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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Another Heroes 3 Mod
Thread: Another Heroes 3 Mod This thread is 9 pages long: 1 2 3 4 5 6 7 8 9 · «PREV / NEXT»
Gandalf196
Gandalf196


Disgraceful
Supreme Hero
posted December 03, 2022 03:55 PM

Are the Wizards the "maestri of magic" yet?
____________

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted December 03, 2022 07:16 PM

How did I know even before clicking that Gandalf196 message would be about wizards or mages
____________
Never changing = never improving

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BTB
BTB


Famous Hero
Moist & Creamy
posted December 03, 2022 07:21 PM
Edited by BTB at 19:54, 14 Dec 2022.

• 1.3h - Fixed a rare crash on day rollover related to tavern advice
• 1.3h - Some changes and fixes
• 1.3g - Fixed a bug where Magic Wells/Springs were not properly functioning on some systems
• 1.3g - Replaced the Tabard of Celerity with the Cape of Velocity (graphic/name change only)
• 1.3g - Some changes and fixes
• 1.3f - Fixed a bug where the Catapult was not loading properly on some machines
• 1.3f - Removed an improperly-placed obstacle from Divided Lands
• 1.3f - Some changes and fixes

---------------------------------------------------------------------------------------------------------

Version 1.3e (December 08, 2022)

• Fixed a crash when using whirlpools with HD+ mode enabled

• Re-sorted the artifact list in the editor

• Some changes and fixes

---------------------------------------------------------------------------------------------------------

Version 1.3d (December 07, 2022)

• Fixed a duplication bug on the Fortress build menu that was overwriting the Cage of Endurance

• Some changes and fixes

---------------------------------------------------------------------------------------------------------

Version 1.3c (December 06, 2022)

• Fixed a crash when visiting Sirens on the map

• Some changes and fixes

---------------------------------------------------------------------------------------------------------

Version 1.3b (December 03, 2022)

• Fixed a bug from the previous update that made Rampart towns unable to build a Mage Guild

• Corrected an issue with the installer file incorrectly detecting the wrong version of HD mod

• Some changes and fixes

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BTB
BTB


Famous Hero
Moist & Creamy
posted January 13, 2023 03:24 AM

Version 1.4 is around the bend. I just finished up work on the biggest and definitely most unique map I've ever made: a single-player quest map that copies the plot and progression from Dragon Quest IV.

It'll need some extensive testing and a I have a few other minor things, but hopefully 1.4 isn't too long out at this point.

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portus
portus


Adventuring Hero
posted February 01, 2023 09:38 PM

Hi BTB,

Lately I've been giving a try to your mod and I must say I'm surprised its name doesn't seem to come up more often when talking about H3 mods faithful to the core mechanics because, man, you've nailed it!

While I understand -and, to some extent, share- HotA's popularity, I dare say your project is an even more accurate example of sticking to the core stuff. I love the way you've created interesting challenges with everyday factors such as low ammo values and lack of mana regeneration by default, while at the same time getting rid of uninteresting challenges such as needing skills to merely control war machines.

What's more, as some other folks have stated before, both the Readme and your Hex-editing guide are a pleasure to read, very didactic. Inspired by it, I have started tinkering a bit, mainly swapping creatures between factions, with satisfactory results. I might end up asking stuff on the other thread when I get stuck!

For now, and strictly focusing on your hack itself, is there any way to reenable the Campaign button on the menu? Even if you don't recommend it for balance reasons. Perhaps it's explained in the guide and I just overlooked it.

Thank you (and all those who helped you gain the necessary knowledge) very much for this work.

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BTB
BTB


Famous Hero
Moist & Creamy
posted February 01, 2023 11:10 PM

portus said:
Hi BTB,

Lately I've been giving a try to your mod and I must say I'm surprised its name doesn't seem to come up more often when talking about H3 mods faithful to the core mechanics because, man, you've nailed it!


Aw, thank you! I'm glad you've been enjoying it. Dunno if you use Discord at all, but the 1.4 beta is pasted there, plus it's the best way to bug me if you've got any questions.

