Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: New Upgrades Mod [Amethyst Edition] for ERA
Thread: New Upgrades Mod [Amethyst Edition] for ERA This thread is 30 pages long: 1 10 ... 12 13 14 15 16 ... 20 30 · «PREV / NEXT»
VMaiko
VMaiko


Known Hero
posted August 26, 2020 05:15 AM
Edited by VMaiko at 05:18, 26 Aug 2020.

Thank you very much for your reports, fortunately almost all the bugs you have reported have already been fixed and will be released in the next version here an explanatory summary:

Quique30 said:

1) Cost of Necross Dragons is not 50.000, but 500.000




In reality, their cost was correct, they don't cost 500k of gold, but they cost mercury that would be 25 of mercury, the cost problem about that other resources didn't show was already fixed a week ago.

Quique30 said:

2) Griffin Conservatory got replaced with Churchyard, completely blocking the castle's gate. Maybe restrict structures that can only replace those with the same amount of tiles.




It's a minor problem, I'll change the type of replacement of objects with another that fits more with the grid, thanks for your recommendation.

Quique30 said:

3) I found that The Compendium of Magic book is bypassing the item and spell limitations of maps. It's a problem especially in custom maps, where the AI can really screw up the flow of them with Town Portal, Fly, Dimension Door or Water Walking/Summon boat. Is there a way to limit or ban it from appearing?



That was a problem that even bothered me ,The Compendium shouldn't appear on the map, it's a powerful combo, in fact it's the most powerful artifact combo in my entire mod in my opinion, the good thing is that I had time to fix it at the end and no longer appears on the map again.

Quique30 said:

4) Probably unralated to TU, but I can't autosave anymore. And there are some UI elements missing, like the backpack.



Exactly, it's not a problem with my mod, try restoring your WoG Settings or updating WoG Scripts.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Quique30
Quique30


Adventuring Hero
posted August 26, 2020 02:25 PM

Awesome! Thank you!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
bloodshade21
bloodshade21

Tavern Dweller
posted August 27, 2020 02:24 PM

Hello guys!
I've just registered to the forum, although, I've been reading through topics for quite some time now. I must say I'm really impressed with this mod and like it very much.

However, in my opinion, the previous Typhon version was much better, considering all the bugs there are with the creatures in this version. Also, I liked it a lot that I could've played with the creatures' stats and abilities (heck, even names) in that nice McrEdit tool which is missing now, I presume due to the new Amethyst platform that is currently used.

I must ask, is it possible somehow to download that older Typhon version of the mod? Or that we could get something like that tool for changing creatures' stats, cost, upgrades, abilities?

As for this version, I tested the creatures and here's a list of bugs that I've found:

Seraphim - don't fly, don't boost morale like angels should
Cyclops Emperors - have 0 shots
Wolf Rider Killer - Use 1-hex on the battlefield instead of 2
Divine Phoenixes - don't rebirth at all
Creatures that cast fire wall after attack (I don't think this was intended..):
Pit Masters, Astral Cerberi, Sharp-Horned Demons, Chaotic Dragon Flies, Centagnolls

In terms of balance, there is a lot that could be done better imo, just to name a few that are on top of my mind right now:
- Efreeti Rajah - too weak when compared to other lvl 6 third upgrades, not sure if they are immune to fire, I was able to cast Fire Shield on them, also, they are slower than Efreet Sultans !!
- Avernum Magog - Inferno attack is still too powerful, they can cast it even if enemy is near, I would reduce the number of casts to 1, with fire shield and fireball attack they would still be powerful I think
- Mineral Elementals - not sure if it's right but it seemed to me their damage was 16-25 which is higher than 3rd upgraded unicorn
- Hurricane and Life elementals - I think it's too much that they both have shoots twice and no melee penalty, it would be better if Hurricanes for example had only no melee penalty, and lifes only shoots twice.
- Elder Ogre - boost their health to at least 65 or 70, I think they should have (like Ogre Magi had) the greatest HP of all lvl 4, since they are much slower than the others, also, not the greatest abilities and damage.
- Cyclops Emperors - like efreeti, too weak when compared to the likes of Death knights, champions and nagas. I would at least give them no melee penalty, and maybe boost their stats a bit.
- Sharp-Horned Demons - they seem much much stronger than Horned demons; they are now much better than Dragon Slayers


