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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: HoMM3 ERA HD + Era scripts gaming build
Thread: HoMM3 ERA HD + Era scripts gaming build This thread is 26 pages long: 1 2 3 4 5 ... 10 20 ... 22 23 24 25 26 · «PREV / NEXT»
daemon_n
daemon_n


Known Hero
posted September 08, 2022 01:20 AM

ERA 3 Launcher Edition Update!
v2.69 (09.08.2022)

Changelog:
[+] Updated ERA core to version 3.9.3 - thanks to Berserker:
   - Implemented easy-to-use tools for generating remote Era events with arbitrary data. The entire process of compressing/decompressing/splitting/combining data is hidden from clients. Implemented support for progress callbacks. The following exported function has been added to era.dll:
   - Added a new event: "OnBeforePlaceBattleObstacles", which occurs after the "OnBeforeBattlefieldVisible" event.
   - Added a new event "OnAfterPlaceBattleObstacles", which occurs after all obstacles are placed on the battlefield.
   - Completely rewritten command Erm "FU: D". Bug Fix: The HD mod was used to disable FU on the adventure map. FU now supports arbitrary string parameters and d-modifiers.
   - The map editor now uses "*.msk" files instead of "*.msg" files.
   - ERA will get the final addresses of monster structures, spells, artifacts and skills in the OnAfterStructRelocations event using native pointers to these structures. Thanks: Xeromant.
   - Fixed issues with HD mod when loading game from battle. The OnGameEnter/OnGameLeave counter will be
        will not be corrupted if the HD Mod generates an "$OnGameLeave" event for ERA before exiting the game loop.

[+] Added "!?FU(BattleStack_MakeActive);" function to "ERA Erm Framework" mod - makes any unit active - thanks to Berserker;
[+] Updated mod "Wog Graphic Fix Lite" to version 2.9.0 - thanks to Grossmaster;

[+] Added new plugin "new_battle_interface_dlg.dll":
      Enlarges the creature tooltip screen in combat, adding information about:
   - the status of the stack - active, waiting, defending, done;
   - shots, counterattacks, troop spells;
   - 12 (twelve!) active effects on the troop;
   - Adds a dialog about all the effects applied to the unit when right-clicking on any active effect in the creature window;
   - corrects the description of the damage of the ballista;

[+] The option "Enhanced War Machines III" has been improved many times:
   - hiring combat vehicles is now performed in the heroic dialogue;
   - the exchange of combat vehicles is now performed in the heroic dialogue;
   - full health is written to the battle log, which was restored;
   - when hovering over a unit, the number of the proposed treatment and resurrection is now written;
   - The priority of healing units for AI now takes into account the possibility of resurrection, and not the health of a single creature;
   - removed War Machines from creature banks (as I said);

[+] Added new monolith and gate icons for the map view dialog - thanks to Ankor
[+] The "Capture of war machines" option has been rewritten - now the game works with vehicles as with artifacts;
[+] The "Gnoll-Marauders strike first" option has been completely rewritten - don't even ask how I managed it ;
[+] The option "Maximum Commander Skills" now works until experience is given at the start of the game - there was no effect before;
[#] Fixed option "random hero" - did not work while the red player was alive;
[#] Fixed disappearing shooting ability of the commander;
[#] Fixed the inability to switch the ability to "cast spell" for creatures;
[#] Fixed incorrect resource in the message when clicking on the watermill;


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daemon_n
daemon_n


Known Hero
posted September 09, 2022 12:05 AM

ERA 3 Launcher Edition Update!
v2.71 (09.09.2022)

Changelog:
[+] updated plugin "new_battle_interface_dlg.dll":
   - added display of left health and units;
   - Fixed a crash when trying to view the experience not in the battle;

[+] Option "Maximum secondary skills":
   - now in multiplayer the values ​​are the same;
   - fixed skills reset on loading;

[#] Option "Enhanced artifacts" - fixed operation with disabled option;
[#] Option "Enhanced War Machines III" - fixed dialogue on AI move;
[#] Option "Enhanced War Machines III" - fixed cart in ballista yard;


Update your game with launcher now!

