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Heroes Community > Heroes 7+ Altar of Wishes > Thread: Hero speciality according to the heroes race
Thread: Hero speciality according to the heroes race This thread is 2 pages long: 1 2 · NEXT»
darkspirit
darkspirit


Famous Hero
aka Zutus
posted May 05, 2002 12:17 AM bonus applied.

Hero speciality according to the heroes race

It might be too late to add this, or even impossible because of the advanced classes specialities, but I was thinking, maybe they could give each hero a speciality depending on his/her race. Also, each race should look different, although the class outfit should stay the same. 'Cause now you got demon, human and lich deathknights for example, they all look like a dead body.

Some examples for specialities:

-genies: have the ability to fly, can cast spells from genie spellbook at reduced cost
-humans: are faster, have 20% more strength
-dwarves: have 50% magic resistance without the magic resistance skill, are tougher
-halflings: (there are some mages who are halflings) extra damage to lvl4 creatures, +3 luck
-efreet:  ability to fly, fire immunity, cost more gold pieces than other heroes.
-orcs: dunno, orcs are weak in the game, (trying to think of an ability)
-elves: have extra ranged attack
-minotaurs: have 30% chance of blocking an ennemies attack

I think I have them all now

tell me what you think, maybe some suggestions, and what other races would you like to be included in the game?
____________
Young moles appear to be in full dispersal which means there are more moles per acre than at any other time of the year

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Jenova
Jenova


Famous Hero
posted May 05, 2002 05:47 AM
Edited By: Jenova on 5 May 2002

True, but again its like asking for all 48 classes to have a unique appearance and animation -- it's not going to happen.

In HOMM2, a female wizard looked like an old man. They didn't even have separate models for the genders.
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Largo_LeGrande
Largo_LeGrande


Promising
Known Hero
from the Carribean
posted May 05, 2002 08:52 AM

Great ideas! And for orcs, hmmm... maybe they could move on terrains whit penalty over 1 whit normal speed, also on the combat.

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darkspirit
darkspirit


Famous Hero
aka Zutus
posted May 05, 2002 11:51 AM

good idea, I forgot ogres though:

-ogres: giving them bloodlust would be practically useless, so I give them an extra melee attack, giving them three attacks on grandmaster melee.
____________
Young moles appear to be in full dispersal which means there are more moles per acre than at any other time of the year

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Largo_LeGrande
Largo_LeGrande


Promising
Known Hero
from the Carribean
posted May 05, 2002 06:22 PM

Ogres (creatures) should have an extra turn in one round. First turn would be at normal speed but the second one whit speed decreased to zero. On heroes it would be too great (use potion of immortality at first turn and then attack) but on ogres (not ogre magies, they don't fit the style and they are usles) it would make peolpe think if they will buy cyclopes.

BTW, was Aislinn female in HOMM III? Because it is in HOMM IV!

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Largo_LeGrande
Largo_LeGrande


Promising
Known Hero
from the Carribean
posted May 06, 2002 07:42 PM

And for the ogre heroes? Maybe they could use two handed artifacts with one hand!

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bjorn190
bjorn190


Responsible
Supreme Hero
Jebus maker
posted May 06, 2002 07:57 PM

How about the heroes get specialities that depend on the time of day that you hire them, and randomly given based on the letters in their name?
So if you hire an order mage at 12 am and his name is Dracon, he gets 2 times the spell points and does 30% more damage to all dragons. Yeah, that would rock!! =D

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darkspirit
darkspirit


Famous Hero
aka Zutus
posted May 06, 2002 08:00 PM

look bjorn, you are making the subject look dumb, while it isn't. Is it normal that all minotaur creatures have 30% of blocking, and the heroes that are minotaurs too haven't? I don't think so
____________
Young moles appear to be in full dispersal which means there are more moles per acre than at any other time of the year

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matthy
matthy


Disgraceful
Famous Hero
banned
posted May 06, 2002 09:48 PM

orcs....

should have melee bonus, since they -should- be vicious warriors.
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Largo_LeGrande
Largo_LeGrande


Promising
Known Hero
from the Carribean
posted May 07, 2002 03:14 PM

I love sarcasm but not when it's against me.

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tyfon
tyfon

Tavern Dweller
posted May 07, 2002 05:10 PM

Well...and this is by one of my friends...
-------------------------------------------
Ability of Different Races

Life
Human: hero gains 20% extra experience (like the Learning skill in HeroesIII)

Order
Human: same as above
Genie(Lord): +20% melee and ranged defence skill, flying, +3 movement on the battlefield
Genie(Mage): +20% effect of any spell, flying, +3 movement on the battlefield
Dwarf: +20% magic resistance(+20% to all friendly creatures if the hero gets Grandmaster Magic Resistance), -1 movement on the batttlefield

Chaos
Human: same as above
Efreet(Sorcerer): +30% effect of fire spells, Fire Resistance, flying, +3 movement on the battlefield
Efreet(Thief): cause 10 fire damage when melee attacking(+2 damage per level of the hero), Fire Resistance, flying, +3 movement on the battlefield
Minotaur: Block(same as the minotaur), +3 hero's morale
Orc: Short Range(same as the orc, this skill will be unavail when hero gets Archery), +10% ranged attack skill

Death
Human: same as above
Lich(Necromancer): Undead, Skeletal(double ranged defence skill), +30% effect of Necromancy and Raise Undead spells
Lich(Death Knight): Undead, Skeletall(double ranged defence skill), curse when melee attacking
Zombie: Undead, +20% hit points, -2 movement on the battlefield
Vampire: Undead, Life Draining(same as the vampire), No Retaliation, flying, +3 movement on the battlefield
Demon: Transport(same as the devil), maximize movement on the battlefield

