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AlexSpl
Responsible
Supreme Hero
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posted October 22, 2021 06:24 PM |
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Edited by AlexSpl at 18:24, 22 Oct 2021.
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It's possible in hex, but only if you are a masohext.
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deathstare
Adventuring Hero
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posted October 30, 2021 05:45 AM |
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I don't know what masohext is. Anyway, there are many edits I want to do, but I don't know how, so I hope I can find the answer here.
1. I've said this before, but I don't know if it's properly expressed because my English is poor. That is, when using the resurrection magic, it works unconditionally regardless of the HP of creature so that it can recover HP at leaste.
2. If a hero learn eagle eye, it will learn all the magic that enemy have when they win a battle. Like acquiring an enemy's artifact.
3. Remove Wisdom and edit the conditions for learning magic by level as follows.
Magic power = x, knowledge = y
Level 1 --> x+y>=2
Level 2 --> x+y>=5
Level 3 --> x+y>=9
Level 4 --> x+y>=14
Level 5 --> x+y>=20
(* I hope x and y are values excluding the effects of artifacts)
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Phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted November 01, 2021 05:40 PM |
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BTB My friend had a fun idea that you could have 3 First Aid Tents per hero, one in the Ballista slot, one in the First Aid slot and one in the Ammo Cart slot.
You suppose something like that would be possible?
If it is, I guess it would also be possible to have 3 Ballistas or 3 Ammo Carts (pointless) or 2 Ballistas and 1 Ammo Cart, maybe also 3 of HotA's Cannons?
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BTB
Famous Hero
Moist & Creamy
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posted November 15, 2021 08:02 PM |
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Phoenix4ever said: BTB My friend had a fun idea that you could have 3 First Aid Tents per hero, one in the Ballista slot, one in the First Aid slot and one in the Ammo Cart slot.
You suppose something like that would be possible?
If it is, I guess it would also be possible to have 3 Ballistas or 3 Ammo Carts (pointless) or 2 Ballistas and 1 Ammo Cart, maybe also 3 of HotA's Cannons?
Possible? Probably. The game gets REAL finicky when you start trying to snow with reserved artifact slots, though.
Anyway, I updated the guide again with a LOT of corrections since I've been actively bugtesting my mod these last few weeks. Again, it's still a little messy near the end but the information is all there.
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deathstare
Adventuring Hero
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posted November 20, 2021 08:23 AM |
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I edited the maximum value for morale and the maximum value for luck by referring to the Hacking Guide below. However Morale was applied properly, but Luck was applied only when ranged attack. I think maximum value for luck needs to be edited in two places like morale, but I can't find it. How can I completely edit the maximum value of Luck?
Hacking Guide said: Off-hand, editing either Leadership or the Luck skill is inherently pointless since neither can exceed a total value of 3 (positive or negative), so before we do anything else we should address that issue. The maximum value for morale is specified at 064586 and 0645A0; the minimum value (FD, or -03) is located at 06458C and 064593; both addresses must be edited in either case. Each point of positive morale confers a 1/24 chance getting of an extra turn while each negative point is a 1/12 chance of losing a turn. These divisors are specified at 0645AA (positive) and 0645A3 (negative), respectively. Negative luck mechanics were never properly implemented in the game, so for that we only have the maximum value (03F65F) and the divisor (03F66C). Note that the menu is unable to graphically represent bonuses or penalties beyond the original caps of +/-3, but new values will be otherwise completely functional.
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BTB
Famous Hero
Moist & Creamy
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posted November 20, 2021 05:04 PM |
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The game will never be able to visually display more than +3 morale or luck... I'm not quite sure how else you'd conclude that it's not being applied.
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deathstare
Adventuring Hero
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posted November 21, 2021 01:08 AM |
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BTB said: The game will never be able to visually display more than +3 morale or luck... I'm not quite sure how else you'd conclude that it's not being applied.
I edited it as below for the experiment.
maximum value for morale: 064586, 0645A0 - 03 -> 18
maximum value for luck: 03F65F - 03 -> 18
And, In the game, I gave the hero morale +24 and luck +24 and then fought. Then morale worked with a 100% probability. However, the luck did not work in melee attacks and only worked when ranged attacks. Edit the value only in 03F65F does not seem to completely change the maximum value of luck.