You can re-enable the campaign button pretty easily, actually:

0F0658 > B4 ; re-enable load campaign
0F0644 > 7C F3 ; re-enable new campaign

The button graphic is still missing, but that will restore the functionality. Of course, bear in mind that the campaigns were disabled for a reason - there are enough mechanical changes that the campaigns will range from wonky to possibly outright unplayable in just the wrong set of circumstances.

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portus
portus


Adventuring Hero
posted February 02, 2023 03:17 PM

Thanks, I don't expect it to be balanced with such fundamental changes, it's just for the sake of experimentation and learning.

As for Discord, I've never used it, but I guess it's about time I give it a try, especially if it is the main channel for new releases and troubleshooting.

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yogi
yogi


Promising
Famous Hero
of picnics
posted February 02, 2023 04:59 PM

BTB said:

Download: http://ngplus.net/index.php?/files/file/56-another-heroes-3-mod-ah3m/ (also screenshots!)

cool site!

BTB said:
We also have a Discord server, which is the best way to get in touch with us (we are a large game modding community): http://l.kaffemyers.com/ngpluschat


thanks to Gandalf your mod now really piques my interest; especially learning that the title is inspired by am2r!
discord joined
____________
yogi - class: monk | status: healthy
"Lol we are HC'ers.. The same tribe.. Guy!" ~Ghost

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portus
portus


Adventuring Hero
posted February 02, 2023 05:08 PM

I'm afraid I haven't been so lucky at joining the Discord channel. It says the invite link is invalid or has expired. Any clues?

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yogi
yogi


Promising
Famous Hero
of picnics
posted February 02, 2023 05:24 PM

portus said:
I'm afraid I haven't been so lucky at joining the Discord channel. It says the invite link is invalid or has expired. Any clues?


http://l.kaffemyers.com/ngpluschat

^ this worked for me
____________
yogi - class: monk | status: healthy
"Lol we are HC'ers.. The same tribe.. Guy!" ~Ghost

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portus
portus


Adventuring Hero
posted February 02, 2023 05:41 PM

Done, thanks! By clicking on the link there has been no problem; at first I was just typing the address on the box to join a server, to no avail. I have just joined Discord and it's the first time I ever see it (if we don't count Beluga's mischievous videos).

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BTB
BTB


Famous Hero
Moist & Creamy
posted February 02, 2023 09:46 PM

yogi said:
thanks to Gandalf your mod now really piques my interest; especially learning that the title is inspired by am2r!
discord joined


Not only is the title a tribute to AM2R, but the AM2R community actually helped me design it. They're a great bunch of people and I honestly don't have enough good things to say about AM2R - it's the gold standard that any fangame could ever hope to achieve and well worth a play for any Metroid fan.

I'll double-check the Discord invite in the Readme, I know we have a few different ones and I'm not sure which ones are still the "correct" ones.

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Gandalf196
Gandalf196


Disgraceful
Supreme Hero
posted February 04, 2023 11:58 PM

It's past time this topic should be sticky. In the pantheon of HoMM Mods, AH3M is Prometheus, harbinger of light. A new era of Heroes III has dawned through the works of BTB, may we all bask in its glory!

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Orc
Orc


Famous Hero
posted February 06, 2023 03:42 PM

Is there complete changelog?

Hello,
Where Can I find complete changelog of this, from first version to final one?

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BTB
BTB


Famous Hero
Moist & Creamy
posted February 12, 2023 05:43 AM
Edited by BTB at 15:55, 14 Feb 2023.

Orc said:
Hello,
Where Can I find complete changelog of this, from first version to final one?


The Readme and Printme linked in the initial post contain complete information about everything this hack changes.

I've been working on 1.4, but it ended up being a lot more intensive than I'd initially expected. At this point, I have a finalized changelog (see below), and will release 1.4 once I am finished working on the second new map that will be included with it.

