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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: MOD: HoMM III.5 "The Days Of Silence" - Questions, Features, Announcements
Thread: MOD: HoMM III.5 "The Days Of Silence" - Questions, Features, Announcements This thread is 4 pages long: 1 2 3 4 · «PREV / NEXT»
majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted February 14, 2021 03:48 PM

I may help with code. especially when paid.
if not paid maybe also I can help (but lower priority on my list).

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adamnavel
adamnavel


Hired Hero
posted February 14, 2021 07:12 PM

majaczek said:
I may help with code. especially when paid.
if not paid maybe also I can help (but lower priority on my list).


Are you think it's truly possible to redact? I mean MOP1.12 Ride The lighting, where that mod is based
Mostly what I see there, is a lot of nice functions, but some of them like Wedding or skill "builder" that adds "town walls on a battlefield" for defender hero, can be truly removed or muted.

So is it possible?

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adamnavel
adamnavel


Hired Hero
posted February 14, 2021 07:15 PM

Djolaf said:
Gives off a lot of Disciples vibes. Interesting. Well done!

I didn't know master of puppets can modify game's code with python, I have to check it out. Is it really this good?


Not strong in coding, but very like the amount of artifact and other interesting game options. Comfortable editor for creatures and wide pool of monster slots, and new obj mechanics. That's why I choosed it from all, two years ago. But I'm mostly designer and sound engineer, not a programmer.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted February 14, 2021 07:20 PM

adamnavel said:
majaczek said:
I may help with code. especially when paid.
if not paid maybe also I can help (but lower priority on my list).


Are you think it's truly possible to redact? I mean MOP1.12 Ride The lighting, where that mod is based
Mostly what I see there, is a lot of nice functions, but some of them like Wedding or skill "builder" that adds "town walls on a battlefield" for defender hero, can be truly removed or muted.

So is it possible?


It is possible but will take a while. I would advise instead of removing them, replace builder with another new Secondary skill.
But truly to say I didn't yet touched this platform (MOP 1.12) yet.

if payment is not possible I may want some help with my project instead (Knightmare Kingdoms mod for ERA 3.3).

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adamnavel
adamnavel


Hired Hero
posted February 14, 2021 07:38 PM

Quote:


It is possible but will take a while. I would advise instead of removing them, replace builder with another new Secondary skill.
But truly to say I didn't yet touched this platform (MOP 1.12) yet.

if payment is not possible I may want some help with my project instead (Knightmare Kingdoms mod for ERA 3.3).


Actually I already helping some other projects so not many free time, due to 3 jobs and a lot of hobbies not sure how can help to your project, I can pay, but in one or two monthes, anyway we can talk about your project and any other details in discord if you can add me there.
adamnavel#1802

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted February 14, 2021 08:03 PM

adamnavel said:
Quote:


It is possible but will take a while. I would advise instead of removing them, replace builder with another new Secondary skill.
But truly to say I didn't yet touched this platform (MOP 1.12) yet.

if payment is not possible I may want some help with my project instead (Knightmare Kingdoms mod for ERA 3.3).


Actually I already helping some other projects so not many free time, due to 3 jobs and a lot of hobbies not sure how can help to your project, I can pay, but in one or two monthes, anyway we can talk about your project and any other details in discord if you can add me there.
adamnavel#1802

Invited you just now.
I am Yuji Sakai#6540 on Discord.

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adamnavel
adamnavel


Hired Hero
posted July 17, 2021 03:57 PM
Edited by adamnavel at 08:36, 15 Jun 2022.

NEW SOUNDS AND GRAPHIC IS HERE: https://youtu.be/fnzDjSZxDhY

It's time for another big update. I already noticed about some changes on youtube in the last two videos I posted there.
So I decided to do a lot of rework with a LVL8 WOG creatures concepts that almost old as a time itself haha. Yeah I seen a lot of variations, many people have updated it graphically, some re-color of models and icons but I was looking for something more for this part, as all this units and mechanics was included in the MOP mod by default and I already did a lot of work on my own project based on this engine, I have no choice that made it perfectly in my opinion and someway made my mod more authenthic from another. I took some public placed models (like Darkness Dragon and HellBaron) added new frames, created new big and small icons that will fit to models, also created few my own and the most important from all of this, I created completely new soundset for every 8Lvl creature and now they sound different from 7Lvl which is good I think.



