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Heroes Community > Heroes 7+ Altar of Wishes > Thread: My ideas/vision for Homm8
Thread: My ideas/vision for Homm8 This thread is 4 pages long: 1 2 3 4 · «PREV
Fangovich
Fangovich

Tavern Dweller
posted May 18, 2020 01:37 PM

Alon said:
Yes. And my only disagreement is that even 90 minutes is too long. In Brood War games lasted 30-45 minutes if memory serves, and in Starcraft 2 they've sped things up to be more fun to watch, so that 20 minutes is already considered the ultra-late game.


I couldn't agree more - the shorter the game, the better for the spectator. Though we can't compare Starcraft, an RTS game, with Heroes, a TBS game. I've played a lot of MMH6 multiplayer and I've noticed that the games tend to be pretty quick, so if the map was reasonably big and simultaneous turns were a thing (which they would be, of course), I think one hour per match would be standard and considered a long game. In the end, crucial fights (player vs player, sieges) would be rather rare, since usually the first fight resolves the game (correct me if I'm mistaken, but for a small-to-medium-sized map, there isn't much time to build multiple armies and skirmish).

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted May 18, 2020 01:57 PM

I'd rather have the possibility of having matches/maps that can take 20 mins to even 10+ hours to complete.
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"Goblins use pistols because a shotgun recoil would kick them off the ground flying."
The Reckoning.... it's drawing near....

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Alon
Alon


Known Hero
posted May 18, 2020 05:43 PM

Fangovich said:
I couldn't agree more - the shorter the game, the better for the spectator. Though we can't compare Starcraft, an RTS game, with Heroes, a TBS game. I've played a lot of MMH6 multiplayer and I've noticed that the games tend to be pretty quick, so if the map was reasonably big and simultaneous turns were a thing (which they would be, of course), I think one hour per match would be standard and considered a long game. In the end, crucial fights (player vs player, sieges) would be rather rare, since usually the first fight resolves the game (correct me if I'm mistaken, but for a small-to-medium-sized map, there isn't much time to build multiple armies and skirmish).


I guess it depends on the map and the match. Obviously the game can end fast if there's a rush, but a long game could plausibly have multiple big battles, in addition to side battles in which scout heroes clash over resource nodes or a scout hero suicide-attacks the enemy's main hero to check the army composition.
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kogwin
kogwin

Tavern Dweller
posted August 13, 2020 06:29 AM

My Vision of Heroes of Might and Magic VIII


I also have a vision for a new game of HEROES OF MIGHT AND MAGIC VIII. This one has more in-depth experience, interesting story line and so much more.

I took me roughly 6 years coming back and forth to complete this project. I put lots of effort into gathering ideas and finding materials for my vision.

In the end, every small to big idea in my vision is gathered within one file called "MANUALS of HEROES VIII".

Please have a look and give me some feedback on how it can be improved as if it were made into a real game.

https://drive.google.com/file/d/1NdqKMuNR1TJr-Z61VTE2bYvis8woD9nq/view?usp=sharing

<the Google link shares the file I have. It should have no virus.>

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MattII
MattII


Legendary Hero
posted August 13, 2020 01:03 PM

570 pages? A bit of a read.

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Alon
Alon


Known Hero
posted August 13, 2020 04:42 PM

kogwin said:

I also have a vision for a new game of HEROES OF MIGHT AND MAGIC VIII. This one has more in-depth experience, interesting story line and so much more.

I took me roughly 6 years coming back and forth to complete this project. I put lots of effort into gathering ideas and finding materials for my vision.

In the end, every small to big idea in my vision is gathered within one file called "MANUALS of HEROES VIII".

Please have a look and give me some feedback on how it can be improved as if it were made into a real game.

https://drive.google.com/file/d/1NdqKMuNR1TJr-Z61VTE2bYvis8woD9nq/view?usp=sharing

<the Google link shares the file I have. It should have no virus.>


<3

Start a new thread plz so we can discuss?

