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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Heroes 3 Hacking Reference Guide
Thread: Heroes 3 Hacking Reference Guide This thread is 42 pages long: 1 10 20 ... 23 24 25 26 27 ... 30 40 42 · «PREV / NEXT»
Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted June 09, 2022 07:30 AM

That's totally fair and we have learned a lot over the years.

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BTB
BTB


Famous Hero
Moist & Creamy
posted June 09, 2022 08:08 AM

Indeed we have... hell of a lot more than I ever expected to, for sure.

(In case you didn't notice, I updated the guide a few hours ago. LOT of new stuff in there.)

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted June 09, 2022 11:36 AM

I would like a sorcery-like skill being "witchery". +1/+2/+3 turn duration to spells.

Not a top tier by any mean but could be handy as a starting skill, specially i your starting spell is a blessing or curse.

Since we already have artifacts that do tat, it would be pretty trivial to implement, woudn't it?
____________
Never changing = never improving

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BTB
BTB


Famous Hero
Moist & Creamy
posted June 09, 2022 08:23 PM

That would be extremely trivial, yes. Just replace the artifact checks with checks for a skill.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted June 09, 2022 08:43 PM

hmmmm

Woudn't that make the artifacts and the skill not stack, tho?
____________
Never changing = never improving

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BTB
BTB


Famous Hero
Moist & Creamy
posted June 09, 2022 08:51 PM

I mean, you could jump to free space if for some reason you actually LIKE the artifacts and don't want to throw them in the trash...

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted June 10, 2022 12:14 AM

Hey, the hota fans told me those are intended to counter interference, which everybody knows is an uber-powerful skill that totally needs countering

Plus, they increase the duration of Blind, which is what you would have to be to not see these are the best artifacts in the game
____________
Never changing = never improving

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BTB
BTB


Famous Hero
Moist & Creamy
posted June 10, 2022 12:59 AM

NimoStar said:
Hey, the hota fans told me those are intended to counter interference, which everybody knows is an uber-powerful skill that totally needs countering

Plus, they increase the duration of Blind, which is what you would have to be to not see these are the best artifacts in the game


I route Blind through the same routine as Frenzy, which is hard-set to be based on skill mastery instead of magic power.

Artifacts which increase spell duration are effectively just snowty versions of ones that boost magic power, which is why I trashed them.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted June 10, 2022 01:19 AM
Edited by NimoStar at 01:21, 10 Jun 2022.

Well, not necessarily, if your spell power is -100% [as can be with "interference" specialist and/or artifacts] (so zero power or at most one, no matter what boosts it beforehand) the +1/+2/+3/+50 spell duration would still work. That kind of niche use is why I believe alternate effects to base stats are interesting.

It would also be possible that they give +1 duration to non spell power dependent spells for duration such as Berserk or Hypnotize (or Blind in your version), but don't know how to program that - sounds more complicated.

But, her'es something you probably can easily answer:

Since there are -luck and -morale effect, woudn't it be possible to have an artiofact that gave your opponent -3 spell power, -2 offense, etc.?

Or would that always roll over if it is 0 and they get -1? (I guess that could be prevented with a value check beforehand and only apply -X effect if value is equal or higher than X...)
____________
Never changing = never improving

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BTB
BTB


Famous Hero
Moist & Creamy
posted June 10, 2022 01:56 AM

I've never played HotA, so I can't say anything about Interference or how it works.

The concept of what you're talking about works better with Sorcery - something that benefits from being cranked into overdrive. Spell duration, by contrast, benefits little from being raised to excessive levels.

Artifacts to decrease your opponent's stats would be a lot trickier to do. Luck and morale are only decreased via events or spells - artifacts only nullify it. And there is nothing that negatively impacts your opponents' base stats, so there'd be a lot of infrastructure to set up.

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted June 10, 2022 04:41 PM

Quote:
Luck and morale are only decreased via events or spells - artifacts only nullify it


In the base game yes but HotA made -luck artifacts without problem, but I am unaware of how they coded them. In h4 ther is a problem of negative luck and morale overflow from scripted events, which become maximum positive morale due to integer rollover. I haven't seen that specific problem in H3, tho.

Sorcery is not a good skill in the base game still tho...

I'd think basic +1 duration to spells is better than +5% damage in the early base game. The difference between one and two turns haste or slow. And +3 turns in early game will be better than +15% to your 40 damage magic arrow.

