You are right about Skald, however I chose Shaman over Skald because I was not sure if people would know what a Skald was.
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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted May 20, 2019 10:09 PM

So any good ideas for a low level flying unit from the north? Perhaps some small bird or?

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planetavril
planetavril


Famous Hero
posted May 20, 2019 10:10 PM
Edited by planetavril at 22:14, 20 May 2019.

null
LordInsane said:
planetavril said:
LordInsane said:
Summing up the ideas with more heft than just the terrain thus far:

Vori/Ice Palace
Native Terrain: Snow, Ice ('different snow', similar to Highlands) or 'Snow Wasteland'.
Creatures Suggested: Winter Wolves, Bats, Polar Bears, Snow Panthers, Mammoths, Yetis, Ice Priests, Frost Giants (cheese-references obligatory), Ice Dragons. Maybe Tundra Barbarians (ref. Drogg, Lars Eilef)?
Heroes: Unknown. Possibly many Snow Elves here, if are not represented amongst creatures (akin to Warlocks in 1 and 2).
Alignment: Neutral or Good?
EDIT: Outdated before posted, it seems.

Jadame/City
Native Terrain: Possibly Dirt. Grass overused, definitely not an underground town.
Creatures Suggested: Ratman/Wererat, Dark Dwarf/Dark Dwarf Berserker, Dark Elf/Dark Elf Defender, Wasp/Wasp Warrior, Troll/War Troll, Boulders/Great Boulders (or better something invented), Charger/Juggernaut.
Heroes:
Might: Smuggler
Magic: Merchant
Alignment: Neutral.

Kronwerk
Snowy dwarf town based on H5 Fortress. Overlap with Rampart and Ice Palace. Lore-based insofar as there are independent/autonomous dwarf kingdoms on every visited continent.

Cathedral
'Dark Castle'. Possible lore-basis in Karigor and the decay and increasing extremism of the Church of the Sun?

'Heroes 3 Dervish'
Heroes 3-ified Succession Wars Mod's Dervish town. Neutral Sand/desert town. Rogue/Bandit, Acolyte, Nomad, Anubite.


I would replace anubis with rahkhasa and add odalisques and sorcerers to a flying carpets

I don't really agree; there is no precedent for rakshasa except Ashan and D&D, so if they are to be in it would be better replacing one of the missing creatures than the Anubites, who are lore-based (and serve a role I like: being a nod to the science fiction background of M&M, but in such a way that without knowing what they are this is not apparent, so they don't irritate people who want pure-fantasy HOMM). Rakshasa are also somewhat athematic; Indian rather Middle Eastern.
Having two mage-units might be a bit odd, even if it is a Magic-leaning town. As to odalisques, what would they even do as a creature?
oasis


in this city nephretes was developing rahkhasa which struck with 2 swords and the odalisque which struck with a metal cylinder-like object


this is a fantasy game, so wild imagination is welcome for the greater good of the game

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Oddball13579
Oddball13579


Supreme Hero
Grandmaster of the Hunt
posted May 20, 2019 10:18 PM

phoenix4ever said:
So any good ideas for a low level flying unit from the north? Perhaps some small bird or?
Ravens? Rather weak I know, but they were very important in Norse mythos. As Odin had to Raven's that scoured the world and kept him informed of things. Also perhaps you could have Frost giants be a level 5 unit and the level 6 unit could be a Nidhogg or Jormungandr (world serpent)
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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted May 20, 2019 10:25 PM

Ravens is an excellent idea, I'm gonna go with that. Now we just need to find some weak ability for them.

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LordInsane
LordInsane


Known Hero
posted May 20, 2019 10:27 PM

Oddball13579 said:
phoenix4ever said:
So any good ideas for a low level flying unit from the north? Perhaps some small bird or?
Ravens? Rather weak I know, but they were very important in Norse mythos. As Odin had to Raven's that scoured the world and kept him informed of things. Also perhaps you could have Frost giants be a level 5 unit and the level 6 unit could be a Nidhogg or Jormungandr (world serpent)

If not Ravens for being too small and weak, how about Ravenmen? In the lore they're Air-associated, but, in elemental magic in fantasy, ice sometimes has a secondary association with air, and ravens are as you say very emblematic.
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monere
monere


Bad-mannered
Supreme Hero
posted May 20, 2019 11:58 PM

planetavril said:
this is a fantasy game, so wild imagination is welcome for the greater good of the game


HA! I got you! I'm gonna sue you for copyright infringement on using MY words xD

Just kidding mate, feel free to copy more if I make sense

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Oddball13579
Oddball13579


Supreme Hero
Grandmaster of the Hunt
posted May 21, 2019 12:10 AM
Edited by Oddball13579 at 00:12, 21 May 2019.

