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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Advanced Classes Mod
Thread: Advanced Classes Mod This thread is 7 pages long: 1 2 3 4 5 6 7 · «PREV
RerryR
RerryR


Promising
Famous Hero
Researching Magic
posted January 17, 2020 05:37 PM

drakiesan said:
Hi, i got problem when installed, personal wogifying options (rules, skills etc) will get back to default, when starting new scenario (or random) map, even when i set it up. I don't know why or if it's normal. It's only with this, i have newest versions of everything. No VCMI.


Newest Version of everything sounds good
When you say personal wogifying options I assume you mean secondary skill improvements from WoG options? If yes then some of these options get disabled by the mod to prevent conflicts. But for every option we disabled, there is a replacement in form of new scripts
Other from that you can select any option you want from WoG.
Iam not sure what you mean with going back to default, you can save WoG options and load them again later.
Does this answer your question?

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drakiesan
drakiesan

Tavern Dweller
posted January 17, 2020 05:52 PM

RerryR said:
drakiesan said:
Hi, i got problem when installed, personal wogifying options (rules, skills etc) will get back to default, when starting new scenario (or random) map, even when i set it up. I don't know why or if it's normal. It's only with this, i have newest versions of everything. No VCMI.


Newest Version of everything sounds good
When you say personal wogifying options I assume you mean secondary skill improvements from WoG options? If yes then some of these options get disabled by the mod to prevent conflicts. But for every option we disabled, there is a replacement in form of new scripts
Other from that you can select any option you want from WoG.
Iam not sure what you mean with going back to default, you can save WoG options and load them again later.
Does this answer your question?



Oh thank you very much. No it just revert back everything to default, like i didn't make any changes. But it's probably because I have conflicting scripts enabled. So it seems like it's reverted to default.
____________

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RerryR
RerryR


Promising
Famous Hero
Researching Magic
posted January 17, 2020 06:39 PM

Okay cool.
When its first time you try the mod please use in HD luncher only 32 bit strechable to get correct colors. And please go though the readme, that you can see in mod manager, once

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RerryR
RerryR


Promising
Famous Hero
Researching Magic
posted January 18, 2020 10:01 AM
Edited by RerryR at 10:02, 18 Jan 2020.

FallenAngel said:
Archer30 said:
Hi PerryR, just one quick question - is this mod compatible with ERA Scripts Mod 1.40? Do I need to disable any options to make them work together? Thanks

Edit: My question had been answered in the FAQ already...Ouch. I'm gonna try it out


Guys, please, don't even try to turn on multiple mods with such enormous count of scripts. In the best case you will spend 8 hours on XXL map and then just lose your progress because of some compatibility errors. That is for your sake. Consider ES and AC as different games to play.


While in general you really should be careful when mixing big mods, here the situation is a bit different.
For example, I always play with ES and ACM enabled and there is no problem. Of course, I only checked several options from ES and not all. When developing the mod we paid great attention to it that you can use as many options you like without conflict. I am not a fan of big closed platform mods.
So Archer, if you are not sure about options you can just ask.

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Archer30
Archer30


Hired Hero
posted February 01, 2020 10:18 AM



No

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RerryR
RerryR


Promising
Famous Hero
Researching Magic
posted February 01, 2020 10:35 AM

looks like this barkeeper hasn't looked into the HotA lobby for quite some time Someone needs to tell him!

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Diacris
Diacris

Tavern Dweller
posted February 02, 2020 07:20 PM

There might be a problem with the Luck skill. It either it too overpowered (1 single zealot to deal 80 dmg to an archangel) or there's some minor issues with the damage function.

I personally replaced this skill with the old one. Everything is smooth except I cannot enjoy bad luck unless I enable the "Bad Luck" mod. That's my only complain here.

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RerryR
RerryR


Promising
Famous Hero
Researching Magic
posted February 02, 2020 08:23 PM
Edited by RerryR at 20:40, 02 Feb 2020.

Diacris said:
There might be a problem with the Luck skill. It either it too overpowered (1 single zealot to deal 80 dmg to an archangel) or there's some minor issues with the damage function.

I personally replaced this skill with the old one. Everything is smooth except I cannot enjoy bad luck unless I enable the "Bad Luck" mod. That's my only complain here.


One upload contained a typo in which Luck strike dealt 50 times more damage than intended. Maybe you caught that version? It was fixed in the beginning of December, so if you downloaded before that please try again.

Progress on new version 1.04 is going good, so you can expect a very cool update hopefully soon

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xericsin
xericsin


Famous Hero
posted February 05, 2020 08:28 AM

Suspicious bug at line 5696 in Advanced Classes Skills.erm

!?PI;
!!DO25576/0/155/1;   [loop through heroes]


!?FU25576;[I guess this line is missing?]
!!if|x16=127/x16=8/x16=106/x16=123/x16=4/x16=122/x16=6/x16=54/x16=65/x16=81/x16=130;
;Tiva
;Rion, Dessa, Verdish
;Lord Haart, Voy
;Christian, Torosar, Pyre, Vokial, Arlach, Gerwulf, Pasis, Ignissa

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RerryR
RerryR


Promising
Famous Hero
Researching Magic
posted February 05, 2020 10:06 AM
Edited by RerryR at 10:06, 05 Feb 2020.

xericsin said:

!?FU25576;[I guess this line is missing?]



I guess you're right Thanks!
the line must have got deleted somehow.

For explanation: this changes the starting commanders of a few heroes to better match their specialty because there are synergies between Commanders and certain skills.
Like First Aid specialists get a Hierophant
or Ballista specialists get an Ogre Leader.
If that doesn't suit you you can immediately buy a new one in the town.

By the way, starting at v.1.04 the complete text was relocated to json or ert file, meaning there won't be a single English word in any erm file.    

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