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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: New Upgrades Mod [Amethyst Edition] for ERA
Thread: New Upgrades Mod [Amethyst Edition] for ERA This thread is 30 pages long: 1 10 20 ... 22 23 24 25 26 ... 30 · «PREV / NEXT»
tiche3
tiche3

Tavern Dweller
posted July 15, 2021 09:26 AM

Hey VMaiko,

Wanted to ask you, what are the combinations for combination artifacts from your mod? I don't seem to find them.

Thanks!

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Liso1
Liso1


Known Hero
posted July 15, 2021 10:31 AM

Perfect job!

VMaiko said:
Update version 2.11.1
-A new artifact combo has been added.



what is the name of the new combo artifact?

after a clean installation (no scripts enabled), the game lists the following for me:
(game works without problems)



and if you watch this video, the portal of summoning doesn't work:
8th Dungeon Unit
____________
Heroes 3 Wake of Gods Portal

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Archer30
Archer30


Adventuring Hero
posted July 15, 2021 12:50 PM
Edited by Archer30 at 12:55, 15 Jul 2021.

@Liso1

TUM 2.11.1 needs to be run on ERA 3.8.2+, any earlier version would have the issue from your screenshot.
(I recommend ERA Launcher Edition)

Portal of Summoning is a known issue. The team is working on it.

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VMaiko
VMaiko


Known Hero
posted July 15, 2021 10:41 PM

tiche3, Liso1

These are the new combos that are currently in TUM



And this is the new combo added in v2.11



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Liso1
Liso1


Known Hero
posted July 16, 2021 10:36 AM

Oh, thank you for the clarification. Your modification is better and better.

I have one more question, after assembling the combined artifact takes up only one slot and it is not possible to disassemble it. Is that okay?

and the second question, I do not understand the description of this artifact at all:

____________
Heroes 3 Wake of Gods Portal

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VampMarcie
VampMarcie


Hired Hero
posted July 16, 2021 06:43 PM
Edited by VampMarcie at 18:44, 16 Jul 2021.

Liso1 said:
and the second question, I do not understand the description of this artifact at all:


I think a more simplified description would be: "In addition to the regular bonuses, Helm of the Hydra Queen allows small (1-hex) allied troops to attack all adjacent enemy troops."

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fred79
fred79


Disgraceful
Undefeatable Hero
posted July 17, 2021 02:22 AM

VMaiko said:
tiche3, Liso1

These are the new combos that are currently in TUM



And this is the new combo added in v2.11





cool. very nice.

curious to know the armageddon lineup stats/benefits; seems like that would be op as hell. not that i'd complain about it.

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VMaiko
VMaiko


Known Hero
posted July 18, 2021 12:43 AM

fred79 said:

cool. very nice.

curious to know the armageddon lineup stats/benefits; seems like that would be op as hell. not that i'd complain about it.


That set creates an artifact that is an improved and chaotic version of Armageddon's Blade, apart from combining the benefits of the other artifacts, this is the most OP and unfair artifact but due to its difficulty to obtain it, I don't think it's a problem of imbalance. Obtaining Armageddon's Blade naturally is very difficult and putting it together in one set even more. More information in this video:

Apocalypse's Blade

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fred79
fred79


Disgraceful
Undefeatable Hero
posted July 18, 2021 02:42 AM

cool. question: if that blade is the combination of the set, why are the associated slots not locked?

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fanofheroes
fanofheroes


Famous Hero
posted July 18, 2021 03:33 AM

fred79 said:
cool. question: if that blade is the combination of the set, why are the associated slots not locked?


To have room for more artifacts? hahahah


I dunno, but I was thinking about it too.  artifacts that combine a helmet, armor, shield and sword to make a sword that can be held by one hand doesn't mean that hero can't have something on their head right? Apocalypse blade isn't worn on the head? Maybe if the new sword is epic and must be held with 2 hands like a samurai sword or something, then I can see both hand slots locked.  

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fred79
fred79


Disgraceful
Undefeatable Hero
posted July 18, 2021 04:32 AM

if it's the amalgamation of a weapon/armor set, the set traditionally locks head, right/left hand, and torso; except for the holy alliance and power of the dragon father, which take more slots. just saying; i'm not emotionally invested in this. it's whoever's mod.

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ckno1no
ckno1no

Tavern Dweller
posted July 18, 2021 01:55 PM

VMaiko said:
tiche3, Liso1

These are the new combos that are currently in TUM



And this is the new combo added in v2.11





Hello,

After installing the newest version of this mod, I encouter lots of already combined artifacts on map such as: angelic alliance, armor of the damned and etc.

Is this intended?

I dont want to have a map whereas player instead of picking a level 4 artifact, now can acquire an Angelic Alliance. That is too OP.

____________

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VMaiko
VMaiko


Known Hero
posted July 18, 2021 05:08 PM
Edited by VMaiko at 19:43, 18 Jul 2021.