<3 <3 <3
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Gandalf196
Gandalf196


Disgraceful
Supreme Hero
posted August 13, 2020 10:23 PM

I got some TempleOS vibes reading this

Jokes aside, you got an impressive work there, mate. I liked it very much! In the coming weeks, I will try to study it more carefully, so that I can discuss it in details.

That said, I'm amazed!
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MattII
MattII


Legendary Hero
posted August 14, 2020 11:55 AM

The one issue I have with the document is that it's set on Ashan.

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kogwin
kogwin

Tavern Dweller
posted August 14, 2020 01:09 PM

Alon said:
kogwin said:

I also have a vision for a new game of HEROES OF MIGHT AND MAGIC VIII. This one has more in-depth experience, interesting story line and so much more.

I took me roughly 6 years coming back and forth to complete this project. I put lots of effort into gathering ideas and finding materials for my vision.

In the end, every small to big idea in my vision is gathered within one file called "MANUALS of HEROES VIII".

Please have a look and give me some feedback on how it can be improved as if it were made into a real game.

https://drive.google.com/file/d/1NdqKMuNR1TJr-Z61VTE2bYvis8woD9nq/view?usp=sharing

<the Google link shares the file I have. It should have no virus.>


<3

Start a new thread plz so we can discuss?

<3 <3 <3


Unfortunately, I don't have enough ranking to start a new topic. By the way, this topic has the same category so I think this should work fine.

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MattII
MattII


Legendary Hero
posted August 14, 2020 01:28 PM

kogwin said:
Unfortunately, I don't have enough ranking to start a new topic. By the way, this topic has the same category so I think this should work fine.
Pretty sure you should be able to create a thread from new, at least, according to the rules here.

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Alon
Alon


Known Hero
posted August 14, 2020 09:41 PM

After you write a few replies, I'm forgetting how many, you get thread-starting privileges.

By the way: the document mentions something about an alpha - is there an actual alpha for this or just the design doc?
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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted August 15, 2020 09:08 AM

Quote:
Unfortunately, I don't have enough ranking to start a new topic. By the way, this topic has the same category so I think this should work fine.


I disagree, as this thread is specifically for someone else's vision, and by posting your here, you disrupt the discussion about theres. I am sure there were no bad intentions on your side, though.

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kogwin
kogwin

Tavern Dweller
posted August 15, 2020 05:12 PM

Jiriki9 said:
Quote:
Unfortunately, I don't have enough ranking to start a new topic. By the way, this topic has the same category so I think this should work fine.


I disagree, as this thread is specifically for someone else's vision, and by posting your here, you disrupt the discussion about theres. I am sure there were no bad intentions on your side, though.


Thank you for your understanding. I don't have any intention to disrupt others.

I may also have misinterpreted the rules regarding posting stuff in the same topic. To be honest, I don't even know if I can start new thread.

Per your advice, what should I do?

To the guy who started this thread: Please accept my humble apology!

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kogwin
kogwin

Tavern Dweller
posted August 15, 2020 05:24 PM

Alon said:
After you write a few replies, I'm forgetting how many, you get thread-starting privileges.

By the way: the document mentions something about an alpha - is there an actual alpha for this or just the design doc?


This is only my design doc. It is not an actual alpha of the game. Let's pretend that it is going to be the game Heroes of Might and Magic VIII. Will you play it?

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Gandalf196
Gandalf196


Disgraceful
Supreme Hero
posted August 15, 2020 05:35 PM

kogwin said:
Alon said:
After you write a few replies, I'm forgetting how many, you get thread-starting privileges.

By the way: the document mentions something about an alpha - is there an actual alpha for this or just the design doc?


This is only my design doc. It is not an actual alpha of the game. Let's pretend that it is going to be the game Heroes of Might and Magic VIII. Will you play it?


Ofc I will
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Alon
Alon


Known Hero
posted August 15, 2020 10:38 PM

kogwin said:
Alon said:
After you write a few replies, I'm forgetting how many, you get thread-starting privileges.