LordInsane said:
Oddball13579 said:
phoenix4ever said:
So any good ideas for a low level flying unit from the north? Perhaps some small bird or?
Ravens? Rather weak I know, but they were very important in Norse mythos. As Odin had to Raven's that scoured the world and kept him informed of things. Also perhaps you could have Frost giants be a level 5 unit and the level 6 unit could be a Nidhogg or Jormungandr (world serpent)

If not Ravens for being too small and weak, how about Ravenmen? In the lore they're Air-associated, but, in elemental magic in fantasy, ice sometimes has a secondary association with air, and ravens are as you say very emblematic.
So do you mean like men dressed as ravens? Like plague doctors?


Or like actualy Raven-Men hybrid?


Also I always thought ice was an offshoot of water magic in most fantasy settings??
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LordInsane
LordInsane


Known Hero
posted May 21, 2019 12:28 AM
Edited by LordInsane at 00:30, 21 May 2019.

Oddball13579 said:
So do you mean like men dressed as ravens? Like plague doctors?


Or like actualy Raven-Men hybrid?


Also I always thought ice was an offshoot of water magic in most fantasy settings??

Like Raven-Men hybrids, as in MM8.


Ice is almost always an offshoot of water magic, but sometimes it is an offshoot of water magic with air influence, and in a few cases it is a water-air hybrid. For example, in D&D's 2nd Edition cosmology the Paraelemental Plane of Ice was the intersection plane between the Elemental Planes of Water and Air (the Water/Earth intersection was Ooze, and Water's Quasielemental Planes were Steam (Water/Positive) and Salt (Water/Negative)).
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blob2
blob2


Undefeatable Hero
Blob-Ohmos the Second
posted May 21, 2019 12:33 AM

LordInsane said:
Or like actualy Raven-Men hybrid?


I'm not that good with MM games, but if those are truly in game then they would fit perfectly: lore-friendly, viking-friendly (if Vori faction would really take references from them) and an interesting addition the game overall.

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LordInsane
LordInsane


Known Hero
posted May 21, 2019 12:48 AM

blob2 said:
LordInsane said:
Or like actualy Raven-Men hybrid?


I'm not that good with MM games, but if those are truly in game then they would fit perfectly: lore-friendly, viking-friendly (if Vori faction would really take references from them) and an interesting addition the game overall.

They are in MM8 (that's where the image I posted is from). They're found in the Plane of Air in the game, but they're the weakest creatures to be found there, so having them as a level 1 creature isn't too much of a stretch.
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Oddball13579
Oddball13579


Supreme Hero
Grandmaster of the Hunt
posted May 21, 2019 12:52 AM

LordInsane said:
blob2 said:
LordInsane said:
Or like actualy Raven-Men hybrid?


I'm not that good with MM games, but if those are truly in game then they would fit perfectly: lore-friendly, viking-friendly (if Vori faction would really take references from them) and an interesting addition the game overall.

They are in MM8 (that's where the image I posted is from). They're found in the Plane of Air in the game, but they're the weakest creatures to be found there, so having them as a level 1 creature isn't too much of a stretch.
They look really interesting. Maybe just a few tweaks to make them fight a more icy and northern landscape and they'd be awesome.
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Oddball13579
Oddball13579


Supreme Hero
Grandmaster of the Hunt
posted May 21, 2019 02:25 AM

So phoenix inspired me with his Cavern town, so I kinda designed my own. I say my own, but it's just a Cathedral rework

Town Name: Cathedral
Alignment: Evil
Natural Terrain: Hexed (brown/gold grass that almost looks like it is dead but it isn't)
Might Hero: Confessor
Magic Hero: Inquisitor

The town is basically the antithesis of Castle. A town that has taken their devotion so far that they are fanatical, maniacal, prideful. Believing themselves superior to everyone and everything. And if you don't believe, well, death to the non-believers.

General Aesthetic: Dark metal buildings, black stone, lots of tall, towering spires, exposed staircases that connect numerous buildings together, lots of iron add-ons to the buildings, like bars or spikes or lattice like iron webbing wrapped around the buildings all spiky, grass surrounding town is brown/gold it almost looks dead but its not, black clouds constantly sit over the town, muddy unkept roads. Think Mordor buildings from LotR (The Black Gate, Barad Dur)  

Moat: Is just iron spikes impaled in the ground. With more spikes added onto those. Spikes everywhere!
Blacksmith: Ballista  
Mage Guild: Level 4-5 (undecided)
Resource Silo: Gems

Town Specific Buildings: Iron Maiden {not the torture device, but an actual building. Basically heroes willingly allow themselves to be tortured and torture others. Increases Defence and Attack stat} Spire of Blood {Increases heroes spellpower by a percentage, kinda like Necromancy Amplifier, is cumulative} A Horde Growth Building. Torture Chamber {basically their version of a Skeleton Transformer, costs money to use, converts similar levels, so lvl 1 --> lvl 1 or lvl 5 --> lvl 5}

