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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: New Upgrades Mod [Amethyst Edition] for ERA
Thread: New Upgrades Mod [Amethyst Edition] for ERA This thread is 30 pages long: 1 10 ... 11 12 13 14 15 ... 20 30 · «PREV / NEXT»
amirf
amirf

Tavern Dweller
posted August 01, 2020 06:24 PM
Edited by amirf at 18:25, 01 Aug 2020.

How can i get the new artifacts? wogifying map should make them appear?

Also i found a Possible bug, stronghold town:

There is a glitch where upgrade from 2nd to 3rd gets the next level 3rd upgrade monster. this is true only for monsters 1-3 in that town:

hobgoblins (level 1 created 2nd upgrade) -> wolf rider killer (level 2 3rd upgrade)

wolf rider (level 2 created 2nd upgrade) -> orcs leader (level 3 3rd upgrade)

orc chieftains (level 3 created 2nd upgrade) -> elder ogres (level 4 3rd upgrade)



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VMaiko
VMaiko


Known Hero
posted August 01, 2020 06:30 PM

amirf said:
How can i get the new artifacts? wogifying map should make them appear?

Also i found a Possible bug, stronghold town:

There is a glitch where upgrade from 2nd to 3rd gets the next level 3rd upgrade monster. this is true only for monsters 1-3 in that town:

hobgoblins (level 1 created 2nd upgrade) -> wolf rider killer (level 2 3rd upgrade)

wolf rider (level 2 created 2nd upgrade) -> orcs leader (level 3 3rd upgrade)

orc chieftains (level 3 created 2nd upgrade) -> elder ogres (level 4 3rd upgrade)





In version 2.0 the artifacts appear automatically on any map, either random or prefabricated and thanks, in the next update I will fix it.

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Mistake767
Mistake767

Tavern Dweller
posted August 03, 2020 12:15 AM

Looks awesome!

Any tips, how to make it compatible with ERA 2.8.8 ?
Thanks.

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VMaiko
VMaiko


Known Hero
posted August 03, 2020 12:47 AM

Mistake767 said:
Looks awesome!

Any tips, how to make it compatible with ERA 2.8.8 ?
Thanks.


It is supposed to be compatible with all versions including 2.46, is there a bug? let me know! you can send screenshots if you can

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Mistake767
Mistake767

Tavern Dweller
posted August 03, 2020 09:36 AM

I have complete H3 from GOG, H3 HD patch, and ERA 2.8.8
Even if I uncheck all wog options, I got like 30-35 error message at random map creation.
If I click through all messages, I can play, but it indicates that something not right.

Other thing - I know, that buttons 1-2-3 used to change behavior of units, but I get error messages if I use those buttons on shift-split unit decision, even on save game page, if I want to name my save something that consist any of 1-2-3 numbers.

Thanks for your reply.

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avatar
avatar


Promising
Supreme Hero
posted August 03, 2020 01:20 PM
Edited by avatar at 13:29, 03 Aug 2020.

In 2020 year we have few terabytes hard drives in our PRs. So I can't see aby reason not to have ERA 2.4.6, ERA 2.8.8, ERA 2.9.14, ERA 3.0.2, HotA 1.5.4, HotA 1.6.1 and many more mods/addons as separate installations which of them requires circa 500 MB space.
____________

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Khadras
Khadras


Famous Hero
posted August 04, 2020 07:49 AM

If wraith can be upgraded to ghost, please remove ghost daily looses, otherwise no one will upgrade wraiths to ghosts to loose them in a few weeks for nothing.

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DuDi
DuDi


Hired Hero
The Strider
posted August 07, 2020 04:06 PM
Edited by DuDi at 16:12, 07 Aug 2020.

[url=null]null[/url]Hello guys!

I just installed your modification on my clear Heroes 3 Complete GOG Ediotion + HD Mod, and I found some issuess.
INSTALL PACKAGE:

1) Heroes of Might and Magic III Complete
2) HDMod
3) Era 3.0 + WoG Scripts
4) Third Upgrade Mod.

ISSUE 1

Mod named: "Invite tavern" causing that every time you enter to any town, window with invitation hero to the tavern is showing up without using tavern (CTRL+Left Mouse Click to invite hero). Moreover even if you close it, it will show again when you do some other action like go to town hall, buy units, click on her/unit. It is happening every single time before any action.

That's why I disabled this mod - check mod list screen.
ISSUE 2

Mod named: "Map advanced Infos" causing some ERM error whenever you want to check how many guards are in some creature-bank / treasure bank. After error message you can click Yes/No and play like it never happened.

ISSUE 3

WoG script about Creatuers cost half-price every 7th day is not working properly, but I'm assuming, that you already know about it.

ISSUE 4

For some reason the standard autosave option is disabled, and I have no idea how and where I can enable it.

