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Heroes Community > Library of Enlightenment > Thread: Isra
Thread: Isra
Otuken
Otuken


Famous Hero
posted December 04, 2019 07:07 PM
Edited by Otuken at 19:08, 04 Dec 2019.

Isra

What do you think is she as powerful as top heroes like Gunnar, Tazar or Crag Hack in HotA? Isn't she the best Necro hero or Thant is better choice as starting hero?

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bloodsucker
bloodsucker


Legendary Hero
posted December 04, 2019 07:48 PM

Thant being better depends mostly on you being able to upgrade vampires ASAP and near by dwellings. If you can get 18 VPs per week: yes, Thant is better.
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted December 04, 2019 08:36 PM

Galthran is the way to go...Isra is just used to gather the skellies...galthran takes them to go to war
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bloodsucker
bloodsucker


Legendary Hero
posted December 04, 2019 08:49 PM

angelito said:
Galthran is the way to go...

He is talking about HotA, Galthran is disabled.
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Orc
Orc


Famous Hero
posted December 05, 2019 09:36 AM
Edited by Orc at 09:38, 05 Dec 2019.

you cant have necromancy more than 100%

so in no way id compare him to any good hero.

Id take Galthran, vokial, or any other specialists, because I most play large maps, and that will get you necromancy amplifier.

bloodsucker said:
angelito said:
Galthran is the way to go...

He is talking about HotA, Galthran is disabled.

I thought hota was principled not to change original games. thats kinda sad, Galthran was one of the few useful creature specialists. He isnt much better than crag or tazar.

anyway, if its hota that changes a lot, because all % was reduced to half, so its nearly impossible to have 100% necromancy.

Id say isra is good in this case, because even in Large maps its nearly impossible to get 100% necromancy (Need at least 17 necro towns, or the necro kit+ 14 towns, so isra will be useful)


1 questions: in hota, can necromancy exceed 100%? i.e. kill 1 pikeman get 2 skellies?

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Otuken
Otuken


Famous Hero
posted December 05, 2019 01:28 PM

If Gunnar, Crag Hack or Tazar have no limits in their specialities then why Isra is unable to exceed 100% necromancy? Isra/Vidomina should be allowed to exceed 100% necromancy.

Removing Galthran wasn't make sense to me when necromancy is already halved and other top heroes still present.


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Orc
Orc


Famous Hero
posted December 05, 2019 02:44 PM
Edited by Orc at 14:45, 05 Dec 2019.

Otuken said:
If Gunnar, Crag Hack or Tazar have no limits in their specialities then why Isra is unable to exceed 100% necromancy? Isra/Vidomina should be allowed to exceed 100% necromancy.

Removing Galthran wasn't make sense to me when necromancy is already halved and other top heroes still present.



thats how it used to work in H3 Complete. maybe they buffed the limit in HotA, but I never saw it specifically stated, so I doubt they changed that.

maybe you can test and tell us if you can raise more than 100%

Edit:  so 10 angels cant raise more than 10 skeletons.

Otuken said:


Removing Galthran wasn't make sense to me when necromancy is already halved and other top heroes still present.



as HotA hater, this comment refreshing to me.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted December 06, 2019 06:25 PM

Otuken said:
If Gunnar, Crag Hack or Tazar have no limits in their specialities then why Isra is unable to exceed 100% necromancy?


He's out of skeletons to animate.
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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted December 06, 2019 06:28 PM

Actually a max. +100% sounds reasonable for all skill specialists. That might stop Gunnar from crossing an XL map in one day.

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Otuken
Otuken


Famous Hero
posted December 06, 2019 07:11 PM

Absolutely. I would really recommend you to remove max limit of Necromancy of Isra/Vidomina in your mod.

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Orc
Orc


Famous Hero
posted December 06, 2019 08:33 PM

phoenix4ever said:
Actually a max. +100% sounds reasonable for all skill specialists. That might stop Gunnar from crossing an XL map in one day.


I will never play tazar ever again.

why play him If I can still take damage?

40% reduction is nothing. need at least 60%

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted December 06, 2019 08:47 PM

Expert Armorer is +15%, so actually it would only be +30%.

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Orc
Orc


Famous Hero
posted December 07, 2019 05:29 AM

Phoenix4ever said:
Expert Armorer is +15%, so actually it would only be +30%.


in era II its +20%

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted December 07, 2019 08:40 AM

What is the point of buffing armorer ? It's one of the best skills already.
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Orc
Orc


Famous Hero
posted December 07, 2019 11:33 AM
Edited by Orc at 11:58, 07 Dec 2019.

Doomforge said:
What is the point of buffing armorer ? It's one of the best skills already.


I guess the guy who created the script didnt like it that offense was a little better, and so he wanted them cancel each other at lvl ~20~ish,

though there are zillion threads discussing armorer vs offense; long story shrot, they concluded that in normal H3, offense is better cuz you never take damage if you have mass haste, while armor you have to endure certain damage.

Offense was also described better cuz it always works while armor cannot work vs implosion and so on.

imma edit this post later and give some links.
How Offence & Armorer Work
Ancients vs Tazr
Armorer vs Offense, Crag vs Tazar yet Again
What is the perfect balance between Armorer and Offense?
Offense vs Armorer
Logistics, Armoer, Offense specialties
offense or Defense - ubisoft forums
Logistics or Armorer/Offense
Your Next Choice if you already have 4 skills
Offensive vs Defensive Skill Choice





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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted December 07, 2019 06:00 PM
Edited by Doomforge at 18:00, 07 Dec 2019.

Orc said:
Doomforge said:
What is the point of buffing armorer ? It's one of the best skills already.


I guess the guy who created the script didnt like it that offense was a little better, and so he wanted them cancel each other at lvl ~20~ish,


And he didn't take into consideration that armorer works vs. ALL physical damage (not just melee) and modifies TOTAL damage (not just base damage)

Offense is an additive bonus (to all other damage boni like Attack score, Luck, etc.), Armorer is a multiplicative reduction.

Not to mention it's like saying "Archery is 50%, Offense should be buffed to 50% to be equal".

Meh.
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Orc
Orc


Famous Hero
posted December 07, 2019 06:30 PM
Edited by Orc at 18:35, 07 Dec 2019.

Doomforge said:

And he didn't take into consideration that armorer works vs. ALL physical damage (not just melee) and modifies TOTAL damage (not just base damage)
Offense is an additive bonus (to all other damage boni like Attack score, Luck, etc.), Armorer is a multiplicative reduction.
Not to mention it's like saying "Archery is 50%, Offense should be buffed to 50% to be equal".
Meh.

but maybe he took all things I mentioned in my previous post into consideration, and concluded it had to be buffed.


angelito said:
Galthran is the way to go...Isra is just used to gather the skellies...galthran takes them to go to war


I find it weird to do it that way because then Galthran will not get levels while farming skeletons.

inferno demon farming is the same. pros use weak heroes so that the stack can died faster so that it can be raised into demons.

and then their main hero wont be able to lvl up.
even watching it kills me.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted December 07, 2019 09:24 PM
Edited by NimoStar at 21:27, 07 Dec 2019.

Gathran skeleton specialty could have been something like "Skeletons +1 atk and +1 def", a static bonus instead of increasing with levels, like Conflux creature specialties.

Quote:
I find it weird to do it that way because then Galthran will not get levels while farming skeletons.


If a map is big both can battle different enemies.

Isra couyld battle level 1 and 2 enemies for many skeletons that give little XP, while Galthran would battle strong enemies that give few skeletons but lots of XP
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