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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: New Upgrades Mod [Amethyst Edition] for ERA
Thread: New Upgrades Mod [Amethyst Edition] for ERA This thread is 30 pages long: 1 2 3 4 5 ... 10 20 ... 26 27 28 29 30 · «PREV / NEXT»
FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted May 10, 2020 07:09 PM

VMaiko said:
FirePaladin said:
I've seen the update. Now troops look way better and are more balanced. I was legit amazed. But the tier 10 costs are a little too high, could get a 5000 discount, in my opinion only (I mean, Azures with same stats cost less than some of them).

Pretty sure my next map gonna contain these. Good job, btw!


I'm looking forward to playing the map that you're making for Third Upgrades Mod, I have added too many new objects coming from HoTA and other mods, I hope to see something spectacular with all this.


Thanks! Don't expect it to come soon though, since it's meant to be a sequel to my current map in-progress (which is for HotA).
____________
"Goblins use pistols because a shotgun recoil would kick them off the ground flying."
The Reckoning.... it's drawing near....

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VMaiko
VMaiko


Known Hero
posted May 10, 2020 07:21 PM

FirePaladin said:
Thanks! Don't expect it to come soon though, since it's meant to be a sequel to my current map in-progress (which is for HotA).


Where can I find the map to play it? So understand the plot of the game.

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infinitekh
infinitekh

Tavern Dweller
posted May 12, 2020 06:55 PM

Tiny bug report.

There is  tiny bug.

Hell Hydra and Terrible Hydra  have not property "Dragon".

Hydra and Chaos hydra have it.

Because I didn't know how to access unit-specific skeleton transformer information, I made Bone Dragon Necromancy Mod with dragon properties.

Finally, I realize a bug.



Thank you, your effort.
Your mod is popular from Korea.

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VMaiko
VMaiko


Known Hero
posted May 12, 2020 07:29 PM

infinitekh said:
There is  tiny bug.

Hell Hydra and Terrible Hydra  have not property "Dragon".

Hydra and Chaos hydra have it.

Because I didn't know how to access unit-specific skeleton transformer information, I made Bone Dragon Necromancy Mod with dragon properties.

Finally, I realize a bug.



Thank you, your effort.
Your mod is popular from Korea.


I didn't know that hydras were dragon nature, nor do I see that hydra and chaos hydran have something of a dragon, because dragon nature and the creatures that pass in the skeleton transformer are two different things

You will have to check with the creature editor because I think my mod is not being compatible with the necromancy mod you are using.

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infinitekh
infinitekh

Tavern Dweller
posted May 13, 2020 07:13 AM

VMaiko said:
infinitekh said:
There is  tiny bug.

Hell Hydra and Terrible Hydra  have not property "Dragon".

Hydra and Chaos hydra have it.

Because I didn't know how to access unit-specific skeleton transformer information, I made Bone Dragon Necromancy Mod with dragon properties.

Finally, I realize a bug.



Thank you, your effort.
Your mod is popular from Korea.


I didn't know that hydras were dragon nature, nor do I see that hydra and chaos hydran have something of a dragon, because dragon nature and the creatures that pass in the skeleton transformer are two different things

You will have to check with the creature editor because I think my mod is not being compatible with the necromancy mod you are using.



I am sorry that I was mistaken while doing the mod test. I just played the game and I just knew. Sorry.

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Vidron
Vidron

Tavern Dweller
posted May 14, 2020 10:12 PM

"IMPORTANT FEATURE 2: A plugin was added that allows units to be upgraded quickly and efficiently, it is only necessary to press A + click on a creature to upgrade it, or A + click on the hero's portrait to upgrade them all. (Works perfect with Third Upgrades Mod). (By Ingrik)"


I absolutely love this feature, however, if you have the normal upgrade this will allow you to upgrade again without buying the new building in the Town Hall.
For example: For Tower if you don’t have the Cloud Castle, you can upgrade your Master Gremlins to Grandmaster Gremlins with A + click.

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VMaiko
VMaiko


Known Hero
posted May 14, 2020 10:16 PM

Vidron I am aware of that so I thought I had removed it in later updates...

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IlyaNev
IlyaNev


Hired Hero
posted May 15, 2020 06:20 PM

Hey, man. How do you like my ideas for mod?

Blood-Eyed Cyclops
Attack 20
Defense 13
Damage 16-24
Health 100
Speed 9
Abilities: Mind immunity, expert ballistics, shoot twice, hydra-like shot, frenzy

Snow Elemental (upgrade of ice elementals)

Gnoll Legioneer
Attack 5
Defense 8
Damage 3-4
Health 8
Speed 6
Abilities: preventive strike, death blow


Fire-Hound
Attack 12
Defense 8
Damage 5-8
Health 40
Speed 9
Abilities: no retaliation, 3-headed attack, immune of enemies fire magic, fire shield

Archlich (same, but can animate dead)


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VMaiko
VMaiko


Known Hero
posted May 15, 2020 08:31 PM

IlyaNev, Parameter-based ideas can be easily integrated, however sprites are not, I'm short of graphic resources on creatures to make such alterations...
This I say more than anything because you are also proposing name changes that relate to new sprites that better fit the creature's model.