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DiggerZor1
DiggerZor1

Tavern Dweller
posted September 16, 2022 01:31 PM

Thank you so much for finally sharing information about the latest update. I was really looking forward to it and hope the game will only improve after it.

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FidelBrut
FidelBrut

Tavern Dweller
posted September 26, 2022 11:41 AM
Edited by FidelBrut at 11:51, 30 Sep 2022.

And I think heroes 3 were a very good game for their time, but the 5th part absorbed almost all the advantages of this game and seasoned them with a bunch of goodness on top.

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Alyx182008
Alyx182008


Adventuring Hero
posted October 05, 2022 02:11 AM

Don't know if this is the best place to report this, but I found a bug that happens with the script "Enhanced War machines III". I'm getting mana points restored at the end of a round, even though I have no ammo cart.

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Finally
Finally


Hired Hero
posted October 06, 2022 01:09 PM

Does the launcher support WIN 7? I can't click "next" when installing ERA 3.

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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted October 10, 2022 05:47 PM
Edited by Ghost at 10:45, 11 Oct 2022.

Thanks for keeping 800x600 alive, because my laptop is old since 2008. I tried it to see if it's good. Yes, 800x600 worked. So I'm not going to criticism anything.

EDIT: Nice change! But workable 256x256 One what yet! Just good separated folder, so I can use still 2.9.13, etc
____________
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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted October 14, 2022 10:50 AM

HUMAN AI, I won 3 and lost 1 due to Allied AIs are dead by my rule and stat style, I'm only aliving with Insane troops, because I used no eye, AIs are playing super fast also I learn HUMAN AI style.. Ok now's Difficulty MOD, I chose maximum Insane, but I don't know about style, contents, etc Now I understand Insane level.. Insane can playing over XL size.. I'm playing G now.. Thanks for very good package.. EDIT 4 wins and 1 loses then..
____________
Fight MWMs - stand teach

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RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted October 15, 2022 10:42 AM

Ghost said:
HUMAN AI, I won 3 and lost 1 due to Allied AIs are dead by my rule and stat style, I'm only aliving with Insane troops, because I used no eye, AIs are playing super fast also I learn HUMAN AI style.. Ok now's Difficulty MOD, I chose maximum Insane, but I don't know about style, contents, etc Now I understand Insane level.. Insane can playing over XL size.. I'm playing G now.. Thanks for very good package.. EDIT 4 wins and 1 loses then..


You can beat Insane level, not bad ;-)
Whats your payday setting?

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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted October 15, 2022 12:43 PM

RerryR said:
You can beat Insane level, not bad ;-)
Whats your payday setting?


Now I can't say.. AIs are pondering very slow and random map gave only 1-2lvl neutral monsters are very majority.. And I don't really know what's payday.. I gave 10000..
____________
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RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted October 15, 2022 01:01 PM

Ghost said:
RerryR said:
You can beat Insane level, not bad ;-)
Whats your payday setting?


Now I can't say.. AIs are pondering very slow and random map gave only 1-2lvl neutral monsters are very majority.. And I don't really know what's payday.. I gave 10000..


Payday means the day that the computer player starts to get the bonus that is shown on the screen.

Example:
If you select Hard difficulty and write payday 28, it means for the first 28 days AI will get no bonus and after the 28 day it start to get buffed. This option allows you to develop your hero until you are strong enough.
Progressive Difficulty does the same but increases the difficulty level to the next. For example, you can make Progressive Difficulty to 100 days and after hundred game days, the difficulty will increase from Hard to Extreme. You will get a message on display showing you if the event happens.
Okay understood?


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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted October 15, 2022 01:37 PM

RerryR!
____________
Fight MWMs - stand teach

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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted October 17, 2022 02:53 PM

A good package, what I can enabled or disabled MODs.. When an old 2.9.13, I can't do.. HD update works well too.. What I can't update in 2.9.13..