Supreme ArchangelSeraphim
I have two ideas what to do with a basic Archangel, first concept was - to do Seraphim older with gray long hair and red armor, later I decided to add a crown to basic model, but later I felt that this is too pretentious.
And in a few days I started new concept. Yeah basic WOG model was also good, but something you made by your hands always look and feels better So first of all I added gold helmet maded from a few layers, rendered it frame by frame. Than you can see on the picture, that armor has some texture, this is a "Star Armor" I think it's a good concept because as you know lore of M&M tells us a lot about what is exactly "Agels" and "Archangels" are. So it's cool futuristic sci-fi armor and stars in that armor is static while model moves, it creates very weird and beautiful effect. The next one I added texture of light rays to the wings to made it more "glory" and brighter than original one. All this steps took about 3-4 days to do it, and then I began to work on small icons and sound set. I took few basic sounds that will be familiar to people who played H3 and new sounds, mixed and layered old + some new and here u go, familiar but new style concept BTW you can hear all of sounds I made just by checking the video, I don't know how to post things like this on forum.


Diamond Dragon
I took one of the variations from web, very love the style that was made by some good person, It looks much more closer to a graded white elven units than basic "Blue" version of WOG Diamond Dragon. Later I created new big icon for it that are same as Autumn Rampart refix I maded for mod. And for this concept I spent a lot of time working with sounds, there was some quality issues before I was satisfied by a result.


Lord of Thunder
I took original Giant model for reworking and a bit changed armor, seen many respray models but wanted something my own, so reworked sword and amulet and also added some graphic to boots.  New icons etc.


Hell Baron (Antichrists)
Very old model from hub, it inspired me to made few more own 3rd level upgrades for Inferno fraction for campaign, new icons also maded for this one. Also new dwelling included to this mod for them.



Blood Dragon
Just swiped basic WOG model into another, very nice one, I decided to made sound set that will fit to this very bloody creepy dragon, blood splash element while move, very hard n wet hit, and some fraglie ghost sounds in defense stance etc.


Darkness Dragon
Have same idea and was happy to find someones made it first, just did few own frames to polish graphic and also created icons and sounds.


Ghost Behemoth
No changes here, very happy with this one, becomes translucent when moving so all I wanted to do here was add sounds.


Nightmare Hydra
It was pretty well made recolor by someone, who also changed attack frames to fire breath, but I felt that it was too dark, too contrast and painful for eyes, so reworked light on model and think now it looks better.


Sacred Phoenix
The basic idea of this model I created a year ago, but was not sure if I was experienced enough to do all the frames well and synchronize the graphics of the movement of the fire and the base model. Therefore, I returned to this idea in the summer, it took almost 18 days to do everything as well as my understanding of graphics allows me.


Aspid Mirage
To develop the idea of upgrades, I decided to also add an 8 lvl for the Asps, which are the seventh level of the city of Cove. it took some time to ballence them with other 8lvls and also to create new icon and made it's own sounds different from 7nth level a bit.


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Ancientdruids
Ancientdruids


Famous Hero
(Andruids for short)
posted July 18, 2021 02:24 AM

Can't shake the feeling that the Titan's upgrade is half-giant, half-titan. Maybe he would look like an 8 level creature if he was whole made of gold?


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adamnavel
adamnavel


Hired Hero
posted July 18, 2021 11:04 AM

Ancientdruids said:
Can't shake the feeling that the Titan's upgrade is half-giant, half-titan. Maybe he would look like an 8 level creature if he was whole made of gold?


I was thinking the way like it is semi-magical-warrior mixup and to make it more epic (if you didnt feel it) trough sounds that more heavy if compare to Titan sounds and to make it look fashionable with jewels on neck and gold elements. If it will be look like with gold armor it will be too similar to original Titan.