ISSUE 5

It's hard to describe, but it's about 3rd upgrades screen unit isn't appearing in captured town which got 3rd Upgrade Special Building builded by AI.
For example: I play Necropolis and I've builded Hall of The Pit by myself and when I go to Castle and click on any unit I have 3 options to chose: basic, upgrade, 2nd upgrade.
Now: I've captured enemy town Tower which AI already builded Cloud Castle and when I go to Castle and click on any unit I have only 2 options to chose: basic, upgrade.
Moreover when I buy upgraded unit I'm able to do 2nd-upgrade manualy from maintown screen.
So I don't really know is it a bug, or not?

ISSUE 6

It's just a question to you guys, are there any WoG options that should be On/Off ?


SCREENSHOTS:


[url=https://ibb.co/Hg3jkbp]Mod List[/url]
[url=https://ibb.co/QmRtdGC]Invititation Hero[/url]
[url=https://ibb.co/JswG0bL]Advanced Crypt Info[/url]
[url=https://ibb.co/zhmHmnL]ERM Error about Advanced Info[/url]
[url=https://ibb.co/rFQVrVy]Tower Cloud Castle builded by AI[/url]
[url=https://ibb.co/4jLZ52V]Tower Castle Unit screen without 2nd Upgrade[/url]
[url=https://ibb.co/XbZYrDM]Necropolis Hall of The Pit builded by player[/url]
[url=https://ibb.co/NS807r6]Necropolis Castle unit screen with 2nd upgrade[/url]

____________
From the ashes a fire shall be woken,
A light from the shadows shall spring;
Renewed shall be blade that was broken,
The crownless again shall be king.

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Undeadgamer62
Undeadgamer62


Known Hero
posted August 08, 2020 12:23 AM

DuDi said:
nullHello guys!


ISSUE 5

It's hard to describe, but it's about 3rd upgrades screen unit isn't appearing in captured town which got 3rd Upgrade Special Building builded by AI.
For example: I play Necropolis and I've builded Hall of The Pit by myself and when I go to Castle and click on any unit I have 3 options to chose: basic, upgrade, 2nd upgrade.
Now: I've captured enemy town Tower which AI already builded Cloud Castle and when I go to Castle and click on any unit I have only 2 options to chose: basic, upgrade.
Moreover when I buy upgraded unit I'm able to do 2nd-upgrade manualy from maintown screen.
So I don't really know is it a bug, or not?

I haven't started playing the newest version yet, but if it's like the others in this respect, this is a known issue. If the AI builds the 3rd upgrade building, you can still get the upgrade from the main town screen, just as you discovered, but not from anywhere else. To the best of my knowledge, no one has yet figured out why this is.

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VMaiko
VMaiko


Known Hero
posted August 08, 2020 06:34 PM
Edited by VMaiko at 18:35, 08 Aug 2020.

Khadras, okay I'll make a new creature and the ghosts will be neutral again.

DuDi

1. I have never tried that mod or knew of its existence, so I beg your pardon because apparently this mod may not be optimized with the latest version of ERA or my mod, so it is best to disable it.
2. I also have that problem, the mod "Map advanced Infos" apparently needs to be fixed in scripts, it is a minor problem.
3. Maybe I should see if I can adapt it to my mod as I may be having conflicts.
4. Most likely it's a bug in ERA because even without my mod that happens.
5. It's a limitation from extended dwellings script, AI can't afford to get the windows to select Third Upgrades on buildings when it has them enabled.
6. That button is no longer needed in wog options.

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted August 08, 2020 06:47 PM

If you make Ghosts neutral, you could name Wraith upgrade Banshee or smt.
____________
"Goblins use pistols because a shotgun recoil would kick them off the ground flying."
The Reckoning.... it's drawing near....

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Khadras
Khadras


Famous Hero
posted August 09, 2020 08:03 PM
Edited by Khadras at 21:27, 09 Aug 2020.

VMaiko said:
Khadras, okay I'll make a new creature and the ghosts will be neutral again.


Thank you very much.

Avernum Magog has too powerfull spell. 200 of them make 13000 damage. Is it something wrong or you made them so?

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Khadras
Khadras


Famous Hero
posted August 09, 2020 08:07 PM
Edited by Khadras at 20:15, 09 Aug 2020.

Admin, please delete this. Sorry for my mistake. I charged 2 posts by mistake.

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DuDi
DuDi


Hired Hero
The Strider
posted August 14, 2020 04:32 PM

VMaiko said:
Khadras, okay I'll make a new creature and the ghosts will be neutral again.