@RerryR

I've found explanations now.. Because I was at my mother's and half-brother's.. Later on I try ACM.. I will tell you in ACM thread then.. If I find gaming experience, etc
____________
Fight MWMs - stand teach

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daemon_n
daemon_n


Known Hero
posted October 25, 2022 03:21 PM

ERA 3 Launcher Edition Update!
v2.72 (10.25.2022)

Changelog:
[+] Updated ERA core to version 3.93+ - thanks to Berserker;
[+] Updated HD mod to version 5.4 R7 - thanks to Baratorch;

[+] Updated EEF mod - new features added:
   - !?FU(Array_CountValue); Returns number of array items, equal to specified value.
   - !?FU(Array_IndexOf); Returns index of the first array item with specified value or -1 in case of failure.
   - !?FU(Array_Find); Returns index of the first array item, for which custom callback function returns (TRUE) or -1 in case of failure.
   
[+] "Wog Graphic Fix Lite" updated to version 2.10.1 - thanks to Grossmaster;

[+] Reorganized options in the WoG menu - thanks to Archer30:
   - the following options have been removed from the menu and are forced on:
       - "Enhanced dwelling hint text";
       - "Display hero Movement Points remaining";
       - "Display hero Spell Points remaining ";
       - "Buy All Creatures button";
       - "Towns may be renamed";
       - "Heroes may be renamed";
       - "Display hidden skills";
       - "Script Message Disabling";
       - "Warlord's Banner Quick-select options";
       - "Hero and Town List Reordering";
   
[+] Completely rewritten script "Living Scrolls":
   - no more bug with phantom spell troop;
   - spells now do not ignore creature immunities;
   - there are a lot of useful functions for moders inside
   - notification messages have been removed (the text is now in the battle log);

[+] Completely rewritten script "Artillery":
   - now the shot occurs right in the battle;
   - Added multiplayer support;
   - notification messages have been removed (the text is now in the battle log);
   
[+] Updated and improved "Living Skull" script - thanks to Archer30:
   - Fixed compatibility with TUM, now TUM artifacts are fully supported;
   - Now it is possible to find an artifact and spell scroll by entering its ID;
   - Improved behavior of some interactions;

[+] AI now resurrects "Henchman" together with the commander - thanks to Archer30;
[+] "Random hero" now gets a Henchman from his army - thanks to Archer30;
[+] The option "Misfortune" has been rewritten - the work of the script has been optimized;
[+] "Sorcery Enhancement" now displays the university's native dialog on RMB
[+] The logic of the "Diplomat's Ring" script has been rewritten - thanks to Archer30;
[+] "Bank" - improved some interactions and general style of dialogs - thanks to Archer30;
[+] "Most Spell Scrolls are Replaced" option is replaced by "Level 1 and 2 Spell Scrolls are Replaced" - thanks to Archer30;
[+] "Artifact Boost" - now when you right-click on an artifact with free creatures on Monday, the full description of the artifact will be displayed instead of the name - thanks to Archer30;

[#] "Markert of Time" - fixed bug with movement points when visiting - thanks to Timesink;
[#] "Devil Sacrificing": Fixed a bug due to which the Hell Baron could not use this ability - thanks to Archer30, Dalion;
[#] "Obelisk runes": Fixed an issue that could have the map stuck before entering - thanks to Archer30;
[#] Fixed random generator in "bandit ambush" option - thanks to Archer30;
[#] Fixed a crash on the AI ​​turn with the option "Sorcery Enhancement";
[#] Fixed a script logic error in the "Hardcore Heroes" option;
[#] Option "Capture of Mills and Gardens" - fixed resource in the mill for gold;
[#] Fixed disabling of extra options with the "bank of Leprechauns";
[#] Fixed non-working Sacrificial Altar - thanks to Archer30;
[#] Fixed non-working Henchman experience - thanks to Archer30;
[#] Fixed placing War Machines in a backpack with the option "Capture War Machines";
[#] Fixed bugs in the behavior of the "Eagle Eye II" option, now the script should work as intended - thanks to Archer30;
[#] Fixed a bug with the impossibility of getting artifacts from "starting heroes from level 5" and "getting an artifact for each level" - thanks to Archer30;

[-] Disabled Tower experience in multiplayer due to desynchronization - thanks to Archer30;


Update your game now with Heroes 3 Launcher

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Liso1
Liso1


Known Hero
posted October 31, 2022 11:57 AM

I'm adding some minor bugs that were reported on my blog:

Quote:
There are a few bugs:
– rename heroes is still active (and can’t be disabled)
– inspector achievement (i think) from era scripts ranks up for every captured mine instead of every other captured mine.
– needs better compatibility with mithril smelter script.