And if think about this in a way like why not to switch Titan and this one model as lvl7/lvl8 - that sounds logical but I think will cause discomfort from players who know this game many years.
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LordHawk
LordHawk

Tavern Dweller
posted July 19, 2021 01:21 AM

I think in terms of the Tower, the best idea would be to model [recolored]
Docent. Especially since the hydra is also used from under his hand. And the bluish titanium itself, will be so different from its predecessors that it is enough, at the same time it will not be associated as a downgrade [because the current one, like Ancientdruid, I associate it more as a giant in better armor than as the 3rd upgrade] and completely stand out from the set.
Similarly, with the improvement with confluks, because burning rock, as another phoenix relief, is also eye-catching, but here I have no idea how it could be better.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted July 19, 2021 07:51 AM
Edited by NimoStar at 07:55, 19 Jul 2021.

I don't like the blue interface much. Kinds like mobile game.

Other than that, the maps are very nice and I'd say this looks like a good alternative to HotA.

I second the thing to make the Titan blue.

Think like Stone Golem (Giant) -> Gold Golem (Titan) -> Diamond Golem (Third upgrade)
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Never changing = never improving

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adamnavel
adamnavel


Hired Hero
posted July 19, 2021 03:42 PM

NimoStar said:
I don't like the blue interface much. Kinds like mobile game.

Other than that, the maps are very nice and I'd say this looks like a good alternative to HotA.

I second the thing to make the Titan blue.

Think like Stone Golem (Giant) -> Gold Golem (Titan) -> Diamond Golem (Third upgrade)


I'll thinking about the idea of adding some armor of blue color or something like that, maybe will do some scetches, and post here
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adamnavel
adamnavel


Hired Hero
posted August 30, 2021 12:47 PM
Edited by adamnavel at 12:49, 30 Aug 2021.

UPDATE 29.08.2021
A large amount of work is done, 309 Monsters and their icons complete! In general, this video will be split into two informative parts. In one of them, in the first, I will tell you about the concept as a whole, in the second, the main part concerning the main video will be touched on - which you can now watch and ask, perhaps, questions about what kind of units are these, because here you will see a lot of new things. Namely, the second part will tell you about new units in fashion, their features, general information about mechanics, tactics, and the features of those concepts that I developed, not only creating and improving graphics, but also coming up with interesting abilities and mechanics for creatures.
VIDEO:

https://youtu.be/AURN0OTCAu4

Use english subtitles (I hope they was generated not super uhgly)
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sirironfist
sirironfist


Known Hero
King of the ogres
posted August 30, 2021 02:54 PM

Ancientdruids said:
Can't shake the feeling that the Titan's upgrade is half-giant, half-titan. Maybe he would look like an 8 level creature if he was whole made of gold?




Exactly my first thought! It looks less powerful than a titan.

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adamnavel
adamnavel


Hired Hero
posted August 30, 2021 07:26 PM

sirironfist said:
Ancientdruids said:
Can't shake the feeling that the Titan's upgrade is half-giant, half-titan. Maybe he would look like an 8 level creature if he was whole made of gold?




Exactly my first thought! It looks less powerful than a titan.


I'm still thinking of some graphical improvementsm, but that's a good idea, I'll keep that in mind
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adamnavel
adamnavel


Hired Hero
posted December 26, 2021 05:14 PM

A small update on the schedule before the new year, as well as a video from the map editor in the link below: Archi-Lich (grade 3) Cost: Basic 550 600 1100
The photo below shows the redesigned unit model, updated death graphics, armor colors, staff design, skull, animation / lens flare colors.


Last Video of 2021:https://youtu.be/FtZUASpBKYQ
Map Editor, Map Work: https://youtu.be/QUTjRnYWCOg
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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted December 27, 2021 06:16 AM
Edited by NimoStar at 06:23, 27 Dec 2021.

Nice. I hopw you continue and post download links.

Have been seeing your grapohical work with interest. You are oneof the fe H3 modders that pays attention to graphic design of units, along with HotA.

