Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 7+ Altar of Wishes > Thread: Lore: Ideal universe
Thread: Lore: Ideal universe This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
Alon
Alon


Known Hero
posted July 06, 2020 01:09 AM

MattII said:
Alon said:
The broader challenge is weaving multiple factions' stories well; H3, for example, just tells a castle story and to some extent a necropolis story.
There's side campaigns for the other factions too though. Also, unlike in Heroes 5, Heroes 3 isn't about everybody dog-piling Inferno, but different factions having their own goals.


Fortress, stronghold, inferno, and dungeon get 1.5 missions each, and tower is never in focus. I guess rampart gets to be in the spotlight in Seeds of Discontent but that's a mini-campaign.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Rimgrabber
Rimgrabber


Promising
Famous Hero
Voice in Gelu's Head
posted July 06, 2020 06:35 AM

Plus across all the expansions (including chronicles) Stronghold got like 6 or 7 campaigns while Conlux got 2 that they had to share with Castle/Rampart/Inferno and Tower. Tower itself got like 2-2.5, Fortress got 2, Inferno iirc never got its own, just a few missions here and there. Chronicles, AB, and SoD have lots of cool stand-alone stories but let's be honest the campaigns weren't that great in terms of complexity. I feel like H4 was the only one to properly pull off a good balance between storytelling and faction representation, although I only played the vanilla campaigns and never finished the Asylum one so I could be wrong.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jiriki9
Jiriki9


Honorable
Undefeatable Hero
Altar Dweller
posted July 06, 2020 10:32 AM

H4 does have nice campaigns, though iirc, they are not THAT woven together, are they?

However, H4 and H5 are very linear in the storytelling, which I find a bit sad in comparison to H2 and H3.
H2, especially, shouldn't be overlooked in terms of campaign building imo, for a couple of reasons:

1. it manages to have 1 campaign that is one coherent story, but it does NOT focus on 1 faction in that campaign.

2. I LOVED the campaign structure. IIRC (it's been a while) there were choices between two possible scenarios, there were optional missions and of course there was the option to change sides mid-campaign.

Of course it also has its weaker sides, partially coming from the H2-System as well: Less storytelling, little variety in missions, heroes are not taken over(I think?!), and probably more.

H3 on the other hand, introduced the campaign MAP and that was a feature I personally LOVED and found very sad it did not return so far (or did it in 6 or 7?). Because the map made it much more visual for me what was going on. The campaigns felt more like ... well, real CAMPAIGNS in sense of a war campaign, instead of just...stories.

So, imo, a campaign structure that draws on H2 and H3, combined with a good story, would be great.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
MattII
MattII


Legendary Hero
posted July 06, 2020 11:01 AM

Alon said:
MattII said:
Alon said:
The broader challenge is weaving multiple factions' stories well; H3, for example, just tells a castle story and to some extent a necropolis story.
There's side campaigns for the other factions too though. Also, unlike in Heroes 5, Heroes 3 isn't about everybody dog-piling Inferno, but different factions having their own goals.


Fortress, stronghold, inferno, and dungeon get 1.5 missions each, and tower is never in focus. I guess rampart gets to be in the spotlight in Seeds of Discontent but that's a mini-campaign.
Nevertheless, it's made clear that each faction has its own agenda. Hells, in Armageddon's Blade the other campaigns don't have any bearing whatsoever on the 'main' narrative.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Rimgrabber
Rimgrabber


Promising
Famous Hero
Voice in Gelu's Head
posted July 06, 2020 08:26 PM
Edited by Rimgrabber at 20:28, 06 Jul 2020.

I chalk a lot of that up to them scrapping Forge last minute though. I imagine they would have more tied together if they didn't have to rewrite everything. And yeah they brought back the maps in H6 and H7.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
AnkVaati
AnkVaati


Famous Hero
Nighonese National Front
posted July 06, 2020 10:51 PM

Axeoth, obviously. We need a continuation of the H4 saga.