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AlexSpl
Responsible
Supreme Hero
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posted November 21, 2021 01:34 AM |
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There are two places for Luck cap, melee and ranged attack.
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deathstare
Adventuring Hero
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posted November 21, 2021 01:55 AM |
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AlexSpl said: There are two places for Luck cap, melee and ranged attack.
Where is the other place? I'm very curious about this.
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AlexSpl
Responsible
Supreme Hero
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posted November 21, 2021 02:00 AM |
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Edited by AlexSpl at 02:02, 21 Nov 2021.
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3F66C for shooting attack, 4154E for melee attack.
Quote: maximum value for morale: 064586, 0645A0 - 03 -> 18
maximum value for luck: 03F65F - 03 -> 18
4153A: 03 -> your value, 41541: 03 -> your value.
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deathstare
Adventuring Hero
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posted November 21, 2021 03:37 AM |
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AlexSpl said: 3F66C for shooting attack, 4154E for melee attack.
Quote: maximum value for morale: 064586, 0645A0 - 03 -> 18
maximum value for luck: 03F65F - 03 -> 18
4153A: 03 -> your value, 41541: 03 -> your value.
It's working properly now. Thank you so much!
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deathstare
Adventuring Hero
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posted November 21, 2021 04:27 AM |
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I have one more question. As mentioned in the guide like below, it is difficult to edit because the value for the basic is INC commands. How can I change the expected value of basic to +2 ?
LEADERSHIP LUCK
----------------- -----------------
BAS: 0DC9E9 (INC) BAS: 0DD1BA (INC)
ADV: 0DCA64 (02) ADV: 0DD235 (02)
EXP: 0DCADD (03) EXP: 0DD2AE (03)
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BTB
Famous Hero
Moist & Creamy
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posted November 23, 2021 06:17 PM |
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Small update to fix the Luck cap info and add the "AI can use berserk" edit.
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bloodsucker
Legendary Hero
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posted November 26, 2021 10:58 AM |
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AlexSpl said: There are two places for Luck cap, melee and ranged attack.
Do you know if this is true for !!EA abilities too? I've noticed Double Damage, Berserk and Disrupting Ray seam not to work or work much rarely on shooters.
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planetavril
Famous Hero
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posted November 26, 2021 01:53 PM |
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do you know if I know they can add and replace the obstacles of the grass battlefield?
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deathstare
Adventuring Hero
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posted November 28, 2021 01:42 AM |
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Can we link the movement consumed when using DIMENSION DOOR and TOWN PORTAL to the values written in the SPTRAITS.TXT? In particular, it would be very nice if the movement could be reduced by the value described at power in SPTRAITS.
And can ANIMATE DEAD be edited to resurrect not only undead units but also non-living things such as Golem and elemental?
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Phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted November 28, 2021 07:59 AM |
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deathstare said: And can ANIMATE DEAD be edited to resurrect not only undead units but also non-living things such as Golem and elemental?
This could be interesting, gargoyles would also apply here.
Animate Dead is also a little too hard to learn in HotA right now (without Spell Research) so instead Animate Dead (It could be renamed) could also appear in Tower and Conflux to make it a little easier to actually learn it.
Actually it would make sense if Crystal Dragons were also considered non-living and could be raised through Animate Dead. Maybe even the war machines could be considered non-living too.
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RerryR
Promising
Supreme Hero
Researching Magic
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posted November 28, 2021 09:52 AM |
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Each unit has a flag that can be set, like living or undead. Changing that flag at the beginning of the fight or at the moment you cast the spell could do the trick.
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted November 28, 2021 11:08 AM |
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So changing gargoyles, golems, elementals, Crystal Dragons and war machines flags to undead, will make it possible to animate them? (Perhaps it's never possible to resurrect/animate war machines?)
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zmudziak22
Supreme Hero
Heroes 3 Fan
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posted November 28, 2021 11:08 AM |
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I think, Animate Dead should have both flags(Undead and Non-Living) or new spell that revive war machines, golems, gargolyes and elementals.
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