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VordeX
VordeX


Hired Hero
posted May 16, 2020 08:37 AM
Edited by VordeX at 10:10, 16 May 2020.

I delete post. I had old version of the mod. Cheers

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted May 16, 2020 11:24 AM

Creature cost is somewhat imba. You can get 2-3 Void Elementals at the cost of a Legendary Unicorn, for example.
____________
"Goblins use pistols because a shotgun recoil would kick them off the ground flying."
The Reckoning.... it's drawing near....

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VMaiko
VMaiko


Known Hero
posted May 19, 2020 09:09 PM
Edited by VMaiko at 21:22, 19 May 2020.

Updated to v1.10.0

[-]The units have been ordered when they have to be chosen once the special structure has been purchased.
[-]Void Elemental's price has been balanced.
[-]Dark Tiamat and Necross Dragon Dwellings now appear via wogify.
[-]3 new plugins have been added to make the game more interesting:
-Battle AI: Improves slightly as the AI works, it also allows them to better manipulate the new creatures and dwellings of the mod.
-ArtGuard: Creatures now have more protection radius for resources and artifacts.
-Instant Anim: Creatures now move animatedly like in HotA and VCMI during battle.
[-]A total of 18 new artifacts have been added without replacing any existing one, 3 are HotA combo (Ironfist of the Ogre is not a combo at the moment).

More artifacts will be added in the future.

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted May 19, 2020 09:13 PM

That's plenty cool!
____________
"Goblins use pistols because a shotgun recoil would kick them off the ground flying."
The Reckoning.... it's drawing near....

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VMaiko
VMaiko


Known Hero
posted May 19, 2020 11:19 PM

I'm open to idea for future new artifacts, the types of effects for artifacts are almost limitless!
Just reply to this message and I'll confirm if that artifact could arrive immediately in the next version of TU.

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Liso1
Liso1


Known Hero
posted May 20, 2020 08:37 AM

VMaiko said:
I'm open to idea for future new artifacts, the types of effects for artifacts are almost limitless!
Just reply to this message and I'll confirm if that artifact could arrive immediately in the next version of TU.


Thanks for the great update, but I have one problem, I didn't find any new artifacts on the map.

They are in the editor, but are not generated on the random map which is a pity.
____________
Heroes 3 Wake of Gods Portal

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VordeX
VordeX


Hired Hero
posted May 20, 2020 08:49 AM

I found bug. U can recruit all 3 upgrades from the castle, right. But when u capture city from the enemy, You can't recruit the third one, only 2 basics. In the same time u can still recruit 3 upgrades from your own, or captured unowned cities, but not captured fro the enemy

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VMaiko
VMaiko


Known Hero
posted May 20, 2020 03:15 PM
Edited by VMaiko at 15:24, 20 May 2020.

Liso1 said:
VMaiko said:
I'm open to idea for future new artifacts, the types of effects for artifacts are almost limitless!
Just reply to this message and I'll confirm if that artifact could arrive immediately in the next version of TU.


Thanks for the great update, but I have one problem, I didn't find any new artifacts on the map.

They are in the editor, but are not generated on the random map which is a pity.


They spawned but with low spawn ratio, if you play the game as such you will find a maximum of 3, try "wogeyeofsauron" if you don't believe me. It also appears in black markets, artifact merchant and Dragon Utopias so you will not miss new artifacts even in custom maps.

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VMaiko
VMaiko


Known Hero
posted May 20, 2020 03:17 PM

VordeX said:
I found bug. U can recruit all 3 upgrades from the castle, right. But when u capture city from the enemy, You can't recruit the third one, only 2 basics. In the same time u can still recruit 3 upgrades from your own, or captured unowned cities, but not captured fro the enemy


It's not a bug, it's a defect of Bersy's Exdended Dwellings script, the AI cannot have that interface with third slots to recruit creatures, for cities captured with the special structure already bought the only thing left to do is upgrade creatures manually to third.

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Quique30
Quique30


Adventuring Hero
posted May 20, 2020 04:51 PM

Hi, VMaiko,

Thanks again for your awesome job! I really like this mod.

I noticed that The Cloak of Undead Kings doesn't seem to recognize the upgraded creatures. Is this a limitation or a bug?

Thanks again!

Quique

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VMaiko
VMaiko


Known Hero
posted May 20, 2020 04:55 PM
Edited by VMaiko at 16:55, 20 May 2020.

Quique30 said:
Hi, VMaiko,

Thanks again for your awesome job! I really like this mod.

I noticed that The Cloak of Undead Kings doesn't seem to recognize the upgraded creatures. Is this a limitation or a bug?

Thanks again!

Quique


It's nothing like that, I just didn't program the artifacts for Third creatures, I also think it would break the balance.

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