However you are insane (in a good way, I guess?). I have seen your videos and you edit every creature frame per frame in Adobe Photoshop. That must take literal eternities to finish a single creature and make it look good. But you achieve good results with nice lighting and atmosphere (unlike Wog and their terrible copy-paste and recolor creatues...)

Imust say on the other hand that your new third upgrade liches are too close to normal archliches to my taste. Same problem with dendroid soldiers and guards in original h3 : p

Even in the name, archi-lich doesnt = archlich? Maybe call the Supreme Liches?
I liked the ability that they cast Raise Dead (besides corrosive attack), however considering necropolis was already OP this might make them even more OP
PD: And they *also* drain spell points!
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adamnavel
adamnavel


Hired Hero
posted January 08, 2022 10:39 PM

NimoStar said:

Imust say on the other hand that your new third upgrade liches are too close to normal archliches to my taste. Same problem with dendroid soldiers and guards in original h3 : p

Even in the name, archi-lich doesnt = archlich? Maybe call the Supreme Liches?
I liked the ability that they cast Raise Dead (besides corrosive attack), however considering necropolis was already OP this might make them even more OP
PD: And they *also* drain spell points!


Hi thanks for your time and critic I really appreciate that. Well the model of Archlich that was used before was a render from M&M I guess, and it doesnt looks good because of 2D Perspective. I tired to make new alternative that posted here, maybe you have a sense when saying that it is close like "dendroid grades" but I think it's a bit better than dendroid grades, well see, maybe when I will finish TDoS V1.12, I'll try to update my Idea with some more heavy changes. Not only the graphics creates atmosphere but also sounds, and I will do fully new soundset for 3rd grade.
About the ballence of abbilities. I was planning to do soon new videos of develop diaries with ballence explanation and descisions I made on different mechanics that I've added to units, but it's ok if I will share some information about it here. So why it isnt OP (in my opinion).
1) 3rd grade will not be available in any fraction Castles. It is only option for map Fort objects, so all fractions will have same basic ballence. It can randomly generate as monsters on the map as well.
2) All this bonuses and abbilities very nice, but 3rd grade cost really a lot of money, that reduces effectivity of the economic. As you seen in the video it cost around 60% more gold that's very fair elite grade (if you have enough gold).
3) Archlich can't ressurect creatures beyond level 4. I explained it in video a year ago when I was showing all undead fraction units. And spell power of Raise Undead spell that they use is much more weaker that characters one.
4) Spell drain is dangerous thing, but MOP engine changed magic ballence a lot in total, some dwellings can Increase battle magic damage in 5-10 times and more, depends on heroes level, spell power and number of owned spell-power dwelling enchancers - that can help offensive spells be effective on XXXL maps (for example: when you have 5000 Azure Dragons, spell Implosion on 9990 damage is useless in basic game)
5) Thanks about mentioning about english translate and the name of the unit, I'm not so good in English, my native language is Ukrainian and Russian so there will be mistakes in artistic transliteration. I will probably create a discord channel later and invite beta testers on balance and translation errors, or even a translator who will help with this.
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adamnavel
adamnavel


Hired Hero
posted March 06, 2022 11:33 AM

I will re-name my mod as it should be "Ukraine Heroes III The Days of Silence" in a memory of every single child, woman, old man, man and protector of my land
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adamnavel
adamnavel


Hired Hero
posted June 15, 2022 08:08 AM
Edited by adamnavel at 08:33, 15 Jun 2022.

Hello everyone, due to the war, I had to postpone all my business for a long time. But a few weeks ago, I returned home and decided to continue working on the mod as much as possible. There are 2 new videos. With a map consisting of neutral factions as the main storyline for 6 players (Necromancers, Magical Elves, Dwarves, Elite of Erathia, Nomads and the Underwater Kingdom). In one of the videos, there is a little passage of the map itself, in the second, the first test against a live human player.
Kings and Queens Map (PvP) gAbrie11 vs SPACEsPICE
https://youtu.be/LElP8brR19c

Kings and Queens Map overview and gameplay
https://youtu.be/qmeKzNAnlBU
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