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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: All Alternative Unit + Forgotten Fields
Thread: All Alternative Unit + Forgotten Fields This thread is 5 pages long: 1 2 3 4 5 · «PREV / NEXT»
tupaz
tupaz


Adventuring Hero
posted July 02, 2020 02:16 PM
Edited by tupaz at 14:21, 02 Jul 2020.

kongsuni said:

Thank you for your support.

I have almost succeeded in making AI use alternate units in their castle with somewhat tricky way. Maybe it will be uploaded soon.


This is great news, I'm curious to know how you managed to do it
looking forward for the next update

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anti-victor
anti-victor


Adventuring Hero
Disciples 2 Map Creator
posted July 04, 2020 10:13 AM
Edited by anti-victor at 10:38, 04 Jul 2020.

So after some playing and watching creatures in action I have some thoughts about it.
Firstly some creatures are just skins for previous ones(eg. wiwerns/Kuberas). Same stats etc, so like poison is no need here. Second too many creatures have death blow ability, felt like every second unit have it.
Third..was thinking about 5 alternatives and I think you don't rly need so much, you could easy cut some of them and it would be fine (eg lvl 5 from tower or inferno). Maybe two or three alt per faction is enough, maybe.
The amount of neutrals is huge and thats cool so I can fight many diff looking creatures.
Your work is awesome and the mod just need little more polishing, thats why I'm giving some feedback about it from my bro perspective
Cheers and glad we have you here ^^. I saw other mods too, keep up with your creations
____________
Live and Die by the Blade/In WoG we trust

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kongsuni
kongsuni


Promising
Adventuring Hero
posted July 05, 2020 04:02 AM

anti-victor said:
So after some playing and watching creatures in action I have some thoughts about it.
Firstly some creatures are just skins for previous ones(eg. wiwerns/Kuberas). Same stats etc, so like poison is no need here. Second too many creatures have death blow ability, felt like every second unit have it.
Third..was thinking about 5 alternatives and I think you don't rly need so much, you could easy cut some of them and it would be fine (eg lvl 5 from tower or inferno). Maybe two or three alt per faction is enough, maybe.
The amount of neutrals is huge and thats cool so I can fight many diff looking creatures.
Your work is awesome and the mod just need little more polishing, thats why I'm giving some feedback about it from my bro perspective
Cheers and glad we have you here ^^. I saw other mods too, keep up with your creations


Thank you for the great feedback! It helped me a lot. I will refer to it in the next version.

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RodWarrior
RodWarrior


Hired Hero
posted July 12, 2020 08:05 PM

I dont see a reason to lower the amount of options. Options are options, more is almost always better.

Yes, some creatures i cant attack, Just cast (like the tree thing that cast the bind), and we sure have some redundancy that could be ironed out, but mod is amazing!

Together with Advanced Classes, It's almost the same feeling of awe I had when o first played Wog years and years ago, but a Lot better.

Thanks!!!

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kongsuni
kongsuni


Promising
Adventuring Hero
posted July 15, 2020 02:14 PM

RodWarrior said:
I dont see a reason to lower the amount of options. Options are options, more is almost always better.

Yes, some creatures i cant attack, Just cast (like the tree thing that cast the bind), and we sure have some redundancy that could be ironed out, but mod is amazing!

Together with Advanced Classes, It's almost the same feeling of awe I had when o first played Wog years and years ago, but a Lot better.

Thanks!!!



Thanks for playing!! It is a great power for me. You can select the attack type by using number 1 (melee), 2 (shooting), 3 (magic).

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kongsuni
kongsuni


Promising
Adventuring Hero
posted July 18, 2020 10:44 AM
Edited by kongsuni at 12:29, 20 Jul 2020.


6 new spell updated





4 adventure spells are from LORD (codes and icons, link)

Enchant from Courtyard (Icon only, Link)

Blizzard from Tides of war (Icon only, Link)

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anti-victor
anti-victor


Adventuring Hero
Disciples 2 Map Creator
posted July 18, 2020 10:26 PM
Edited by anti-victor at 18:15, 19 Jul 2020.

So you added my sugestions about spells, that's great news, even blizzard from typhon. Nice to see that thx, I will play soon when get time
Finally no more water walk on my maps with no water^^ and I can travel to underground, cuz I'm using no monoliths mod too. SO if zone is closed that was a problem, not anymore
____________
Live and Die by the Blade/In WoG we trust

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exodustpa
exodustpa


Adventuring Hero
posted July 19, 2020 11:14 AM

Hi, what do I need to use this mod? any particular ERA version or is it standalone?

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted July 19, 2020 11:39 AM

So someone actually used the Blizzard concept.
____________
"Goblins use pistols because a shotgun recoil would kick them off the ground flying."
The Reckoning.... it's drawing near....

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fred79
fred79


Disgraceful
Undefeatable Hero
posted July 19, 2020 02:57 PM

Weren't a group of these units stolen from someone else's modding project that hadn't been released yet? How has nobody mentioned this? Or are you part of the group working on that mod?

I was aware a couple units had been stolen, but not this many. Am i wrong in my assumptions? Did the original mod come out with these creatures and i missed it somehow?

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted July 19, 2020 03:00 PM

@fred79

These are all stolen creatures from various projects, don't worry. There might be some which were borrowed, though.
____________
"Goblins use pistols because a shotgun recoil would kick them off the ground flying."
The Reckoning.... it's drawing near....

