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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Bless of eagle eye (spell research)
Thread: Bless of eagle eye (spell research)
kongsuni
kongsuni


Promising
Adventuring Hero
posted July 02, 2020 03:00 PM bonus applied by Maurice on 30 Jul 2020.
Edited by kongsuni at 03:01, 15 Apr 2021.

spell research

I want to share my spell research mod for WOG,

You can change all the spell by right-clicking magic guild and paying some resources.


(before)




(after)


You can research the magic once per a day.

The spell that once appeared will not appear again.

The probability of appearing and level of spell are fetched from the sptraits, so you don't have to worry about adapting various version of mod.


as written in the previous post, most of the code was referenced in RerryR.

Castle : 5000 gold/ 10 mercury/ 10 surfur/ 10 crystals/ 10 gems

Rampart : 5000 gold/ 15 mercury/ 15 surfur/ 15 crystals/ 15 gems

Tower : 5000 gold/ 20 mercury/ 20 surfur/ 20 crystals/ 20 gems

Inferno : 5000 gold/ 15 mercury/ 15 surfur/ 15 crystals/ 15 gems

Necro : 5000 gold/ 15 mercury/ 15 surfur/ 15 crystals/ 15 gems

Dungeon : 5000 gold/ 15 mercury/ 15 surfur/ 15 crystals/ 15 gems

Stronghold : 5000 gold/ 5 mercury/ 5 surfur/ 5 crystals/ 5 gems

Fortress : 5000 gold/ 5 mercury/ 5 surfur/ 5 crystals/ 5 gems

Conflux : 5000 gold/ 15 mercury/ 15 surfur/ 15 crystals/ 15 gems


download




------------------ older post-----------------
When I play the random maps on WoG, clear time is too much different depending on the town portal and dimension door spells.

HotA has spell research system, but WoG doesn't.

I suggest a simple method,


when you right-click on magic guild level 5, you can build a certain building which add dimension door and town portal on your magic guild. (replace original spells)

The code is almost same with third upgrade which was written by RerryR and Berseker. I refer to most of them there. Thank you.

It may be applied as a magic research function with further progress. Randomize all spells when I build this building, allowing it to be built repeatedly.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted July 02, 2020 03:22 PM

change 5k gold to 25k gold

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Undeadgamer62
Undeadgamer62


Known Hero
posted July 02, 2020 04:08 PM

kongsuni said:
When I play the random maps on WoG, clear time is too much different depending on the town portal and dimension door spells.

HotA has spell research system, but WoG doesn't.

I suggest a simple method,



when you right-click on magic guild level 5, you can build a certain building which add dimension door and town portal on your magic guild. (replace original spells)

The code is almost same with third upgrade which was written by PerryR and Berseker. I refer to most of them there. Thank you.

Maybe It may be applied as a magic research function with further progress. Randomize all spells when I build this building, allowing it to be built repeatedly.

download

I've always thought that the HOTA magic research feature was a great idea, and your WOG implementation sounds promising.

As a frequent player of XXL random maps, I can say that both DD and TP are crucial to success. Depending on random chance to get them can be a recipe for defeat.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted July 02, 2020 05:20 PM

I think your building should add spells - not replace.
It is possible but with more scripting. (would work fine if all added spells are non-random)

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kongsuni
kongsuni


Promising
Adventuring Hero
posted July 03, 2020 01:42 AM

majaczek said:
change 5k gold to 25k gold



majaczek said:
I think your building should add spells - not replace.
It is possible but with more scripting. (would work fine if all added spells are non-random)


Thanks for the comments. I will refer to it in the next version.

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kongsuni
kongsuni


Promising
Adventuring Hero
posted July 23, 2020 01:51 PM

As I suggested, spell research mod updated.

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Liso1
Liso1


Known Hero
posted July 23, 2020 02:03 PM

kongsuni said:
I want to share my spell research mod for WOG,

You can change all the spell by right-clicking magic guild and paying some resources.





The modification is very interesting! Are these also new spells? Or just new spell icons?
____________
Heroes 3 Wake of Gods Portal

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kongsuni
kongsuni


Promising
Adventuring Hero
posted July 23, 2020 02:22 PM
Edited by kongsuni at 14:22, 23 Jul 2020.

Liso1 said:
kongsuni said:
I want to share my spell research mod for WOG,

You can change all the spell by right-clicking magic guild and paying some resources.

The modification is very interesting! Are these also new spells? Or just new spell icons?


You can find those spell in http://heroescommunity.com/viewthread.php3?TID=46398


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Archer30
Archer30


Adventuring Hero
posted July 23, 2020 03:38 PM
Edited by Archer30 at 15:50, 23 Jul 2020.

Hmmm, a duplicate spell.

Image
(With ReMagic Prayer is a level 5 spell)

Btw, demolishing mage guilds is now unavailable?

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kongsuni
kongsuni


Promising
Adventuring Hero
posted July 23, 2020 04:07 PM
Edited by kongsuni at 16:51, 23 Jul 2020.

Archer30 said:
Hmmm, a duplicate spell.

Image
(With ReMagic Prayer is a level 5 spell)

Btw, demolishing mage guilds is now unavailable?


I fixed the bug! thanks for telling me. Additionally, now you can demolish the mage guilds with new version.

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Liso1
Liso1


Known Hero
posted July 24, 2020 11:26 AM

kongsuni said:




oh, thanks! is there any chance that there would be new spells as separate mod?
____________
Heroes 3 Wake of Gods Portal

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kongsuni
kongsuni


Promising
Adventuring Hero
posted July 24, 2020 12:53 PM

Liso1 said:
kongsuni said:




oh, thanks! is there any chance that there would be new spells as separate mod?


I'll try that. Thanks for good suggestion!

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kongsuni
kongsuni


Promising
Adventuring Hero
posted July 26, 2020 09:17 AM

Bug fixed that sometimes it doesn't work.

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Undeadgamer62
Undeadgamer62


Known Hero
posted July 26, 2020 04:50 PM

I noticed you split the spells off into a separate mod. That's a good idea. The spells part may conflict with another mod that also makes changes to the spell system. I could be wrong, not being a programmer, but I think the spell research change by itself is less likely to generate issues.

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kongsuni
kongsuni


Promising
Adventuring Hero
posted July 27, 2020 02:39 AM

New version updated. Bug fixed but there can be another bug, please let me if you find.

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kongsuni
kongsuni


Promising
Adventuring Hero
posted April 14, 2021 11:13 AM

New version updated. Bug fixed and now the spell that has appeared once will never appear again in the same town.

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