____________
Heroes 3 Wake of Gods Portal

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daemon_n
daemon_n


Known Hero
posted November 04, 2022 03:34 PM

Liso1 said:
I'm adding some minor bugs that were reported on my blog:

Quote:
There are a few bugs:
– rename heroes is still active (and can’t be disabled)
– inspector achievement (i think) from era scripts ranks up for every captured mine instead of every other captured mine.
– needs better compatibility with mithril smelter script.



Thanks for report Liso1. We will fix that

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ketusur
ketusur

Tavern Dweller
posted November 15, 2022 01:43 PM
Edited by ketusur at 10:04, 22 Nov 2022.

I have been playing quite a few hours and I really enjoy the game [url=https://www.surveyzop.com/]guest survey[/url] [url=https://www.surveyzop.com/restaurant-survey/]Restaurant Survey[/url]
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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted November 18, 2022 02:22 PM

Hi!

I tried a new spells..

MESSAGE:

Assert violation in file "D:SoftProgrammingDelphisourceSRCERAGameExt.pas" on line 148. Error at address: $585D012. Message: "Failed to load DLL at "C:GamesHomm 3 ERAEraPluginsNewSpells.dll""

Launcher installed.. I didn't touch any.. Bug!
____________
Fight MWMs - stand teach

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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted December 13, 2022 10:23 AM

Hi!

The world's famous sorrow and snow!

Application error

Exception EAccessViolation in module H3wmaped.exe at 00020F5F.
Access violation at address 00420F5F in module 'H3wmaped.exe' Read of address 00000008.

Fix and update a mapeditor, plz also New Spells Mod..
____________
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daemon_n
daemon_n


Known Hero
posted January 12, 2023 11:48 PM
Edited by daemon_n at 04:38, 13 Jan 2023.

ERA 3 Launcher Edition Update!
v2.74 (13.01.2023)

Changelog:
[+] Updated ERA core to version 3.9.3+ - thanks to Berserker;
    - added support for png images from zip archives even without the pcx resource of the same name;
    - fixed crashes when a player attacks a player in TCP/IP mode;
    - fixed shortened description of scenarios in the map selection menu;
   
[+] Updated HD mod to version 5.4 R17 - thanks to Baratorch;
[+] added to "Game Enhancement Mod":
    - A script that fixes the experience overflow of units - thanks to Daemon;
    - Plugin "RMG_CustomizeObjectProperties.era", which allows you to limit the number of generated objects of a certain type to just a couple of lines in json:
        "RMG.object_limits.[object_id].map" - limits the number of objects on the whole map;
        "RMG.object_limits.[object_id].zone" - limits the number of objects per zone;
    - By default, the number of obelisks per zone is limited to 1;
    - Plugin that adds a button "View creature experience" - thanks to Grossmaster for the graphics and idea;
   
[+] "Advanced Classes Mod" updated to version 1.085 - thanks to Perry R;
[+] "Advanced Classes Mod Rus" updated to version 1.085 - thanks to Perry R;
[+] "Wog Graphic Fix Lite" updated to version 2.11.0 - thanks to Grossmaster;
[+] "Advanced Difficulties Mod" updated to version 1.038 - thanks to Perry R;
    - added option to set custom/endless growth of neutral map stacks;