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kongsuni
kongsuni


Promising
Adventuring Hero
posted July 19, 2020 03:05 PM

fred79 said:
Weren't a group of these units stolen from someone else's modding project that hadn't been released yet? How has nobody mentioned this? Or are you part of the group working on that mod?

I was aware a couple units had been stolen, but not this many. Am i wrong in my assumptions? Did the original mod come out with these creatures and i missed it somehow?


Sorry, I'll stop developing this mod.

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fred79
fred79


Disgraceful
Undefeatable Hero
posted July 19, 2020 03:06 PM

That's snowed up, man. The team i was collaborating with put a lot of work into those units; and somebody(or somebodies) just jacked them.

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fred79
fred79


Disgraceful
Undefeatable Hero
posted July 19, 2020 03:08 PM

kongsuni said:
fred79 said:
Weren't a group of these units stolen from someone else's modding project that hadn't been released yet? How has nobody mentioned this? Or are you part of the group working on that mod?

I was aware a couple units had been stolen, but not this many. Am i wrong in my assumptions? Did the original mod come out with these creatures and i missed it somehow?


Sorry, I'll stop developing this mod.


I'm not saying you did it; i'm not blaming you. Where did you find them?

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kongsuni
kongsuni


Promising
Adventuring Hero
posted July 20, 2020 07:55 AM
Edited by kongsuni at 07:56, 20 Jul 2020.

fred79 said:
kongsuni said:
fred79 said:
Weren't a group of these units stolen from someone else's modding project that hadn't been released yet? How has nobody mentioned this? Or are you part of the group working on that mod?

I was aware a couple units had been stolen, but not this many. Am i wrong in my assumptions? Did the original mod come out with these creatures and i missed it somehow?


Sorry, I'll stop developing this mod.


I'm not saying you did it; i'm not blaming you. Where did you find them?


As I wrote in the body, most of sprites were from https://www.wog.acidcave.net/bank_stworow.html and https://drive.google.com/drive/folders/1an21yfqr_qluzAJ19HruQ2zmrL05qu2v .
To make an excuse, I don't know the exact story, other WOG mods use the image of unleased hota or other VCMI, so I thought I could use it as long as I have identified the source. I wrote all credit of them, but if you, as a developer of VCMI towns, do not want to be used, I think I should stop the project.

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FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted July 20, 2020 11:16 AM

Look, it's no problem if they're all "stolen". It's not like many WoG project don't do that. Honestly, that's how WoG works, and it can be very hard to make a WoG project without "stolen" graphics. Just saying, there's nothing wrong with reusing all those assets.
____________
"Goblins use pistols because a shotgun recoil would kick them off the ground flying."
The Reckoning.... it's drawing near....

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fred79
fred79


Disgraceful
Undefeatable Hero
posted July 20, 2020 12:13 PM

I'm not part of the VCMI or any other team; i have worked for a few different projects when asked(sometimes of my own free will), as more of an outside consultant. If the VCMI team(or the authors of the content on those websites that you used content from) don't have a problem with their work on the websites you mentioned, then i would say you have a moral green-light. If not, then i would say no. I can't speak for something i'm not part of; only offer my opinion. Try contacting the creators first and see what they say. It's up to them; don't change anything on my account, i'm not anyone important.

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avatar
avatar


Promising
Supreme Hero
posted July 20, 2020 12:30 PM
Edited by avatar at 12:30, 20 Jul 2020.

VCMI is open source project and VCMI mods are 'open source' mods. Once released - resources are free for everyone, no need to ask. Giving credits is ok. The same for ERA mods and creatures from creature banks.

The only problem is Kuririn's Dragon. Kuririn doesn't want to use it before his mod will be released (it means 'never'). Rest is free-to-use. So fred79, you've slained good mod because you knocked the stuffing out of author.
____________

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kongsuni
kongsuni


Promising
Adventuring Hero
posted July 20, 2020 12:34 PM
Edited by kongsuni at 12:48, 20 Jul 2020.

fred79 said:
I'm not part of the VCMI or any other team; i have worked for a few different projects when asked(sometimes of my own free will), as more of an outside consultant. If the VCMI team(or the authors of the content on those websites that you used content from) don't have a problem with their work on the websites you mentioned, then i would say you have a moral green-light. If not, then i would say no. I can't speak for something i'm not part of; only offer my opinion. Try contacting the creators first and see what they say. It's up to them; don't change anything on my account, i'm not anyone important.


FirePaladin said:
Look, it's no problem if they're all "stolen". It's not like many WoG project don't do that. Honestly, that's how WoG works, and it can be very hard to make a WoG project without "stolen" graphics. Just saying, there's nothing wrong with reusing all those assets.


avatar said:
VCMI is open source project and VCMI mods are 'open source' mods. Once released - resources are free for everyone, no need to ask. Giving credits is ok. The same for ERA mods and creatures from creature banks.

The only problem is Kuririn's Dragon. Kuririn doesn't want to use it before his mod will be released (it means 'never'). Rest is free-to-use. So fred79, you've slained good mod because you knocked the stuffing out of author.




For all of you, I really appreciate for the advices. I recovered post, and I'll exclude Kurirn's Dragon as soon as possible.

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kongsuni
kongsuni


Promising
Adventuring Hero
posted July 20, 2020 12:56 PM

exodustpa said:
Hi, what do I need to use this mod? any particular ERA version or is it standalone?


I think it is compatible with any version of ERA, but recommend this version. http://heroes3wog.net/era-2-download/

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