Obviously, Terry Ray and Jennifer Bullard gotta be bought back for the job. Same for Jon van Caneghem.
____________

Ank's Old School (kinda) H8 proposal <- best thing evvah, trust me

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Baronus
Baronus


Legendary Hero
posted July 07, 2020 12:10 AM

HIV have really great storytelling of campaigns as Heroes Chronicles. Terry Ray is the same value as JVC Romero King Ivata etc. I dont imagine MM without these names.
HIV has very bad AI and gameplay is primitive as KB. HI has more more more inteligent AI. I play now at 200% and I have big troubles!!! Againist AI! After 17 years of playing! HIII AI is worst than HI-II. So in this case best heroes are HI-II.
Next problem is that campaigns are often hard linear. From A to Z. It must be changed. Best non linear target is defeat all oponnents. In this case if you have 7 enemies you can realise target as you want. Capture town, defeat hero, find artifact. Always it will be rather linear. It must be eg 7 artifacts and best solution is if its combo artifact so you can do it as you want. Cant be linear road from artifact 1 to 7.
But its lore topic! Terry Ray lore development was fantastic! We want more!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
MattII
MattII


Legendary Hero
posted July 07, 2020 11:09 AM

Non-linear campaigns are pretty hard to code for, since you have to create each map individually.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted July 07, 2020 11:11 AM

Well, yeah, but you can reuse later maps, or even have the same map for more routes, depending on how it's scripted.
____________
Enshackling time itself, heralds of the Ancients among their heat-depleted land.... Who could they be, who could rally the beings of the East and the North and control the mortals' fate?

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
MattII
MattII


Legendary Hero
posted July 07, 2020 12:15 PM

That means having a map for every possible area worth fighting over. That would be a lot of work.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
FirePaladin
FirePaladin


Legendary Hero
DoR Modder
posted July 07, 2020 12:19 PM

Wait, what do you mean, are worth fighting over? You can make a map to contain more areas, and you can choose other routes even while playing the map itself.
____________
Enshackling time itself, heralds of the Ancients among their heat-depleted land.... Who could they be, who could rally the beings of the East and the North and control the mortals' fate?

 Send Instant Message | Send E-Mail | View Profile | PP | Quote Reply | Link
MattII
MattII


Legendary Hero
posted July 07, 2020 12:28 PM

Modifying a map is still a lot of work. An open play campaign system would require dozens of maps, while a more linear campaign would require relatively few. Furthermore, the campaign is a narrative, so a linear progression (or one with only a few choices) makes sense from that perspective.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Alon
Alon


Known Hero
posted July 07, 2020 05:09 PM

C&C and Red Alert are linear but offer you a choice of maps, and that's fine. And Starcraft 2 (mostly) makes you play the same maps, but you have a choice over what order to play them in and you'll have different armies with different upgrades depending on the order.
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
MattII
MattII


Legendary Hero
posted July 07, 2020 11:55 PM

Still not sandbox play though, is it?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Alon
Alon


Known Hero
posted July 08, 2020 02:51 AM

Definitely not sandbox. I guess Civ is kind of sandbox-y, in the sense that instead of a campaign the main single-player mode is one big map?
____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
MattII
MattII


Legendary Hero
posted July 08, 2020 04:30 AM

Anyway, making maps for C&C or Starcraft is different to making them for Heroes.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Fangovich
Fangovich

Tavern Dweller
posted July 09, 2020 11:23 PM

Time for me to play Urgash's advocate here. I like Ashan universe a lot and I would be happy if they continued with it - or at least if they gave it a proper ending, since lots of stories are still open and in need of closure.

Though if there were to be a new universe, I would give it a less high-fantasy feel and more of a magical-medieval-fantasy feel. I wasn't that big of a fan of the creationist approach of how Asha almighty created everything and dragon gods were... well, gods. I like to think of religion as something that connects people and since the plurality of religions is a thing ultimately divides people against each other.

The new universe could be more mature as well. Ashan had some grim moments, but especially H5 felt a lot like a fairy tale. Luckily H6 and H7 gave it more real lifelike feel.

I like politics a lot, so I would be pretty happy if the story focused on faction division and wars, with a group of central characters whom we use to see the world and things happening there.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
MattII
MattII


Legendary Hero
posted July 10, 2020 04:10 AM

The big difference between Ashan and the previous universes is the creation myth thing though. Remove that, and it's no longer Ashan.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Dj
Dj


Promising
Supreme Hero
Always loyal to HC
posted July 10, 2020 04:44 PM

I really liked Ashan's cosmology actually. The dragons have a meaning in the world and some of the dragon gods look breath taking: Elrath, Ylath (dem cloudy wings <3 ) and Sylanna.


I dont see why people hate them.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
MattII
MattII


Legendary Hero
posted July 10, 2020 11:19 PM
Edited by MattII at 23:23, 10 Jul 2020.

I think because the lack of effort they put in meant that what could have been an awesome creation story ended up being both childishly silly, and also rather boring.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 3 pages long: 1 2 3 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0378 seconds