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Heroes Community > Heroes 5 - Modders Workshop > Thread: Heroes AI behaviour in defaultstats.xdb
Thread: Heroes AI behaviour in defaultstats.xdb
lokiseto
lokiseto


Hired Hero
posted October 18, 2020 12:55 PM
Edited by lokiseto at 12:59, 18 Oct 2020.

Heroes AI behaviour in defaultstats.xdb

Since the last upgrade, the AI behaviour during fights changed in our opinion but the problem of unguarded towns remains.

Here is a link to an old defaultstats.xdb with the relevant part of AI behaviour pasted down below.

[url=https://drive.google.com/file/d/12NWG9d0KgFo3XSgZa9KJ15JDGlfftfPr/view?usp=sharing]defaultstats[/url]

Here is a shortened version of it,
Quote:
<AI>
<Combat>
<DifficultyEasy>
<MaxSpellLevelToCast>5</MaxSpellLevelToCast>
<CenterAreaSpellsOnCreatureOnly>false</CenterAreaSpellsOnCreatureOnly>
<UseDefendShootersMoves>true</UseDefendShootersMoves>
<UseBlockEnemyMoves>true</UseBlockEnemyMoves>
<ConsiderOnlyShortestPathToEnemy>false</ConsiderOnlyShortestPathToEnemy>
</DifficultyEasy>
<DifficultyNormal>
<MaxSpellLevelToCast>5</MaxSpellLevelToCast>
<CenterAreaSpellsOnCreatureOnly>false</CenterAreaSpellsOnCreatureOnly>
<UseDefendShootersMoves>true</UseDefendShootersMoves>
<UseBlockEnemyMoves>true</UseBlockEnemyMoves>
<ConsiderOnlyShortestPathToEnemy>false</ConsiderOnlyShortestPathToEnemy>
</DifficultyNormal>
<DifficultyHard>
<MaxSpellLevelToCast>5</MaxSpellLevelToCast>
<CenterAreaSpellsOnCreatureOnly>false</CenterAreaSpellsOnCreatureOnly>
<UseDefendShootersMoves>true</UseDefendShootersMoves>
<UseBlockEnemyMoves>true</UseBlockEnemyMoves>
<ConsiderOnlyShortestPathToEnemy>false</ConsiderOnlyShortestPathToEnemy>
</DifficultyHard>
<DifficultyHeroic>
<MaxSpellLevelToCast>5</MaxSpellLevelToCast>
<CenterAreaSpellsOnCreatureOnly>false</CenterAreaSpellsOnCreatureOnly>
<UseDefendShootersMoves>true</UseDefendShootersMoves>
<UseBlockEnemyMoves>true</UseBlockEnemyMoves>
<ConsiderOnlyShortestPathToEnemy>false</ConsiderOnlyShortestPathToEnemy>
</DifficultyHeroic>
<KamikazeModeTreshold>0.2</KamikazeModeTreshold>
<PowerSavingTreshold>1.8</PowerSavingTreshold>
<MaxRuneMoneyEstimate>35000</MaxRuneMoneyEstimate>
<KamikazeMode>
<EnemyDamageCoef>1000</EnemyDamageCoef>
<MyDamageCoef>1000</MyDamageCoef>
<EnemyTroopsHealthCoef>400</EnemyTroopsHealthCoef>
<MyTroopsHealthCoef>100</MyTroopsHealthCoef>
<EnemyWarMachinesHealthCoef>1</EnemyWarMachinesHealthCoef>
<MyWarMachinesHealthCoef>1</MyWarMachinesHealthCoef>
<CombatValueCompareTreshold>0</CombatValueCompareTreshold>
</KamikazeMode>
<NormalMode>
<EnemyDamageCoef>1000</EnemyDamageCoef>
<MyDamageCoef>1000</MyDamageCoef>
<EnemyTroopsHealthCoef>400</EnemyTroopsHealthCoef>
<MyTroopsHealthCoef>100</MyTroopsHealthCoef>
<EnemyWarMachinesHealthCoef>1</EnemyWarMachinesHealthCoef>
<MyWarMachinesHealthCoef>1</MyWarMachinesHealthCoef>
<CombatValueCompareTreshold>0</CombatValueCompareTreshold>
</NormalMode>
<PowerSavingMode>
<EnemyDamageCoef>1000</EnemyDamageCoef>
<MyDamageCoef>500</MyDamageCoef>
<EnemyTroopsHealthCoef>100</EnemyTroopsHealthCoef>
<MyTroopsHealthCoef>200</MyTroopsHealthCoef>
<EnemyWarMachinesHealthCoef>1</EnemyWarMachinesHealthCoef>
<MyWarMachinesHealthCoef>1</MyWarMachinesHealthCoef>
<CombatValueCompareTreshold>0</CombatValueCompareTreshold>
</PowerSavingMode>
<Autoplacement>
<EnemyLargeCreaturesMinRelativePower>0.55</EnemyLargeCreaturesMinRelativePower>
<EnemyAreaAttackMinRelativePower>0.35</EnemyAreaAttackMinRelativePower>
<OurShootersMinRelativePower>0.2</OurShootersMinRelativePower>
<OurShootersMinRelativeAdvantage>1.3</OurShootersMinRelativeAdvantage>
