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Heroes Community > Library of Enlightenment > Thread: Fire Wall VS Land Mine (started by phoenix4ever in September 2019)
Fire Wall VS Land Mine This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
Otuken
Otuken


Famous Hero
posted September 22, 2019 02:59 PM

Blind was supposed to be work based on HP on stacks and spell power like hypnotize.

A level 1 hero can cast blind -which is a lvl2 spell- onto 100 Archangels it absolutely does not make sense.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted September 22, 2019 04:16 PM

Both spells are utterly useless, though Fire Wall is less so.
But they do look nice and I wish they were useful.
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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted September 22, 2019 04:26 PM

A lot of spells in H3 are brilliant ideas, but bad settings. Their power should be just multiplied. We know today how AI moves in battles, which targets it focuses on, how baiting works and such. Therefore fire walls or land mines, under the right settings, would shine in battles.

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Otuken
Otuken


Famous Hero
posted September 22, 2019 08:59 PM

The spells are really poorly introtuced in the game. I wonder how such a brillant game could fail in this part. There is nothing balanced about spells. There are pretty much useless spells in high level mega guilds while also game breaking lvl1 spells.


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monere
monere


Bad-mannered
Supreme Hero
posted September 22, 2019 09:14 PM

at that time it's been the greatest TBS fantasy game because it's been novel and has had many intimate mechanics that have been unknown to the average Joe. But, as people have played it more and more they have begun understanding its mechanics, thus noticing previously unnoticeable flaws.

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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted September 22, 2019 09:25 PM

@Sal

Neutral is brainless berserker When the troops along with hero. So different story. But AI is AI in 1999 version. Now much has been developed in chess, shogi and go. And other games are tuned to CONQUISTADOR style like Unreal Tournament. But not brainy yet. Soon! Ok then the only spells aren't directed against the hero.
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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted September 23, 2019 06:03 AM

I think Land Mine should work like a targeted spell, not random.

Basic: 2 land mines (like Fire Wall)

Advanced: 7 land mines (Fireball area)

Expert: Many land mines (Inferno area)

In this way you don't have to increase the power of each individual mine, just make more and allow the player a choice of where to put them., After all, this is how land mines are used in real life.
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Drakon-Deus
Drakon-Deus


Undefeatable Hero
posted April 02, 2023 09:57 AM

I agree with Nimo.
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banaunnuh
banaunnuh

Tavern Dweller
posted April 06, 2023 12:40 PM
Edited by banaunnuh at 15:32, 10 Apr 2023.

It is wiser to avoid learning leadership and Luck skills not because of they are useless because of limited slots. https://sites.google.com/view/pikashow-apk-dl/
https://19216811.bid/tplinklogin/

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 06, 2023 02:31 PM

Who the snow was talking about Leadership or Luck?

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Hourglass
Hourglass


Supreme Hero
posted April 06, 2023 03:49 PM

Phoenix4ever said:
Who the snow was talking about Leadership or Luck?

Otuken, nearly 4 years ago (last page) Identical message, it's probably just another bot.

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 06, 2023 05:36 PM

You are probably right, just another useless bot.

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bloodsucker
bloodsucker


Legendary Hero
posted April 10, 2023 08:56 PM

Definitively Firewall, I use it when I have multiple stacks of Archangels and still have to Clone them more then once. It's cheap and can destroy as many stacks as I have. I've tried a trick with Quicksand and Landmine once or twice but without brilliant results...
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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted April 10, 2023 09:12 PM

Hehe I also use Fire Wall to get rid of Archangel clones, it is the cheapest way to do so. It would be even cheaper with Fire Magic, but that's not really what I go for as Castle...

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Floribert
Floribert


Hired Hero
posted February 21, 2025 09:22 AM

Ghost said:
[url=https://www.youtube.com/watch?v=G29vSPGbDPY]The only two errors: Morale and Master Gremlins[/url] I will never go into the load game. So you should take care well. You can succeed.

[url=https://www.youtube.com/watch?v=r_3rgRpPSg0]How to use Land Mines[/url] But you need a lot of Mana. Remember that composition belongs art.


Sorry for necroing this thread. I watched the landmine video and really wonder: is it an example for or against the spell? A huge amount of mana is used. And without slow (and teleport) the whole fight wouldn't work at all.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted February 21, 2025 09:50 AM

Teleport isn't necessary in that fight - is used as bonus only, and anyway mass slow is basically what you need in any early big fight, so not unusual.

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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted February 21, 2025 01:37 PM

Ok I'm looking for stg more famous, only one Fire Wall video.. I haven't checked from China..

Is that you young Salamandre? It resembles you..

Other video showed how good is the magic arrow, but not Fireball, Inferno, etc But this thread is about Fire Wall and Land Mine..

Teleport can use example if you fail the maneuver.. Other skeletons, of course.. Etc

I recommend you find how much magic class/type does a different strategy give? To put list..
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Hourglass
Hourglass


Supreme Hero
posted February 22, 2025 11:56 AM

Floribert said:

Sorry for necroing this thread. I watched the landmine video and really wonder: is it an example for or against the spell? A huge amount of mana is used. And without slow (and teleport) the whole fight wouldn't work at all.

Well, judging solely from the standpoint of what he does have at the begining of the battle, I would say the land mine stategy is probably the way to go here. Doing a quick math, using just the combination of  slow and magic arrow or the basic lightning/ice bolt ain't enough here, despite 13 mines left unexploped in the end, the spell still outdamages the other methods of dealing damage. Perhaps the player was expecting way less gorgons, and managed to find a way to do a difficult fight.

However, that being said the fight is indeed a bit bizarre. Simply put, you really don't end up in situations like this. Good terrain, powerful but sluggish two-hex creatures, access to mass slow but pretty much nothing else, basically no army, advanded fire magic, pretty good mana pool and spell damage.

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted February 22, 2025 12:04 PM

Yeah in it's default state I would say Land Mine is extremely situational.
Maybe a little bit more useful if maining Victoria, but not much.

I changed Land Mine, so it produces 50% more mines, makes it a bit more fun and useful.
I suppose you could buff it's damage too, but that will also affect Tower's land mines.
Or just let a player place the mines, where they want, would also make it a lot more useful.

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Juas
Juas


Adventuring Hero
Dragón Rojo
posted February 22, 2025 03:33 PM
Edited by Juas at 15:33, 22 Feb 2025.

Phoenix4ever said:
Yeah in it's default state I would say Land Mine is extremely situational.
Maybe a little bit more useful if maining Victoria, but not much.

I changed Land Mine, so it produces 50% more mines, makes it a bit more fun and useful.
I suppose you could buff it's damage too, but that will also affect Tower's land mines.
Or just let a player place the mines, where they want, would also make it a lot more useful.


Yeah, I would buff it's damage to use it (I never do). And, maybe, it is fun to have a faction with a better defense, why not?

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