But well, that is game design and not hacking.
____________
Never changing = never improving

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BTB
BTB


Famous Hero
Moist & Creamy
posted June 10, 2022 09:34 PM

Well, there is some important overlap. The primary reason I've been able to work within the .exe this whole time without resorting to plugins is that I'm more than happy to trash something that isn't working, which gives me plenty of free space to work with.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted June 10, 2022 10:08 PM
Edited by phoenix4ever at 22:10, 10 Jun 2022.

Gotta agree with BTB on this one, the duration artifacts are pretty much useless, even the Ring of the Magi is useless.
The duration artifacts are just a poor excuse for the real spell power artifacts.
Having a hero specialise in a few extra durations, would be just as terrible as Eagle Eye specialists, if not worse.
But of course if you can find purpose with such a hero, you are welcome to do so Nimo.

(If Interference skill and artifacts are allowed, it might have a very small purpose, especially if you have low spell power. Otherwise I would almost take Melodia over this. )

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted June 10, 2022 11:02 PM
Edited by NimoStar at 23:18, 10 Jun 2022.

It's meant to be just for early game. I was thinking this skill would replace Eagle Eye. The artifacts are not very good, but compared to other artifacts they are at least useful.

Common artifacts in H3 include...
- Increase % of necromancy (does nothing if you don't have it)
- Increase % of archery (does nothing if you don't have it)
- Increase % of eagle eye (useless even if you have it...)
- +1 spell point per day and such...
- Pendant of... (Immunity to some spell your opponent won't even have...)

To me choosing Artifact bonus is the most fun at game start. In that, much as in artifact chests, I am always grateful to get +1 spell duration compared to most alternatives. It does something consistently after all.

Compared to that at least the robes and that stuff does something. Of course I woudn't buy them at artifact merchants.

Actually, that gives me an idea to change effect of Ring of the Magi. When you have +6 duration you won't need another +50. So what is someting easy that it would do?

PS_ Maybe giving it the Enchanter ability?
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Never changing = never improving

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted June 11, 2022 12:02 AM
Edited by Phoenix4ever at 00:06, 11 Jun 2022.

- Increase % of archery (does nothing if you don't have it)
- Increase % of eagle eye (useless even if you have it...)

Yeah, I did not like these, I changed them so you don't need to have the skills for them to work.

I also made the AI able to cast Forgetfulness, as that is a spell the AI never normally casts. (It also made the Forgetfulness pendant completely useless VS AI.)

A new effect for Ring of the Magi could be interesting, a free, random mass spell is not a bad idea.

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BTB
BTB


Famous Hero
Moist & Creamy
posted June 30, 2022 01:25 AM

Well, I thought I was done making changes, but then I realized that there was still a lot of cleanup I wanted to do to the map selection screen:

https://cdn.discordapp.com/attachments/692895170722660434/991811016612642846/youre_winner.jpg

Probably most importantly, I changed it to take you to the advanced options screen when you double-click a map instead of just starting the game.

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BTB
BTB


Famous Hero
Moist & Creamy
posted July 02, 2022 05:52 PM

Updated to include information on how to modify the behavior of double-clicking on maps in the map selection menu (go to advanced options), the back button in the advanced options screen (go back to map selection), and how to randomize the player's starting color when clicking "Begin" from the map selection menu instead of the advanced options screen.

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted August 18, 2022 05:54 PM

Hello BTB
This is probably a long shot, but do you know of any way to allow more than 8 skills per hero, for example 10? (Of course if possible we run into the same problem as upping the morale and luck caps, there are no graphics for it.)

Alternatively is it perhaps possible to get rid of the Wisdom skill and still being able to learn level 3-5 spells? (That might have some OP aspects though.)

Having more than 8 skills or an actually funtioning Market of Time are some of my biggest wishes for H3...

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BTB
BTB


Famous Hero
Moist & Creamy
posted August 18, 2022 06:34 PM

More than 8 skills will run into a lot of problems, one of which would be the lack of real estate - things get really dice when we need to start snowing with the interface. A much more feasible solution would be a skill deleter.

Removing Wisdom is incredibly easy; in fact, I already do it in my mod since I use Wisdom to prevent CASTING high-level spells instead of just learning them.

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted August 18, 2022 07:41 PM
Edited by Phoenix4ever at 19:47, 18 Aug 2022.

Yeah I know it will be a mess when you can't see which extra skills a hero has learned, so more than 8 skills is probably a bad idea.

I don't know if you are familiar with the Market of Time? It was an old RoE idea, where a player could go to the market (adventure map object) and pay to have skills deleted. The idea was never fully implemented, but the graphics for Market of Time is still there, I think you can find it in the old RoE map Titan's Winter.
I really wish this object was functional.

So is it possible to remove Wisdom and still be able to learn level 3-5 spells?

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