Grail Building: Effigy of Iron and Blood {haven't decided on what it does}

Creatures:
Level 1: Fanatic ---> Demented {Humanoid ish. Basically wrapped in chains, spikes, and other torture devices, believe there pain brings them closer to there god. Your typical cannon fodder unit}
Level 2: Tormentor ---> Torturer {The human torturers who torture the Cathedral's prisoners. Special ability is Mutilate. Basically could inflict double damage.}
Level 3: Pestilent  ---> Plague Doctor {Humans who have been consumed by the poisons that they concoct. Pestilent look like living zombies really, mutilated and stiched together as the poisons consume them. Plague Doctors are dressed like, well, guess. Ranged unit. Throws vials of poison, physical attacks are coated in venom.}
Level 4: Chimera ---> Abyssal Chimera {Your typical chimera. Lion front half, goat head and rear half, snake tail. Look up Dragon's Dogma Chimera that's my reference/inspiration.}
Level 5: Werewolf ---> Werewolf Alpha {Werewolves. Mainly cause I love them as well as Vamps. Special ability is Rend. Basically can inflict Bleed}  
Level 6:  Apostate ---> Heretic {Another Ranged unit. Fires globs of diseased blood. Apostate only hits one unit, Heretic hits multiple units. Special ability Transference. Heals via blood by doing damage to one stack and healing another}
Level 7: Forgotten ---> Fallen {Basically your fallen angels. Still working on their special ability}


So what do you guys think? I am very open to discussion!

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LordInsane
LordInsane


Known Hero
posted May 21, 2019 03:17 AM
Edited by LordInsane at 03:18, 21 May 2019.

Oddball13579 said:
So phoenix inspired me with his Cavern town, so I kinda designed my own. I say my own, but it's just a Cathedral rework  


I had some different ideas for Cathedral as a 'twisted Castle', but that is very definitely an interesting-looking take on it (and an evil one, at that), and one with definite thought given to it. Not too sure how to contextualize it in the lore, but the creatures themselves wouldn't be a problem (most are just crazed humanoids, werewolves are a thing that exists in M&M, chimeras are definite 'yeah, warlocks could have made those and then they spread' if they aren't just a normal monster we hadn't heard of before, like stormbirds, and regardless if angels are heavenly or in truth something a bit more prosaic, the possibility of going wrong is there).
planetavril said:
oasis


in this city nephretes was developing rahkhasa which struck with 2 swords and the odalisque which struck with a metal cylinder-like object


this is a fantasy game, so wild imagination is welcome for the greater good of the game

I had to spend a while thinking on this. In general, I feel a bit iffy about citing wild imagination to take bits from other towns. In more specifics, I feel, as I said, that the Anubite (known as the Defender of VARN in its source, but for equally obvious reasons that wouldn't fly in HOMM and Anubite is an alternate name that comes to mind when you see them) is more in-theme, so I feel replacing them is off, if the aim is to HOMM3-ify Dervish, not just make a sand town (if that was the aim, the Oasis description is right there in the link). It also seems like rakshasa might be better saved for a town concept that is more, well, Indian or South East Asian. One of the most famous Indian mythology monsters have already been nicked by Tower, why take another when it might not be needed?

When it comes to odalisques, I suppose the Cult of Baa might have had bladed dancers not too dissimilar from the Oasis' concept, and a new level 1 creature is probably needed since rogues are level 2 in HOMM3.
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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted May 21, 2019 05:23 AM

Nice job Oddball, certainly seems like an evil faction.

Also updated my concept post back on page 3.

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planetavril
planetavril


Famous Hero
posted May 21, 2019 08:09 AM

monere said:
planetavril said:
this is a fantasy game, so wild imagination is welcome for the greater good of the game


HA! I got you! I'm gonna sue you for copyright infringement on using MY words xD

Just kidding mate, feel free to copy more if I make sense


thanks for the permission

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CountBezuhoff
CountBezuhoff


Supreme Hero
Nihil sub sole novum
posted May 21, 2019 09:43 AM

Just a quick remark, why has everyone forgotten the Vori elves? Surely, they deserve a unit!

Otherwise, pretty dope ideas, especially the Cathedral, but I'm failing to see what this thread is trying to accomplish. Maybe indicate to the HoTA team that a Vori-based town is warranted? Or that they shouldn't stop cranking out content?

The Count
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monere
monere


Bad-mannered
Supreme Hero
posted May 21, 2019 10:10 AM

planetavril said:
thanks for the permission


Don't mention it

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