• Added two new maps: Desert Storm (pending) and Dragon Quest (huge, quest-style map)

• Raised combat animation speed for all three settings; the fastest is now ludicrous speed

• Removed "Make Camp" button; daily mana regeneration for unused movement points is now automatic

• Reinstated "Wake/Sleep Hero" button, which necessitated rearranging the UI button layout

• Rewrote experience formula to use AI value instead of being strictly based on unit health

• Experience bonuses for siege and/or enemy hero battles are now multipliers instead of a flat bonus

• Adjusted initial values for random unit stacks; removed lower values for ranged units

• Raised the number of units defending neutral towns and garrisons in most maps

• Slightly edited the new AI value formula to no longer undervalue ranged units

• Random unit stack weekly growth formula is now more linear scales with difficulty setting

• AI hero level/armies on "quest" maps (Ocean Saga & Dragon Quest) now scale with difficulty setting

• Units marked as "compliant" in the editor now always join for free instead of charging

• Defense damage reduction is now an equivalent amount to Attack increase (instead of half)

• Reduced the ranged attack distance limit for full damage from 10 hexes to 9

• Sorcerers are now slightly more likely (05% -> 10%) to gain Attack or Defense on level up

• Undertakers and Necromancers now have Resistance as a rare skill instead of Luck

• Made it clearer that the Resistance skill also defends against statuses set by enemy units

• Wystan now starts with the correct number of Serpentflies and Gnolls

• The Medical Tent now properly removes the Fear status with Expert First Aid

• Fixed bug(s) where a hero's Diplomacy skill was not being properly loaded in some cases

• Quest givers which teach lv.3+ spells no longer require the Wisdom skill to do so

• Recall now properly subtracts the full spell point cost when cast instead of just 12 SP

• Recall is now properly cast at basic level from a scroll on heroes with no Air Magic skill

• Purify is now a very powerful single-target spell (30x+20/40/80/160) rather than a battlefield nuke

• Buffed the Fate/Stoneskin/Strength/Weakness spells by two points at all levels (4/6/8 -> 6/8/10)

• The defense bonus from Stoneskin is now properly removed when the spell wears off or is removed

• The Berserk spell now doubles a stack's melee damage instead of its attack stat

• Clarified that the effects of the Weakness spell apply only to melee attacks

• Corrected the spellcasting AI for Master Genies and Ogre Magi to longer unnecessarily stack spells

• Fixed a bug where Halberdiers retaliated infinitely when defending while the attacker lost theirs

• Boars can now retaliate twice while Hobgoblins attack twice instead of retaliating twice

• Inferno's mage guild is now more likely to get Shield and less likely to get Stoneskin

• Dungeon's Void Portal now accumulates units (changing weekly) which cost resources instead of gold

• The correct graphics are now shown for the Fly Hive and Gnoll Hut in Fortress's build menu

• Fixed a duplication bug on the Conflux build menu that was overwriting the new horde building

• The Ring of Health is now properly classified as a minor artifact instead of treasure-level

• The Cape of Velocity, Seven League Boots, and Pegasus Boots now have the correct speed bonuses

• Everstrike now correctly no longer possesses the "ranged attacks are unblockable" property

• The Holy Alliance now only allows mixing units for the hero holding it instead of all of your heroes

• Improved the bonuses for the Inferno, Necropolis, and all three "neutral" grail buildings

• Elemental terrain now provides a large SP discount and is basic level minimum instead of master

• Magical plains now provide the above-mentioned SP discount for all spells, but no expertise bonus

• RoE-style (large) external elemental dwellings now sell units for resources instead of gold

• Halved the growth rates of multi-unit external dwellings (Golem Factories & Elemental Confluxes)

• Sea Chests now behave like regular treasure chests, allowing gold to be traded for experience

• Conservatories, Crypts, and Ships now give more gold and are more likely to contain two artifacts

• Slightly reduced the number of guardians in Shipwrecks and Sulfur Stores per the AI value adjustment

• Changed the "Sirens" map object to invoke a battle with Harpies with a 2,500 experience reward

• Pyramids now contain a large number of Mummies and Gold (no Diamond) Golems and a 10,000 gold reward

• Land-based mapmakers now reveal all non-water tiles in their map layer regardless of terrain