MINOR ISSUES:
-Textbox reminders for creatures' abilities often don't match up with their real abilities (e.g. Acid Wyvern and Antichrists attack twice, I'm sure there are a couple of more that I can't think of right now)
- Creature names: Some of them are really silly, I would change it to something like this:
-- Wolf Rider Killer - Elite Wolf Rider (not very creative, but at least a bit better I think)
-- Sharp-Horned Demon - Archdemon
-- Red Bones Dragon - Vampiric Dragon
-- Antichrists - (maybe it's a personal preference, but I don't like this name, in the previous version, I changed it to The Dark Ones)

Lightning Rod artifact still doesn't work (Chain Lightning thing doesn't, and it doesn't give +3 def as it says)

Regardless, you are doing an excellent job, VMaiko, please, keep it up!







____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
VMaiko
VMaiko


Known Hero
posted August 27, 2020 04:52 PM

bloodshade21, Thank you very much for your feedback, I think that today or tomorrow I'll start releasing the next update that fixes bugs, I was thinking of waiting a little longer to add new content and to improve with RerryR Creature Banks Scripts with a new feature, but I'm afraid it will I'll postpone and release a fix update. Your detailed feedback will be more than enough for it to be released, but there are some things that I won't change based on your opinion like names, I'll discuss that later, I'll just fix major bugs.
Thank you very much.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
TFYX
TFYX

Tavern Dweller
posted August 28, 2020 07:05 AM
Edited by TFYX at 07:08, 28 Aug 2020.

Lightning Rod artifact still doesn't work (Chain Lightning thing doesn't, and it doesn't give +3 def as it says)


In fact,this bug is easy to fix.
1.Open "Data/artifacts/220.cfg",
2.you can see:
(Attack=3
Defense=3
Knowledge=3
Spellpower=6
GiveSpell=19
Immunities=19)
now you need to change it to:
(Attack=3
Defence=3
Knowledge=3
Spellpower=6
GivesSpell=19
Immunities=19
)
{"Defense->Defence"
"GiveSpell=19"->"GivesSpell=19"
Move the mouse to the last line and type "Enter"}
don't forget to save it.

____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted August 28, 2020 10:24 AM

please update Amethyst plugin to the latest.
it shows properly costs of creatures.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
VMaiko
VMaiko


Known Hero
posted August 28, 2020 04:48 PM
Edited by VMaiko at 16:55, 28 Aug 2020.

Update to v2.1.0 Fix Update

*Fixed Seraph can't fly.
*Fixed problem about creature attack with firewall.
*Fixed the problem about creature cost don't show, only gold.
*Improved Creature Banks scripts, now objects are more suited to grid replacement.
**AI can now clean and benefit from the new Creature Banks when visit it (there may be times a message to include creatures in AI army and that you cannot select anything, just accept, that annoyance will be solved in another update).
*The Compendium of Magic artifact no longer appears on the map or anywhere else, only via combo with all 4 tome, Yey!
*Cyclops Emperors can shot again.
*Wolf Rider Killer are double wide again.
*Divine Phoenix can be reborn countless times now as a true phoenix.
*Inferno Attack from Avernum Magog is nerfed, only attack with Inferno once time and regulated damage.
*Lightning Rod artifact is fixed (fixed immunity to chain lightning, give that same spell and the defense it should provide).
*New creatures now spawn on the map as they did before in Typhon.
*Fixed the new Creature Banks in map editor, now they are fully optimized so that they can be used in custom maps.

I'm aware that I need more things that I must fix and improve in the game, I will do that in another update accompanied by new content to add, thank you all for your feedback.