[+] Option "serpents-berserkers" no longer requires "creature experience" to work. Now just have a 20% chance to cast a Berserk spell after an attack - thanks to Archer30;
[+] The calculation of the daily loss of ghosts has been rewritten. Now only 1% of the total in units where the number of creatures is more than 100 units - thanks to Archer30;
[+] Sharpshooter and Wraith block options rewritten. These options no longer require SE to work - thanks to Archer30:
    - Arctic snipers take 15% less damage from physical attacks.
    - Lava snipers have 20% less damage from physical attacks.
    - Wight and Wraith have a 30% chance to completely block a physical attack.
[+] Added a new option "Allow the construction of the Capitol in all cities" - thanks to Archer30;
[+] The option "Advanced specializations of heroes" has been completely rewritten:
    - now the bonus parameters of creatures are always calculated and displayed for the player and AI;
    - Optimized and balanced the mechanics of autocasting spells in battle;
[+] Now the game reveals the map immediately when the hero's exploration radius changes - thanks to JackSlater;
[+] Texts of many scripts have been moved to json format for easier translation;
[+] The mechanics, behavior and balance of the "Castle Upgrading" option have been rewritten. Added description directly to creature growth text - thanks to Archer30, JackSlater;
[+] Improved description of artifacts that give implicit bonuses - thanks to Archer30;
[+] The code has been rewritten and the mechanics of the "Garrisons" option has been updated - thanks to Archer30;
[+] Now all enabled "map rules" are displayed in one dialog instead of in an array of messages - thanks to Archer30;
[+] The "Fog of War" option now works only for the human player, so that the AI can think through the move properly. Now correctly opens the map after the hero moves - thanks to Archer30;
[+] All graphics of the "Vog-scripts" mod have been moved to png format - thanks to Archer30;
[+] Added new option "Lizard Warriors counterattack from a distance" - thanks to Archer30;
[+] For the "Max secondary skills" option, the default value has been changed from 10 to 12 - thanks to Archer30;
[+] Added compatibility of mod options "ERA scripts" and "Wog scripts" to change creatures, like "Rebalanced Creatures" - thanks to Archer30;
[+] Now the "Tyrant" option looks for the first matching player color, not just pink - thanks to Archer30;
[+] Improved the description of creatures on the map with more than 1000 in the squad;
[+] "Mortal heroes" now have the correct specializations when moving from one campaign map to another - thanks to Archer30;
[+] Now the options "Find the Path" and "Double movement for all heroes" change the movement points in the native way for the game, excluding any bugs and glitches - thanks to Archer30;
[+] option "Growth of armies by 4% per day" is now limited to 100,000 instead of 10,000;
[+] changes from the "map rules" now work from the start of the map and correctly change the parameters of creatures;
[+] Completely rewritten options "Medicine" and "Health Artifacts" at the in-game level;
[+] The "New mana recovery system" option has been completely rewritten, a visual bug of disabling mana points in a magic well has been fixed;
[+] Added support for "advent.txt" file for reading by functions;

[-] Disabled "mines" and "quicksand" in vogue garrisons due to internal problems with determining the owner;

[#] Fixed a crash in the game with the "Artillery" option, changed the time of the shot;
[#] Fixed the disappearance of "War Machines III" when defending the city and rising from the ground;
[#] Fixed initialization and workflow of the script "Land navigation" - thanks to Archer30;
[#] Fixed table of artifact indexes for displaying in "Trainer" - thanks to Archer30;
[#] Fixed the ability to gain experience with the "Training II" and "Self-Training" options - thanks to Archer30;
[#] Fixed random wogification causing problems with the map - thanks to Archer30;
[#] Fixed option "Scientists instead of obelisks" - thanks to Archer30;
[#] Fixed achievement "Inspector" - thanks to Archer30;
[#] Fixed impossibility to get the spell book via "Trainer" - thanks to Archer30;
[#] Fixed the huge damage of spells in the "Chamber of Death" and the incorrect name of the caster. Added missing hints;
[#] Fixed spelling of a fireball by elementals after an attack;
[#] Added a level check to improve the outer dwelling of mithril. You can now only upgrade an outer dwelling if the level of the upgraded creature matches that of the non-upgraded creature - thanks to Archer30.
[#] Partially rewritten the mithril upgrade function so that we can easily call from GEM mod.
[#] Fixed inability to learn skills at the university;
[#] Fixed phantom squads after killing with "living scrolls";
[#] Fixed appearance of a city without an owner from the "Dragon cities" option, leading to a crash - thanks to Archer30;
[#] Fixed double generation of "Time Markets" - thanks to JackSlater;
[#] Fixed incorrect calculation of experience for units without experience;
[#] Fixed crash with option "Garrisons";
[#] Fixed a bug that occurred when the "Castle Upgrading" option was disabled;
[#] Fixed incorrect initialization of the hero in the castle at the start of the game;


Update your game now with Heroes 3 Launcher





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