Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Wrong heroes in map
Thread: Wrong heroes in map
FunBun
FunBun


Hired Hero
posted September 10, 2020 09:28 PM
Edited by FunBun at 21:47, 10 Sep 2020.

Wrong heroes in map

Recently I started tweaking the Shadows of Death campaigns a bit so I can play them in HotA. Everything was okay until I reached "To strive, to seek", campaign level Final I in the Unholy Alliance campaign. I should have started with Gem and Gelu both at level 33, but instead I only had Gelu at level 1. I assumed this was because on the level prior to it, AI played with those characters and it was having a hard time figuring out where to pull the heroes from. So I experimented with that by rather than having a crossover Gelu, Gem, Crag and Yog in the previous scenario (Invasion, Final H), having normal heroes for that, adding the appropriate characters that way. For the later levels, my problems seem to be fixed, as I get both gem and Gelu as crossover heroes as level 33 the way I last played with them. The problem, however, is that in scenario Invasion (Final H), despite the map editor telling me I get Gem, Gelu, Crag and Yog as opponents, the game generates 4 random other heroes, leaving their stats intact. Does anyone know what is going on here?

P.S. I tried another approach by removing all other possible Druids and Rangers from the level, so that the only viable options for the heroes were in fact Gem and Gelu, but instead the game CHANGED the heroes' allegiance, giving me a Witch and a Barbarian instead :S

P.P.S. My next assumption is that crossover heroes are somehow stored in the campaign and can't be overwritten by the map editor, making it simply impossible for me to add them without a crossover hero. It still doesn't explain why on the next scenarios I only get one character at level 1 though :S
____________
never argue with an idiot, they drag you down to their level and then beats you with experience

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Maurice
Maurice

Hero of Order
Part of the furniture
posted September 10, 2020 10:06 PM

Carry-over Heroes are indeed stored within the savegame. When the game starts the next campaign map, it will have placeholders for these carry-over Heroes.

What happens in your case is that there is no such placeholder present when the game starts the map, but at the same time generates that carry-over Hero as a new level 1 Hero. This new version then overwrites the stored one when the map ends and the next map is initiated.
____________
The last Reasonable Steward of Good Game Design and a Responsible Hero of HC. - Verriker

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
FunBun
FunBun


Hired Hero
posted September 10, 2020 10:14 PM

But why would there not be one present? The characters are all in the previous scenario. In the original SoD campaign this works fine, unless there's some hardcoding from the makers involved to surpass this (as is done with Yog being unable to buy a spellbook in his initial campaign).
____________
never argue with an idiot, they drag you down to their level and then beats you with experience

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Mortarial
Mortarial

Tavern Dweller
posted September 10, 2020 10:36 PM

I guess it is hardcoded, because if you open the campaign as a custom campaign you will see the same result as in HotA.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread »
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0216 seconds