</Autoplacement>
</Combat>
<Adventure>
<DifficultyHeroic>
<AttackHumanAggressivityCoef>1</AttackHumanAggressivityCoef>
<AttackComputerAggressivityCoef>0.25</AttackComputerAggressivityCoef>
<CowardiceVersusHuman>0.3</CowardiceVersusHuman>
<CowardiceVersusComputer>0</CowardiceVersusComputer>
<RolesSearchNearMaxCost>700</RolesSearchNearMaxCost>
<RolesSearchFarMaxCost>32000</RolesSearchFarMaxCost>
<ArmyPowerCoefBonusPerHeroLevel>0.1</ArmyPowerCoefBonusPerHeroLevel>
<ValueOfTown>640000</ValueOfTown>
<AvengerVersusHumanCoef>1</AvengerVersusHumanCoef>
<AvengerVersusComputerCoef>0</AvengerVersusComputerCoef>
<TownBuildPeriodInDays>1</TownBuildPeriodInDays>
<CheckTownsInDanger>1</CheckTownsInDanger>
<CheckHeroesDanger>1</CheckHeroesDanger>
<ConsiderGarrisoningHeroToImportantTown>1</ConsiderGarrisoningHeroToImportantTown>
<HireHeroesBase>1</HireHeroesBase>
<HireHeroesPerTown>4</HireHeroesPerTown>
<HireHeroesGlobalLimit>17</HireHeroesGlobalLimit>
<GrailSearchOpenPartsMinimum>3</GrailSearchOpenPartsMinimum>
<GrailSearchPercentMatchNeed>60</GrailSearchPercentMatchNeed>
<ThreatsMultiplierEnemys>1</ThreatsMultiplierEnemys>
<ThreatsMultiplierNeutral>2</ThreatsMultiplierNeutral>
<ThreatsMultiplierAllys>3</ThreatsMultiplierAllys>
<ThreatsMultiplierOurs>4</ThreatsMultiplierOurs>
<ThreatsDistanceInDays>4</ThreatsDistanceInDays>
<ThreatsAccComingLimit>15000</ThreatsAccComingLimit>
<ThreatsAccComingCalmingDivisor>1.125</ThreatsAccComingCalmingDivisor>
<ThreatsAccComingCoef>0.6</ThreatsAccComingCoef>
<ThreatsTownInDangerThreshold>500000</ThreatsTownInDangerThreshold>
<ThreatsTownProtectDistanceInDays>1</ThreatsTownProtectDistanceInDays>
<StrategicCaptureDistance>30</StrategicCaptureDistance>
<TownCreatureGrowthCoef>1</TownCreatureGrowthCoef>
</DifficultyHeroic>
<SearchOldTargetMultiplier>1.5</SearchOldTargetMultiplier>
<SearchBestPositionRandomFactor>25</SearchBestPositionRandomFactor>
<SearchNearbyDistance>21</SearchNearbyDistance>
<SearchAverageTerrainCost>100</SearchAverageTerrainCost>
<SearchStrategicDistance>4</SearchStrategicDistance>
<SearchPositiveAttractorValue>1000000</SearchPositiveAttractorValue>
<SearchNegativeAttractorValue>1000000</SearchNegativeAttractorValue>
<SearchDangerEnemyMobilityMultiplier>1</SearchDangerEnemyMobilityMultiplier>
<SearchDangerEnemyMobilityBonus>300</SearchDangerEnemyMobilityBonus>
<DimDoorStartCostLimit>3000</DimDoorStartCostLimit>
<RolesSpreadCommanderMultiplier>2.7</RolesSpreadCommanderMultiplier>
<RolesSpreadCollectorMultiplier>0.5</RolesSpreadCollectorMultiplier>
<RolesSpreadSupplierMultiplier>0.25</RolesSpreadSupplierMultiplier>
<RolesSpreadFreelancerMultiplier>1</RolesSpreadFreelancerMultiplier>
<RolesCollectorFreeScanMaxMoves>5</RolesCollectorFreeScanMaxMoves>
<RolesSupplierFreeScanMaxMoves>10</RolesSupplierFreeScanMaxMoves>
<SupplyDayIncomes>2</SupplyDayIncomes>
<WeakMoneyForDeniedBuildings>0.1</WeakMoneyForDeniedBuildings>
<CreatureCoefBonusPerInitiativeOver10>0.1</CreatureCoefBonusPerInitiativeOver10>
<CreatureOverHealthCoef>0.1</CreatureOverHealthCoef>
<CreatureOverDamageCoef>0.5</CreatureOverDamageCoef>
<CreatureOverAttributesCoef>1</CreatureOverAttributesCoef>
<CreatureMAECoef_DefenceCrush>1</CreatureMAECoef_DefenceCrush>
<CreatureMAECoef_SpellReduce>1</CreatureMAECoef_SpellReduce>
<CreatureMAECoef_Movement>1</CreatureMAECoef_Movement>
<CreatureOverInitiativeCoef>0.1</CreatureOverInitiativeCoef>
<CreatureGoodLuckCoef>0.0173</CreatureGoodLuckCoef>
<CreatureBadLuckCoef>0.0122</CreatureBadLuckCoef>
<CreatureGoodMoraleCoef>0.0173</CreatureGoodMoraleCoef>
<CreatureBadMoraleCoef>0.0833</CreatureBadMoraleCoef>