By the way: the document mentions something about an alpha - is there an actual alpha for this or just the design doc?


This is only my design doc. It is not an actual alpha of the game. Let's pretend that it is going to be the game Heroes of Might and Magic VIII. Will you play it?


I'm a bad person to ask, I will play most TBSes and RTSes.
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MattII
MattII


Legendary Hero
posted August 16, 2020 07:54 AM

Okay, new thread up specifically for Kogwin's proposal.

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Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted August 16, 2020 12:53 PM

MattII said:
Okay, new thread up specifically for Kogwin's proposal.



And to get back to the original proposal, I wanted to comment on it as well.

features:
the features seem solid, though not overly creative, imo. However they feel like they would work, and they combine good aspects of the previous games, which I like.

Knight
I do like the idea of castle as "no supernatural beings" town, but the lineup, imo, suffers what most castle lineups of this style do...a feeling of variety: 4 units that are just "infantry" in style, 2 cavalry units, an archer and a priest. To me, that is just too basic. At least, I would suggest switching the Nomad for something more creative. I would also take the swordsman out, preferredly, between militia, pikeman and crusader. Non-holy ideas could include:
-Bred&Trained War Dogs (With a chance to do what they wish instead of orders, probably rising if the stray too far from allied units)
-Falconer (ranged, the falcon attacked)
-Pioneers or Sappers as a defensive support unit
-Witch Hunters or Inquisitors, trained to fight especially against the supernatural that this faction does not have

I also would have liked to see more creative things in the abilities.

BARBARIAN
Again, a bit more variety might still have suited the faction. This is clearest in Tier 4, where you have...a hairy beast and a frosty hairy beast...Ogres on Tier 2 feels strange to me, as well...but I can understand the choice. Overall, the lineup again feels rather solid than great.

Ranger
Though creativity again is not the main point here, I do like that lineup. I do find Unicorn in top tier strange, though. But why not.

Warlock
This feels like Dungeon meets fortres and with subterranean as terrain, it has too many and unfitting flyers for me. Wasps underground especially, feel strange to me, and could be replaced by a creature similar in gameplay, but maybe more fitting, f.e. a bat. Wyvern also feels un-underground to me, but that is mainly because I have H3 in the head, probably. I wonder, also, that you regard this your most conservative faction, as your others mostly seemed equally conservative to me.

Wizard
Again a solid, likeable, but not very outstanding lineup. The inclusion of Simurgh makes sense.

Necromancer
I must say, while htis is also very conservative, it is my favorite lineup in your proposal. And I think the reason that it is so conservative, is that it is both easy and hard  at the same time, to be creative with Necromancer. I also like the ability, and the general debuff-feel of the faction.

Dark Lord
I am a bit dividided towards the name alone, here. It sounds a bit...childish, to be honest. THis again follows the conservative route and for this faction, I think it could definitely use more creativity, because there is SO much option for it. THus, while it working well, probably, it frankly feels a bit boring to me.

Beastmaster
I like the inclusion of this faction, finally bringing something not-that-conservative into your faction lineup. And I also like the lineup and would like to play it.

Sorceress
I got intrigued by this faction at first sight, combining Sacntuary and Cove. I especially liked the Kraken with it's mini earthquake here.

Overall, your proposal feels very conservative and could be a bit bolder, to me. The main reason for that is, if I want to play Homm3, I just play it, and need no new version of it, necessarily. I would especially like more features that bring something new into the gameplay, when the lineups are so conservative.
Also the 4-tier-system of H4 was not one of its strongest parts, imo. I like, though, that you are not making the choice thing, and keeping lineups.

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ArdentWyrm
ArdentWyrm


Famous Hero
King of the Elder Dragons
posted November 13, 2022 06:58 PM

Well, I like lizardwizard's ideas, but when I pasted Kogwin's link it said page not found.

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