Ps: People have told me that they prefer Typhon more than Amethyst just because of its program mode for modifying creatures. The reason why I replaced the intuitive Typhon with Amethyst is because with Amethyst there are new features that aren't in Typhon and future new features can be implemented all thanks to Majaczek.
Very soon I will do a thread on how to modify Third Upgrades Mod.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Khadras
Khadras


Famous Hero
posted August 29, 2020 05:00 PM
Edited by Khadras at 08:35, 31 Aug 2020.

Hi! Please find another unit to represent zombie upgrade. Please make mummy neutral again like ghost. Zombie must upgrade into ghoul or something like that not in mummy.
Can you find another image for Ancient Lich because current ones is not very good compare with power lich.

Can you upgrade or made another "upgrade all" button to be able to 3rd upgrade creature? The current upgrade all.erm is not function correctly with your mod, even 2rd upgrade. Bone Dragons are upgraded into pikemen.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted August 31, 2020 11:58 AM

Upgrading bone dragons into pikemen seems hillarious for some reason
____________
Never changing = never improving

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
bloodshade21
bloodshade21

Tavern Dweller
posted August 31, 2020 08:23 PM

Wow, thanks for such a quick fix, you are awesome!

If I may suggest, is it possible to make some kind of script or something that, you can see the price for upgrading creatures when hovering over the upgrade button (before you would actually upgrade it), like they did it in Hota? I think it would be very useful, especially in this mod because of additional upgrades.
The other thing I think would be useful is also featured in Hota, and that is hero meeting button in town, it's kinda annoying when I have to exit the town with 1 hero only to meet him with another, it would make much more sense that they would be able to meet while one of them is in the garrison.

I will also ask this question in ERA scripts thread, those two features would really make life easier for players.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Khadras
Khadras


Famous Hero
posted September 01, 2020 09:01 AM
Edited by Khadras at 13:17, 02 Sep 2020.

Hi!
I found another bug. Lycantropy crash the game. Please make something about it because the game crash even in AI playes too when they are fighting with werewolves and is very annoying.

Castle hero, Orrin, causes map drawing error, and disappear next turn.

Lava Basilisk's Fire Ball does damage to friendly units too. Please make friendly units immune to own spells casts by army fellows.

All upgrades made in Emerald Tower for new units disappear in saved games. When I load a saved game all my new units upgrades are missing.


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted September 02, 2020 03:01 PM

Khadras said:
Hi!
I found another bug. Lycantropy crash the game. Please make something about it because the game crash even in AI playes too when they are fighting with werewolves and is very annoying.

Castle hero, Orrin, causes map drawing error, and disappear next turn.

Lava Basilisk's Fire Ball does damage to friendly units too. Please make friendly units immune to own spells casts by army fellows.

All upgrades made in Emerald Tower for new units disappear in saved games. When I load a saved game all my new units upgrades are missing.




Lycantrophy would be fixed in next version of TUM2, Latest Amethyst have it fixed

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
DuDi
DuDi


Hired Hero
The Strider
posted September 04, 2020 03:50 PM
Edited by DuDi at 15:51, 04 Sep 2020.

Hey guys!

I have other question. In Era II version I've installed additional WoG scripts that you can enable / disable from WoG options menu.

[url=https://ibb.co/ZJyNPLf]Custom Scripts[/url]
[url=https://ibb.co/BKY5K3N]Scripts in ExtractedScripts[/url]

Now I am wondering if there is any way to enable this scripts in your mod?

I've already tried to copie them to the same folder in my current mod, but it still doesn't works, they are not appearing in WoG otpions Menu and they are not working in the game.

Any ideas?