DuDi

1. I have never tried that mod or knew of its existence, so I beg your pardon because apparently this mod may not be optimized with the latest version of ERA or my mod, so it is best to disable it.
2. I also have that problem, the mod "Map advanced Infos" apparently needs to be fixed in scripts, it is a minor problem.
3. Maybe I should see if I can adapt it to my mod as I may be having conflicts.
4. Most likely it's a bug in ERA because even without my mod that happens.
5. It's a limitation from extended dwellings script, AI can't afford to get the windows to select Third Upgrades on buildings when it has them enabled.
6. That button is no longer needed in wog options.



1) I did that, so no worries.

2) There is something more about MAI mod. Whenever you use this mod on any treasure bank / monster bank guardians will appear in next battle versus neutral unit after ERM script error message.
For example: On a map you see dragon utopia, and using mod Map advanced Infos, you check how many dragons are in the Utopia and after that you got ERM script error message.
You click Yes/No button and in the next battle you will play versus neutral unit, the same amount of dragons will appear to this battle from nowhere.

3) What I've notes is that "Creatuers cost half-price every 7th" is working for creatures that already existing in original WoG / Era / Complete version of Heroes III. The rest of creatures (which I mean new one you added to this mode) cost normal price even in 7th day.

4) I don't know how, but autosave is working now. Maybe becasue I've reloaded some WoG options from previous version of Era.

5) Another think is that castle screen is not showing you how many resources you will need to buy 7th upgrade of creature which means we can't see how many gems is for X  Archangels / Seraphins, how many crystals for Gold Dragons / Emerald Dragons, etc. etc. etc.

6) So if I understood correctly there aren't any "must on/off" WoGification scripts in WoG Options menu right?  
____________
From the ashes a fire shall be woken,
A light from the shadows shall spring;
Renewed shall be blade that was broken,
The crownless again shall be king.

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VMaiko
VMaiko


Known Hero
posted August 14, 2020 08:54 PM

Updated to v2.0.1 for ERA 3

+New creature: Specter, now ghosts are neutral again.
+Fixed an issue related to upgrading the first three levels of creatures in Stronghold.
+Avernum Magogs attack Inferno been balanced.
+Fixed Necross Dragon attack, they can now attack with death cloud like Dracoliches.

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Khadras
Khadras


Famous Hero
posted August 18, 2020 12:15 PM

VMaiko said:
Updated to v2.0.1 for ERA 3

+New creature: Specter, now ghosts are neutral again.
+Fixed an issue related to upgrading the first three levels of creatures in Stronghold.
+Avernum Magogs attack Inferno been balanced.
+Fixed Necross Dragon attack, they can now attack with death cloud like Dracoliches.


Thank, but please make it for ERA 2 too.
And please modify in this too>

Cloak of the Undead King has also been made compatible with Third Upgrades Mod and Necromancy:

Basic Necromancy: Raise Mummies
Advanced necromancy: Raise Ghosts (must be banshee)
Necromancy Expert: Raise Ancient Liches

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TFYX
TFYX

Tavern Dweller
posted August 18, 2020 12:48 PM
Edited by TFYX at 13:13, 18 Aug 2020.

VMaiko said:
Updated to v2.0.1 for ERA 3

+New creature: Specter, now ghosts are neutral again.
+Fixed an issue related to upgrading the first three levels of creatures in Stronghold.
+Avernum Magogs attack Inferno been balanced.
+Fixed Necross Dragon attack, they can now attack with death cloud like Dracoliches.


Thanks for your work,I like this mod.And I found two possible bug:
Seraph can't fly
Centagnolls would cast fire wall after attacked
____________

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bushez
bushez


Hired Hero
posted August 19, 2020 05:10 PM

only the player can have the new upgrades right ? the AI cant i think

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VMaiko
VMaiko


Known Hero
posted August 19, 2020 06:06 PM
Edited by VMaiko at 18:07, 19 Aug 2020.

TFYX Both bugs were fixed, thanks, the fixes will be published in the next update

bushez AI can have third upgrades too, what it can't has is the third slot in buildings to use them.


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Quique30
Quique30


Adventuring Hero
posted August 26, 2020 03:31 AM
Edited by Quique30 at 03:33, 26 Aug 2020.

Hi, VMaiko! Thanks for your updates to this amazing mod!

I have some feedback after playing a bit with the ERA 3 version.

1) Cost of Necross Dragons is not 50.000, but 500.000


2) Griffin Conservatory got replaced with Churchyard, completely blocking the castle's gate. Maybe restrict structures that can only replace those with the same amount of tiles.


3) I found that The Compendium of Magic book is bypassing the item and spell limitations of maps. It's a problem especially in custom maps, where the AI can really screw up the flow of them with Town Portal, Fly, Dimension Door or Water Walking/Summon boat. Is there a way to limit or ban it from appearing?

4) Probably unralated to TU, but I can't autosave anymore. And there are some UI elements missing, like the backpack.

Anyway, great job with the mod!

Cheers.

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