Update v2.11.3

Changelog

-CB scripts updated, now the AI will be able to equip the new artifacts of the mod if they earn it as a reward.
-Reclassified original combo artifacts, they should no longer appear on the map or as a reward in Creature Banks.
-Special WoG artifacts have been unlocked. (Magic Wand, Golden Tower Arrow, etc).

----------------------------------------------------------------
I WANT EVERYONE TO PAY ATTENTION TO WHAT I WILL SAY BECAUSE THIS WILL ONLY BE REPEATED ONCE

My mod is not responsible for the combos not being able to be disassembled or not occupying the slots of the sets, this is because of a WoG plugin, to disable it, you must go to plugins and then below where it says "One Slot Combo Arts.bin" and disable it.



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ckno1no
ckno1no

Tavern Dweller
posted July 18, 2021 05:45 PM

Hi VMaiko,

Any updates for my problem regarding the already combined artifact encountered on the map?

I have no idea how to get rid of this
____________

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VMaiko
VMaiko


Known Hero
posted July 18, 2021 06:17 PM
Edited by VMaiko at 18:22, 18 Jul 2021.

ckno1no said:
Hi VMaiko,

Any updates for my problem regarding the already combined artifact encountered on the map?

I have no idea how to get rid of this


Look at changelog 2.11.3, and start a new map for the changes to take effect.

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ckno1no
ckno1no

Tavern Dweller
posted July 18, 2021 07:03 PM

VMaiko said:
ckno1no said:
Hi VMaiko,

Any updates for my problem regarding the already combined artifact encountered on the map?

I have no idea how to get rid of this


Look at changelog 2.11.3, and start a new map for the changes to take effect.


Sorry but I dont get what you mean by the changelog 2.11.3

You just posted an update 2.11.3 in the last 2 hours and I couldn't find a download link or anything related.

Where should I suppose to find the 2.11.3 changelog?
____________

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VMaiko
VMaiko


Known Hero
posted July 18, 2021 07:42 PM
Edited by VMaiko at 19:42, 18 Jul 2021.

ckno1no said:

Sorry but I dont get what you mean by the changelog 2.11.3

You just posted an update 2.11.3 in the last 2 hours and I couldn't find a download link or anything related.

Where should I suppose to find the 2.11.3 changelog?


Changelog above my clarifying message.
Link of the mod in the main thread.

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ckno1no
ckno1no

Tavern Dweller
posted July 18, 2021 08:36 PM

VMaiko said:
ckno1no said:

Sorry but I dont get what you mean by the changelog 2.11.3

You just posted an update 2.11.3 in the last 2 hours and I couldn't find a download link or anything related.

Where should I suppose to find the 2.11.3 changelog?


Changelog above my clarifying message.
Link of the mod in the main thread.


Got it. Lovely.

Thank you so much.

Big love to your mod.


____________

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Khadras
Khadras


Famous Hero
posted July 19, 2021 09:02 AM

VMaiko said:
Update v2.11.3

Changelog

-CB scripts updated, now the AI will be able to equip the new artifacts of the mod if they earn it as a reward.
-Reclassified original combo artifacts, they should no longer appear on the map or as a reward in Creature Banks.
-Special WoG artifacts have been unlocked. (Magic Wand, Golden Tower Arrow, etc).

----------------------------------------------------------------
I WANT EVERYONE TO PAY ATTENTION TO WHAT I WILL SAY BECAUSE THIS WILL ONLY BE REPEATED ONCE

My mod is not responsible for the combos not being able to be disassembled or not occupying the slots of the sets, this is because of a WoG plugin, to disable it, you must go to plugins and then below where it says "One Slot Combo Arts.bin" and disable it.




can you make a combination of artifacts for phylacteries? To give a lots of demilich king?

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Undeadgamer62
Undeadgamer62


Known Hero
posted July 19, 2021 06:01 PM

VMaiko said:
Update v2.11.3

----------------------------------------------------------------
I WANT EVERYONE TO PAY ATTENTION TO WHAT I WILL SAY BECAUSE THIS WILL ONLY BE REPEATED ONCE

My mod is not responsible for the combos not being able to be disassembled or not occupying the slots of the sets, this is because of a WoG plugin, to disable it, you must go to plugins and then below where it says "One Slot Combo Arts.bin" and disable it.


I'm sorry you're evidently getting complaints about the combo artifacts occupying only one space. Your explanation of how to deal with the issue is quite clear.

For the record, I got used to the single-slot combo artifacts in WOG and was sad when at some point, you removed that feature from your mod. Particularly now that there are far more combo artifacts than there were in the vanilla game, I like the fact that each one takes up only one slot. It does cause the heroes to become more powerful as the game progresses, but since that also works for the AI, I don't see it as overpowered.

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