• Lowered Mercenary Guild rates to no longer provide a profit for selling units

• Lowered odds of receiving artifacts from Mr. Bones from 25% to 20%

• Fixed issue(s) with whirlpools working incorrectly or not at all

• Fixed an instance of AI heroes getting "stuck" on teacher huts

• Fixed another instance of the "move" button (now Quest Logs) becoming greyed out

• Catherine is no longer incorrectly available to recruit in Dark Alliance

• Removed an improperly-placed obstacle in the underground layer of Dark Alliance

• Fixed a Gem Pond ownership flag in Three Kingdoms that was being covered by another object

• The Inferno heroes in Ocean Saga now have the correct stats and magic skills

• The Tower town in Ocean Saga is now only partially built up initially

• Added several anti-magic garrisons to the desert area in Monster Hunters

• Added Elemental Confluxes (external dwelling) to Old World and The Last Crusade

• Added mapmakers to Old World (all three types) and Three Kingdoms (water only)

If you're interested in getting a jump start on this version, here is a link to the current release candidate:

https://cdn.discordapp.com/attachments/692895170722660434/1075066111571271690/ah3m_1.4_gc4.rar

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BTB
BTB


Famous Hero
Moist & Creamy
posted February 18, 2023 07:30 PM

https://cdn.discordapp.com/attachments/692895170722660434/1076564404096729219/ah3m_1.4_final.rar

This is a final release candidate for 1.4 with the newest map (Desert Storm) included. I plan to post it on NGPlus in five days, which should be ample time for any unforseen issues to be discovered and dealt with.

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Gandalf196
Gandalf196


Disgraceful
Supreme Hero
posted February 18, 2023 10:20 PM

Gandalf196 said:
Are the Wizards the "maestri of magic" yet?



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BTB
BTB


Famous Hero
Moist & Creamy
posted February 18, 2023 11:27 PM

Oh, right... one other last-minute change that I forgot to mention. I've been asked by several people to look into speeding up the battle animations, and so I did.

Now, rather than unplayably slow, painfully slow, and decent, the combat speeds are leisurely, brisk, and ludicrous speed. I imagine most people here would be comfortable on that last one.

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BTB
BTB


Famous Hero
Moist & Creamy
posted February 23, 2023 11:23 PM
Edited by BTB at 23:51, 23 Feb 2023.

Okay, it took me a lot longer than I thought I would, but 1.4 is now officially out. There's a lot of pretty significant changes here (see changelog above), including a last-minute change to how resistance works.

Simply put, Resistance now reduces magical damage instead of mitigating it entirely. It becomes more useful since magical projectiles fired by units (Mages, Liches, Zealots, etc.) now use Resistance to lower their damage instead of Armorer. The same damage reduction applies to units with natural magic resistance (Gargoyles, Golems, Red/Black Dragons).

Resistance still defends against statuses and the player is now actually informed when it does so. Units with natural resistance (Dwarves, Unicorns, and Gold Dragons) now only get the status mitigation part of it. The Resistance skill is now effectively a combination of O-Magic and status resistance.

This is as simplified and consistent as I could think to make it. Hopefully it's enough for players to no longer treat Resistance as a dead skill.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted February 25, 2023 12:07 AM
Edited by NimoStar at 00:08, 25 Feb 2023.

Quote:
Simply put, Resistance now reduces magical damage instead of mitigating it entirely. It becomes more useful since magical projectiles fired by units (Mages, Liches, Zealots, etc.) now use Resistance to lower their damage instead of Armorer. The same damage reduction applies to units with natural magic resistance (Gargoyles, Golems, Red/Black Dragons).

Resistance still defends against statuses and the player is now actually informed when it does so. Units with natural resistance (Dwarves, Unicorns, and Gold Dragons) now only get the status mitigation part of it. The Resistance skill is now effectively a combination of O-Magic and status resistance.


very strange. I appreciate the intent to buff resistance from you previous versions, but

this seems like a very powerful black dragon buff (isn't Magic Elemental included?), woudn'rt this make them immune to Liches, mages zealots and such?

On the other hand it is quite a nerf for Gold Dragons indirectly...

I think AH3M  should come with a manual
____________
Never changing = never improving

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