<ValueOfWarMachine>250</ValueOfWarMachine>
<TownCreaturesReserveCoef>0.1</TownCreaturesReserveCoef>
<ValueOfSpellPerLevel>500</ValueOfSpellPerLevel>
<ValueOfSkillPerMastery>1000</ValueOfSkillPerMastery>
<ValueOfPerkFeat>1000</ValueOfPerkFeat>
<ValueOfAttributeAttack>300</ValueOfAttributeAttack>
<ValueOfAttributeDefence>300</ValueOfAttributeDefence>
<ValueOfAttributeSpellPower>300</ValueOfAttributeSpellPower>
<ValueOfAttributeKnowledge>300</ValueOfAttributeKnowledge>
<ValueOfManaPoint>50</ValueOfManaPoint>
<ValueOfHundredMovePoints>10</ValueOfHundredMovePoints>
<ValueOfLuckBuff>100</ValueOfLuckBuff>
<ValueOfMoraleBuff>50</ValueOfMoraleBuff>
<ValueOfMinorArtifact>3000</ValueOfMinorArtifact>
<ValueOfMajorArtifact>9000</ValueOfMajorArtifact>
<ValueOfRelicArtifact>12000</ValueOfRelicArtifact>
<ValueOfHeroLevelPow2>1000</ValueOfHeroLevelPow2>
<MovePointsMaxAllTypesSumCoef>1</MovePointsMaxAllTypesSumCoef>
<ValueOfHero>250</ValueOfHero>
<IncomeMultiplier>50</IncomeMultiplier>
<ValueOfBorderGuardKey>9000</ValueOfBorderGuardKey>
<ValueOfGrailMin>100</ValueOfGrailMin>
<ValueOfGrailByObjective>10000</ValueOfGrailByObjective>
<ValueOfGrailForInstantVictory>100000</ValueOfGrailForInstantVictory>
<ValueOfSpellSummonCreatures>10000</ValueOfSpellSummonCreatures>
<SiegeShootersCoef>2</SiegeShootersCoef>
<SiegeTowerHealthCoef>2</SiegeTowerHealthCoef>
<SiegeTowerDamageCoef>2</SiegeTowerDamageCoef>
<CollectPathBonusesMaxCost>400</CollectPathBonusesMaxCost>
<CollectPathBonusesClipValue>100</CollectPathBonusesClipValue>
<SiegeFlyerCoef>2</SiegeFlyerCoef>
<Necromancy_PreferredCreaturesToRise>
<Item>CREATURE_LICH</Item>
<Item>CREATURE_SKELETON_ARCHER</Item>
<Item>CREATURE_SKELETON</Item>
<Item>CREATURE_MANES</Item>
<Item>CREATURE_VAMPIRE</Item>
<Item>CREATURE_WIGHT</Item>
<Item>CREATURE_BONE_DRAGON</Item>
</Necromancy_PreferredCreaturesToRise>
<Necromancy_EndOfWeekStartDay>4</Necromancy_EndOfWeekStartDay>
<ValueOfHitPointsPercentBattleBonus>100</ValueOfHitPointsPercentBattleBonus>
<ValueOfInitiativeBattleBonus>500</ValueOfInitiativeBattleBonus>
<ValueOfSpeedBattleBonus>500</ValueOfSpeedBattleBonus>
<ValueOfTalismanBase>10000</ValueOfTalismanBase>
<ValueOfTalismanPerLevel>5000</ValueOfTalismanPerLevel>
</Adventure>
</AI>



According to https://www.archangelcastle.com/acforum//viewtopic.php?f=51&t=5308 and its DeepL translation, I figured out these
[url=https://docs.google.com/spreadsheets/d/1z-regoJ7Cve8nnrRrcMX8AHg5HWwGGBhTuM__-5hw9A/edit?usp=sharing]properties[/url].

Some ideas I took of the post by   [url=http://heroescommunity.com/viewthread.php3?TID=18540]MaturanTheRed[/url]

Still if someone can shed some insight into these stats it'd be great.

Btw, I found an erroneous XML entry in the file @ line 1216:
<GatingConstantProb>0.1</CriticalGatingConstantProb>
Guess this has already been solved?

For quickly viewing I recommend https://www.tutorialspoint.com/online_xml_editor.htm

Best regards and happy coding


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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted October 18, 2020 02:52 PM

Thank you for your research and finding the unrelated text bug.

Generally speaking a lot of values in defstats, AI related or not, are not used by the game at all. also because behavior is very random and maps are so different some people might change them and notice a change ingame while in fact nothing changed.

I'm not sure you tested the bold-text suggestions in Doku HoMM5.5 remod
but I will keep this under consideration for further testing later on.



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