Nature
Human: same as above
Elf(Druid): +30% effect of Summonning and Summon Creatures spells, +20% spell points, -10% melee attack skill
Elf(Archer): Shoot Twice(shoot three times when hero gets Grandmaster Archery), -10% melee attack skill
Dwarf: same as above

Might
Genie(Barbarian): +50% melee defence skill, flying, +3 movement on battlefield
Berserk: Attack Twice(melee attack three times when hero gets Grandmaster Melee), hero can't learn Expert or higher magic skills
Ogre: +25% melee attack skill, hero can't learn Expert or higher magic skills
----------------------------------------------------------



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Xenophanes
Xenophanes


Promising
Famous Hero
Chief Consul to Queen Mutare
posted May 09, 2002 05:40 AM

I wish--although this will never happen--that they would have actual Dragon heroes, not just bring in Heroes like Mutare and then have them killed off by Barbarians(but she lives, I tell you, lives)
____________
<Dragons rule, Titans drool!>

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Largo_LeGrande
Largo_LeGrande


Promising
Known Hero
from the Carribean
posted May 09, 2002 06:53 AM

When I thought about your dragon idea I remembered an old idea about mounnts. I mean when you have recruited a new hero from tavern he doesn't have a mount. He just walks and fight on foot. But then in stables you can recruit some horses. There would be a skill called riding in scouting (removes stealh). Whitout riding you can ride normal mounts (camels, horses...) but you couldn't fight with them. Whit riding you can battle on rides, get bonuses when riding and could ride better horses. On GM you could get for example jousting bonus and could ride on everything like dragons, pegasi, unicorns, griffins... Mounts would have specials too. And only on mounts you can use lances. There would be a mount slot on the hero screen.

Horse: no special bonus
Camels: bonuses on desert
Elefants: bonuses on swamp and on them you can shoot over walls
Nightmare: get bonuses on lava and terror
Griffins: flying, unlimited retallions for the hero
Unicorn: blinding, magic aura
Pegasi: flying, hit and return
Dragon: uses breat attack before hero's attack

Feel free to give more ideas.

But where would stelth go? Well that's my old idea. Since it's might and magic then there should be 5 might skills also: thievery (stealth, bargain, gambling) for Asylum.

On stealht mode (a new button) you could try to steal artifacts on armies and heroes. Stealth is what it is. Bargain decrease cost for everything and gamling gives the hero luck and morale (on GM to maxium).


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Jenova
Jenova


Famous Hero
posted May 09, 2002 07:14 AM

I like those ideas Largo. Although the flying ones (Pegasi and Dragon) should be harder to get, and perhaps only carry the hero, not his troops.

How about a Tiger for forest movement bonus?
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Xenophanes
Xenophanes


Promising
Famous Hero
Chief Consul to Queen Mutare
posted May 09, 2002 04:14 PM

That mount idea is great. Add zebras, though -- that's what the Preserve heroes ride!

Or, I suppose, if you just got a regular horse, it could look like whatever alignment the hero is...
____________
<Dragons rule, Titans drool!>

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tyfon
tyfon

Tavern Dweller
posted May 11, 2002 03:56 PM

wow, i remember the Dragon-Lance...cool...
and i think nightmare is just for asylum while pegasus is just for preserve,horses will be available in every town...


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SHlT
SHlT

Tavern Dweller
cheater killer
posted May 12, 2002 12:29 PM

I agree darkspirit 100%!!
____________
You can try the best you can and the best you can is enough..

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Largo_LeGrande
Largo_LeGrande


Promising
Known Hero
from the Carribean
posted May 12, 2002 02:25 PM bonus applied.

I've been thinking more about this riding thing. Horses could be purhased from stables that can be build in every town (and there could be external ones also). Only your hero gains movement bonuses from them. They can be ridden by every hero on the adventure map but you need at least basic riding to bring them to the battle field. Basic riding also allows you to ride whit camels, elefants, tigers and zebras. But you can't shoot on them. You need expert riding to shoot from them. You can also ride better mounts like nightmares and unicorn. Master gives you jousting bonus and GM ability to ride on flying creatures.

Camels, elefants and zebras are "artifacts" and as said before, can be purchased from stables. You move them on the mount slot and voila! But for other mounts (creature ones) must be first purchased from the dwelling (then we have to add pegasi in of course). And then when you drag the creature on the hero, one of them will be transferred to the hero and a question will pop up: "Do you want to use * gold to tame and saddle the * as a mount?" If your riding skill isn't enought it would say your hero has no skill yo tame the furious beast! You can put it off by doing this vice versa.

On battles, the hero always dies first. Camels, elefants and zebras will run away if the hero will die but other ones will then act like normal ones. Maybe champions would have a precent possibility to drop a hero out of the mount! Stealth doesn't affect mounts.

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darkspirit
darkspirit


Famous Hero
aka Zutus
posted May 12, 2002 11:09 PM

It could be cool, but if you add a new skill 'riding' then what will the other three skills of the family be?

____________
Young moles appear to be in full dispersal which means there are more moles per acre than at any other time of the year

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Largo_LeGrande
Largo_LeGrande


Promising
Known Hero
from the Carribean
posted May 13, 2002 05:42 PM

You didn't read my post to its end, did you? I said riding would replace stealth and:

Quote:

But where would stelth go? Well that's my old idea. Since it's might and magic then there should be 5 might skills also: thievery (stealth, bargain, gambling) for Asylum.

On stealht mode (a new button) you could try to steal artifacts from armies and heroes. Stealth is what it is. Bargain decrease cost for everything and gamnling gives the hero luck and morale (on GM to maxium).


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