____________
From the ashes a fire shall be woken,
A light from the shadows shall spring;
Renewed shall be blade that was broken,
The crownless again shall be king.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
hunterrr
hunterrr

Tavern Dweller
posted September 05, 2020 09:34 AM

Hello everyone, I want to report some bugs that I've found recently. I play Era 3.0.3, if that matters and that last version of this mod.
Since I mostly play randomly generated maps, as far as I saw, there are few bugs:
1)Units that are generated by the third upgrade mod are ALWAYS aggressive and they will always attack you and never join you, even when you have maxed diplomacy and your army is by far stronger, other units have no issues whatsoever.
2)Highest tier units(Necross dragons, Prime Faerie, the final upgrades of the tier7 units, etc) are HEAVILY undervalued. My personal guess is that they have a fight value of an unupgraded tier7 units, so they generate in ridiculously high stacks on the map, which is not familiar for the certain map templates.
3)Some artifacts still have no abilities and contribute nothing. They ask for an ERM power to make them work. I don't exactly remember the names of them, but I do find them quite often.
Thank you for your attention and thank you for the mod. Keep that good job up!
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted September 05, 2020 10:39 AM

hunterrr said:
Hello everyone, I want to report some bugs that I've found recently. I play Era 3.0.3, if that matters and that last version of this mod.
Since I mostly play randomly generated maps, as far as I saw, there are few bugs:
1)Units that are generated by the third upgrade mod are ALWAYS aggressive and they will always attack you and never join you, even when you have maxed diplomacy and your army is by far stronger, other units have no issues whatsoever.
2)Highest tier units(Necross dragons, Prime Faerie, the final upgrades of the tier7 units, etc) are HEAVILY undervalued. My personal guess is that they have a fight value of an unupgraded tier7 units, so they generate in ridiculously high stacks on the map, which is not familiar for the certain map templates.
3)Some artifacts still have no abilities and contribute nothing. They ask for an ERM power to make them work. I don't exactly remember the names of them, but I do find them quite often.
Thank you for your attention and thank you for the mod. Keep that good job up!


Hi hunterrr,
thanks for reporting.
1) There are several WoG options that might disable the join of neutrals. However, it could also be that during the replacement the level of aggression is set to max. I will take a look.

2) The placement of new creatures currently works like that: After the map generation, it replaces stacks with the new upgrades that have the same level. These stacks might be big and when replaced with Necro Dragons it keeps the same amount. Overall I think we need a better replacing algorithm to avoid that.

3) Yes I agree. We can make a patch to remove these artifacts from the map and the reward pool.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
despapito
despapito

Tavern Dweller
posted September 05, 2020 12:09 PM

Hello all,

i found a little issue with pikemen
-he two 'old' portaits but new models
-the third upgrade(royal halberdier) has new portait but the model is exactly the same as second upgrade(halberdier)
-in the description we can see that halberdier should 'evolve' into templar


 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
hunterrr
hunterrr

Tavern Dweller
posted September 05, 2020 04:52 PM
Edited by hunterrr at 22:31, 06 Sep 2020.

Well, I've found something else: some of the creatures from the 3rd upgrade are not receiving an experience.  (in my example Marble gargoyles when I played today). Pretty sure I've seen that bug for some another units previously, but not for everyone, just for some of them.
UPD: sometimes they start to receive an exp, but I dunno in which circumstances. The thing is that sometimes they are not getting it instantly, but after some time or some battles, they start to grind it normally.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
VMaiko
VMaiko


Known Hero
posted September 11, 2020 05:52 AM

Thank you very much everyone for your feedbacks, I have received it, the next update will take a long time due to complicated fixes and balances, I'm also creating new graphics for the future content to come. But when the next update is released it will be worth it.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Khadras
Khadras


Famous Hero
posted September 23, 2020 09:07 AM
Edited by Khadras at 16:50, 23 Sep 2020.

Specter is not undead. Please make it undead. It takes damage from death ripple.
Please adapt Upgrade All mod to function with your mod, to be able upgrade all hero units to 3rd level of upgrade.
The game crash when i try to improve Seraphims in Emerald Tower. For other creatures works, but saving the game not save improvements that are made to creatures.
Can you do something for these problems?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
VMaiko
VMaiko


Known Hero
posted September 23, 2020 06:17 PM

Khadras, "Upgrade All" It's a Salamandre's mod, unfortunately no one else can modify that mod other than himself, so I can't do anything about it, I've already wanted a lot before you asked me to be able to adapt it but it's not possible.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 30 pages long: 1 10 ... 12 13 14 15 16 ... 20 30 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0994 seconds